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MixMasterNut

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Everything posted by MixMasterNut

  1. If you pick up a DG-2, hold onto it, and then kill George off again, it just refills your DG-2 ammo. Max ammos will refill your DG-2 ammo as well. The catch is that you don't get power ups from killing zombies with your DG-2. So the way you get that max ammo drop is to use Phd Flopper on the zombies before your DG-2 ammo runs out.
  2. I don't understand that logic at all
  3. I think it is obvious that Richtofen used the time travel device to take the crew from Kino to Ascension. Most likely to obtain the Gersch device. In CotD he's taken the crew to Siberia for the Vril Device. It was not a mistake that they "went too far into the future". It's all part of his grand scheme.
  4. If I think I understand what you're saying, I've seen this happen a couple times myself. It's a glitch. What happens is his powerups actually drop, but in another water spot on the map. And chances are you won't be able to run to get them in time either. I don't know what triggers it. I've killed him plenty of times with a sickle or normal wepaons and not had this happen to me. but when this does happen, you're game is screwed up because every time you kill george the drops show up somewhere else. Might as well restart the game at that point. This happened again to me this weekend. I wrecked George with the Krause Refibulator + Sickle combo by the water area next to Stamina-Up. Then when he died, I heard a Samantha laugh, and the two drops were not there. Having seen this before, I raced to the starting area to see the two drops disappear in the middle of the water, where George originally spawns, before I could reach them. Next time I killed George was with a different weapon, on land, and the drop appeared as normal. Then the third time he died (I believe from a flopper splash), the drops relocated the starting area water again. Then..... I rage quit. :roll:
  5. More likely, the elephant sounds are linked to the next map the crew goes to, Shangri-La
  6. If I think I understand what you're saying, I've seen this happen a couple times myself. It's a glitch. What happens is his powerups actually drop, but in another water spot on the map. And chances are you won't be able to run to get them in time either. I don't know what triggers it. I've killed him plenty of times with a sickle or normal wepaons and not had this happen to me. but when this does happen, you're game is screwed up because every time you kill george the drops show up somewhere else. Might as well restart the game at that point.
  7. I'm guessing Richtofen's lighter hair color is just color correction done to the video footage. I'm assuming this map is the "Paradise" you send the crew too from CotD. Once you complete the Easter Egg on that map, and help the crew teleport away, you hear elephant noises coming from behind the wall. Elephants live in jungle paradises. So I'm assuming this map is just the next stop on their time traveling journey, and not a jump in the story's timeline.
  8. I think it's a great point whoring weapon, especially in the early rounds. But it's major drawback is it doesn't have enough ammo. In CotD, I had a strategy going for awhile where I made getting the PM63 my first priority. But i've since ditched that strategy and choose to pick up the MPL instead, because it's just too long of a grind to get to the PM63. By the time it's feasible to get that gun, you might as well just buy the MP40 instead. On Kino, I run right past the PM63, and go straight for the MP40. I don't even bother with any other wall guns on that map.
  9. I've gotten power ups off the veryfirst zombie I kill a few times. So i dont believe there is any points based algorithm to it. I think it's totally random
  10. If you kill george by the water area by the Stamina Up machine. When he goes back under water, you can then see a tiny glow from his yellow light flickering in the corner of the map by a rock. It's like he just goes under enough to stay hidden but his light gives away his position.
  11. Here's my knowledge on the knife weapons. They become 2 hit kills on round: scythe + ballistic knife = round 11 scythe + krause refibrillator = round 14 BTW, the Scythe + Krause Refibrillator is an awesome weapon for quickly dispatching George
  12. Round 44 SOLO died with over 830,000 points! uDQ8xe8wMwQ
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