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MysteryMachineX

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Everything posted by MysteryMachineX

  1. that's impossible dude, treyarch said he doesn't have a name. Carbon even tweeted out a ? of "what are you naming the big guy?" after buried released :edit: found the tweet Exactly my point. He has no name, so to give him one is false. His name is [insert fan name here]. No matter what [insert fan name here] is, to say that his name is [insert fan name here] is incorrect, as he has no name at all. The best thing you can do is refer to him as vague generic nouns such as guy, giant, dude, etc. To specifically give him a name just simply isn't right. One of the developers even tweeted that he was going to block people who called him a particularly infamous fan name. I simply call him the "Big Guy" because I have to call him something, so I chose to use the name the playable characters use.
  2. I won't argue that it fits the definition of a Perk, but not a Perk-A-Cola. And the term Perma-Perk has no definition, as it is a made-up term. It's an argument of semantics really. Personally, I think the One Inch Punch is better categorized as a melee weapon. Just compare it to the Silver Spoon. Both are obtained via side quests. Both are used by the melee button to inflict damage. Both are able to be lost only upon dying. Both are upgradable.
  3. The term "Perk" was used in the traditional sense of the word, as this is Call of Duty. Not however was it used in the manner of Perk-A-Cola, as it obviously is not. While One Inch Punch is finally a name for this new melee, it shares more similarities with the Bowie Knife than it does Juggernog or the barricade persistent upgrade.
  4. I do have to admit though that I did at one point think there was a fifth staff, based on the fifth pedestal. I do have to say in my defense though that it was misleading. When the Side Mission was completed and it turned out that that was false, I apologized for the misinterpretation. It seems other people might have thought that too, however, by now, with the information we now have, they should know better.
  5. There will always be idiots who believe anything they are told, who are told by liars who beg for attention. It still vexes me greatly whenever I hear people mis-name the "Big Guy".
  6. It was a glitch? Wow. That stinks. I mean, it is pretty bad when a glitch ADDS a feature to your game. =_=
  7. To sum it up, "This patch fixed about 50 different people's methods of cheating."
  8. This might already be known but here it is: You can, in practice, assign multiple staffs to a single person, even if he or she can't hold them at the same time. For example, if you have two people, you can have one run a circle at Juggernog with the Staff of Fire, and you can have the other guy run a circle at the bottom of the Excavation Site. The person in the Excavation Site can switch between the other three staffs at his or her own whim. Conversely, you can have two people both running down there, and both of you can just switch between staffs. There's many combinations to be had from one to four people, especially with two or three. Whenever there is a Max Ammo, you can expect shout-outs like "Wait! Let me switch to the Staff of Fire first, as it is empty."
  9. You can't hit the button if you haven't done the NavCards. The Plan B device in the courthouse lights up blue or orange on the front depending on which side you did. But there are three light bulbs on the top that indicate having the NavCards done.
  10. I did it before, it gave me 1-2 clips of Boomhilda ammo for the original Boomhilda, and resulted in the second Boomhilda disappearing. (Had Muke Kick, so no biggie.) Anyone else want to test that? There's no need to test that. It's already known. There's always been exploits to get both a Pack-A-Punched and a NOT Pack-A-Punched version of a gun at the same time. If you then Pack-A-Punch the non-Pack-A-Punched version you simply refill ammo, and they become one.
  11. Fun fact: The Templar zombies are the blue-eyed ones, not the carnivorous extra-dimensional glowing white ones. The helpful identifier is the red cross on many of the Templar's chests, as well as the medieval clothing. The Black Sun on the carnivorous ones is the symbol of Agartha (well, more or less).
  12. All players get a new record of Round 26 for 4-Player "whatever it was".
  13. I hate quitters. You can be the worst player imaginable, but if you stick to the game, I'll respect you more than even the best player. I was once like that. I remember playing Der Riese, and I was relatively new to first-person shooters. I loved Zombies, but my skill level lacked a bit. I got to Round 32 with another guy, and I kept going down. But no matter what, I'd keep trying. We began to run laps around the whole place, and I'd just buy a Type 100 off the wall every time I came back and just try to keep up with him. Best mic-less player ever. People think that they can never get back into the game after losing everything. They simply don't even try.
  14. Staffs, upgraded staffs, upgraded melees, new tacticals. The reward is the Side Mission itself. The journey IS the destination.
  15. I agree with Nathan. That looks really nice though. Well done.
  16. Apophenia is finding meaning out of data. I think it is just a coincidence. I mean, the Doctor Who 50th anniversary is being released on the birthday of someone close to me. Does that mean that BBC is alluding to him? Sorry Alpha. Don't mean to bring your hopes down, but I do not think that numbers have any significance. There are literally dozens and dozens of dates in the story of this game.
  17. Every day there are less players, as they are moving on to the next game. So actually it is getting easier BY THE DAY to simply start a less-than-four player game. Most people would consider having less than four people a problem, but it has the side-effect of benefiting you in this scenario.
  18. There's also a glitch where your Monkey Bombs just flat out disappear.
  19. Infest, I hope you don't mind if I try to answer those questions. Feel free to also give your own answers if you desire. 1) What is agartha? From what I've seen and read, agartha is supposed to be a physical world that simply exists beneath the crust of the world we see. Is this right? If so why must there be some form of omnipotent power there? Agartha was the name adopted as the habitat for the Vril-Ya, which were an ancient, advanced race. They were first detailed in VRIL: Power of the Coming Race. The term Agartha was only used later. Keep in mind there is a difference between fact and legend. For example, the legend could be stretched or misconstrued. If someone found a "hole" in the ground underneath the Earth that led to Agartha, they might've thought Agartha lay underground instead of the other possibility: it being a wormhole to Agartha. The Vril-Ya are not omnipotent. What they are exactly is left up to imagination with only a handful of facts to help guide us. 2) What religion/mythology are we taking this "lucifer" from? Where is he getting this power from? Treyarch seems to have combined a bunch of religions. They're Christian references, Greek references, Native American references, and many more. And the being you are referring to seems to be a being residing within the Aether, which is full of ethereal energy. 3) What is the aether? Is it a location? Is it a substance? From what I can understand the aether is supposed to be likened to newtons idea of the "luminiferous aether" which is what exists all around us and whatever is in this aether(in zombies) would be in complete control of space. That's another definition of the word Aether. Aether in this context is another realm, as in, another dimension. It is said to be the place between life and death. So yes, it is a location outside of our universe. It has laws of physics that are completely different to ours. One thing that makes the Aether so immense and terrifying is that we cannot even begin to understand exactly how it works. All we know is the result, like controlling zombies and bending space. 4) Who and what is Eddie? Who/what is Edward richtofen? Are they separate personalities/souls/existences? Are they the same? Do they even exist? And if so how is it possible for them to have influence (if they do) in these events. Because as it stands, IF this person exists, and IF he was at one point actually in control of the aether, THEN how can we take what has now happened in origins as any fact? Now this will bring me to the next point... This question is more particular and less related to fact and more theory. I will employ my own theory to answer this question. I believe that Eddy is a friend that Samantha created for herself in the divergent timeline based on the memories that she had diminished. When she created the new timeline, everything that was to her just because a game, nothing more than toys on the shelf. Edward however was a big part of her life, and she used that to make a friend out of him. I do not think there are many viable alternatives for a connection between Eddy and Edward. 5) IF origins ties into the storyline of all the maps before it, and majorly including buried, WHY were we even given separate endings (and as a matter of fact) why did we have to run around as these people establishing towers for two bodiless voices. When the ultimate end makes one side completely pointless? It doesn't make it pointless, well, that depends on your opinion of "point". For example, I could choose to have chicken or pancakes for lunch tomorrow. 20 years later, in the long run, in the grand scheme, is it going to matter whether I had chicken or pancakes? The option of the towers was important at the time. In the grand scheme, not so much. But at the time, they were. Infest and I both believe the maps are/were in a cycle, that they repeat over and over. The endgames for Richtofen and Maxis show us what would/could happen if they got control. And in a weird timey-wimey fashion, they do. But then time re-writes so neither happens. So it doesn't matter who gets control, because time is rewritten to prevent it. It's for the best really. Maxis and Richtofen were terrible at their jobs. It is almost like a "what if" scenario that actually played out. 6) Paradoxes in time, yes I understand the concept but contrary to the thought, the grandfather paradox can still neither be proven nor disproven but the majority of theoretical physicists agree that if you go back in time and kill your father you will cease to exist. The only way this can be argued against is by inserting a multiple universe theory. Is that what we're now dealing with if so? We are always dealing with a multiple universe theory. Is it true in this game? Yes. It it true in real life? Yes. (Well, no, we don't know the answer to that. However, accepting the possibility sure makes the time travel easier to manage.) Time travel is impossible, therefore there are many theories on how it works. The multiple, divergent timeline theory is quite suitable for Zombies. This theory states that everything that be given a choice or chance diverges the universe into multiple timelines. This is where people can over-think things. I mean, sure, there could be an alternate timeline where Richtofen chose to become a stripper. However, that's not really story-relevant, so we can leave that out.
  20. Um... Liam was the one that posted that it was found- viewtopic.php?f=155&t=36539 -, so why are you telling him that it has been found?
  21. Infest, I'm confused as to how you think we get back to the "normal" timeline where Origins didn't happen. My explanation is that Samantha became god-like with power. I think there are themes throughout the games to imply this, such as the Archangel song. ("I am the end like an archangel") But what is your explanation?
  22. I simply mean that it is a fact that most people were predisposed to the ending cutscene with none of the backstory or work of the journey to the end. Whether it be watching a leaked video on youtube or even once they were finally released. The percentage of people who actually did the Side Mission out of those who saw the cutscene is incredibly small. It is not impossible to think that a bias has resulted from it, no different than watching the last few minutes of the latest epic in a series of movies. I am sorry if you perceive my comment to be directed at you in particular, but it was actually directed at a multitude, i.e. "people", which is why I chose to use that word.
  23. I believe that the characters in Origins aren't the actual characters from the other maps but an alternate reality version of them. There are many things in Origins to suggest an alternate reality (like giant robots in WWI), so this comes naturally. Is there a connection between the two groups? I would say yes. However, it easily explains physical differences. How else will you explain it? It isn't easy thinking of an explanation for how they fought in both WWI and WWII at the same relative age.
  24. Instead you choose to ignore every single little aspect of zombies in every fashion ever established by the series ever. The only reason people perceive the ending as being just a game is because the average zombies player watched a video on youtube about it without actually playing the game, without actually getting to that point, without actually arriving to that moment. In ANY series of media, if you take the final words out of context, it will make no sense. And the "it's just a game" faith does just that. It does not account for the final words spoken nor anything besides the cutscene itself. Treyarch put a lot of work into Zombies, and they risked a lot by putting this cutscene in. However, video games are a work of art. They truly are. They chose to risk public opinion for the sake of art, and that is a risk that was worth taking. Good job, Treyarch. I particularly loved the whole "cycle" idea that's been used repeatedly in pretty much every BOII map leading up to this.
  25. There were three teams for Call of Duty: Black Ops II: campaign, multiplayer, and zombies. Campaign was the priority; it had to be done first. Multiplayer and Zombies were working hard as well, but campaign doesn't do DLC. Campaign had to put all of its money up front with the game. Then the game was completed. Multiplayer was busy making more Multiplayer maps. Zombies working hard to make its Zombies maps. What does Campaign do? Twiddle its thumbs? No, they put a lot of time and effort into helping the Zombies team make the DLC maps. In essence, the Zombies team consists of the Campaign team during the DLC season, as Campaign has nothing else to do. This explains how full cinematics can be achieved, how fully-rigged NPC characters can be made, how a multitude of special features and coding can be inputed into a new "map". The term map itself is a misnomer. A new Multiplayer map is just that, geography. But in Zombies it is so much more. This feat would be impossible without Zombies and Campaign, helping them out. All maps are always designed by Zombies. Campaign helps out on almost all of them. Maybe not Nacht.
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