Wow it's hard to keep up with this!
@83457 You're completely right mate, my opinion is based on uber pros playing and how this affects them and the leaderboard. Little anecdote but Steve did 215 flawless. Next game he had Margwas but used the flag to despawn the zombies, decided at 120 that it was too easy so he quit. Next game he played with no exploits and went down on 119 to something unrelated to Margwas. That's nearly 450 rounds with one down. The guy is a freak, easily the best player I have ever played with. That's what initially got me a bit upset about what was going on on twitter. People might be able to get to the same rounds he gets to, but he pretty much does it first time every time. Not all the uber pros can say that.
@Ragdo11706 Do they definitely spawn in every other round....just my last 2 games it's been every 3 rounds. So 40, 43, 46 etc.
@The Clay Bird It's a shame there isn't more to the EE mate. Killing things in different locations is pretty tiresome. Origins was much cooler with the few different puzzles you had to do; the only issue is that once you know them, it's almost too easy. At least killing things leaves a challenge. Killing 2 Margwas on round 25 for instance to complete the sword on solo and keep a zombie alive is definitely challenging. It's a case of Treyarch being 'fucked if they do, fucked if they don't' kinda thing.
@S1ippery Jim That's a valid point mate. I don't personally agree due to issues I have with one of the sites in particular. As @DeathBringerZen said, they can make the rules up to suit them. There doesn't seem to be any open discussion on what is legit or not, someone just suddenly decides. Whilst that may fool the younger fan boys who love the place, and will defend it to death it makes more people somewhat suspicious and actually removes it's legitimacy in my eyes. On a similar point, World Record sites pretty much have no value until a good 6 months after a map drops imo. You need all the patches to be, well patched before it can be taken seriously. It's not healthy for the high round community to have so much shit in the air, people tweeting some very underhanded things out. So many of the older and respected high round players are sick of the community now, that tbh they keep the WR's amongst themselves. There's too much jealousy by far in that community with some of the bigger players and streamers being subject to abuse from their smaller counterparts who will do anything to drag themselves up into relevance. It has disgusted me recently.
@shirtlesservice You have touched upon something in your comment about EE's which I've found incredibly hypocritical from some of these players. A large part of the argument is that all zombies games have been about your ability to manage ammo. This is kinda true but most maps actually have traps, and the ones that don't aren't respected anything like as much by a large portion of the community. I don't really have too much opinion on this but the only one which wasn't cared for which had traps was MOTD, simply because you could take too many downs and use that mode to get back up. So something I keep hearing is that its only ok to start the EE if you are going to finish it. My issue with this is that I believe that's the excuse being made to fit into the argument's outcome that they desire, no max ammos allowed. But as I have said, I think these guys are going way way overboard with the actual relevance of that particular argument. It's just nowhere near as important as people think, ammo that is. Infinite insta kill wall weapons just negates that. It's really hard for me to see people I like making such a big deal out of that in particular. I think a large part of it comes from the last BO2 map, Origins, where ammo was such a key thing. There are a few players in particular who made Origins their own, and mastered the art of trying to get ammo, and using other things on the map to kill. I think they are taking that idea and trying to apply it to BO3 and SOE when it's just not the same. People seem to be blinded by that.
@mmm chocolate In an ideal world that would be true mate but it's almost impossible to test a game to the same extent that millions of people playing it week one will do. It sounds like some things actually can't be patched, I imagine due to an unexpected coding issue which will cause other conflicts if messed with. @steviewonder87 @Gunoftruth can you guys comment on that?
@PastaI nearly completely agree with you mate. My only thing is that certain out of match glitches just don't matter that much at a high level. I understand it can inflate some people's high rounds but anyone who has been over say 50 in solo or coop is already getting higher than (as far as I'm aware) any out of map glitch can get you. If you are out of the map, you are limited by ammo, which will run out. This will cap how high you can get.
@DaveLo07 Reading that again mate I gotta say I lost a lot of respect for that agent when he said that they weren't aware of them. Let me tell you, any of the zombie developers will know ALL the glitches there. They worked on a game for 3 years, is he/she saying that these guys aren't then interested on what people are doing on YT with their 'baby'. They definitely know, it's more whether they can fix them or not I reckon.
@Exactice_808 I can't disagree mate, no Margwas does look suspicious and not legit to the absolute majority. Whether or not it's tangibly harder is irrelevant in that respect mate. However, Ruby and Emerald weapon I'm pretty certain can both be killed by abusing to the max the game mechanics within FF7. It's either Lucky 7's or a very specific Materia combination but they can both be killed in actuality easily. It has taken understanding of the game to the max to get to that point though. Even Ultima Weapon from FF8 is easy when you know the specific combination of moves to make, ie, when to use GF's to block, when to stack particular items etc. I'm pretty certain the same can be said for any optional FF boss.
@TimelordAlex I like that idea for George. The thing is, COTD is a funny map. No insta kill weapon or traps means that George is kinda less an annoyance than any other boss. There is no absolute fastest place really, although some of the inside lighthouse strategies are very clever. When he arrives on solo, it's just time to move location. Good idea for solo though, random player selection would have be nice.
I hope I responded to everyone. Remember that the majority of my opinion is just in relation to uber high rounds and those players. I'm glad people have responded with opinions on how it affects us more mortal players, and I have tried to respond in kind.
I'll will try and post the strategy today or tomorrow, I doubt I've got another post in me quite this big today so it will probably be tomorrow. Ultimately it's Jugg, Speed, Mule, Stam + Haymaker, Kuda, turned, blast furnace and 5and5 waterfront area. You need those perks to not have ammo issues imo.