MysteryMachineX
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Which Weapons Are Better Than Others
MysteryMachineX replied to MysteryMachineX's topic in General Zombies Discussion
Lol. @Lenne: Thank you. @Electric Jesus: Thank you. I suppose I can add a bit about the War Machine upgraded. @Tom: I understand your concern. I did the best with what I had, which I did think sufficed enough to make this thread. The data is based on the ideal. You want to aim for hitting the entire time. Accuracy is sooooo subjective; I'm not going to figure that in. As for running speed of LMG's, just no. I could understand if you're running really tight circles in dangerous situations, but it's not something so devastating as to make almost anyone give up a light machine gun. As for kill speed, I couldn't honestly care less. Zombies is a game that takes hours to play. I aim for the best way to kill, even if the best way is slightly longer than the fastest way. Just different preferences is all. And I know many weapons have their niches where they should be used. This is just a guide for in general. I even made many references to wall gun uses and the M1911's point use. (Pssst, actually, when you factor in upgrading, the Galil WAS the best gun in Black Ops, but I didn't want to bring that up, lacking the upgraded stats for Black Ops II. ) @SirPlasticDucky: Yeah, I was surprised too. : / Thanks for the interest. :D -
Don't read this. This is outdated. Hello there. In the original Black Ops, I set out to find stats of all the Zombies weapons so that when I go to the Mystery Box and am forced with a choice, I know exactly which weapon I want. It's helpful to know exactly which are better. I'm the kind of guy that could tell you exactly which Assault Rifles in Black Ops were better than others. As some of you may know, Black Ops II Zombies Weapon Stats have not been so kind. They are encrypted. So I have made this thread to hopefully pacify any and all, including myself, for the time being as to which weapons are better than others. First, I made this chart. The columns are unlabeled, but here it is from left to right: name, raw damage, pellet multiplier, headshot multiplier, max damage per shot, magazine, extra ammo, maximum total damage, and percent. Now, for those of you that did not read my Black Ops Zombies guide, the Maximum Total Damage figure is the most important. This number tells you how well your weapon will last in the long run. Sure, the SMR fires like crap, but it has so much ammo to do a lot better than you think. These numbers are really a big help for those of you that run circles in Zombies. Disclaimer: Results for all Sniper Rifles (WaW, BO, BOII) were typically misleading. They deal one-hit kills to the head for the longest amount of Rounds of any weapons, however, they are largely considered inferior weapons due to their firing styles, not to mention that all the damage is put into one bullet, which is usually wasted. However, the Sniper Rifles on Black Ops II are not nearly as overpowered per bullet as on Black Ops. This might be because the Sniper Rifle damage is heavily skewed past the other weapons. I left the Snipers' placement unchanged however, to reflect how well Snipers ACTUALLY PERFORM. Now, I got the damage stats from the Multiplayer Stat Chart. Unfortunately, it's not that accurate for Zombies. In Zombies, the weapon damage may have been skewed from Multiplayer, so it doesn't exactly add up right. However, it is reasonable to assume that the weapon damages, even though skewed to fit Zombies, are still relative to each other. That is where the percents come in. The percents are percentages of the highest damaging weapon given, to indicate superiority, even if the numbers themselves aren't pinpoint accurate. It will still give an idea of which is better than the last. As is stands, here is the order from best to worst: LSAT / HAMR Remington 870 MCS Executioner Five-seven Dual Wield MTAR M1216 Five-seven DSR 50 M27 SMR / S12 M8A1 B23R KAP-40 Type 25 Chicom CQB However, we are still missing a few weapons. Let's start with the two new exclusive Zombies weapons: the Barrett M82A1 and the RPD. Sniper Rifles typically do similar damage, especially in Zombies, differing historically only in ammunition or when upgraded. As for the RPD, it has the same damage as the other two, which tied. Therefore, it likely would tie with them. But then there is also the returning Black Ops weapons, which can be ranked, previously by me, in the following order: Galil Python FAL AK-74u Colt M16A1 MP5 M14 Olympia But how do they fit with the new weapons further above? Lacking any way to compare them for the time being, I say logic should be used. The Galil was up to the ranking, but not quite reaching, of LMGs. The Python is a weaker variant of the Executioner. The FAL is a reputable Assault Rifle with a lot of ammo with a lot of damage. The AK-74u would probably rank around the M27, as the M27 is a disappointing Assault Rifle like the AK-74u is an overzealous Sub-Machine Gun. The Colt M16A1 would probably go right under it. The other three would go right to the bottom. So here is the Final Listing: 27. Olympia It's not surprising that this is the worst weapon on the list. It's a double-barreled shotgun from the '60's. Even WWII Double-Barreled Shotgun outperformed it due to having more ammo. HOW TO USE: The most effective way to use this weapon would be to run a circle and just unload ammo with it. Make sure each shot is close up. 26. M14 This weapon is next to useless, literally. It can do some good early on, but that's about it. Personally, I've only ever bought this gun to upgrade for fun. HOW TO USE: The M14 is a must for headshots. Simply run a circle and aim for heads. 25. MP5 The MP5 can be found on the wall in many convenient locations in many modes of the game. Therefore, while it is not the best performing weapon, it can be considered an Ol Reliable when the Box is not an option. HOW TO USE: The MP5 can just be sprayed, although headshots are obviously almost always better. Using this weapon and just buying ammo off the wall will increase point flow incredibly. 24. Chicom CQB It is the weakest of the futuristic weapons. It can be considered the new Spectre, i.e. the only Sub-Machine Gun in the Mystery Box. HOW TO USE: This weapon has a very high rate of fire, despite being a three-round burst. An advised method of using it, especially against higher Round Zombies is to just keep rapidly pressing the trigger, depleting your ammo wastefully, if it were not that you were getting hundreds and hundreds of points. The weapon won't last you long, but you'll get your money's worth. 23. Type 25 This weapon can be deceiving. At first glance, it might look like it'll do well, however it's low damage and relatively low ammo count puts it quite low on the list. HOW TO USE: The Type 25 can just be sprayed for headshots. There really is not much else to do with it. 22. KAP-40 It's the first fully automatic pistol in Zombies. The KAP-40's high rate of fire for a pistol gives it a high damage-per-second, but a very poor maximum total damage. Despite being automatic, it does the lowest damage, which is balanced I suppose. HOW TO USE: Spray. Try to aim for headshots, although it is a bit different than what most players are used to, considering it is done full-auto with one hand. 21. B23R Hey, first time a pistol is a wall weapon. HOW TO USE: This weapon's main use is for emergencies. For that time you're running a circle in Town on TranZit and you run out of ammo. You run to the bus and grab this gun because there's no other weapons for what seems like 20 miles. This weapon can do some damage, especially to the head. Nothing too notable, but not too shabby. 20. M8A1 The M8A1 is a pretty nonchalant Assault Rifle. It is often overlooked for better weapons, but at the same time is not specifically hated by most people. HOW TO USE: It's four-round burst. It's best use is to spray, sort of like the Chicom CQB and Type 25 put together. 19. S12 The S12 is a Shotgun that feels like an Assault Rifle. HOW TO USE: It is quite effective on headshots, but remember to do them at close range, considering it IS a Shotgun. 18. SMR One of the most hated weapons in Zombies this time around, it's actually not that bad. The SMR performs exactly as much damage as the S12, but if you had to choose, might as well choose the one that gives you more points, which would be the SMR. HOW TO USE: The best way to use this is similar to the M14. Just run a circle and spray for headshots repeatedly. 17. Colt M16A1 The old, classic wall weapon favorite, perhaps bar the AK-74u. It is however, in a very poor location, so it gets very little use. HOW TO USE: It is best sprayed like the Chicom. However, the Colt M16A1 will fire a lot slower compared to it, but in return it deals more damage per burst, making it a respectable weapon. 16. AK-74u The AK-74u was once considered the best wall weapon. In Black Ops II, it is only available in TranZit, just like the Colt M16A1. HOW TO USE: This weapon is practically a superior version of the MP5. It can be used as a trusty wall weapon when the Box fails you, however it is a much better performing weapon. 15. M27 Unfortunately only available in Nuketown, the M27 is a mid-range Assault Rifle on the performance scale. HOW TO USE: This weapon can be used like any other Assault Rifle. Spray for headshots. 14. Barrett M82A1 Being a Sniper Rifle, this is largely considered a poor weapon. But Snipers are notable for being both really good and really bad. While most people won't bother to pick this weapon up due to its firing style, it actually hits really hard, if you get headshots. HOW TO USE: Headshots are a must. If you can't kill with headshots, this weapon will be pitiful. IF you choose to use this weapon, you will be doing a lot of running and a lot less shooting. 13. DSR 50 This is similar to the Barrett M82A1. This weapon is better simply due to having more ammo. HOW TO USE: Again, it's similar to the M82A1. Headshots are a must. If you can't kill with headshots, this weapon will be pitiful. IF you choose to use this weapon, you will be doing a lot of running and a lot less shooting. 12. Five-seven Treyarch, why is the word "seven" not capitalized? HOW TO USE: This isn't too bad a weapon. Performs a lot better than what most people think. It is basically a semi-automatic rifle with a lot more mobility. Just shoot, aim for headshots, run in a circle, and have fun. 11. M1216 The M1216 is a very unique weapon, being the first "fully" automatic Shotgun in Zombies, although it isn't truly automatic. HOW TO USE: The weapon is good at close range, being a Shotgun, but it can kill fast, so don't hold the trigger unless you need to do so. Also, it is a four-round burst, considering the rotation needed for every four bullets; just keep that in mind. 10. FAL The FAL returns as a better M14, this time a better SMR. HOW TO USE: Use the FAL as a head-popper while running your circle. This weapon is devastating on heads, but pretty weak everyone else in comparison. 9. MTAR Despite having the feel of a Light Machine Gun, the MTAR really is just an Assault Rifle. In fact, it only placing 9th saddened me. It's commonly called the New Commando. The MTAR is a great weapon for Zombie-slaying. However, it does little damage per bullet as compared to the better weapons. It will serve you well for Zombies, even though better ones exist. HOW TO USE: Use the MTAR as if it were a Light Machine Gun. It reloads more often, however. Run a circle and just spray and try your best for headshots. It will last you quite a while, compared to other weapons. 8. Python The Python is an often overlooked weapon. While it may fire slowly and reload slowly, it still deals massive damage, having a large amount of ammo to help it out more so. HOW TO USE: The Python will last you quite a while, but you will have to do some running with it. The best use for it is to run a circle and just pop, pop, pop, pop, pop, pop, reload, reload, reload, reload, reload, reload, pop, pop, pop, etc. on the Zombies' heads. 7. Five-seven Dual Wield Two Five-sevens is always better than one, especially when you are given a hundred extra bullets. HOW TO USE: It can be difficult to get headshots with the Five-seven Dual Wield, but you might as well try. Even if you fail, it is still a powerful weapon(s) to have. 6. Executioner As if the Python, wasn't overlooked enough in Black Ops, this thing makes the Python look like poop. Being #6, it is one of the best weapons in the game. It can easily kill single-shot up to very high Rounds, especially with Double-Tap II. HOW TO USE: Use is similar to the Python, however performance is increased incredibly. Try to hit close, because the Executioner has pellets much like a Shotgun. 5. Remington 870 MCS Officially in the top 5, the Remington 870 MCS is the best wall weapon in the game. It is only available in TranZit and Nuketown unfortunately. Dealing wopping damage at close range with supporting ammunition, this weapon devastates. Plus, ammo is refillable, further adding to the carnage. HOW TO USE: Run a circle, shooting occasionally, reloading occasionally. Aiming for heads isn't too important with this weapon. In fact, it is better to aim for the gut so as to have all pellets hit. 4. Galil The Galil was considered one of the best weapons in the game in Black Ops Zombies. It makes a return to keep its title. It's high damage and high ammo count give it an edge over all other Assault Rifles. HOW TO USE: Use it like any other Assault Rifle. Just run a circle and spray for headshots. - INTERMISSION!: BEFORE YOU READ FURTHER - It will probably not be a surprise to you that the top 3 bullet-based weaponry are Light Machine Guns. Treyarch knows the Light Machine Guns are the best for killing Zombies. It's a kind of tradition with how they carry that out. Every game has the three top machine guns, with one lagging behind the other top two. Usually, two would argue it out, so to speak, with an unexpected third winner. In World at War, it was always the M1919 Browning versus the MG42. However, the top three ended up being the PPSh-41, MG42, and then M1919 Browning. In Black Ops, it was always the HK21 versus the RPK. However, the top three ended up being the Death Machine, HK21, and then RPK. Let's take a moment of silence before seeing the top three for Black Ops II. - - - - - You just scrolled immediately, didn't you? - 3. RPD The RPD is the worst of the heavy machine guns, coming in as the third best bullet-based weapon in the game. While all the Light Machine Guns in Black Ops II are virtually the same, there are minor differences that set them apart. The RPD's losing factor was the inability to Pack-A-Punch for a sight of any kind as well as the fact that its upgraded form increases in damage only slightly. HOW TO USE: When using it to run and gun in a circle, it is best to either have Stamin-Up or to simply put it away when you are not using it. Make sure to reload ASAP whenever you get the chance, as reloading that heavy thing in an emergency can be a death sentence. 2. HAMR It was a tough call without the Pack-A-Punch stats, but the HAMR comes in at #2. The weapon is phenomenal, and should always be something to wish from the Mystery Box. HOW TO USE: When using it to run and gun in a circle, it is best to either have Stamin-Up or to simply put it away when you are not using it. Make sure to reload ASAP whenever you get the chance, as reloading that heavy thing in an emergency can be a death sentence. 1. LSAT The LSAT had a much higher RPM, as well as the Pack-A-Punched version seeming to perform better. The LSAT is much more sought after than the HAMR, and it is elusive, only appearing in Nuketown. The LSAT's very slight advantages over the otherwise equal HAMR make the LSAT the best bullet-based weapon in Black Ops II Zombies. HOW TO USE: When using it to run and gun in a circle, it is best to either have Stamin-Up or to simply put it away when you are not using it. Make sure to reload ASAP whenever you get the chance, as reloading that heavy thing in an emergency can be a death sentence. - Thank you for reading. That is all... or is it? No, it's not. - You may have noticed that I left some weapons out. Well, I really have no choice. All of the above were bullet-based weaponry. Weapons that could be easily compared. However, there are other weapons that cannot accurately be compared with statistics that also can see a fair amount of use if deployed correctly. While they may not have been accurately comparable on the chart above, I have them below for the sake of completion. BONUS F: RPG The RPG is one of the two explosive weapons in Black Ops II Zombies. It is a missile launcher. HOW TO USE: The RPG is frowned upon by most players. It can easily kill the user if not handled with care. The best way to use it is to fire it upon a crowd of Zombies It's a good idea to immediately reload and fire again to kill all remaining crawlers. BONUS E: War Machine The War Machine is one of the two explosive weapons in Black Ops II Zombies. It is a grenade launcher. HOW TO USE: The grenades fired by the War Machine do not explode on contact. They instead bounce and detonate after a set time period. To effectively use this weapon, one must be prepared for ricocheting. In fact, a good way to anticipate the ricochet is to engineer it. Make use of the bounce. If you are running from Zombies, fire it on a wall in front of you so that it bounces back towards them. Just make sure you don't make it bounce back to your face... or any other body part. When upgraded, it then explodes on impact like most explosives. BONUS D: Ballistic Knife The Ballistic Knife is a unique weapon that shoots knives. It also helps melee damage slightly. HOW TO USE: The Ballistic Knife begins to do very poorly quite early compared to other weapons. It can help melee faster and be dual-wielded with the Knife, Bowie Knife, and Galvanuckles, but that use ends early as well. The Ballistic Knife's real advantage is how it can revive people at a distance once upgraded. The Ballistic Knife is for team players. BONUS C: M1911 The starting weapon. It is absolutely terrible when not upgraded at doing anything but acquiring points. Once upgraded however, it becomes one of the best weapons in the game. HOW TO USE: The M1911 should just be used to gain points while running a circle or on the early Rounds. If upgraded, however, it can be used as an emergency weapon, given that it now shoots explosives. Use with caution however, as splash damage can easily kill you. BONUS B: Ray Gun While the LSAT is the best bullet-based weapon, the Ray Gun very well might be considered the second best weapon in the game. HOW TO USE: The Ray Gun is a fully automatic explosive pistol, therefore it should be treated with the utmost care. A careless player can kill himself with it. However, it deals very high damage to multiple Zombies with each shot and has a ton of ammunition. Running a circle with this gun or saving it for an emergency are both viable options. When in an emergency, try to use it BEFORE you are stuck. If you have no choice, just fire a bullet or two. Spraying will kill you. BONUS A: Thrustodyne Aeronautics Model 23 While the LSAT is the best bullet-based weapon, this very well might be considered THE best weapon in the game. It is considered a buildable, so you don't even have to give up a gun to get this thing. It is difficult to obtain, however. HOW TO USE: This weapon is insta-kill at all times. It has no ammo limitation, but one must make sure not to overheat it. If the gauge goes too high, the weapon will burst, and it must be reassembled to be used again. The weapon requires cooling, but it can only be done with the weapon out. It also eliminates the ability to run. This weapon and be finicky, but if used properly, the insta-kill effect can be well worth it. It is advised to hold this weapon out whenever not actively killing Zombies to cool it down. Okay, now I've hoped you have enjoyed this, and I hope that next time you are presented with a weapons choice in Black Ops II, you will now know what to do. Have a nice day.
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Denizens Started off as an Experiment, Proof in the Map
MysteryMachineX replied to optimus555's topic in TranZit
I support this. We know they exist, and we know they're not natural. Thus, I think this is best answer for how they came to be for now. -
Is this a glitch? ~Wierd happening in grief~
MysteryMachineX replied to Electric Jesus's topic in General Zombies Discussion
Well I know in the original Black Ops, it was possible, although very rare, to actually kill your teammate by knifing. But yes, I would call that a glitch. -
The PA system for Griffin Station had an American accent. That's probably why Richtofen brought up. Kinda like saying "Really Groph? You had to give it an AMERICAN accent?"
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Haha seriously? I must find him! Wouldn't be surprised if the other characters are there as well, just dressed differently. There are so many people there (and at the ending cutscene with A7X), we should probably have a good look at those. I didn't even notice the zombies (I did see Reznov though haha). I also noticed that Q.E.D. reference. I heard it and was like As a new question, has anybody found the Jet Gun in the campaign yet? We had the Ray Gun in WaW, and the Thundergun in BO. It only makes sense they would continue this, and with the Jet Gun being the only other Wonder Weapon (might be Monkey Bombs), I definitely think it is hidden in the Campaign somewhere. The question is, which level, and what are the steps are to attain it... It is possible though they might've done the Ray Gun to be retro. Just like with the Nacht der Untoten reference.
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Stick to the right and you should be able to get there no problem. Just follow the right barrier.
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"Permanent" earnables... no longer permanent?! (proof)
MysteryMachineX replied to Megaton A's topic in TranZit
I think it might not be permanent like everyone thinks. Basically, you have to keep your stats up in order to have it. If you start not getting many headshots, you'll lose it. If you start not building up many barricades, you'll lose it. If you start letting people die, you'll lose it. Btw, I like how you've given them names, all except for the so-called "Quick Revive". Call if Fast Revive, Quicker Revive, Speedy Revive; anything but a name that is ALREADY TAKEN. -
Well it might just be a certain dialect.
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Gotta watch that aim. Oh, and I laugh when the entire opposing team quits because they're mad they're about to lose.
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What are some people's strategies? Like... fun-wise... On Farm I like to camp in the doorway to the Mystery Box and let only people on my team through. If they are tenacious enough, they will eventually get by me, but if I have a teammate helping out.... :twisted:
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Permanent Earnable Perks Proof and how to unlock them
MysteryMachineX replied to blackfire561's topic in TranZit
I thought you said these were permanent? I just played today and noticed my rebuilding earnable was gone. My barricades were normal, and Zombies tore them off easily. It was TranZit, online. And I also was spraying a bunch of Zombies with a Galil when a green orb pop came up. I already have the headshot thing. So either I lost that too and just got it back, or it was something else. -
Maxis' True Intentions (Where Is Maxis)
MysteryMachineX replied to xXExpertCoahXx's topic in TranZit
When was he in the Aether exactly? Your theory suggests he was in the computer, which I do believe to be his fail safe, but I don't think he did it in the Aether. As for an AI, I think he's an entity that can only effect things via speaking into electronics (as supported by Green Run radios), but I personally wouldn't call that an Artificial Intelligence. If it's an entity that's hacking into electronic systems, it's not artificial. It's still him, just speaking through something different. The cave he was in was a part of the Aether was it not? Maybe I'm confused on that part... He was in a "tunnel". That is all we know. Anything more specific than that is just theory. One theory was that the tunnel was a metaphor for Aether. -
Maxis' True Intentions (Where Is Maxis)
MysteryMachineX replied to xXExpertCoahXx's topic in TranZit
When was he in the Aether exactly? Your theory suggests he was in the computer, which I do believe to be his fail safe, but I don't think he did it in the Aether. As for an AI, I think he's an entity that can only effect things via speaking into electronics (as supported by Green Run radios), but I personally wouldn't call that an Artificial Intelligence. If it's an entity that's hacking into electronic systems, it's not artificial. It's still him, just speaking through something different. Your definition of entity is flawed. A sentient robot would be considered an entity. If Maxis is now computerized version of himself, then he would technically be a separate entity than his dead body. It's kinda like cloning, except the clone is "digital". -
If I may ask a question sorta related to this, how can I get a screenshot I made in theater mode on my computer? I'm sorry if it seems like a dumb question...
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Permanent Earnable Perks Proof and how to unlock them
MysteryMachineX replied to blackfire561's topic in TranZit
Lol. Well said. -
[Beginner's Guide] Every info in one sheet
MysteryMachineX replied to Tom852's topic in General Zombies Discussion
Hey Tom. Aren't you a PC player? Can't you use the PC cheat menu, example being no-clip, although not too helpful in this case, to repeat Pack-A-Punching over and over again to get better results? -
Host Migration fails...
MysteryMachineX replied to slappamedoo's topic in General Zombies Discussion
I've never had it not work... : / -
That is.. Just... To put it nicely, not my belief. The story could very well be that complex, we've hit things like this before. You have a point there, the eyes change color. However, the robot was tampered with in SOME way, I don't think it would yell profanities at the passengers. Any respectable company wouldn't want to do that to themselves and their reputation, in my eyes. Either that or it has the ability to choose whether to spout profanity...
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[Beginner's Guide] Every info in one sheet
MysteryMachineX replied to Tom852's topic in General Zombies Discussion
Sigh... It's so difficult to identify non-sight attachments. It's also nearly impossible to identify grip, stock, and long barrel. -
I really don't think so. Maxis has power over technology. Not Richtofen. Richtofen's power are more... magic-like, not technological. I think the eye color is just coincidence. The robot's eyes are blue to indicate friendliness. They turn red sometimes when he is angry, no?
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Kino Der Toten takes place in the late 1960's, and all the following weapons are in the map and weren't in service at the time. AK74u: 1978 MP5k: 1976 SPAS-12: 1983 Galil: 1972 FAMAS: 1978 CZ75: 1975 AUG: 1979 L96A1: 1982 As for the robot. So the robot was programmed to respond to a zombie outbreak? Specifically? By name? The Undead?
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