MysteryMachineX
Member-
Posts
6,001 -
Joined
-
Last visited
-
Days Won
25
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by MysteryMachineX
-
Gersch Devices are the best, really. Not only do they occupy all of the Zombies, but they do it .33 seconds longer than the Monkey Bombs. Not to mention it can be used as a portable teleporter. Quantum Entanglement Devices are fun, and they can be very useful. But they just don't have that distracting feature. Monkey Bombs are always handy, of course. Matryoshka Dolls have their place. They are good; there are just other, better options. Molotov Cocktails are absolute crap. I'd only get them if I had no other secondary grenade. EMP Grenades are cool. They're real awesome use is Grief mode. So much fun.
-
I'm not aggravated. You want me to provide evidence that we have no evidence? How does that work? My point is that there is NO evidence whatsoever. We simply do not know his profession. You can suppose that he is a government worker, but do not act like that is an indisputable fact; that is a mere theory. Him being present at Nuketown is not evidence since we do not know why he was there.
-
I understand. Let me try to walk through it with you. We start our journey at Der Riese. They time travel to Kino der Toten, yes? And they skip about 20 years. This is why there is a big loop in the cyan timeline. Bending time into a loop allows one to cross over into another time. Go further on and you see the timeline intertwines with an earlier part of the timeline. This is where Richtofen leaves Kino for Ascension, which is a few years earlier. However, you must remember that going backwards in time creates a new timeline. So time for them now goes forward in the navy-blue timeline. They then travel forward to Call of the Dead, creating a loop of 40 years that they skipped. Going forward a bit, the timeline intertwines with an earlier part of the timeline. This is where Richtofen leaves Call of the Dead for Shangri-La, which is earlier in the timeline. This creates a third timeline. They aren't there for very long until they go back in time again. You notice that this is where the timeline again intertwines with an earlier part of the timeline, branching off into a fourth timeline. Then, when you finish the first step of the Easter Egg in Shangri-La, you skip a loop and go into the future. Then the next step you go back in time again, creating another timeline. This is done 6 more times, creating a total of 10 timelines. On the last step of the Easter Egg, you go back in time, creating another timeline, the 11th, and then you skip a few years ahead back to the "present" of Shangri-La. That is why that small purple loop is there. When you jump back to the time of Moon, you're going to 1967, which is quite a ways back. That is back when timeline #'s 2 to 11 were all just timeline 2. So the purple timeline intertwines with a segment of the navy-blue timeline, and this is where Richtofen went back in time to the time of Moon, which creates timeline #12. This is the one that ends with the world being destroyed. Also, if you notice the Black Ops II campaign does take place, it is just in a different timeline from the one in Zombies. It is in the original. Basically, the Black Ops II campaign is what would have happened if Richtofen never did the things he did.
-
What does the HAARP resurch station fit with TranZit
MysteryMachineX replied to XxZombieKillerxX's topic in TranZit
Well Samantha was in control, but at the end of the last game, Richtofen gained control. The HAARP research station is in Alaska. We never actually see it. It is rumored to be powered by 115, but reports are unconfirmed. The Bus Driver also has the HAARP research station programmed as one of his stops. Of course, his GPS is malfunctioned, so he only goes in a loop around Green Run in TranZit. Oh, and HAARP was active in World War II and only publicly announced in 1990. That's all that is really known about it. -
Have you tried turning 3D off?
-
why treyarch, why?
MysteryMachineX replied to justanothergamer's topic in General Zombies Discussion
Wel if you ask me: yes. It is a lot more fun to figure something out on your own than to do it with help? But you can expect some help like 8-12 months after a map has been released. Maybe then they will tell us that we've missed something. But nothing more. Like the fact that Shangri-La was in Mars? :P -
why treyarch, why?
MysteryMachineX replied to justanothergamer's topic in General Zombies Discussion
They're just mysterious. It's how they do things. It's kinda cool. But with this Easter Egg stuff, I guess you guys wouldn't be surprised how hard some people will work on something so hopeless with such little information. -
Either way is correct. The first is trying to find a meaning in it, which can work. Btw, it is Nacht der Untoten. It was the first Zombies level.
-
Are you serious? So it's just a coincidence that it looks exactly like Nacht. They needed a spot for a part and I think it's neat that they put it in. We already know where Nacht der Untoten is. It is near Verruckt in Berlin, Germany, in late 1945. Green Run takes place in the 1980's in Hanford, Washington, United States. Look at the two maps. There are many differences. 1. No Nazi Zombies 2. 60's vehicles instead of military trucks 3. No explosive barrels 4. Collapsed upstairs 5. Fenced-in 6. Not nearly as fortified with barricades It is simply designed to look like it, like an allusion. It is not the actual Nacht der Untoten.
-
Quite right. :)
-
It is not the real Nacht der Untoten. In fact, I just call it the fort. It just happens to look a lot like, as an allusion. Nothing more.
-
Inexperienced Players You've Played With (Green Run)
MysteryMachineX replied to Jeager1999's topic in TranZit
Oh yes, that's true. I don't like to leave my game up to chance either. But when I'm playing with randoms, I give the micless a chance. They've got just as much a chance as some of talkers out there... -
Inexperienced Players You've Played With (Green Run)
MysteryMachineX replied to Jeager1999's topic in TranZit
Let me stop you right there. It is no wonder you're going to have trouble if you never give people without mics a chance. Many friends of mine have no mics. And you know what? If you are decent to them, I have found that 3 out of 10 times they will go and put a mic in because of how nice you were being. Not liking people who play with mics, while it is founded in logic, to the point of saying that they are bad players is not only insulting, but discriminatory. -
Galil / Lamentation reticle easter egg
MysteryMachineX replied to leoguy115's topic in General Zombies Discussion
Yes, I tested it. I was right originally. It is indeed random. -
To Those Upset About the EE's Story Relevance...
MysteryMachineX replied to Flammenwerfer's topic in TranZit
Richtofen gives you bonus Power-Ups under the Tower. Maxis messes with the Mystery Box in some fashion, messing with the probabilities of the weapons. -
Huge amount of information from the String Dump
MysteryMachineX replied to MonopolyMan's topic in General Zombies Discussion
Ugggh. I know. That was just SLOPPY. It's not really noticeable in-game, but it is very noticeable in Theater. -
To Those Upset About the EE's Story Relevance...
MysteryMachineX replied to Flammenwerfer's topic in TranZit
You are correct Flammenwerfer. Remember the Golden Rod in Shangri-La? I bet we will figure out this NavCard stuff in a later DLC. -
Some people are so gullible.
-
Lol. When I first saw Him, he looked like he was in pain. I didn't think he was a bad guy. I went up to him, thinking maybe he was friendly. Then he zapped me and I was like NOT FRIENDLY!
-
Galil / Lamentation reticle easter egg
MysteryMachineX replied to leoguy115's topic in General Zombies Discussion
Really? I might test it myself and see if I get the same results. -
@Way: Zombies that are on fire actually have less health. You're not seeing things.
-
Actually, I'm pretty sure (not certain though) that it is a Japanese insignia, since the Ray Gun was designed by the Japanese. I'd have to see it for myself to be sure though.
-
What do you think about the characters?
MysteryMachineX replied to bbobs2's topic in General Zombies Discussion
I don't have a favorite with the new guys. Misty actually says some intellectual stuff sometimes, like "It's like someone's calling my name, but I can't hear anything." That's profound. I like hearing Marlton use large words; I find that humorous. I like Samuel's conspiracy theories, and I also like how he can hear Richtofen. Russman is the funniest out of the group. Also, there is an explanation to the CIA and CDC besides just unfinished. By making the characters not talk, you have essentially depersonalized them; you are now detached. This can be considered good when you think about how, story-wise, more than half of them all die. -
"Read between the lines" means nothing. He is NOT a government employee. Let me tell you his job before the Zombies. Okay? His job is [uNKNOWN]. Since we do not know, you can theorize that it may have been a government job. But there is NOTHING to back that up irrefutably. Him being at Nuketown is not guaranteeing anything. If he was just another government employee, he would be DEAD, like ALL of the other characters at Nuketown. Marlton is literally the only person to survive Nuketown, ever.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.