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TuUhmazyn

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Everything posted by TuUhmazyn

  1. I agree that is the sun. But is treyarch so you never know, but as it stands, is the sun, as the camera pans the light angles on the sun, meaning the light is apart of the sun, not a box. Sorry man.
  2. My bad. What are appropriate for the lounge?
  3. I just thought I'd open up a new topic for anyone who has a creative mind. Just place you map ideas below and comment on others ideas. Be nice, and positive. Here's mine: [spoiler=]Characters: The Original Crew Name: Manufactorum (there a German word for that?) Setting: An abandoned Factory, located deep in the heart of Germany. Menu story: one year after the cataclysmic events of the rocket launch, the heroes return to where it all began to look for ways in which to stop the Richtofen, and his deranged scheme. Fortunately, the Factory still seems to function, but what dangers could lie inside? Facts and pieces: an abandoned factory, which upon discovery (start of the game), Samantha will make note that this was the main supplier for 935, and from quotes from her, will reveal she used to visit it here with Maxis. First room starts you off in the loading and unloading area for the many trucks and service vehicles. Rit in front is a a truck with an open back with quick revive in it. Zombies climb the barb wired fences and climb some rubble produced by the war. Zombies appear as normal citizens or various workers, such as plumbers or firemen. 2 weapons will be here, depending on the Cod 9 weaponry. There is two ways to go from here; the managers office, which has another weapon and Deadshot in it. Various files and items are strewn about on the desks. The windows looking out to the main assembly and production room can be broken to provide cover fire. The other room is the storage area, a large open area with a maze of crates and barrels. 2 weapons and a truck with speed cola in it. A modern radio will be found in this room along with a Teddy bear. From storage you can travel to either the main production area or the cafeteria. From the managers office you can go to the main assembly area, or back the way you came. The cafeteria would be somewhat large, with school cafeteria tables, and a lunch line where you can run through. One of the tables will have a Teddy on it and another will have a old 4 pack of beer (double tap) on it. There will also be a PhD dispenser on the side, in the form of a soda machine. The main assembly area has 3 entrances, the managers office, the storage area, and the employee entrance (935 pass card required, located in the managers office) "marketing department" where PaP is found along with Stamin-Up on one side and Mule Kick on the other. In here is a map of shipments to various 935 bases, including Der Reise, and other bases found in the storyline. Now for the assembly area. It would be a large, open area, with 3 weapon locations, a soda line for the new perk, and several crates with zombies climbing out, amongst aesthetics that belong here. Easter Egg/wonder weapon: traveling throughout the factory, you begin to notice keyholes near machines and aesthetic doors. There will be five locations of such keys. 2 will be on the map, the other 3 will be found along steps for the Easter egg. The keyholes activate either a compartment containing another key or piece of the puzzle. Once all five keys have been used, a aesthetic door won't be so aesthetic revealing another room with but one item in it., (btw is a closet) the nullifier. This is a device that was built by 935 scientists feeling concern with the 935 projects that were amounting. It is a disk like item that is fitted with other pieces you find around the map and from the Easter egg. Once all items are collected, they are put into the assembler device in the "Marketing department" to form the Scr33cher. It emits a high pitched sound that is barely audible to our heros immune ears. It will stun any zombies in it's AoE blast, and make them stumble and fall over. If stumbled zombies are shot again, they hold there ears as blood flows out of them and they slowly die. it has 3 shots in a clip and 15 shots total. Upgraded it would become the Wretcher. It has 5 shots and 30 shots total. Among it's original effect with upgraded AoE effective range, it also make any zombie that is shot a third time turn into a bomb sound, affecting any zombies that may have spawned or walked by. With the Scr33cher/wretcher, you would find an audio clip on the map and play it on one of the managers machines. Standing by the auto-play sound with the scr33cher, which would overcharge the nullifer inside, creating a map sized explosion, which would set off all the alarms in the building, making the factory go into lock down. The round would immediately end, and go into a round where the catwalks above the assembly area break, and drop crates of nova six crawlers all over, and also breaks the security, so much more zombies come in. Once this round is over, security systems go back in place, and you locate the golden key from one of the foreman zombies. With this key you go back into the "marketing department" and activate the computer. Samantha then reveals she has a downloaded copy of her fathers computer software from Griffin station, and then plugs him in. From here he appears on screen and explains a plan of action against Richtofen. The Easter egg ends and the armory locker in the department opens, dropping an all perk bottle for everyone, and death machine for a minute 30 seconds. Here is an image that I requested by PuR3x Bladez: http://s646.photobucket.com/albums/uu18 ... eapon3.jpg Box locations: start room, by a half unloaded truck. Storage, by the speed cola truck. Cafeteria, embedded into a lunch table. Assembly line, by one of the assembly machines. Teddys: in the managers office, in his office chair. In storage, hanging in one of the half open crates. In the department, up above on the armory locker. Knife: standard. 3000 dollar knife; a German officers sword. Perk locations: quick revive, in spawn in the truck. Juggernog, on one of the assembly machines. Speed cola, storage, in a truck. Double tap, in a beer case in the cafeteria. PhD, in a soda machine in the cafeteria. Stamin-up, marketing department. Mule kick, marketing department. Dead shot, management. New perk, on a different soda assembly machine. New perk: reaper. Upon drinking this drink, you learn of better ways to decapitate and kill zombies, giving you a 20% damage bonus. Doesn't effect explosive weapons or wonder weapons. Primaries: frags, Semtex. Secondaries: matryoshka dolls, slash and dice* Equipment: Pro enabler** * a bouncing Betty type object that jettisons it's self into the air and has an initial explosion, followed by a series of spikes that slash zombies apart. ** a hacker type device that enable pro versions of perks to better aid you in the battle. You may only have 2 pro perks per person. Can get rid of pro perks as you would give up perks with hacker. Pro perks will be edited in later, sorry. Leave any feed back, concerns or comments. Catch y'all later. Pro perks: Jug: more damage resistance (1 Mose hit), faster health regen Double tap: 10% more fire rate, make trigger lock less time (L96 would cock faster, for example) Quick revive: revive 25% faster, ballistic knifing (Krauss, slash) revives. Solo, more downed weapon ammo, 20% longer revive time Speed Cola: reload 25% faster, switch weapons faster PhD: bigger explosion, less height needed for explosion Stamin-up: faster sprint, longer sprint. Move faster while being hit. Dead shot: steadier aim, No sway (if assault rifles and such do have sway), twice as much points for headshots Mule kick: switch to your third weapon faster, carry more ammo for all guns. Reaper: 15% more damage. Killing 100 zombies fills the reaper charge, which allows you to instantly revive someone (by shooting) or kill a zombie instantly with your knife. Activated with a double tap of X. Leave suggestion for the perks, please try not to be brutal. Additional perk ideas: viewtopic.php?f=81&t=19423
  4. Been a while since I've been to codz but I thought this would get a little bit more review than this. :(
  5. I'd like to see simplicity again.
  6. TuUhmazyn

    TEAMS

    You should visit, it's a truly great community, you just seemed to sign up at an awkward time. By Sunday or Monday things should be resolved in a way that benefits the majority of people. I'm sure the mods would apologize for inconvenience if they were here at this very moment.
  7. I like em all, but I really hope that they never do another 4 player one. This is what it usually ends up going like. Me in lobby: EE anyone? Some random guy who isn't an asshole: yea sure, haven't done it yet. Second random guy, same as first: mhm Guest or 10 year old: hmmmm, 3 people want the EE, hahahahahah NOOOOOOOO WAY WILL. EVER LET YOU GET AS LONG AS I LIVE IN THIS GAME!!!!!!!!!!! That may be exxagerated but you get it.
  8. Well as of now it is the Wave Gun/Zap Guns, then the Scavenger. At CotD times it was the scavenger. Before CotD was the thunder gun. I always passed on the waffle in Riese cuz I fucking hated getting screwed by shooting that one zombie that got to close
  9. TuUhmazyn

    TEAMS

    I'm not sure exactly what the issue is, but from what I understand is that teams are affecting newcomers decisions, which i could see, but I'm not sure how much that is actually true. I don't know how long these teams have been on this site, but I know how long I have been, and not once have I been overwhelmed by an option to join one of these teams. I wasn't even aware of there existence until the issue was brought up as an announcement. If it has something to do with a sig or user bar, just ask for it to be removed for the time being. I personally don't ever look at sigs or user bars since I'm reading what people have to say, and since this is a forum for zombies, I believe that newcomers would do the same, instead of trying to just get into a team. As for the thread locking, If it seems fair to do so, I can't disagree, but I would suggest unlocking them, then monitoring them as so nothing could get to heavily out of hand. This issue has caused some issues within itself and is causing some people to leave or oppress the mods. And doggy, i have no, for lack of a better term, "beef" with you and understand where your coming from with your discomfort with this, but please understand that they only want to help and do there job as moderators. If you feel as if this isn't fair, continue protesting, but don't be outlandish as to call it a personal attack. From what i understand, all team threads have been shut down, including yours, so it obviously isn't just you. The Moderators are just doing what they deem as right, and it is under fair judgement that they do so. If you don't trust them with this power, fine, but this site has been up for what? 2 years now, and is still up today due to the work that these people do. A society (CoDZ) without cops (moderators) would be subject to crimes and anarchy (trolling, flaming, etc.). All of this will be resolved in the meeting and you could easily suggest opinions during the chat. In my time here at CoDZ, I have never witnessed trolling or flaming or anything else listed under the CoC, due to the work that the mods and community does. Trust them with their duty and in turn they'll find ways to make the experience here more enjoyable, including resolving the issues. That is all.
  10. I believe there is more than one definition of OP, but in his context it means OverPowered. I believe it can also mean original post, maybe. But def over powered
  11. Mui bien, gracias. [brains] for you sir.
  12. It emits a very high pitched sound that only audible from high level of 115 radiation levels (zombies) and the sound destroys their sound and stuns and slowly kills them. Is like hitting them with a flashbang that also shoot an acid into the air, but is just a sound. It shoots like a thunder gun, as in the way it's a large blast just in front. I has 4 pieces, the disk on top that generates the sound, which would be shaped like classic alien crafts but without the cockpit, the body of it, which would be like any other rifle wonder weapon, but it would have parts where you can see inside the gun. The third part would be the sight, which would be an atom with 3 rings going along the top of the gun, getting progressively smaller, one near the shoulder, one just in front of the disk in the middle, and one on the very front. The last part would be the barrel. It'd be semi long, like a sniper, then end in like a funnel to emit the sound all over the place. It'd have charged ammo, where it can run out, but doesn't have to reload, just overheat, like a flame thrower. It'd have a total of 24 charges, and no reload sequence. It's color would be a ghostly white with light blue trim.
  13. Damn straight defcon. I'm thinking a sword, duel wield daggers, or maybe a knife shooter
  14. Hmmmmmm just ask you say? Perhaps you could mosy on down to my Manufactorum map idea and craft a scr33cher (my wonder weapon) with your artistic capability?
  15. The halo 3 ranking set up was based off of basically winning games, giving you one experience point per game won and a set amount of skill level based on you win loss in a certain playlist. You had to earn experience on to i believe lieutenant, then you could go on by earning either exp or skill in a playlist. It was indeed more skillful because it encouraged you to be more vigilant in the games you played or you could lose skill. Btw 48 in lone wolves I think, no matter how many games i won, never went up after that.
  16. I wouldn't like it if it got custom mapped cuz I wouldn't be able to play it.
  17. Eh, maybe. I was thnking like a L4d set up where the AI act on there own but stay around you.
  18. I've been wanting this forever, and it is AI teammates in solo if you choose to. Tuey could work as the campaign ones do, always progress and kill enemies as they are found, but giving most of the work to you. They would open 1-2 doors each and would act as average players.
  19. how dare you suggest such a brilliant idea. Shame on you
  20. Well, I just figure they could lay it out like they do in L4D lobbies. First come, first serve and such. Also, I do think they could actually learn something from the iPhone versions. The layout of everything is just so much better. B-I-N-G-O good sir. There's a pleasant idea I could get behind. I'd also love to see loading screen loading bars return, from WaW, long as they don't block loading screen goodies.
  21. I like these a lot actually, I think I'll link these to my Manufactorum idea. Credit given of course.
  22. I like it, and It could go hand in hand with the ranking system, such as highest rank goes first then so on, or just randomize who picks first
  23. Definitely not the first, but I still like the game. Unfortunately the zombie fan base isn't large enough for treyarch or activation to consider this. That is a good Idea though, it's just that they would get a lot of comp plaints about it I'm sure, and it's much more fun to piece together certain clues for the story instead of it being given to us.
  24. Really ? No one? I'm very disappointed.... Just going to take a stab in the dark and say nikoli (sorry for misspell), on the moon, once they et up to Griffin station? That's my most edumacated guess.
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