MysteryMachineX
Member-
Posts
6,001 -
Joined
-
Last visited
-
Days Won
25
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by MysteryMachineX
-
Well that was incorrect of them. You were playing TranZit AT Green Run. They had it wrong. Think of it like playing Football (TranZit) at the Football Stadium (Green Run). "What map you playing at?" Football Stadium. "What are you playing?" Football.
-
TranZit and Die Rise are all-encompassing modes of Green Run and Great Leap Forward, respectively. It is similar to Survival, except that you can go to more than one place. In the case of Green Run's TranZit, you can go to the Bus Depot, Diner, Farm, Power Facility, and Town. In the case of Great Leap Forward's Die Rise, you can go to the Hotel and the Sweatshop. Great Leap Forward just doesn't have any cut-up Survival areas like Green Run did.
-
Just wanted to add that Marlton says that the liquid, whatever it is, is in a new state of matter previously theoretical. Therefore, the states of matter are as follows: solid, liquid, gas, plasma, supercritical fluid, and Sliquifier gunk. It's likely a new state of 115.
-
The three maps in Black Ops II are Nuketown, Green Run, and Great Leap Forward. The five modes in Black Ops II are TranZit, Survival, Grief, Turned, and Die Rise. Since the Die Rise mode is exclusive to Great Leap Forward, people often get the terms mixed up.
-
You say that like it is a bad thing? The TI-83, sometimes the TI-84, is the best graphing calculator out there that doesn't do the math for you. If you want a quality calculator, get a TI-83. If you want to cheat in school, get a TI-90-something.
-
That elevator saved your life.
-
Russman doesn't have to get the Ballistic Knife. To be honest, they're equally easy. Different things you have to do apply to different strengths of different players. The only real drawback is that with Maxis you can no longer use Trample Steams.
-
End EE Maxis side - Maxis takes control of Zombies?
MysteryMachineX replied to OPLRazor's topic in Story Discussion
Infest, your diagram is incorrect. The magnetic north pole is technically in Antarctica, while the magnetic south pole is technically in the Arctic. ;) -
I would insist on using my definition, but I can't force people to adopt it. Out of the ordinary? So a weapon that doesn't shoot bullets but hmmm fire(?) would be a Wonder Weapon? So the M2 Flamethrower is a Wonder Weapon? Unique to specific maps? Ah okay, so the Arisaka, found only on Shi No Numa, is a Wonder Weapon? Technologically advanced? That sound sorta-good, but that's just pretty vague, especially now since we have futuristic weaponry. Winter's Howl has 115. So does Scavenger. Maxis created the 31-79 JGb215. Also, just a note: all weapons, when Pack-A-Punched, have 115 in them. What makes a Wonder Weapon a Wonder Weapon is to have 115 in it PRIOR to Pack-A-Punching.
-
Best Cod Zombies Players
MysteryMachineX replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
I don't really have a list. If I had to pick, I'd pick Tom. -
Best Cod Zombies Players
MysteryMachineX replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
This is heavily biased. In reality the best zombies player is probably someone who is unknown. These guys are for the most part sorry excuses for "best". I could dispute nearly every single one you put up there. Syndicate? Influence? Seriously? MrDalekJD? Storyline? He's STOLEN stuff. NGT? Bah. -
There's a reason for everything that happened. When running a zombie while on top of an elevator, what you have to do is run in a square. That's right, square. Not circle. If you run as fast as you can around the edge of the elevator, you will survive. I guarantee you this will work if done correctly when you have Juggernog or Juggernog Pro. It may be harder without those, though. Also note that this is best done with one zombie. It can be done with two. Doing it with three or more is asking for trouble. In TranZit and Die Rise, if you go too far away from a crawler, it will die. In most of the last zombie levels, if you run too far away from an undamaged zombie, it will respawn. It usually isn't a problem if you can get the hang of running in the elevator with it. Some of these things you've mentioned have been in zombies since Green Run, since Call of the Dead, since Kino der Toten.
-
How were the zombies created?
MysteryMachineX replied to Scoldon's topic in General Zombies Discussion
Lol Scoldon. -
Don't let someone revive your original self in who's who
MysteryMachineX replied to Nasdaq401's topic in Die Rise
Like I said only temporarily. I had to buy the Galvaknuckles seven times in one match. I only died twice. -
Aw, thank you. I appreciate it. I do think your points is interesting. I just think plagiarism is wrong. If you fix it, then great. And I'd like to hear what you think this connection means. :)
-
Don't let someone revive your original self in who's who
MysteryMachineX replied to Nasdaq401's topic in Die Rise
I haven't tried PaPing to fix it, but rebuying who's who, going down again, or getting through a boss round are all things that I've had "fix" it. As for a certain probability of happening, once it happens once it happens the rest of the game. At least that's been my experience. Well, I would say otherwise. I tried re-buying Who's Who to fix it. However, it is a short-term fix ONLY. One game it happened to me, and I did that to fix it, SEVEN TIMES. IN ONE GAME. When I found out about the Pack-A-Punching thing, it never happened to me again that game. (And both games were surviving until about Round 30.) -
Don't let someone revive your original self in who's who
MysteryMachineX replied to Nasdaq401's topic in Die Rise
This is incorrect. It has nothing to do with who revives you. It just has a certain probability of happening. Pack-A-Punching a gun usually fixes it. -
http://www.indiana.edu/~wts/pamphlets/plagiarism.shtml Good. I look forward to it.
-
I can copy and past too. Here, watch: http://tardis.wikia.com/wiki/The_Flesh
-
ATTN Treyarch - sledgehammer and the fly
MysteryMachineX replied to Chopper's topic in General Zombies Discussion
Thank you. So there are still people who are glitching in a single spot and killing with the Sliquifier? -
ATTN Treyarch - sledgehammer and the fly
MysteryMachineX replied to Chopper's topic in General Zombies Discussion
Could you explain this as if to someone that hasn't seen what you are referring to? -
How were the zombies created?
MysteryMachineX replied to Scoldon's topic in General Zombies Discussion
115 is kinda infectious. It is an element, and it seems to have a high capacity to bond with other elements, creating compounds out of it that can do a great many things. Apparently it enters the cell and triggers some of the cellular functions to begin after they've long been stopped. When done to a bunch of cells of an organism, it brings function back to the whole organism. 115 has been found thus far in metallic and gaseous states. However, the gaseous state could have been some type of 115-oxide or some other gaseous compound. When a zombie dies it releases all the 115 that had made it, which is then free to go elsewhere. -
Incorrect. It was an exploit in the game that Treyarch was not happy with. And they fixed it. Glitching the game is doing something that breaks a game mechanic. This thing was simply playing smart, if a bit cheap. Thanks for correction. Good Point. Thank you. Sorry for my curtness.
-
Incorrect. It was an exploit in the game that Treyarch was not happy with. And they fixed it. Glitching the game is doing something that breaks a game mechanic. This thing was simply playing smart, if a bit cheap.
-
I'd love to see a video of someone doing that.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.