MysteryMachineX
Member-
Posts
6,001 -
Joined
-
Last visited
-
Days Won
25
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by MysteryMachineX
-
XP-79 from licence plate on trailer
MysteryMachineX replied to SirPlasticDucky's topic in General Zombies Discussion
The bus is NOT called XP 79. It is a license plate NUMBER. That would be like saying the car I drive is 19G G82 or whatever its license plate reads, rather than a word like TRUCK or CAR or BUS. It is a bus. I'm telling you, you guys are looking far too much into this. The only results you'll find are the results you want to find. -
I think Treyarch needs to stick to what we have now. If it didn't work, we wouldn't be here. Changing it is only going to make people upset. Treyarch themselves said that they weren't going to change the base of their formula for Zombies. They've taken leniancy with that, so let's just see if they keep to their word.
-
Actually, Moon took place between 1962 and 1968. viewtopic.php?f=53&t=22997
-
I think the trailer was cool, and I quite anticipate the game's reveal.
-
The idea that strategies will be revolved around the bus is folly. When running circles, it is often best for players to choose specific parts of the map. We have no idea what these parts will be. It may be the bus, but it is more likely that it won't be and it'll be somewhere else.
-
Big things I noticed in the zombie trailer
MysteryMachineX replied to SirPlasticDucky's topic in General Zombies Discussion
You called the thread "Big things I noticed in the zombie trailer" and listed those things. You're very presumptuous. It is not like you called the thread "Big things I think I saw in the zombie trailer". -
Please trayarch no leveling up!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
I think a slight advantage would be okay. Or an alteration, as in, something given that doesn't give an advantage but still tweaks gameplay without any overhauls. -
Please trayarch no leveling up!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
I think the leveling would, but I think the way that mod does it is actually more damaging to the game than a conservative leveling system. -
Space Monkeys = Shangri-La Monkeys
MysteryMachineX replied to Shapeshifter's topic in General Zombies Discussion
MixMasterNut, a lot of the stuff you post is good, but that particular thread... was mostly nothing but images and videos. I can't say for most people, but for me I simply don't use my time by watching several videos from various sources that go wayyyy off-topic from anything Zombies related. What I like in a thread is for it to be both summarized and extrapolated. That way I can see what it is about and then look further in if I feel it credible. If I watched every youtube video they people post on here... well I'd have wasted a lot of time, especially since many theories I think delve too deep (not this one though). -
Please trayarch no leveling up!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
Thanks stop mocking me. Scoop, I wasn't talking about a mod, and I barely understood what you said. -
I know that is what he meant. The computer chip is exposed. So? How does that mean it is unfinished? It's no different than most of the equipment present in Five. The backing looks no different from a server. An unfinished Winter's Howl is found in the level. The one you use is finished. It's an electronic weapon. The Wave Gun can kill 792 Zombies upgraded. The 31-79 JGb215 can kill 1172 Zombies upgraded.
-
I think it would make sense for them to include all the past maps. BO2 Zombies is using the Multiplayer engine. In Multiplayer: Call of Duty had 16 maps. Call of Duty 2 had 22 maps, where 13 were non-DLC. Call of Duty 3 had 20 maps, where 10 were non-DLC. Call of Duty: Modern Warfare had 21 maps, where 17 were non-DLC. Call of Duty: World at War had 23 maps, where 13 were non-DLC. Call of Duty: Modern Warfare 2 had 26 maps, where 16 were non-DLC. Call of Duty: Black Ops had 26 maps, where 14 were non-DLC. Call of Duty: Modern Warfare 3 had 43 maps, where 16 were non-DLC. So we have a fairly regular pattern here. Ignoring DLC maps for now since we are more concerned with the immediate game, since Zombies is going to be running on a Multiplayer engine, it is quite likely to be a part of this set. And the number of maps for Zombies Multiplayer would be at a mean of 14.375 maps, ranging from 10 to 17. I HIGHLY doubt that they made 10 to 17 new maps. What I think is more likely however, is that they take the previous 10 maps, the new map, the Nuketown map, and maybe another, to get the predicted 14. Of course I don't know this for certain, but I find it likely. Even if I am a bit biased... I really want the old maps to return...
-
I doubt that. And I hope I'm right. I don't know how they will work that detail out, but I definately hope not that. Treyarch historically blends its campaign and zombie modes together. WWII and Der Riese. Steiner and Gas Zombies. I think it logical for them to do the same this time. And since it is in the future, 2025, I am rather looking forward to it, should it turn out I am right.
-
It wasn't unfinished. It just didn't meet your expectations. Not every weapon can be a killing machine. It's not the deadliest, but it is certainly much better than the average weapons. The Wave Gun kills less Zombies than the 31-79 JGb215... It's a handheld digital Russian air cannon. How is that not original? With all the negativity, I was surprised you liked this one. This is the most underestimated Wonder Weapon, tied with the Winter's Howl. All of the Wonder Weapon Grenades can backfire. Monkey Bomb can hurt you. Matryoshka Dolls can hurt you. Gersch Device can teleport you to a bad spot. And QEDs are less likely to hurt you than a Matryoshka Doll is to splash damage you. I'm just sticking up for the Wonder Weapons.
-
MY idea for leveling in zombies
MysteryMachineX replied to Electric Jesus's topic in General Zombies Discussion
I think your logic of not getting Prestige is fallable. "Anyone can get it if they play long enough" In response, I say anyone can have skill if they're good enough. I think that hardcore players that stay around with the game and play it a lot deserve to be rewarded just as much as a player who is really good. If I've played this game long enough, I feel deserving of a little reward. I know your argument "It's not fair to let other players miss out on something just because they don't have enough time to play to get it." It's a fair argument if it were something major, like an entire map. But if it is something simple, something aesthetic, why NOT? Why NOT reward the players that put the time into it? Disclaimer: I'm not supporting Prestige in the traditional format of having to start the leveling system over again and losing everything you've earned. That is stupid. But rewarding players for playing a long time I think is a reward of not boredom but dedication. -
Please trayarch no leveling up!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
NO. That is the WRONG way to do it. As you level up, the idea would be to access new features, primarily aesthetic, with a few game-tweaking features. Do NOT give people what I consider "free gimmies": those things simply give free stuff to make the game easier, not more enjoyable. -
Countdown to zombies trailer!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
Zombies is action, horror, science, history, and humor combined. Listen to half of what the characters say and then try to Zombies isn't humorous. -
Please trayarch no leveling up!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
I think levels would be okay as long as they were only partial of the Zombies, i.e. the Zombie modes don't all have them and things aren't too "radicalized". I like it classic, but a level system I don't think would be all bad. -
Countdown to zombies trailer!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
I thought Moon was funny. -
Countdown to zombies trailer!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
No harm no foul. Lol, I agree. -
Countdown to zombies trailer!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
Did you read the first post? Why are you posting a Der Riese trailer so early? -
Countdown to zombies trailer!
MysteryMachineX replied to Stop Mocking Me0's topic in General Zombies Discussion
That sounds nifty, but I think this is a higher quality version of the Nacht der Untoten Trailer: OvdoNXQANrA -
Big things I noticed in the zombie trailer
MysteryMachineX replied to SirPlasticDucky's topic in General Zombies Discussion
Lol. Well there are a few things that are confirmed. - We will have Nuketown Zombies. - There will be a bus on a map. - Zombies have blue eyes.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.