MixMasterNut
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Everything posted by MixMasterNut
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I take everything from that source with a grain of salt. Overall it's good. But I think a lot of things in his theory are implied, rather than have any real evidence backing them. The origins of the wonder weapons are a perfect example of this.
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I hate how far away the MP40 is from the spawn area on CotD. Freakin hate that about the MP40! LOL As for the actual weapon itself, I have nothing but love. Best SMG in the game.
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The Earth is part of the texture map on the skybox. I don't see how this is possible unless somehow the texture or skybox was flipped 180 degrees on it's horizontal axis
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I've seen Gordon. I call him "Flash Gordon"
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As far as I know, this is the only video that shows every spawn location for the audio reels pyV5NoL-9Io Once again taking matters into my own hands....
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I saw a really awesome glitch today... A zombie was glitched in the same animation as the dancing astronaut. I mean exactly the same way. He was totally pist pumping and cheering me on. I was mesmerized by the sheer awesomeness of it. So much so, I got distracted and was then swarmed. LOL. Oh well. Still pretty awesome to see.
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Oh Snap! I just got 261 kills on No Man's Land :D
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The dark botches? That's just caused by the stars not being densely packed together in that area of the texture map. The glow falloffs from the stars are not intersecting in that area.
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Sorry bro, but your Dad is being a bit excessive. I mean, I understand your Dad getting upset about leaving it on, just the same as if you leave lights on in the house that you are not using. That's just what Dad's do. It's part of being Dad. But in reality, the electricity you wasted while leaving your xbox unattended probably didn't even amount to a dollar more on your family's electricity bill. Whatever the amount was, it's certainly not worth 5 months of being grounded over. We're talking pocket change here. Show your Dad that your console has an energy saving feature, just like computers do. Does he get mad at you if the screen saver of your computer is on for the same amount of time? Because it reality, it's about the same thing.
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I gotta say, I've noticed my own zombie kiting abilites have increased exponentially since this No Man's Land challenge came out. I'm doing things in zombie games that I would never imagined I could do before. It's just awesome training grounds for sharpening up your skills!
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I just took a look where Rissole25 described. I see a couple pieces of what look like leafs or burnt paper floating in the breeze at just above eye level. They appear and dissappear. It's nothing.
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Since you have the means to record this, can you post up a pic or something?
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I had a pretty good High Round FAIL of my own, this week on Kino.. i13pVOHyzyw
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has anyone else here looked into this or tried it out for yourselves? If so, what was your result? Or am I all alone on this? :cry: Seems like people are still interested in easter egg hunting on Kino. Here's one just waiting to be re-discovered...
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The teleporter to the Moon is how the Americans have secured a large quantity of 115 at the Nevada Base.
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Same exact thing happens when I throw a gersch outside of the map on Ascension, or when she steals my free perk in CotD. Such a bitch!!!
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Official Mule Kick Map Locations.
MixMasterNut replied to AlphaSnake's topic in General Zombies Discussion
Yeah, I can see how it'd be handy to have a spare krauss refib in your back pocket. Keep in mind, my lengthy response is from the point of view of a primarily SOLO player. I haven't taken too much time to see how it affects my MP experiences. -
Official Mule Kick Map Locations.
MixMasterNut replied to AlphaSnake's topic in General Zombies Discussion
I've had many mixed feelings on the addition of Mule Kick on every map. So mixed, that it's taken me this much time to finally formulate an opinion about it. Incoming wall of text.... I'll just note, one thing that particularly annoyed me about the addition of Mule Kick, was how the Youtube community reacted to it. Not blaming Treyarch for this one at all, but I was so annoyed with how most known zombie channels out there (and even a ton of smaller ones) decided it would be a great idea to spam 8 or 9 different mule kick location videos, as fast as humanly possible. They'd make one for each individual map, and then one condensed video for all map locations. I remember one popular channel (who I won't mention) that had a 29 second video for Mule Kick on Nacht. 22 seconds of that video were intro and outro animations. Only 7 seconds were of actual substance, for something I could have easily found myself in the starting room. The overall quality of zombie videos being uploaded took a huge dive that week. Shame on you Youtube zombie community for leaping at this opportunity to sell out. [/rant] Anyways..... My original reaction to the new perk being added on all maps was not a good one. I felt like the old maps had been tainted in a way. Maps such as Nacht der Untoten, were now made unpure from their original design. I felt that new strategies were going to be developed on each map, and all the old records that had been previously set would now have this virtual asterisk next to them for *being done in the pre-mule kick era. I even felt that Moon had been cheapened by this. All those thoughts were on the forefront of my mind rather than "Cool, I have a new toy to play with!". With the mixed feelings I was having, I decided I was going to test the new perk out on every map, and then make a final judgement on it. Tons of zombie slaying fun was had in the process! And my overall feeling now on it is.... I don't like Mule Kick, and the addition of it on every map doesn't change my game very much. Why I don't like Mule Kick The reason I don't like Mule Kick is because I don't really need the extra ammo, and having one more gun doesn't help me survive any better in higher rounds. It actually screws me up in some tight situations. To elaborate, in higher rounds, I need one big wonder weapon like the Wavegun or Thundergun I can blow away every zombie in front of me with. And then a secondary weapon, maybe for building up points with. There's been quite a few times I'll be shooting at a train of zombies with my secondary, get caught up on a corner of the map, and try to switch out to my thundergun and blow the zombies away in time, only to pull out some other 3rd weapon instead, and then get downed. Here's my thoughts on it for individual maps: NDT - I'm actually finding myself avoiding Mule Kick on Nacht der Untoten, even though it's the only perk available to me. The ability to quickly switch out to the Thundergun is much more valuable to have. Verruckt, SNN, Der Reise, Five - There are better 4th perks to choose from. Kino - I'm currently running a high round game on Kino (RD 55+), on my last life with no Quick Revives left, and yet I won't buy the Mule Kick perk. Zues Cannon and a SMG is all I need. Double-Tap takes priority over Mule Kick on this map. And my opinion about Double-Tap on this map is that it's completely optional to buy or not. Ascension - I thought Mule Kick would make this map easier. In way it's actually made the map harder for me. The way it has gotten harder for me is during monkey rounds. I've prided myself on my techniques and abilities to destroy all the monkey's and get a 5th perk more often than not. I've even had solo games where I challenged myself to get all the perks from monkeys except the first one (QR for 500 points) and have succeeded multiple times. But now with a 6th perk on the map, I haven't had as much luck killing all the monkeys to getting a 5th and 6th perk. It's just too much to defend at once. CotD - The map is even better with the Mule Kick added! And being able to get it as an 8th perk is pretty satisfying after killing george off countless amounts of times for basically nothing. Shangri-La - Same as other maps. There's better 4th perk options. But the ability to get it as an 8th perk after completing the EE does seem cool and rewarding. Moon - while watching Swask2's epic world record run, I noticed, he doesn't use Mule Kick. His fourth perk choice is Stamina-Up. The reason Swask2 does this is because he already gets all the max ammos he needs with just the Wavegun and gersch devices. And the Stamina-Up comes in handy when rushing from the control room back to the biodome during excavator rounds. So once again, there is a better 4th perk option than Mule Kick. -
I threw a gersch device at the plate, and Samantha laughed at me for doing that. :roll:
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Possible meaning to "Beware of the six"
MixMasterNut replied to candlekiller's topic in Kino Der Toten
http://callofdutyzombies.com/forum/viewtopic.php?f=56&t=14684 -
Starting to think the 3-4 astronaunts I threw a gersch device at, and all they did was walk towards the black hole.... well that's a glitch too! Ideally the astronaunts should be moonwalking towards the gersch's black hole, and then resume their normal business of walking slowly towards you. Nothing about the combination of astronauts and gersch devices is working as it should. Great job beta testing the new features of your game Treyarch. :facepalm:
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You mean like this?.... 759CEBl9Vxc
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Sorry guys, looks like I was wrong. The astronaut glitches are not patched. Astronaut Greer just put a hurtin on me :| I assumed it was patched because I was unable to get 3-4 astronauts in a row, in different games, to glitch out when throwing gersch devices at them. I was actually trying to make them glitch out and they wouldn't! But yeah, same old BS just happened to me in my last game
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looks like the glitch is affecting you screenshots too :lol:
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