Jump to content

MysteryMachineX

Member
  • Posts

    6,001
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by MysteryMachineX

  1. How long until it wears off and the big guy just drops it?
  2. I am 98% sure they are hearts. I'm currently playing on a 67 inch flatscreen HD TV, and they look like this: No problem BSzombie. I gave a shot to the Pack-A-Punching on Round 1. I haven't been able to do it. But I have two theories. 1. Use the Time Bomb to go back in time. 2. Use the Paralyzer to fly over a bunch of doors. EDIT: Just double-checked in theater mode. I was wrong. Sorry, they are money-bags. Hearts would've been cooler though. So can you fix it to say money-bags?
  3. I call him leroy just for an excuse to do the ol' LEEEEERRRROOOOY JEENNNKINS... thingy That's fine. Call him whatever you want. I just can't stand someone going "This is his name!" when it is a complete lie. If it were true, that's another matter. But it isn't.
  4. http://callofduty.wikia.com/wiki/Leroy_(Buried) I want to make you all aware of something. ^ DO NOT BE TAKEN FOR FOOLS. DO NOT BELIEVE THESE LIES. ^ You can make up your own name for him. But do NOT let those idiots LIE to you, saying that that is his name! Call him whatever YOU want. I'm calling him "the big guy".
  5. There are six chalk pieces: Remington-870 MCS = next to Quick Revive PDW-57 = armory AK74u = armory Galvaknuckles = armory SVU-AS = armory AN-94 = armory The six question marks where you can put them are: next to the Remington 870 MCS in front of the jail cell upstairs by the starting Mystery Box on the balcony of the saloon at the top of the church next to Speed Cola Also, to fix some errors: The new Perk is called Vulture-Aid Elixir. Zombies can drop three things: ammo, limbs, and their hearts. If you pick up the ammo, you get a little bit of ammo. If you pick up a limb, you can see the green scent around it. Zombies like human meat, not zombie meat, so they leave you alone for a split second. If you pick up a heart, you get somewhere between 5 and 50 points (changes each time). Also, "leroy" is a made-up name. The NavCard is found on the way OUT of the ghost lady's house. It is on your right as you're running out, in a bookshelf. It looks like a small computer chip.
  6. In fact, the Bus Driver's name is the Bus Driver. It specifically tells you that, if anyone ever watched the credits.
  7. Correct. OP's analysis is far off.
  8. It's not that simple. There is no "all of them". They are endless. They only stop spawning when you leave the house. But a few will still chase you. When you kill the last one chasing you, sometimes it will drop a Perk Reward. But sometimes it does not. Why? I have no clue.
  9. No, the green mist just makes him stop in place for a moment, which can help or hurt you depending on where you are aiming.
  10. The box is a 4-by-3 box. The top row details player 1. The second, player 2. And so forth. From left to right you've got the Side Missions of TranZit, Die Rise, and Buried. Orange means Maxis. Blue, Richtofen. HOWEVER There are also three light bulbs on the top. What do these mean? I was playing, and all of the light bulbs besides the far left were on. My personal theory is that these have to do with NavCard acceptance. Also, I was playing one game and halfway through the game all the lights turned off. No one left the game or anything. We just checked on it, and all the lights were gone.
  11. Sorry if I was a bit brash. It does seem though that Russman is something special. He has a lot mystery about him, and his past seems... complicated.
  12. I'll try my best. They keep spawning as long as one person is still in the house. Note though that they will follow you out of it. Also, the ghosts seem to be duplicates of a single ghost. They aren't overpowered, but they are powerful. Their attacks can kill if you get trapped, but the real threat is they drain your points (your "life force"). They are extremely weak individually, but they get stronger as the rounds progress. There are three things you can do to the big guy. 1. Give him alcohol, which will make him run in a quick drunken rage, destroying debris. 2. Give him candy, which will make him so hyper that he kills any zombie in sight and follows you around. 3. Shoot him, which will make him flee and lock himself in his cage for safety. Yes, it is a lot like the M2 Flamethrower. It can overheat, and it has to cool down. Holding the trigger fires a mist of ethereal force that slows down time for the zombies until they vaporize. It isn't the fastest thing in the world, but since it stops them from coming at you, it is pretty awesome. People say you can use it to hover in the air, but I have yet to pull it off. It's called the Remington Army Model, and when upgraded it is called the Sassafras. Not unless you count the Vulture-Aid Elixer Jingle. Noted. :)
  13. I was wondering what that was!
  14. You could say he's a super zombie, but not a soldier.
  15. See what I mean? Everyone has their own made-up name for him.
  16. So, in Buried there is this new "guy". What is his name? He doesn't seem to have one from what we can tell. What do you want to call him? You can call him whatever you want, as long as you realize that your way isn't the right way. So, before anyone wants to begin some more crap like people did with the Bus Driver, calling him the made-up name, "TEDD", at least be educated about it. The closest thing we have to a name right now is "the big guy", "buddy", and "Huckleberry". Keep in mind that Huckleberry is NOT his name, it is a reference to Huckleberry Finn.
  17. No. The term "super soldier" is literally made up. There are no super soldiers. The WWII veterans are not super soldiers. The Cold War politicians are not super soldiers. The modern day actors are not super soldiers. Samantha is not a super soldier. The CIA are not super soldiers. The CDC are not super soldiers. Some mobsters are not super soldiers. The Prisoners are not super soldiers. The Prison Guards are not super soldiers. Some survivors are not super soldiers. The closest thing to a "super soldier" there is is the Armeeuntoten, which was the undead army of zombies Nazi Germany wanted.
  18. There's two fountains. You have to destroy both for it to work. If you only destroy one, it won't work.
  19. LIES This is not permanent PhD Flopper. This is a TEMPORARY PhD Flopper!
  20. The four buildables are the Turbine, Trample Steam, Subsurface Resonator, and Head Chopper.
  21. .......? I've been playing the game for hours, and I've heard no mention of his real name. The only thing I've heard is Samuel say "big guy" or "buddy".
  22. That wasn't out when I posted that. But it seems he was right. I apologize. I can't really answer your questions yet though. We've got some figuring out to do.
  23. Something that's being overlooked here. The state of the world... it is getting worse. Here is the first image from Die Rise: Here is the first image of the new one: Keep in mind that the world doesn't literally look like that. It might be more metaphorical than anything.
  24. That's just speculation. The only thing really known about Russman's past is that he and Samuel experienced an event called "Broken Arrow". What that is, no one knows for sure. I would guess though that it is the destroyed facility mentioned in one of the Die Rise transmissions.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .