UnicornCan115
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Everything posted by UnicornCan115
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Just a machine like PaP, but it asks what you want. For example: Press A for Ammo 1000 Press B for Mystery Perk 2000 Press X for Zombie Repellant 3500 Press Y for Attatchment options From Attatchments: Press A for Reflex Sight 2000 Press B for Red Dot Sight 2000 Press X for Extended Mags 2500 Press Y for Dual Mags 1500 Just A thought, zombie repellant is activated by the down button on the D-Pad and only lasts temporarily, you lose it if you get downed. Just my two cents.
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White Sands is not a synonym for Area 51. It is a circular fenced area with a stone obelisk in the middle. It is where the first nuclear bomb was tested. Unlike Area 51, the public can actually enter white sands, whereas in Area 51, Nobody except for the government can enter.
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George's Screams anger Zombies? And the Crawler Issue!
UnicornCan115 replied to bazzainver's topic in Call Of The Dead
Parents... They think I have content turned off. hehehe. -
Look at any post by TacticalInsertion, He has a complete guide including the algorithm in his signature.
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First there Were Nagas.... Now Yetis! [UPDATED LINKS]
UnicornCan115 replied to Dreamland_Grue's topic in Shangri-La
From the video that treyarch has on the site, I believe they steal power ups. Nevermind, those were monkeys, but still. -
"I'll noscope these bitches if I have to"
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What, in your opinion is the best perk overall?
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Finally, someone else.
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Good idea!
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Might as well try to see if anything gets any progress. Probably should empty a few clips in and see if it gets you anywhere.
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Also, "Shoot everything". There very well might be something like a block of ice behind it. A hades might be needed...
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If we can trust Romerothezombie on twitter, he said that trying to make the Quick Revive disappear. But this does not reveal a passage. So my theory is that if you open up all the doors, then use up all the quick revives on solo, then a passage might appear. What makes this interesting is that the back of Quick Revive points toward the lighthouse. In other words, this could be the lower level or basement of the lighthouse passage. Keep in mind that this is a theory. I cannot attempt it as my Xbox is currently in for repair.
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Characters talking about a tunnel?
UnicornCan115 replied to Technicuddle's topic in Call Of The Dead
There is a long dark tunnel, then a light. This is how picture it -
Is Kino a Hidden Nazi Research Facility
UnicornCan115 replied to DisturbedZombieKilla's topic in Kino Der Toten
No, it was a cinema used as a presentation of the teleporters. -
I like him, he makes it harder to camp so people have to run around and face the zombies without camping.
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As we all know, you can only have 4 perks out of 7, except if you kill George. So my question is, Which 4 perks for solo and co-op? For solo, I'd say Quick Revive, Jugger-nog, Phd Flopper, and Stamin-up For co-op, Jugger-nog, Phd Flopper, Stamin-up, and Speed Cola What are your opinions? Which have first priority?
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I've noticed that most of you have a picture of your class loadout in their signature. My question is where do you get one?
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There aren't. Try to get the generator from the railing by Deadshot (Lighthouse top, where the zipline starts). You can see it by the Mystery Box spawn. Hope this helped :D
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My two therories: 1. 3arc was lazy and didn't bother to do much research on what they were digitally construcing. 2. The Gersch Device began to suck the rocket in after launch, but then was turned off. I believe my first idea more than my second idea because the Gersch Device would probably suck in everything else, but it doesn't do this in multiplayer.
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The Ascension Scientists created the Thunder Gun and Gersch Device. Ludvig Maxis created the Ray Gun. Edward Richtofen created the Wanderwaffe DG-2 (Wonder weapon The Bell 2 in English. "The Bell" meaning "Die Glocke") and the Monkey Bomb. Americans created the Winter's Howl which is still being built. The Matruska (However you spell it) Dolls are Samantha Maxis's toys along with the teddy bear.
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Fifth zombie map. DEFCON 5. Pentagon. I very much think that it is DEFCON 5 because why would they name it after how many maps? Why would they name it after an adjective for the location? It is the main objective to get to the PaP.
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I hope not!
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Could it work? Have multiple claymores everywhere since they're there and 1 window and 1 other entrance.
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Another way to get the Lighthouse Zipline to work!
UnicornCan115 replied to 1Delta1's topic in Call Of The Dead
Really? All you have to do is open 3 doors from the spawn (Excluding the ones needed to get to the top). Only 2750. -
Please stop advertising your program.
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