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Chopper

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Everything posted by Chopper

  1. You aren't welcome mate, you appear to have forgotten me on both here and YT.
  2. Rule 1-a : If the player with the most points has the least kills, they are free to do what the fuck they want.
  3. Just picked my 1st teammate for the olympics - be warned.

    1. Show previous comments  1 more
    2. mralways1

      mralways1

      Wtf... You got zzzsweat???!!!!, how the funk did this happen? That's insane

    3. Chopper

      Chopper

      For a little while I thought I was going to get Inferno118 too, who has done some very impressive stuff with my friend Legacy. Way if you had still been available, I'd have got you :) If we could have picked our own teams, I had Mato, Steve, Scottie and Boysta lined up ;)

    4. way2g00d

      way2g00d

      OAAC Gaming chose me to his team. I feel like he is my master and I am his slave. I cannot leave my master unless you free him with 1000 Dinarets. All jokes aside, I don't think we can game because of time difference. I usually cannot play till late nights now. Except weekends, So, I think I'll pass. Lets meet in finals :)

  4. I really haven't got time now to go into depth but I guarantee the bank does not save you time. The strategy you run saves you time. Anytime you are doing something whilst not killing, you are wasting time. Like Eternal said, build points rather than use the bank. I put an open challenge to all - without using the bank, I can get to round 30 or 50 quicker than you can when you use the bank. One rule - you are not allowed to camp any area which has a slope up towards you
  5. There are 2 types of shotgun players - legit and boosted. The legit players make up I reckon less than 10% of the total shotguns out there. The legit players are often as you describe above as they don't have anything to prove. They understand that the odd down or 3 will not have any effect on their rank as they are so damn good. Everyone goes down, and I mean everyone. The boosted players make up the majority. The boosted players need to keep boosting to keep their rank, simply because they aren't good enough to play normally and allow their skill to keep their rank. The very few totally legit shotguns I know got their ranks from high rounding every BO map, and by high rounds I mean 100. Even then, some of those guys lost their shotguns as soon as they started doing challenges. I understand your point Terdy, but understand that there is a good reason that shotguns have a bad name. That doesn't mean all, but when the majority are pretty arsey it's no surprise the reputation they can have.
  6. Congratulations guys
  7. Good topic mate. When it comes to realism and zombies here is my idea, something I've wanted since I first played the game. In coop if your teammate goes down and bleeds out, the zombies are able to pick up their weapons and use them on you. I'm pretty certain that they couldn't do it, it would complicate the game mechanics too much but I can't tell you how much I'd enjoy seeing zombies shooting back at me. On the OP, I'd like to see it, but I imagine the majority of users would hate it. If would suit campers the most, and runners and gunners would be seriously disadvantaged by it.
  8. Pro dog tip - If a dog spawns on or around that 4th buzzer, try and get a single bullet/knife into them after the buzzer. Even if you are on the PAD, aim for where it is and concentrate on that bullet. If your nade then goes down before the 5th buzzer, it's likely the dog will die.
  9. Unfortunately no you don't.
  10. Staff have been discussing the possibility of simple challenges, with brains/medals as a reward for equalling or beating the benchmark. For a little toe in the water test, here is my Golden Spork challenge. Can you match or beat my round 10? Let us know what you think of stuff like this. I have COTD as well, there are staff challenges, various perk challenges etc.
  11. No problem mate. The main reason I come to this site is because I love talking strategy, and helping others where I can. Any particular questions you have, please have no hesitation in asking.
  12. NML is only about pain. Every player I know who has shot above 360, has at least broken a controller or headset. Steve threw his headset against the wall not that long ago, Mato broke his controller, I've broken a headset, controller and TV remote in the last 3 months playing. I can spend 2 hours not getting above 100 kills. An hour not PAPing once. Some caveats about that - I'm playing for very particular scores and starts, therefore it generally takes longer to get going. I can start games less frequently as in a lot of them I am wasting my time. To beat my high of 360, I can't just start any game. Starting buzzers - 1st - running warning. 2nd - running. 3rd - grenade cooking. 4th - dogs now 3 stabs, warning for 2nd grenade. 5th - your 2nd nade has to beat this. 6th - guns in warning. 7th - 2nd single shot warning. 8th - 2nd single shot must beat this to help with the next spawn. The 3 key points in the first 2 and a half minutes are the 3rd buzzer, the 5th and the 8th. Let me explain a little about the 3rd buzzer. If your nade goes off before it, the spawn after the 2nd grenade is broken. If your nade goes off after it, but doesn't hit all zombies, the spawn after the 2nd grenade is broken. If it goes off too long after the buzzer, the next spawn will never be 20, leading you to only kill 15 or so zombies with the 2nd grenade. Now the 5th buzzer - if your nade goes off after this, all the zombies will pretty much be 2 stabs rather than one, and straight away you are too slow. Any dogs you have on the PAD with you, will have had their health reset. Now the 8th buzzer - if you shoot your single shot after this buzzer, you can and will kill the hoard most of the time, but the next spawn will be truly awful. You have to beat the buzzer with that bullet to ensure a chance of getting a full spawn. This spawn more than any other is my goal in any game. If I don't beat it, I generally restart. I've had too many games like this where I end up shooting somewhere between 340 and 350, but I know that from the start the game is doomed to be a 365ish max. Some of the above isn't set in stone, but 90% of the time the game will behave as I have described. NML is frustrating however you are - if you are just starting, its just ridiculously hard and frustrating. The more you play, it just gets worse. I can start a game, with time to play for 2 hours and turn it off within 5 minutes. The game is truly very glitchy, and if a few bad things happen in a row, I just quit. Examples - knife lag from the start, back corner spawners when you are moving through the cage for your first grenade, bad dogs spawns just as you go onto the teleporter PAD (sometimes as you get up there 2 spawn in the back corner, right as well restart). Walking zombies, the list seriously goes on in ways the game can by design, bad luck or simple gameplay flaws fuck you over. You can get 10 plus speed colas in a row, and then on every Jugg that spawns you only get 6 or 7 zombies before they start running. This can go on for 30 plus minutes where I literally don't even get a chance at a game. On the other hand you can have an hour session whereas I PAP everytime, the spawns are all really big, and in an hour I've gotten 4 or 5 350 plus games. I both love and hate NML, as do most people
  13. I had the numbers already for personal use, and I've provided them to others before. I'm lucky in that I was able to figure out these numbers by spending hours and hours talking to mainly Steve and Scottie, but also Mato as well. Steve always knew them, it's one of the reasons he is so good at it. Once you know these numbers, especially at the top end it becomes easier and easier to improve at the game. It's something that can only be learnt by spending hours and hours playing, and completing many games. My game got 20 or so kills better when I started concentrating on shooting the right number of bullets, rather than concentrating on killing the hoard. My average is now sitting around the 350 mark - if I complete a game now, it's rare I don't shoot above 350. That's almost solely down to knowing these numbers, and being able to relate them to the game I'm in.
  14. I don't think anyone will shoot 400. Steve has been playing solidly since he shot 390, and he has only beaten that twice, with 391 and 393. As an aside, he has gotten every number from 380 to 390 at least once, and has gotten 389 on 5 occasions. So you see just how much further 400 is from that. 60 6/6/50 - 0 bullets, guns out of machine. 80 6-6/49 - 1 bullet 100 6-6/48 - 1 bullet 120 6-6/46 - 2 bullets 140 6-6/44 - 2 bullets 160 6-6/42 - 2 bullets 180 6-6/40 - 2 bullets (go to PAD after killing this hoard) (has to be cage shot for 2 bullets) 200 6-6/38 - 2 bullets (go to PAD after killing this hoard) (has to be cage shot for 2 bullets) 220 6-6/36 - 3 bullets 240 6-6/33 - 3 bullets * 260 6-6/30 - 3 bullets * 280 6-6/27 - 4 bullets 300 6-6/23 - 5 bullets 320 6-6/18 - 6 bullets 340 6-6/12 - 7 bullets 360 6-6/5 - 7 bullets 380 5-5 - 8 bullets 400 2 bullets left on 400 * Both these shots are very difficult to get in 3 shots - the first is probably a 50/50, the second more like a 10% at best chance. The numbers above are not the theoritical maximum, but the literal maximums that have been experienced somewhat repeatedly. If you look, you can get to 400 with just 2 bullets spare. And that means both of those groups that I have listed, were 3 shots. The 2nd single shot, can very easily be 2 shots. You need a 60 kill PAP, and then all groups to be a full 20 killed at the earliest possible time, with the least number of bullets. Basically a perfect game.
  15. The knuckles animation is definitely quicker - it's literally a jab, as opposed to a slap. Without doing any testing, I'd suspect that the recovery is exactly the same, but the Bowie may appear faster as it's animation is a bit longer. BO1 knifing was perfect.
  16. I hope our new UOTM acts like a UOTM should. Doesn't go AWOL and make 6 posts in 9 months.

    1. Undead

      Undead

      OOH pick me. Pick meeeeee!

    2. GameChanger
    3. Stop Mocking Me0

      Stop Mocking Me0

      Well, I've already failed THAT

  17. Geez negative nancy, so naked Tuesdays are a no go? Only if I'm not there mate ;)
  18. Anyone is able to use it. Anyone abusing it and streaming anything inappropriate will only have the one chance.
  19. Attitudes like that really make my blood boil. You are almost gleeful in openly admitting that you never ever click on something that supports what you are using. This is my opinion as a user, and not a staff but I think that is a complete dick attitude to have. Proudly not supporting CODZ.
  20. The ads will remain on the site until at least a time comes when we make enough in donations for a few months in a row to pay the monthly costs. However, as there are an awful lot of hooks which can be added to the site, and as mentioned by Grill staff have already paid for a few we would keep them going if they enabled us to continue improving the site. I have never run adblock software in my life; the way I see it, I'm looking at something someone else has created for free, I'm not going to worry about the place having non obtrusive ads. And the ads on here, are non obtrusive. I barely notice them. An option for being ad free would be being part of a subscription package potentially, although I personally hate the idea, it could very well be necessary to keep CODZ alive.
  21. Staff are currently deciding. It's a pretty loose thing at the minute. Ideally a committee would do it, however getting 7 different people to make a decision in a very short time period isn't or easily guaranteed each week.
  22. Hey Guys, TOTW is back! I'm sure over the last 2 weeks you have seen some amazing threads out there. Let's get one of them featured! Last weeks winner - Naitrax with his amazing Zombies Ranking System - http://www.callofdutyzombies.com/forum/index.php/topic/159137-zombies-ranking-system-20-how-it-should-work/# I'm going to leave the nomination open for a little longer, around 24 hours and continue forth with that schedule. Chopper
  23. It's blasphemy to say anything bad about The Lost Boys. Anymore of this Mr Grater and we will have to look at revoking your access. Everything from the 80's was great. Except the clothes. That was funny as hell though
  24. The down time kinda ruined this week Nai can hold it for another week
  25. That's a very good idea mate. I apologise if it appeared I berated Nathan. His comment was said in jest, and I was aware of that. I tried to steer it away from him personally and more towards some of the complaints and issues I have been noticing and involved in recently. It was poorly worded and appeared as if I had a big target for Nathan. Craig summed it up nicely. I genuinely never wanted it known that the staff are basically paying for the site. I knew people must suspect it, but never confirmed it. Rather than people suspecting but not knowing, I'd rather they now know.
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