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MysteryMachineX

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Everything posted by MysteryMachineX

  1. PAP box always spawns in the same place, next to M16. Where it respawns is random though. - Mix Excuse me? The Pack-A-Punch Box? Which weapons you are able to use in this trick depends on where the Pack-A-Punch is put in this game. Elevator "A" is by the MP5 and Remington. Elevators B and C go to the Power room. Elevator D only goes to the roof and the floor below it. The M1911 can be done at any of them. The B23R is easiest done on A and D, but it can be done on B and C. The MP5 is easiest done on A, but it can be done on B, C, and D. The Remington is easiest done on A, but it can be done on B and C. The AK74u cannot be easily done, but it can be done on A, B, and C. The Mystery Box is easiest done on D, but it can be done on A, B, and C. The Mystery Box only works if it is on the roof.
  2. Actually, this can be done with almost any weapon. It just isn't easy. You can do it with the M1911 since that's what you have. You can grab the B23R is you have a Trample Steam set up. You can grab the MP5 if you are near it. You can grab the Remington 870 MCS if you are near it. You can grab the AK74u if you are near it. You can go to the Mystery Box on the roof if you are near it. It really depends though on where the Pack-A-Punch spawns.
  3. Seems like a good idea. It'd have to take place in a super-long hallway though. If it is too wide, people would run circles, which would defeat the purpose. Also, the zombies would probably have to run just slightly faster than you. Also, they'd have to be relatively easy to kill, at least at first. If you made them difficult right off the bat, the strategy would just be to run and never shoot.
  4. I was under the impression that that glitch was fixed.
  5. I have NEVER had a piece disappear. Even if it took twenty minutes searching for it, we were always able to find it somewhere. And sometimes it did indeed just respawn. Once a piece glitches out and wouldn't let me pick it up. 20 Rounds later it unglitched(?) and let me pick it up. If at any point you aren't having any luck, I say wait it out a few Rounds or start over.
  6. I remember Syndicate mentioned this one of his livestreams. He means rape in the way that you plunder something from someone. In this case being points. That's like justifying the use of a curse word on television. "No, no, I meant that I was calling you a female dog, Bruce."
  7. This is my strongest reason for not believing the garbled voice is Richtofen. If anyone can awsner this with a legitamate answer, then I'll be convinced. This is my first time looking at this thread. There are things I could comment on, but I want to respond to this, given the challenge. The answer is that color simply does not matter. It doesn't. I don't know why you have that idea. The Power-Ups are green. Some blue. Some red. The Mystery Box is blue and yellow. Sometimes it emits a bit of a rainbow. Gersch literally took color out of the sky. Colors have little to do with zombies. Purple was emitted from the Gersch Device. There are only two real distinctions: Blue eyes means Richtofen is in control. Yellow means Samantha is in control. Blue lights on the towers mean Richtofen owns it. Orange/red lights on the towers mean Maxis is in control. So this light is purple. So what? We have seen a whole menagerie of colors. It is not a light tower, or colors of eyes. So unless we see some direct pair to this, which I don't see how that is possible, then it means nothing. Also, about the "bringing time back", that only works if you are assuming it brings them back in time. If Richtofen could bring back time, he could just prevent all this from happening. The answer is he is simply resurrecting them (Grief anyone?). The thing is, he must only be able to do it to a few at a time. This would be why he has no control over whether they help him or Maxis; he can only bring them back if they DIE.
  8. I think a machine could be made, something like the Perk-A-Cocktail. And it would have its own design, mostly white. It would have two roulettes on it, where it would make a mixture of two perks. I think that would be a good way to incorporate the bundles. Also, Speed Cola does make you rebuild faster.
  9. There's a radio in Die Rise that specifically says that the zombies eat people. http://s7.postimage.org/3seh0pmbf/Great ... ding_3.png
  10. Lol. No problem. You can use the list for whatever you want, by the way.
  11. I blame puzzle-solving. Many people think that theories consist of arranging the puzzle different ways. Every single new map that comes out there is someone who says the order is jumbled. Yet we know all the maps occur semi-chronologically. The puzzle only fits one way.
  12. Just one criticism: Taste. While we have never seen zombies eat people, we have substantial evidence that they do. They just have a strange priority of fatally wounding everyone before dining.
  13. Thanks guys. I disagree. All it is doing is speeding up your rate of fire. It doesn't change the bullet damage any more than Double-Tap Root Beer II. You can shoot faster, and yes that is cool. However it doesn't give you any more of an edge than anyone else. You'll run out of ammo faster if you can't control it. You can't just hold down the trigger, pray 'n' spray, forever.
  14. First of all, Treyarch never "hints" towards the next map. They lay out options and dead-ends that they can take in the future. For example, there is nothing saying that we will have a Paris map, but there is something that says we CAN have a Paris map (Paris had a 935 base apparently). Here is my take on the ending sequence in Die Rise: You hear the sound of clicking. What also makes that clicking? Jumping Jacks. So you hear the sound of a Jumping Jack. What do you hear next? Footsteps. Are they getting slowly muffled? Yes. What does that mean? The footsteps are retreating. Whatever is making them is walking away from your perspective. So you hear a Jumping Jack followed by retreating footsteps. Why are the footsteps so steady? Whoever it is is not scared of the Jumping Jack. Why would they not be scared? The Jumping Jack is not a threat. What biped is capable of steady footsteps? Humans. So we hear a Jumping Jack that is no threat with a human walking away. How could a Jumping Jack be no threat to a human? It is sedated or contained. Why is the Jumping Jack not leaping and attacking the human? It is sedated or contained. Why does the human not react to the Jumping Jack? Why does the human simply walk away? He's seen this before. What's the sound at the end? It is the closing of a gate. If the footsteps are human, why are they so loud? Your perspective is the point-of-view of the Jumping Jack, which is smaller than a human. Therefore, the sound effect details the creation/capture of the Jumping Jacks in the Chinese sweatshop to use as test subject. It details a man walking away from a locked up Jumping Jack and closing the gate behind him.
  15. That is just crap. You can try to avoid it, but not all situations are avoidable, and not all should be. Its MY Xbox. It's MY account of Xbox Live. It's MY year's worth of membership. As long as I am in line with the License Agreement, I should be allowed to do whatever I want. You can talk profanely, but don't expect ME to get off MY Xbox because of YOU. We will simply play with more mature people. If you talk profanely, you will be your own worst enemy, wondering why are your friends are just as vulgar as you. And usually, if you care not for what you say hurts those around you, you and those around you will also neglectfully hurt each other. "It's not a big deal dude" =_=
  16. I just finished my ideas on all the combos
  17. I find it offensive that you did not agree that it was offensive. Ridiculous right? That's because it is. You should never be offended from the LACK OF something. You can say differing beliefs/cultures or whatever you want, but there is an underlying universal human ethic. And using an evil word with intentional disregard to its hurt is reasonably considered in itself evil. Ninezerowill's post was NOT offensive, and to say it is is atrocious.
  18. Scoldon is correct. It is not owned by anyone. Whereas you might name as weapon the Thundergun, a gun that shoots air, referencing to the "thunder", the Winter's Howl is a gun named after figid air.
  19. No, they are not. The Egg is definitely related to the MPD. The balls in Die Rise are different. They have Chinese symbols on them. The two balls represent fire and light.
  20. I've explained it in P62 of my storyline if you haven't already seen it:
  21. Really? In Black Ops once Quick Revive was gone, you couldn't get it again as a free perk. I wonder why they changed it? I'm not convinced.
  22. I can probably get that much in a train on a high round with a point gun if I wanted to. And if it is that expensive I would rather get all the regular perks first. I just don't see the point to it, we already have all the perks scattered around for a reason. But this idea forces you to bundle. It's kinda like going to the supermarket. You could get Juggernog and Quick Revive individually. But all they have is a Juggernog and Who's Who bundle. It's Who's Who, not Quick Revive. So you are sad. But it has a little bonus as an incentive to buying the bundle. It is decision making on a whole new level!
  23. To be honest, I'm not thrilled about that idea. That is basically raising the 4-Perk limit to 6. I think it should remain 4, unless you can somehow weasel a way to get more, like with Tombstone. Nevertheless, I'll post some combos of my own soon enough.
  24. It is four no matter what. You can't even do the first step with less than four.
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