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MysteryMachineX

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Everything posted by MysteryMachineX

  1. How do we know these are legitimate? Last time we saw "Achievements" they were fake and leaked.
  2. I'm sorry? I'm not sure what you're talking about.
  3. At least its not permanent.
  4. Huh. Okay then. I hope you don't mind if I take out the hyphen. It's just unnecessary. Also, I want to add Super Juggernog to the list. I'm closing nominations tomorrow. So get them in now. Tomorrow, we'll begin elimination. The reason for this is because of the 20-item poll limit. So we will whittle the choices down. I'll let you know how it'll work when the time comes.
  5. Chapter 0: Nuketown ?
  6. Thanks guys. Now Delta brought something to my attention. So I looked at the patch notes he had shown me, and sure enough he was right. Treyarch literally says what these things are called. They are called Persistent Upgrades. Since Treyarch has told us what it is called, I'm sorry but I must remove it from the list. The names of the specific Persistent Upgrades will still remain.
  7. I think it is a bit hypocritical to make a rebuttal about Xbox's superiority over PS3 if you're just going to turn around and say some other console is.
  8. Thanks PINNAZ and Rissole. I appreciate it! PINNAZ, did you want Earnable and Ability? Or did you want a new one called Earnable Ability?
  9. "Please, tell us about the Easter Egg!!!!" "Well you have to do a bunch of stuff to figure out it was under your nose the whole time. Press the button underneath the cabinet in the first room to win. Then go play outside." (sarcasm in relation to Flammen's last comment)
  10. Thanks guys. But like I said. This is just the nominations. Voting comes after nominations so that it won't skew the results. I've updated the main list.
  11. Yeaaaaahh. Not true.
  12. Technically the fastest way to rank up is the worst way to be a Zombies player...
  13. No, I still think that was intentional. I think it boils down to this: They meant to conspicuously add Turned Diner and Great Leap Forward to the Leaderboards. They meant to inconspicuously add the Juggernog and Insta-Kill things. They did not mean to add the crazy Zombie spawning system.
  14. Thank you Delta. But we are just nominating for now, not voting. I can't let people vote before nomination closes. It skews the voting. Thank you for your input. I hope more follow suit. Let me know if you come up with anything else. Please come back again when voting takes place. And feel free to post in the meantime as well. :)
  15. Thanks Bin! I'm going to try this and let you know how it goes.
  16. Hello there. With all these Persistent Upgrades you can get in TranZit and whatnot, no one has any kind of naming convention for them. They are unnamed and mysterious. People call them different things. In fact, it can be quite confusing sometimes. So I have made this thread to decide democratically what to call these things. The name that holds the most swing will be the name to use. You don't HAVE to call it what this thread decides, but I think it would be best for the community to have a standard. There is one rule: the name cannot be taken. So you can't call these things Perks, because they aren't perks. You can't call these things Power-Ups, because they aren't Power-Ups. They are their own thing. No using already-taken names. We are currently VOTING I. This Persistent Upgrade makes all zombies you kill have their heads explode upon death. A. Head Popper B. Head-Aid - 1 C. Multi-Head - 2 D. Headshot Perk - 2 E. Deadshot - 3 II. This Persistent Upgrade lets you revive your teammates faster. A. Fast Revive - 1 B. Instant Revive - 3 C. Revive-Aid D. Quicky - 4 E. Quicker Revive - 1 III. This Persistent Upgrade allows you to rebuild barricades with steel boards. A. Barric-Aid B. Steel Boards C. Mega-Bars - 4 D. Metal Barriers - 3 IV. This Persistent Upgrade allows you to survive four consecutive hits from a zombie. A. Armour - 4 B. Newb-Plate - 2 C. Jugganoob - 2 D. Juggernog Pro E. Jug-Aid F. Nog-Aid - 1 G. Jugger Plus - 1 H. Super Juggernog - 1 I. Invulnerability - 1 V. This Persistent Upgrade is an add-on to Insta-Kill that lets you kill zombies by contact. A. Insta-Kill Pro B. Ebolakill - 2 C. Insta-Kill Explode - 3 D. Red Insta-Kill E. Super Insta-Kill - 1 F. Red-a-Kill Please post now guys. I can't do this without you!
  17. Juggernog is 5 hits without the upgrade. 6 with.
  18. We tried it on a high Round 15+ and it never worked. We wouldn't kill anything. And the next Insta-kill wouldn't be red.
  19. Yes! Thank you PINNAZ! I am so relieved that this was a glitch! Thank you Jimmy Zielinski for making that tweet. First time I've known him to tweet solely to relieve the community rather than add mystery to it. I just cannot express how much relief I have.
  20. Just an update guys. And friend of mine and I both had this super Juggernog. We played a game together. On the very start of Round 15 we BOTH got the power-down sound. We then realized our super Juggernog was gone. I believe that you lose it if you go 15 Rounds without going down.
  21. Just tested it for myself. I got an Insta-Kill. Killed nothing. Insta-Kill wore off. I got another one later. It had the red icon. I bumped into zombies to kill them. I ended the game. I started another game. I got an Insta-Kill. I still had the red icon. I killed nothing. I got another one later. I bumped into a zombie to kill it and immediately lost the red icon with the power-down sound. Insta-Kill wore off. I got another one later. I killed nothing. I got another one later. I had the red icon again. So what that means is that the red icon is a one-time use. You can get it a second time, but the moment you use it in any reincarnation besides the first, you will immediately lose it. So, that fits the description of these "persistent upgrades". Not permanent, but persistent.
  22. Ok I'll take your word for it. I know wiki has jugg as 250% but I think you more than anyone knows how wrong that can be Just to point this out, he takes 5 hits in the video after getting jugg, the 6th would have downed him. Which would line up exactly with 250 health plus continuous healing. The five hits take off 250 health, the little bit of healing done between hits, put him on red screen. My bad. I made a mistake. It is 250 in Black Ops II. You originally have 100 health. You get Juggernog, and it becomes 250. With this new thing, you have 200 health. You get Juggernog, and it becomes 300. OR You originally can take 2 hits. You get Juggernog, and it becomes 5 hits. With this new thing, you can take 4 hits. You get Juggernog, and it becomes 6 hits. Just tested it myself.
  23. I just looked at how the zombies don't respawn. They don't even die! The game just... it just deletes them! Right then and there! Once I saw a Zombie spawn, run, get deleted, spawn again, run, get deleted AGAIN. This isn't just dumb. It's plain stupid. They will still respawn when teleporting, however. At least on Solo. So just don't run ANYWHERE. =_=
  24. TranZit is to Green Run as Football is to Football Stadium
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