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Imevil23

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Everything posted by Imevil23

  1. Yeah, but when Avagadro is released, Marlton has no clue about what it is. If he made it, he would know. And Nuketown happens at the same time as Moon, which people believed happened in the 1960's because of signs and what the zombies are wearing. AND the bomb in Nuketown is like the nuke in Nuketown for BO. In fact, it's the same nuketown, and the zombies are the bodies of the dead soldiers who were fighting when the bomb went off. AAAAND the nuke could have had 115 in it which caused the zombies to spawn. AAAAAAAAND there are multiple shelters in tranzit. I'm just making some corrections and putting my input on this whole issue. If I seem rude, sorry for that.
  2. Because it just doesn't seem possible to. I don't think there's a way inside, and if there was, where would you go? It's a small room with washers in it. You couldn't go into the Bowling Alley. Zombies spawn within it, so you couldn't go in. The upstairs is gone so there's no where to go. I don't see where people got this idea that you can. Look at the big picture here, there's other area's that deserve more attention. There's something we haven't figured out yet, and wasting time on this door isn't helping. What about the light? Maybe there's a way to transfer the orb to the tower?
  3. This isn't solving the EE in anyway but may give ideas. So, I think this story has to have one outcome. Overall, there's one and only outcome. You may side with Rich or Maxis, but it all has to end somewhere. There is more, that has been proven, and people are working on solving it. But it has to end at one point, or else the next map's (not Nuketown) story is going to be a whole lot more confusing for people, not to mention the EE behind that one. Because if one sides with Rich, then that map would be different than if you sided with Maxis. I could be wrong on this, but there has to be something that causes the story to end at one point in time and not branch off for Tranzit.
  4. Imevil23

    12^3

    Again, we PS3 and PC user got to wait an extra month before we get it... Why? Why does Xbox get it first? This isn't rhetorical either folks, what's the legit reason why Xbox gets it first? And no bias opinions either (Trolling, Fanboy-ing etc.) :?:
  5. Avagadro was a Chemist back in the 1800's. If he worked on how much atoms weigh and what their volume was, I can't really see a connection, other than that he was a scientist and this electric man is scientific. How did he get this name? I never heard where this came from.
  6. Here's my take on this. So, in the beginning of Moon, you're in Area 51, close to where Nuketown is. The story behind Nuketown was there was a battle between Black Ops and Spetnaz forces (Multiplayer), when a nuke went off killing them all (which is why there ARE zombies there). Now, how the zombies rose was because of 115 within the bomb. This could lead to us thinking the Govt. or CIA or whoever, purposely put the two forces there as some cruel experiment to test the bomb. But zombies break out from within testing facilities throughout Nevada (Transmissions from random soldiers stationed at other stations, like Jackass Flats in Area 25) due to the 115. Shortly after, a special team comes in to check on the situation, when the zombies rise (this is where you start playing). We can obviously see the eyes are still yellow from Sam, but over the course of the game (if you live long enough) the eyes will turn blue, indicating that Richtofen is now in the Aether. This proves that Moon and Nuketown are in the same "dimentional time plane" so that debunks any time teleporting theories. Then, Marlton is heard within' a bunker in Nuketown. If he is here, then Green Run has not yet happened yet, so that debunks any theories that Green Run and Nuketown happen at the same time. Now, the rockets have not been launched while in Nuketown. But in Green Run, the Earth has already been destroyed and lava is everywhere. But, when you get your first power-up, Richtofen tells us that he's getting used to the Aether. This debunks any theories that Nuketown happened years before. I think someone can get used to something after a couple years. Such as, I'm used to my new house after a couple months. The one thing, though, that could make this modern day, is how the characters know the futuristic guns. You always hear the characters say something about them, and Marlton knows all about them too. Plus, a robotic driver? We don't even have cars that can drive themselves yet! But let's not get carried away. There's various posters that look pretty vintage, like as if in the 60's. Even the bus driver and bus look 60's! AND the cars in the tunnel! They look way too old fashioned to be modern day. But I digress, this is only my "theory" if you will. Who knows when this really takes place!
  7. I don't, unfortunately. I'm hoping on getting the season pass soon. And as for the shake, it happened when I wasn't touching anything. See for yourself. Maybe we have to tap some buttons or some combination. Or it could be nothing. Who knows? If you watch the bottom right part of the screen when it is shaking, you can see a giant meteor passing by. It stops shaking the screen when it finishes passing by. This is unrelated to whether or not you have Nuketown. I did actually notice that it happened when the meteor passed by. It's probably just for theatrical effect, but you can never be too sure with a Treyarch.
  8. I don't, unfortunately. I'm hoping on getting the season pass soon. And as for the shake, it happened when I wasn't touching anything. See for yourself. Maybe we have to tap some buttons or some combination. Or it could be nothing. Who knows?
  9. To be honest, I never knew about the meat in grief (because I've never really played it :oops: ) I'll look for anything in the menus (which I also highly doubt there is, but worth a bit of a try).
  10. Who here remembers that one EE where you break out of the chair and go to a computer to type in Dead Ops Arcade? I sure do. Now, has anyone tried doing this in BO2? I personally haven't, but I will try later. I saw a pic yesterday taken from within the files of the game http://www.facebook.com/photo.php?fbid= ... =3&theater (Requires a FB profile to see). Is it me, or does this look fun? Another thing though, this could be the pic used for a party gamemode thing in the zombies menu or loading screen. We'll see if this ever shows up or if it was just a scraped idea. *UPDATE* I have fooled around with the menus a bit and found 2 things that are probably just little extras, but I found that at the campaign main menu, if you press X/Square, you'll press "F4" on you're little arm band monitor thingy. Maybe that could lead to something? Also in Zombies, if you wait like 10 second while looking at the entire earth when selecting a map, you'll see it shake violently out of nowhere, like as if a massive earthquake is happening. Nothing else afterwards.
  11. Okay, I personally think that the coding thing was a bit too extreme, but it's really started to make me think. I saw a picture on these forums of Town with all sorts of neon signs that said something about MEAT and a giant, green, fly-infested steak coming toward the screen. Then there was also a barrier set up with lights in an arrow like fashion. Yesterday, before I saw that post of the coding, I thought, Is there a racing gamemode or something? And what about a hidden level like in BO? Let's not forget, Dead Ops Arcade wasn't available until you basically broke out of the main menu and walked to a computer and typed in dead ops arcade. Maybe they did that again. Has anyone tried at the main menu to get out, or even in the zombies menu, like pressing some buttons to find a hidden map on the world map? I'll try these later, but think about it.
  12. It could be Speed Cola. The light from the sun could be reflecting off the machine... Then again it does look different.
  13. Well that explains the paradise part, but why a fictional place? Well it's a game so anythings possible. SO if zombies are brought to life by 115, then there has to be 115 there. Could it be Trearch's theory that this element made these near immortal people live a long time? + lets not forget they teleported out of Call of the Dead.
  14. Ok I have so many things to say now. When Dempsy says "I swear I saw Richtofen before SNN" He did. If you don't know by now, Dempsy was at Verruckt and was the only survivor. The only reason he doesn't remember any thing is because Rich experimented on Demp which caused him to lose his memory. Now he only remembers events the happened at SNN and so on. Anyway, lets get this in our heads. Why the hell would we revisit SNN? That would be boring. Nothing has changed, so the map may be the same, though it has been 30 years, so things may have changed. But from what I remember, there is no teleporter in SNN. So lets think, who could have discovered the teleporter?
  15. Okay, stop and think. Why would they go back to shi no numa? If it has already been a map, then why would they make it again? That would be so boring.
  16. It can't be zoo... Each new zombie map that came out has been seen in campaign. Besides zoo would be horrible. Why the hell would there be zombies at a zoo? Thousands of people didn't die at a zoo. I'm thinking Vietnam. And I'm not trying to be mean... we all have our beliefs.
  17. Wait what? So you mean that they got a camera and put a pic on the Der Riese and Kino? Doesn't make sense... If you saw the pic on Der Riese, then that couldn't have happened. And who is they?
  18. I've searched top to bottom on this map and haven't found crap. Plus, why do people believe that there is a third radio? If there is one, how do they know even though it has never been found?
  19. 45 Grave: Partytime
  20. Call of the Dead isn't on that ship. It's a different ship that crashed in Siberia. If it was on that map, there would also be nazi zombies. Plus there is a MP map for mission "Nova." It's called Discovery...
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