stylishjm
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Everything posted by stylishjm
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Hi guys, This site appears on the tapatalk directory, however it won't allow me to connect to the site. Perhaps you guys may need to either update, or check if the plugin is disabled?
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So we built the jet gun, and we tested it. After a few minutes of firing it it blew up We found two of the parts close by, but couldnt locate the other two bits (one being the massive turbine). Does it always respawn close by, or will it end up respawning back to its original locations?
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Tried it only once online, but assume it would work online. Also, in the bank area, has anyone noticed the two golden keys on the bottom draw just opposite the safe door? Part of the EE?
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Haven't seen this posted yet, but have noticed at you can store money at the bank and withdraw at later games! Very useful for when you have made loads of money and want to boost your starting point on your next game!
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yeah you can use any of the four pressure pads around the map. Stairs dont last very long though. What I want to know is what the four big circular objects in the annoying bamboo room do. Also where to use the golden rod that the Rictofen character has when you start as him.
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CO-OP easter egg FINISHED! Steps and Video
stylishjm replied to speedmetal890's topic in Call Of The Dead
It lasts until you use the ammo. I ran around for 15 mins with it until I used it up. Some say max ammo replenishes it, others say george drops it instead of the death machine after completing the steps -
Serious, ahh man if only I knew before had lol. good find.
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May I link to this from a guide I made?
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thanks! was hoping someone would come up with something like this.
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my memory is really bad. but did they have related radio transmissions in previous zombie maps? if so is there a source?
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I REALLY need help with the fog horns!!!!!
stylishjm replied to selectyeti89's topic in Call Of The Dead
yes of course you can -
I REALLY need help with the fog horns!!!!!
stylishjm replied to selectyeti89's topic in Call Of The Dead
Made a quick map on paint for the order the foghorns need to be done -
CO-OP easter egg FINISHED! Steps and Video
stylishjm replied to speedmetal890's topic in Call Of The Dead
When we did it we did the first two after they went flat, then left a 3 second gap as the other guy was getting chased by george, then the last one I did pretty much a split second after the previous was activated and the light appeared. (in this order as mentioned before) First - in the icy water to the left of the bridge that leads to the Juggernaut ship Second - closest one to the perka cola in the water after exiting the ice tunnel Third - closest one to the ak47u entrance of the lighthouse Fourth - behind the large rock near the ledge where you drop down to the first foghorn :lol: -
CO-OP easter egg FINISHED! Steps and Video
stylishjm replied to speedmetal890's topic in Call Of The Dead
If the submarine & green light have appeared, then yes you have done the foghorns correctly -
Sending the crew to 'paradise': A step by step guide.
stylishjm replied to elite378's topic in Call Of The Dead
^Added a few things in bold, but yeah just got my achievements! -
After completing the co-op easter egg, I noticed that you can hear elephants in the lighthouse! Also the star remains in the sky! Another easter egg :?:
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fish/ weird lettering in the mountain?
stylishjm replied to D3M0N-SNYP3R's topic in Call Of The Dead
might be something to do with the Elephant noises in the lighthouse & star staying in the sky after doing the co-op/solo easteregg -
Hi yes I posted this yesterday. All the bits of paper with the number/color are all ripped off from this map. I am also guessing that there are hints on this map to help with the order that the foghorns have to be played
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yeah noticed that aswell
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The bits of paper with the number + color are all ripped off from the poster next to the door (as mentioned many times, but just to clarify anyway...(links to pics below as the images are too large) Poster After spending the best part of 4 hours getting the dials to align to the correct position according to the bits of paper, we found that nothing happened! Now each number on the dials makes a specific tone. And each forghorn also has a specific tone/pitch What I did was match the tones with the foghorn sounds and play them in the following orders: From bottom floor to top on the lighthouse & reverse We also did other combinations including how they are positioned on the map (as the foghorns are spread out in the same way almost) Unfortunately there were only 3 of us which resulted in there being a slight gap between foghorn sounds in each combination which may have invalidated the unlock of whatever event is meant to proceed the completion of the foghorn code. Firstly, I may have got the order wrong with the foghorns so that will be the first thing to try (you will need good memory to remember the exact tone) Secondly 4 players should try this theory and see if they can get anywhere.
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