MysteryMachineX
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Everything posted by MysteryMachineX
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LOL. Go Wunderwaffe DG-2, V-R11, and 31-79 JGb215! The WW's that no one names correctly :P
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I was just being sarcastic. In fact, I copied and pasted the sentence with minimal changes just poking fun at the fact that she was annoyed at people calling it something when she herself wasn't saying it right. It doesn't really matter to me what others call it. But yes, actually, I do it call it the right thing in game. "Hey guys, I just got the three-one-dash-seven-nine-jay-gee-bee-two-one-five."
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Actually, evidence supports that the Germans made the Thundergun. I feel the same way when people call the 31-79 JGb215 the Shrink Ray (It annoys me so much, but just my opinion like yours)
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Thread of Questions
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
I appreciate the courtesy. I'm obviously not as naturally skilled in the game. I've only gotten to Round 48, as seen in my signature, while you guys have gotten higher. But that's not terrible. I still know this game inside and out, and what I don't know I strive to know. So, you guys, who already make your own strategy guides, are going to be able to have a better say than myself. But I still know this game. Like the Teleporter thing, for example. I can still get fun facts, trivia, little tips here and there, efficiency stats, etc. -
He does that mistakenly. Either that or he is referencing its likeness to the DG-3 that already exists, the one that he made, the Wunderwaffe DG-3 JZ.
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Sarcastic? My facts were serious... Did you know that Richtofen has a crush on Nikolai?
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I'm just saying that the Ray Gun does more damage to the neck than the head. Did you know that Claymores are stronger than Spikemores, but that Spikemores give 60 points per kill while Claymores only give 50?
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Did you know that the Ray Gun is the only weapon that has a neckshot damage multiplier?
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Best setup for each map
MysteryMachineX replied to TheSlushTurtle's topic in General Zombies Discussion
exactly i dont throw them with crawler i throw them during rounds to see what it does because its fun and i usually get them if im doing easter egg Agreed. While I do believe at least one person needs Gersch Devices on any team, if someone else already has them, why not have a little fun with QEDs? -
Thread of Questions
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
Okay. Sorry, Superhands. And thanks Tom. So my input on cutting back: It's a good tip, turning the other direction. I've done it often enough, but I don't really like doing it. I like to walk in a full circle; it feels safe. But if I have to, in an emergency, I'll do it. And as long as you don't double back upon the Zombies following you, you'll be fine. If you're in a narrow spot when the Zombies aren't grouped, is it really cutting back them? Because that scenario seems to me just like a scramble: you've got enough Zombies in front of you to be blocking you, you've got a narrow pathway or a few, you've got some amount of Zombies behind you that are NOT clustered. It just seems chaotic to me. Since you're trying to cut back, I assume going forward is NOT an option, so you'll have to just cut back and try to wiggle your way through the Zombies back there. I think the best solution for this, however, is prevention. lol. Try not to get into a situation like this. -
Best setup for each map
MysteryMachineX replied to TheSlushTurtle's topic in General Zombies Discussion
QEDs aren't deathtraps. They can be pretty handy. Honestly, their bad effects aren't that common; good effects are much more common. Just try to actually use them whenever you get them; NOT at the end of a Round. (10% chance of extra Zombies when you do that; 0% otherwise). -
Thread of Questions
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
You're writing a guide to help people play zombies, this sentence doesn't inspire too much confidence :? I'm not trying to put you off in any way btw, just do some research to help the guide mate Honestly, I find that insulting. I know what I'm talking about, I know strategies. I just needed him to tell me what he means by that. "Cut back". I can't be expected to know every colloquialism. Vocabulary. Words. That was what I was asking for. That's like saying because I absolutely refuse to use the word "train" in Zombies context means I'm not inspiring confidence to people who ask for help. I've been working on this guide for a very long time before I even joined this site. The "lingo" isn't going to be hip with me. EDIT: Educated, I appreciate the help, but I can't just rip off your guide. -
Thread of Questions
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
I suppose your alternative to buying Bowie Knife first is reasonable. However, I think the player needs to be just a bit experienced to survive those couple rounds without Juggernog, but yes, you are right. As for the LMG v AR, I really disagree. Most circles aren't cramped enough to really make any difference whatsoever. Shangri-La or Nacht der Untoten are the only two maps I'd really be worried about. I personally tend to disregard weight. It is a hindrance, but almost never fatal. I usually go by total damage output. And, upgraded, the HK21 and RPK are much better than all of the Assault Rifles (except for the Galil). As for the Power thing, that seems more a response to "Why is there a Power Switch in most maps?" 27. It depends on what your use for the Ballistic Knife is. For just knifing, I would think it is a waste of points. However, if you are getting it to revive people, you could keep it as a special weapon for you to use if others already have the unique Wonder Weapon and Awful Lawton. 28. The Napalm Zombie's explosion is best used in tight corridors where Zombies must go through. I personally prefer the bridge as well as the area right outside the AK74u room. 29. Most circles can handle surges of Zombies at one time, so it does not matter whether the windows are rebuilt. However, some circles can get quite particular, and a surge of Zombies resulting from rebuilt windows will ruin the circle. Rebuilding windows just for the sake of points is minimalistic, as they only award 500 max. 30. Since you are trying to hack to get a Max Ammo, throw Gersch Devices or something to distract the Zombies while you try to get it, since you'll be getting a Max Ammo anyway, assuming you are successful. Pull out the Hacker. Slowly walk up to the Power-Up until it tells you that you can hack it. Then hack it. 31. I'm sorry? Cut back? You'll have to be more specific. I don't understand exactly what you mean by that. 32. There are eight Teleporters in "Five". One is on the first floor. Two are on the second floor, but one is a unique Pack-A-Punch-accessing Teleporter. Five are on the third floor. Each Teleporter will send you to any of the other Teleporters, chosen at random. There are exceptions, however. You will only be sent to the Pack-A-Punch Teleporter if the DEFCONs are all pressed. If so, all Teleporters will guarantee your teleportation there. Meanwhile, the Pack-A-Punch Teleporter will randomly send you to any of the other Teleporters besides the one on the second floor. Also, the middle Teleporter on the third floor will always teleport you to the first or second floor (non-Pack-A-Punch-accessing Teleporter). 33. To escape the Astro-Zombie, hold the control stick away from him while pressing the action button repeatedly. It won't always work, but it will more often than not if you do it fast enough, quick enough, and if you weren't too close when he grabbed you. 34. You'll have to go a different way or kill him. 35. You mean the Launch Pad? Sometimes it is on. In that case it will send you flying. Some alternate between directions of flight. Sometimes it is off. Sometimes it lights up as if it were on but it isn't. 36. Occasionally at random, Power-Ups will appear on the floating Launch Pads. To get them, you must hop from Launch Pad to Launch Pad and try to land on the Power-Up. They move and change, so it is difficult. You must also have Juggernog or PhD Flopper to survive the fall, usually. 37. You have to time it, but there is no easy way to do that on Moon. 38. Really? I have no idea. Do you? My inclination is to answer there is no way, but the fact that you ask makes me think maybe you know this. -
Best setup for each map
MysteryMachineX replied to TheSlushTurtle's topic in General Zombies Discussion
Here is what I advise. With fewer players, you'll get better weapons, but with many, there's only so much to go around. I also advise the same Perks for all players. Nacht der Untoten: -Player 1= Thundergun, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Mule Kick Verruckt: -Player 1= Winter's Howl, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Shi No Numa: -Player 1= Wunderwaffe DG-2, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Der Riese: -Player 1= Wunderwaffe DG-3 JZ, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Kino der Toten: -Player 1= Zeus Cannon, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer "Five": -Player 1= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 2= Winter's Fury, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Ascension: -Player 1= Zeus Cannon, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Call of the Dead: -Player 1= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 2= V-R11 Lazarus, Porter's X2 Ray Gun, point gun -Player 3= Hyena Infra-Dead, Porter's X2 Ray Gun, point gun -Player 4= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Shangri-La: -Player 1= The Fractalizer, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Moon: -Player 1= Porter's X2 Zap Gun Dual Wield, Porter's X2 Ray Gun, point gun -Player 2= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 3= Mustang and Sally, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper -
Thread of Questions
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
Well, no a guide creator makes a guide. Check. I've done that. Still finishing, but still. However, many guides have a FAQ section. The only thing is that since my guide isn't released at the moment, I have no questions with which to have an FAQ. And I'd rather not re-release the guide a second time with FAQ questions. When someone is making an FAQ section, they simply answer questions that have proposed common issues. I'm trying to take it a step further and give all the miscellaneous information I possibly can. Your first few questions are for extreeemely new players I've already covered some of those. Although I guess I haven't mentioned that last one. But here are my answers for that. 1. A Perk-A-Cola is a drink that can be bought from a vending machine for a certain amount of points. Perks-A-Cola have Element 115 in them to enhance various skills. 2. The Pack-A-Punch is a unique machine that upgrades any weapon to be generally stronger. Effects generally include more ammunition, more firepower, and replacement of bullets with lasers. 3. To upgrade a weapon, place it in the Pack-A-Punch. 4. To get Power, flip the switch. 5. In some maps, some obviously electrical devices are in use when the Power is not on. These are usually due to secondary and back-up generators that merely provide vision when the Power is not on. They are common in many secure indoor environments. 6. Don't die. jk jk I do have a strategy section that will hopefully cover this. Generally, learn basic skills in the game to kill Zombies effectively. Beyond that is usually running circles. Players need to learn the circles are better than camping generally for high rounds. 7. In the first couple of Rounds, point accumulation is very important. Thus, it is very common for people to split up the windows where Zombies enter according to number of players to ensure everyone has an equal opportunity for points. However, if someone kills the Zombie at another player's window, not only did he decrease the total amount of points that could've been earned by killing it prematurely, he got an unfair advantage by taking points that were supposed to belong to someone else. 8. The M72 LAW will always hurt you if you shoot it at yourself. It is like shooting yourself with a gun with a much bigger bullet that becomes bigger and fiery upon impact. 9. Apparently someone had unlocked the Pack-A-Punch machine in the first game. In each game, the Pack-A-Punch machine must be unlocked. In Ascension, one must launch the Rocket by riding all three Lunar Landers and pressing the Launch button. Then the Pack-A-Punch becomes usable. 10. A train is really a circle. People call it a train because of a certain player who became temporarily intrigued at the game and popular due to his skill and unique commentary while playing. There are two ways to survive, essentially. Camping and circling. Camping always fails eventually, because Zombies will become too tough to die in time. Circling however is literally running in a circle so that the Zombies continually following you, while you shoot them. It allows you to survive longer. 11. People use circles because they usually guarantee longevity in the game. 12. Some good strategies actually require the team splitting up. Some people will do these strategies and honestly not care if you are holding up your end, because said person only needs to hold up his own end. 13. [Good one!] Players can't always revive. You may have died in a very bad location where he would die trying to get you. He may not be able to get to you in time. The point is that reviving someone is only good if the reviver stays alive. Sometimes he must save his own skin for the good of the team. If that's the case, you must learn to sacrifice yourself for the good of the team. 14. Not everyone has good sportsmanship. Many people get angry that they've died and quit. Some people accredit the blame by saying that if they die with few points they will be unable to ever get "back into the game". This is not true. If a buddy and I are on Round 34, and I die with only 220 points, I will come back with 1500 points. Assume surviving at that point with 1500 points and anything that could buy is impossible (for experienced people this may not be the case). you can still get points by throwing grenades are shooting your M1911 until you die again. You will lose points, but you will gain more. Eventually, you will come back with enough points to buy something, like Juggernog, to let you live longer. 15. I don't know why you are dying when you revive people. Try reviving them when Zombies aren't clawing at your face. 16. Well that depends on what is blocking you. If it is a person, you can't walk through people. 17. 24 max 18. LMG, they do more damage and give more points. 19. [Oh I forgot about this one!] Shoot the Zombies in their legs with 7 bullets. Don't shoot their torsos or you'll only be able to do 6. It is possible to do 8, but it is rather risky. After 7 bullets, knife the Zombie. Do this with every Zombie until it becomes a hazard. Also, rebuild as much as possible. 20. Juggernog first, always. Bowie Knife can be second if you can afford it. 21. Power-Ups drop from Zombies. Only four are set to drop randomly a Round. 22. 10 per shot, 180 total 23. In Shi No Numa, they are completely random. In Shangri-La, Juggernog and Speed Cola always switch. Quick Revive is fixed. The rest are randomized. 24. Pack-A-Punch is unlocked via Teleporters in Der Riese, Teleporter in Kino der Toten, DEFCON in "Five", Lunar Landers in Ascension, Power in Call of the Dead, Slab Switches in Shangri-La, and in No Man's Land in Moon. 25. The Mystery Box has a set series of locations. It will move around the map every time someone gets a Teddy Bear. Each map has hints on how to find it. 26. Go to the Mystery Box unless there seems an uncanny risk to it. For example, if you are in a hurry and the Box isn't nearby, grab a Wall Weapon. Or, if you have few points and don't want to gamble, grab a Wall Weapon. I advocate these weapons per map in order from Nacht to Moon: Thompson, Thompson, STG-44, FG42, MP40, Stakeout, MP5K, AK74u, AK74u, MP5K. Ah yes, they don't really have to be frequent for me to include it, as long as I think the information from the answer is valuable. As you see above, I've taken a whack at answering them to see if there are any I like. But man! You asked A LOT! I'll edit this post later with the Pro ones or just make another post in this thread with them. Thanks, I really appreciate it. Btw, I've seen your youtube videos; they're great. -
The Satirical End of the Zombies Storyline
MysteryMachineX replied to MysteryMachineX's topic in Zombie Stories
Oh, hey. Someone actually posted on this Thank you. I know it is kinda corny, but it's funny in my head. That counts for something right? :P -
Ohhhh I see. That does sound kinda cool.
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What, do you never get past Round 1? It seems absolutely endless. Just avoid going down. It's Round 1, they'd just be stumbling around anyway...
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Thread of Questions
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
I'd like as many questions as possible. So beginners? Yes. Advanced? Yes. Pros? Yes. Actually I was thinking this would be mostly gameplay. I honestly don't know what questions people could have story wise that wouldn't be answered from reading the story (I'll have a storyline section in my guide.) -
Round 100+ solo, round 60+ coop - patience or skill?
MysteryMachineX replied to Tom852's topic in General Zombies Discussion
Tom, I think you are going about it wrong. Of course you think gaming is just about patience because you are really good at it. Others however aren't so fortunate. I think I'm good; not as good as you from what I've seen, but I'm not terrible. Zombies requires skill. The more skill the better. However, eventually your skill will give you the maximum ease in the game, and then it comes down to patience. You need both to get to really high rounds. And what is wrong with that? If a guy uses his finely honed gaming skills patiently to get a high record, what is wrong with that? Patience is a virtue. -
Aside from the barrier, all of that happens, just rarely. You got unlucky.
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Hey guys. I've been working on a Zombie guide for about a year now. I'm nearing completion, but there is a couple sections I'm still working on. You may have seen my storyline thread; that is one. But another is the Questions and Answers section. I'm trying to make a section talk about all the miscellaneous questions people may have that they couldn't find the answers to. So I made this thread and I was hoping that anyone reading this could help me out by doing one thing: asking questions. Please, ask me ANY Zombie-related questions. I will use everything I can to answer the as correctly as possible, and I do believe myself qualified to answer them. Hopefully, if this goes well, I can use these questions in my guide, and you'll be credited of course. But I won't necessarily use every question. Thank you for your time, and please, ask anything. I have 14 questions. I want to stop on a number divisible by five but not less than 16. So I need minimum 20 questions. These are the questions I already have. I'm trying to find REALLY miscellaneous things. Q1: What is a point gun? Q2: What is "circling"? Q3: Are Box Weapons better than Wall Weapons or not? Q4: Why should I leave crawlers at the end of a Round? Q5: Why use Mule Kick, risking losing your weapons if you go down? Q6: What do I do when the Astro-Zombie is sprinting backwards towards me? Q7: Are the BAR and Deployable BAR really two separate weapons? Q8: How do I increase the odds of getting a Ray Gun out of the Mystery Box? Q9: Why continue to play a match when I died at a high Round with no points? Q10: What happens when a player jumps off the cliff in Moon? Q11: Why didn't this guy try to revive me? Q12: Why do we need to turn on the Power when lights are already on? Q13: Why do people divide windows in the beginning of a match? Q14: How do people have so many points at the beginning of the game? Q15: Q16: Q17: Q18: Q19: Q20:
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