MysteryMachineX
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Everything posted by MysteryMachineX
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Not Another NavCard Theory
MysteryMachineX replied to NikolaisVodka's topic in General Zombies Discussion
The draw-spawn system in TranZit necessitates the fog. The game would literally not work right if you took the fog out. -
Chopper, the cause of the slide glitch is that the rig of the player character collides with a wall. The slides are designed to reduce damage, unlike straight hitting the floor. Something like this can be seen when you dolphin dive, colliding pelvises of two players, which triggers a down script. However, there appears to be a bug with the collision of the player character rig and the many slides. There is a particular location on the slide where if you hit it juuuuust right, you will go down. There really is no avoiding it, because unless you were a programmer of the game, you are nearly certainly not going to be able to deduce the exact cause of the glitch by just observing.
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What I Expect from Nuketown Zombies!
MysteryMachineX replied to RichieHF's topic in General Zombies Discussion
Well just because new Perks are added doesn't mean that the Perk Reward has to be added. -
What I Expect from Nuketown Zombies!
MysteryMachineX replied to RichieHF's topic in General Zombies Discussion
The point is not to modify an existing map. The point is that the layout of the map itself lended itself to the notion of periodic updates, which turned out to be false. -
Are the free perks really rewarded for 100% accuracy?
MysteryMachineX replied to NikolaisVodka's topic in Die Rise
Well, good luck to those of you that are testing. But until proven otherwise, I think it is safe to say, the following: "In Die Rise, your team can get a Perk Reward from the Jumping Jacks by killing a whole Round full of them without firing a gun. There have been a few reports of getting a Perk Reward even when shots have been fired." -
What I Expect from Nuketown Zombies!
MysteryMachineX replied to RichieHF's topic in General Zombies Discussion
I think this is a great idea! There's so many Perk locations in Nuketown Zombies. They should have all the Perks. They certainly have the room for it. So you might have to wait a bit longer to get Juggernog. Honestly, big whoop! I'd take variety any day. I'd also love to combine Tombstone Soda with Who's Who. -
There is are signs for the "International Zombie Center" in Great Leap Forward. I think it is likely that they were the ones who made the thing. However, they didn't finish. The survivors found the pieces and put the thing together. Yes, some parts are makeshift, but the Base, Canister, and Ammunition Apparatus are not. Well, we know it has 115. And yes, 115 is able to form chemical bonds relatively easily. However, the 115 that is in the Sliquifier is in a new state of matter. You've got solid, liquid, gas, plasma, supercritical fluid, and Sliquifier stuff. We know this because Marlton said so. Lol.
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You sure it isn't people seeing what they want to see? There's been a history of people making too much out of blood patterns.
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No no. The first column is just a greater, given location. It is basically a freebie. We can find out exactly where the maps take place, more or less. But that column is simply a freebie that Treyarch gives us. Nacht der Untoten takes place in an abandoned fort in Nazi Germany. Verruckt takes place in the Wittenau Sanatorium, Nazi Germany. Shi No Numa takes place in Imperial Japan, likely in the Chinese territory. Der Riese takes place near Breslau, Lower Silesia, Poland, of Nazi Germany. Kino der Toten takes place down the street from the Fermsehturm near the border of the Germanies. "Five" takes place in the Pentagon, Washington, District of Columbia, United States. Ascension takes place in the Baikonur Cosmodrone in the Soviet Union. Call of the Dead takes place in northern Siberia of the Soviet Union. Shangri-La takes place in an ancient temple in the Himalayas. No Man's Land takes place in Area 51, Nevada, United States. Moon takes place in Griffin Station... on the Moon. Nuketown takes place in Nevada, United States. Green Run takes place in Hanford, Washington, United States (which is in the Northern Hemisphere). Great Leap Forward takes place in Shanghai, Province 22, China.
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Greater, Given Location Map Mini-Map Mode NA Nacht der Untoten NA Survival NA Verrückt NA Survival NA Shi No Numa NA Survival NA Der Riese NA Survival NA Kino der Toten NA Survival NA "Five" NA Survival NA Ascension NA Survival NA Call of the Dead NA Survival NA Shangri-La NA Survival NA Moon NA Survival NA Moon No Man's Land No Man's Land Nevada, U.S.A. Nuketown NA Survival Northern Hemisphere Green Run Bus Depot TranZit Northern Hemisphere Green Run Bus Depot Survival Northern Hemisphere Green Run Farm Survival Northern Hemisphere Green Run Farm Grief Northern Hemisphere Green Run Town Survival Northern Hemisphere Green Run Town Grief Northern Hemisphere Green Run Diner Turned Province 22 Great Leap Forward Skyscraper Die Rise
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Think of it like Australia the country versus Australia the continent. Just with different names. Or you can imagine if Ireland and England resolved their differences, it would be the difference between the United Kingdom of Great Britain and Ireland versus the British Isles. Great Leap Forward is a map that consists of only one mini-map: Skyscraper.
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You could think of the Spire in Die Rise existing in numbers. i.e. There were many Spires, but only one remains functional.
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Eternal, I can assure you that using my method I always know which weapon I will lose, excepting that 1% of the time. I always make sure my third weapon is a crappy point weapon. And 99% of the time I lose that weapon, so yeah... It's not the strongest one.
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Element 115 in itself has electrical properties. That's how the Wunderwaffe was created. 115 has many different colors and forms. However, in its raw state, 115 is dark, glowing red. Yet the electricity it gives off is white with blue tones.
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I researched this heavily back in Black Ops. And my research holds true for Black Ops II. When you obtain Mule Kick, you get a third weapon slot. The next weapon you buy will take up that slot. Your weapons will be your first weapon, your second weapon, and your third weapon. When you go down and lose Mule Kick, you lose your third weapon slot, including the third weapon.... 99% of the time. Yes, that's right. That's because every time you grab a weapon, be it a wall weapon, wonder weapons, Box weapon, whatever. Be it grabbing your second weapon, third weapon, switching your weapon for another weapon, whatever. Anytime you do something with your weapons you have less than a 1% of the game misconfiguring your weapon order. I've experienced this many times myself. Let's take an example. Once on Moon I had the Wave Gun, the Ray Gun, and the HK21. I ran out of ammo for the HK21, so I switched it for the HS10 from the box. Then I noticed my weapon order was now Ray Gun, HS10, and Wave Gun. I figured out with tedious testing of going down with Mule Kick repeatedly that this happens rarely. 1% you may ask, that is such a small chance! But think of how many times with Mule Kick you change weapons over your zombie career... The odds add up. Just be comforted by the fact that it happens rarely. In the event that you notice the early signs that your weapon order has been mixed up, just be prepared, because now you don't know which weapon is considered your third. If you have a ton of points, you can down yourself at the end of the round so that you can get revived and get your weapon order fixed, because you will then know which was your third. Also, beware the Who's Who glitch, as that can do some real funky stuff to your weapons, of all kinds.
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None of the above: I never go down out of "boredom". I always concentrate on the game. I've played this game hundreds of times. I know the map inside and out. I don't take stupid risks. The only risks I take really is reviving. Most of my downs come from mistakes. That's all. I'll get into a situation where I mess up. I get stuck while running my circle. I get overpowered when trying to revive someone. They're not stupid risks; there was no risk to them. I just failed in a task. I'm human. It happens.
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The important part in this is to get a whole team coordinating. If you can get the capable people watching all the zombies, then it can be rather easy to get set back up. Just keep in mind that you DO have a time limit when getting set back up. I don't what it is, about five minutes, maybe? I'm not sure. But eventually the zombies will respawn, and some of them will go for you.
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I have NEVER been able to get it unless my teammates were trying with me.
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The forum structure is disorganized. People have been saying this ^ for months.
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Are the free perks really rewarded for 100% accuracy?
MysteryMachineX replied to NikolaisVodka's topic in Die Rise
That sounds good. However, I think you should do each set multiple times. If there is another variable involved that we don't know about, it could skew the results. Repetition minimizes that possibility. I'd say do three of each test to begin with. To be honest, while a recording of your test would be preferred, if you cannot, I trust you Caddyman. Although, which console are you on? If you're on Xbox, I could watch your player channel to verify. (If it checks out, I can support your results.) -
Are the free perks really rewarded for 100% accuracy?
MysteryMachineX replied to NikolaisVodka's topic in Die Rise
This is able to be tested. But no one has done a proper test. All those youtube people just assume that they're right. They don't do proper tests. : / -
Are the free perks really rewarded for 100% accuracy?
MysteryMachineX replied to NikolaisVodka's topic in Die Rise
Mustang & Sally will do the trick nicely. It has a larger blast radius, and will guarantee splash damage that has the power to wipeout other Jumping Jacks nearby. I'd suggest taking each one out instead of doing collective groups to ensure the 100% shot accuracy. Being in an outside environment really helps, since Jumping Jacks can only attach to objects on their sides rather than the additional ceiling (making it harder to shoot). Otherwise, Trample Steams galore with Galvaknuckles/Bowie Knife. Not so. That does not make sense. If I shoot an explosive at a group, I am more likely to hit than miss. This perfect accuracy nonsense is just rumor. It's a shame so many people believe it. It is VERY common to play and get the Perk when people did NOT have perfect accuracy or not get it when they did. It just doesn't happen as often as it works, so people try to block the anomalies out of their minds, pretending that their little theories work. As far as I am concerned, "perfect accuracy" is just a flat GUESS. I will continue to operate without shooting at all, as that ALWAYS works. -
Then why is it in the zombies discussion section?
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