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TuUhmazyn

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Everything posted by TuUhmazyn

  1. Well if you could make 2 actually. One with my username in it, and one with my Gamertag, TuUhmazyn, in it. Please and thank you
  2. Or whatever there called? I know at one point carbon was doing them, but he is gone to my knowledge. Is anyone other than him capable of making them?
  3. Characters: The Original Crew Name: Manufactorum (there a German word for that?) Setting: An abandoned Factory, located deep in the heart of Germany. Menu story: one year after the cataclysmic events of the rocket launch, the heroes return to where it all began to look for ways in which to stop the Richtofen, and his deranged scheme. Fortunately, the Factory still seems to function, but what dangers could lie inside? Facts and pieces: an abandoned factory, which upon discovery (start of the game), Samantha will make note that this was the main supplier for 935, and from quotes from her, will reveal she used to visit it here with Maxis. First room starts you off in the loading and unloading area for the many trucks and service vehicles. Rit in front is a a truck with an open back with quick revive in it. Zombies climb the barb wired fences and climb some rubble produced by the war. Zombies appear as normal citizens or various workers, such as plumbers or firemen. 2 weapons will be here, depending on the Cod 9 weaponry. There is two ways to go from here; the managers office, which has another weapon and Deadshot in it. Various files and items are strewn about on the desks. The windows looking out to the main assembly and production room can be broken to provide cover fire. The other room is the storage area, a large open area with a maze of crates and barrels. 2 weapons and a truck with speed cola in it. A modern radio will be found in this room along with a Teddy bear. From storage you can travel to either the main production area or the cafeteria. From the managers office you can go to the main assembly area, or back the way you came. The cafeteria would be somewhat large, with school cafeteria tables, and a lunch line where you can run through. One of the tables will have a Teddy on it and another will have a old 4 pack of beer (double tap) on it. There will also be a PhD dispenser on the side, in the form of a soda machine. The main assembly area has 3 entrances, the managers office, the storage area, and the employee entrance (935 pass card required, located in the managers office) "marketing department" where PaP is found along with Stamin-Up on one side and Mule Kick on the other. In here is a map of shipments to various 935 bases, including Der Reise, and other bases found in the storyline. Now for the assembly area. It would be a large, open area, with 3 weapon locations, a soda line for the new perk, and several crates with zombies climbing out, amongst aesthetics that belong here. Easter Egg/wonder weapon: traveling throughout the factory, you begin to notice keyholes near machines and aesthetic doors. There will be five locations of such keys. 2 will be on the map, the other 3 will be found along steps for the Easter egg. The keyholes activate either a compartment containing another key or piece of the puzzle. Once all five keys have been used, a aesthetic door won't be so aesthetic revealing another room with but one item in it., (btw is a closet) the nullifier. This is a device that was built by 935 scientists feeling concern with the 935 projects that were amounting. It is a disk like item that is fitted with other pieces you find around the map and from the Easter egg. Once all items are collected, they are put into the assembler device in the "Marketing department" to form the Scr33cher. It emits a high pitched sound that is barely audible to our heros immune ears. It will stun any zombies in it's AoE blast, and make them stumble and fall over. If stumbled zombies are shot again, they hold there ears as blood flows out of them and they slowly die. it has 3 shots in a clip and 15 shots total. Upgraded it would become the Wretcher. It has 5 shots and 30 shots total. Among it's original effect with upgraded AoE effective range, it also make any zombie that is shot a third time turn into a bomb sound, affecting any zombies that may have spawned or walked by. With the Scr33cher/wretcher, you would find an audio clip on the map and play it on one of the managers machines. Standing by the auto-play sound with the scr33cher, which would overcharge the nullifer inside, creating a map sized explosion, which would set off all the alarms in the building, making the factory go into lock down. The round would immediately end, and go into a round where the catwalks above the assembly area break, and drop crates of nova six crawlers all over, and also breaks the security, so much more zombies come in. Once this round is over, security systems go back in place, and you locate the golden key from one of the foreman zombies. With this key you go back into the "marketing department" and activate the computer. Samantha then reveals she has a downloaded copy of her fathers computer software from Griffin station, and then plugs him in. From here he appears on screen and explains a plan of action against Richtofen. The Easter egg ends and the armory locker in the department opens, dropping an all perk bottle for everyone, and death machine for a minute 30 seconds. Here is an image that I requested by PuR3x Bladez: http://s646.photobucket.com/albums/uu18 ... eapon3.jpg Box locations: start room, by a half unloaded truck. Storage, by the speed cola truck. Cafeteria, embedded into a lunch table. Assembly line, by one of the assembly machines. Teddys: in the managers office, in his office chair. In storage, hanging in one of the half open crates. In the department, up above on the armory locker. Knife: standard. 3000 dollar knife; a German officers sword. Perk locations: quick revive, in spawn in the truck. Juggernog, on one of the assembly machines. Speed cola, storage, in a truck. Double tap, in a beer case in the cafeteria. PhD, in a soda machine in the cafeteria. Stamin-up, marketing department. Mule kick, marketing department. Dead shot, management. New perk, on a different soda assembly machine. New perk: reaper. Upon drinking this drink, you learn of better ways to decapitate and kill zombies, giving you a 20% damage bonus. Doesn't effect explosive weapons or wonder weapons. Primaries: frags, Semtex. Secondaries: matryoshka dolls, slash and dice* Equipment: Pro enabler** * a bouncing Betty type object that jettisons it's self into the air and has an initial explosion, followed by a series of spikes that slash zombies apart. ** a hacker type device that enable pro versions of perks to better aid you in the battle. You may only have 2 pro perks per person. Can get rid of pro perks as you would give up perks with hacker. Pro perks will be edited in later, sorry. Leave any feed back, concerns or comments. Catch y'all later. Pro perks: Jug: more damage resistance (1 Mose hit), faster health regen Double tap: 10% more fire rate, make trigger lock less time (L96 would cock faster, for example) Quick revive: revive 25% faster, ballistic knifing (Krauss, slash) revives. Solo, more downed weapon ammo, 20% longer revive time Speed Cola: reload 25% faster, switch weapons faster PhD: bigger explosion, less height needed for explosion Stamin-up: faster sprint, longer sprint. Move faster while being hit. Dead shot: steadier aim, No sway (if assault rifles and such do have sway), twice as much points for headshots Mule kick: switch to your third weapon faster, carry more ammo for all guns. Reaper: 15% more damage. Killing 100 zombies fills the reaper charge, which allows you to instantly revive someone (by shooting) or kill a zombie instantly with your knife. Activated with a double tap of X. Leave suggestion for the perks, please try not to be brutal. Additional perk ideas: viewtopic.php?f=81&t=19423
  4. Gracias Edited for the perks
  5. Read it wrong, but i could've worded it better. It's an all perk bottle, you know like grabbing the focusing stone, but for everyone.
  6. Characters: The Original Crew Name: Manufactorum (there a German word for that?) Setting: An abandoned Factory, located deep in the heart of Germany. Menu story: one year after the cataclysmic events of the rocket launch, the heroes return to where it all began to look for ways in which to stop the Richtofen, and his deranged scheme. Fortunately, the Factory still seems to function, but what dangers could lie inside? Facts and pieces: an abandoned factory, which upon discovery (start of the game), Samantha will make note that this was the main supplier for 935, and from quotes from her, will reveal she used to visit it here with Maxis. First room starts you off in the loading and unloading area for the many trucks and service vehicles. Rit in front is a a truck with an open back with quick revive in it. Zombies climb the barb wired fences and climb some rubble produced by the war. Zombies appear as normal citizens or various workers, such as plumbers or firemen. 2 weapons will be here, depending on the Cod 10 weaponry. There is two ways to go from here; the managers office, which has another weapon and Deadshot in it. Various files and items are strewn about on the desks. The windows looking out to the main assembly and production room can be broken to provide cover fire. The other room is the storage area, a large open area with a maze of crates and barrels. 2 weapons and a truck with speed cola in it. A modern radio will be found in this room along with a Teddy bear. From storage you can travel to either the main production area or the cafeteria. From the managers office you can go to the main assembly area, or back the way you came. The cafeteria would be somewhat large, with school cafeteria tables, and a lunch line where you can run through. One of the tables will have a Teddy on it and another will have a old 4 pack of beer (double tap) on it. There will also be a PhD dispenser on the side, in the form of a soda machine. The main assembly area has 3 entrances, the managers office, the storage area, and the employee entrance (935 pass card required, located in the managers office) "marketing department" where PaP is found along with Stamin-Up on one side and Mule Kick on the other. In here is a map of shipments to various 935 bases, including Der Reise, and other bases found in the storyline. Now for the assembly area. It would be a large, open area, with 3 weapon locations, a soda line for the new perk, and several crates with zombies climbing out, amongst aesthetics that belong here. Easter Egg/wonder weapon: traveling throughout the factory, you begin to notice keyholes near machines and aesthetic doors. There will be five locations of such keys. 2 will be on the map, the other 3 will be found along steps for the Easter egg. The keyholes activate either a compartment containing another key or piece of the puzzle. Once all five keys have been used, a aesthetic door won't be so aesthetic revealing another room with but one item in it., (btw is a closet) the nullifier. This is a device that was built by 935 scientists feeling concern with the 935 projects that were amounting. It is a disk like item that is fitted with other pieces you find around the map and from the Easter egg. Once all items are collected, they are put into the assembler device in the "Marketing department" to form the Scr33cher. It emits a high pitched sound that is barely audible to our heros immune ears. It will stun any zombies in it's AoE blast, and make them stumble and fall over. If stumbled zombies are shot again, they hold there ears as blood flows out of them and they slowly die. it has 3 shots in a clip and 15 shots total. Upgraded it would become the Wretcher. It has 5 shots and 30 shots total. Among it's original effect with upgraded AoE effective range, it also make any zombie that is shot a third time turn into a bomb sound, affecting any zombies that may have spawned or walked by. With the Scr33cher/wretcher, you would find an audio clip on the map and play it on one of the managers machines. Standing by the auto-play sound with the scr33cher, which would overcharge the nullifer inside, creating a map sized explosion, which would set off all the alarms in the building, making the factory go into lock down. The round would immediately end, and go into a round where the catwalks above the assembly area break, and drop crates of nova six crawlers all over, and also breaks the security, so much more zombies come in. Once this round is over, security systems go back in place, and you locate the golden key from one of the foreman zombies. With this key you go back into the "marketing department" and activate the computer. Samantha then reveals she has a downloaded copy of her fathers computer software from Griffin station, and then plugs him in. From here he appears on screen and explains a plan of action against Richtofen. The Easter egg ends and the armory locker in the department opens, dropping an all perk bottle for everyone, and death machine for a minute 30 seconds. Box locations: start room, by a half unloaded truck. Storage, by the speed cola truck. Cafeteria, embedded into a lunch table. Assembly line, by one of the assembly machines. Teddys: in the managers office, in his office chair. In storage, hanging in one of the half open crates. In the department, up above on the armory locker. Knife: standard. 3000 dollar knife; a German officers sword. Perk locations: quick revive, in spawn in the truck. Juggernog, on one of the assembly machines. Speed cola, storage, in a truck. Double tap, in a beer case in the cafeteria. PhD, in a soda machine in the cafeteria. Stamin-up, marketing department. Mule kick, marketing department. Dead shot, management. New perk, on a different soda assembly machine. New perk: reaper. Upon drinking this drink, you learn of better ways to decapitate and kill zombies, giving you a 20% damage bonus. Doesn't effect explosive weapons or wonder weapons. Primaries: frags, Semtex. Secondaries: matryoshka dolls, slash and dice* Equipment: Pro enabler** * a bouncing Betty type object that jettisons it's self into the air and has an initial explosion, followed by a series of spikes that slash zombies apart. ** a hacker type device that enable pro versions of perks to better aid you in the battle. You may only have 2 pro perks per person. Can get rid of pro perks as you would give up perks with hacker. Pro perks will be edited in later, sorry. Leave any feed back, concerns or comments. Catch y'all later. Pro perks: Jug: more damage resistance (1 Mose hit), faster health regen Double tap: 10% more fire rate, make trigger lock less time (L96 would cock faster, for example) Quick revive: revive 25% faster, ballistic knifing (Krauss, slash) revives. Solo, more downed weapon ammo, 20% longer revive time Speed Cola: reload 25% faster, switch weapons faster PhD: bigger explosion, less height needed for explosion Stamin-up: faster sprint, longer sprint. Move faster while being hit. Dead shot: steadier aim, No sway (if assault rifles and such do have sway), twice as much points for headshots Mule kick: switch to your third weapon faster, carry more ammo for all guns. Reaper: 15% more damage. Killing 100 zombies fills the reaper charge, which allows you to instantly revive someone (by shooting) or kill a zombie instantly with your knife. Activated with a double tap of X. Leave suggestion for the perks, please try not to be brutal.
  7. Shoot the machines so the money flows out and u can pick it up, or plat em for a better possible pay out!!,
  8. I think all of those are great, I'd also like to the graphic from WaW. ( like get hit by a PTRS and you lose a arm)
  9. Or how a box with room for maybe 3 or for guns can hold all of them. Or how guns magically pop up from chalk outlines
  10. Don't got pictures or anything but on Havana, by the pub, by the sniper spot, by the stairs, by the roadblock with stuff blocking the street, while looking at said roadblock, look to the left and there is like a group of mailboxes, kind of like a apartment complex thing. There is a bunch of names on it, probably employees. FYI. Some one should really post a picture while following these instructions cause there kind of lame.
  11. Ricthofen getting the thunder gun? Kino
  12. Where can I use this? -Co-Op only Perks -Juggernog -Speed Cola -Stamin-up -Deadshot Daiquiri/PhD Flopper** Weapons -EPC WIN (FN FAL Pack-A-Punched)* / Porters X2 Ray Gun** -Krauss Refiblerator (PaP ballistic knife)* -Monkeys/Gersches -Semtex So this would be my hipster class and I'll get to the asterisks in just a second. This may seem a bit odd but this is one of my favored classes to use when playing with 3 of my friends. My friends and I will usually go, as you might say, try hard in zombies and will assign roles to each person. I offer each time to be the medic and formally will use this class. Now the perks, Juggernog, not just for the bonus receivable hits, but also for those last seconds of the revival bar where that one zombie might slip by and smack your face. Speed cola, just to reload faster, as I am unsure whether it affects the Krauss, completely optional and can be modulated with a different perk, but more necessary for the ray gun switch off later on. Now for Stamin-up. It allows you to run for a long time and I believe slightly faster, which is good for the larger maps, and you can reach your partners much quicker and have a much better chance of nailing them with the Krauss. This is also optional, but I recommend it. Now I'll explain the double asterisk before I go on. Usually weapons will lose there power at a certain level, as the EPC WIN will eventually do. At this point I will usually trade it off for the ray gun and PaP ASAP. At this point dead shot won't be all that necessary and I can hack it off (or down my self under safe conditions) and grab PhD. Dead hot has a lot of goodies, for example being steady aim and auto aiming for the head. This is an absolute beast with the FN FAL/EPC WIN, as it is already a powerful weapon. phD for the obvious fact of not downing your self with the ray gun. Now for the weapons. The FN FAL, even without being upgraded, is really good, especially combined with auto headshot. It has a decent clip and ammo, and won't use that much as it's a single shot. It is very powerful and is a decent weapon even in the teen rounds. Now for the EPC WIN, it is a standard upgrade, but with the added bonus of going into the only 3 round burst PaP weapon and having a reflex sight. The 3 round burst adds 3 quick, powerful bullets into a zombie without spraying bullets and potentially losing ammo. Now the ballistic knife it's self gives the Bowie Knife/Sickle a 1 to 2 rounds of bonus 1 knife kills, and upgrades your knifing speed, making it a very powerful upgrade to the Bowie Knife/sickle. PaPed it gets more ejectable knives, and give you the ability to shoot knife revive people, making it a very, very useful weapon in the event someone goes down or your in a lobby with a bunch of people who go down a lot. I can't confirm this but I believe it runs just as fast as a pistol or SMG, so you can be a very useful medic in the event of a mass down. And obviously the ray gun is a wonder pistol, no explanation really needed. I like it cause it also gives you a way to kill a horde quickly but still get those 130s on insta kill. Final notes * may be misspelled or wrong word used. ** as some point in the game this item will replace the item before it. Some statistical information can be found here: viewtopic.php?f=53&t=9270
  13. Can we get any order in here? Please don't ask a question until confirmation is achieved, as some quotes will just get bowled over and make people feel sad
  14. Dempsey, killing zombies, think it's any map
  15. 1 - Ricthofen when he kills a lot of zombies.?? 2 - i believe this s Dempsey when activating one of the Easter egg rocks on Kino 3 - Takeo activation one of the Easter egg rocks on kino
  16. All in favor say I Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii All opposed *cricket noise* Exactly
  17. A Gersch device making a unicorn that poops rainbows is more likely than this. Trololololololololololol is my only comment to that video
  18. What i would do if I was treyarch is release a original hero map (kino) and a new crew map (five) on release, then alternate the crews accordingly by map packs. The second crew could be like 935 or 601 members and help fill out gaps between the story, while the OG (original Gang) could go on with the previous story line. My opinion on what i would do as treyarch, also I would actually fix the glitches (oooooooooooohhh)
  19. Well at least that was understandable, and it wasn't that bad. this was like all the sentences of the post had a 10 way and all the sentence babies formed to gather in this huge clump of a run on sentence.
  20. Wow, never realized I was a pro. except the wave gun thing, since I usually have it anyway
  21. It was a poorly grammatical attempt to sell I think wedding supplies I believe, I had a hard time understanding the horrible grammar
  22. So you are aware this is a violation of rule one of the forum code of conduct an your post has been reported. Have a nice day
  23. Agreed, love the specific words in it by thee way, ahahahahahaha
  24. In all honestly I'm on board with this as a possibility, and also the first time I saw the fly trap, first thing in my mind: stonehenge.
  25. Putting "pro" in their PSN/Gamertag/Username
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