Chopper
Hall of Fame-
Posts
2,491 -
Joined
-
Last visited
-
Days Won
16
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by Chopper
-
The US gets screwed with the middle of the night times, and the UK and Europe with working day/school times....always thought a 5pm EST release would be good, as then 10pm or 11pm in the UK/Europe.
-
This could be construed as blasphemous ;)
-
Funny question to answer. Yes you can do it, but there is an issue when you do. The quick revive lift will be glitched. It may move but the doors are shut. I think it's something to do with having been available for 500 points, and then being changed to 1500.
-
This is why randoms get a bad name, when people do stuff like this. What makes this gun overpowered DeathBringer?
-
Sorry mate, although I do have 3 full days without my family there are all pretty much full with planned games.
-
I'm an impatient person. I'd rather play hard for 2 hours, then have a 5-10 minute chill down building the trample steam. Monkeys - well tbh I used to only play with 4 perks, and so had sallies and liquid gun. So if you have both of those, you can't spin the box. You have to wait for each weapon to disappear. As my current record stands at 81,000ish to get monkeys, there is a significant time difference between being able to switch weapons, and wait for them. Trample steam - I used to play bar room only, which meant I wanted Whos who in there. So I'd rush the first 4 or 5 rounds in just over 5 minutes so I can see which perk is there. You are completely right with your reasoning, but it's just not for me. I want power on only when I can afford Bowie, so I can get that immediately as the lift is there on turning it on. The bottom of the spawn elevator is the fastest place to start, so I do it that way. My gameplay has changed now though, I don't really go down on Die Rise now I've played it so much, and so I take 6 perks normally. That would make the monkey issue irrelevant but habits are hard to break :)
-
WKZ - haven't been on PS3 for 6 months, in fact it's in a different country to where I am at the minute. BS - I see merit in what you do, but it's not for me. No point building the tramp so early or the liquid gun. Building the liquid gun early means you can't spin the box for monkeys. I like a really really fast start. I played a game the other day on my 2nd account which is only to test ranking. Got to 80 in 3 hours and 40 minutes. No monkeys, no trample steam. Paused it overnight, and next day had BO2 server not available. The video I actuallly listed does have me with the headshot perk, which I didn't realise until rewatching. Doesn't make too much difference to be honest as the key figure is 3750. It is definitely nice to have more like 6k before you go upstairs so you are close to getting Jugg too, but in no way necessary.
-
The most CONSISTENT point starting strat
Chopper replied to Chopper's topic in General Zombies Discussion
Edwards coop strat is exactly what I do :) -
This is the way I start Die Rise. It's intended to get monkeys ASAP so that you are free to 'spin' the box, so you don't get the liquid gun until after monkeys. 1, 2 and 3, bottom of spawn elevator. You need 3750 points to get the bowie. Round 3 it's often good to jump across to the power area, because it's easy to get overrun up there. Turn on the power and jump into the Bowie elevator, but make sure you have killed all the zombies on 3 before, you really want round 4 to be starting because otherwise waiting for the last zombie on the roof can take for ever. Get your stab on, buy Jugg and then pretty much go straight to the box. You can stay here until round 9 with no issues, and it means you can hit the box whilst in rounds. All you want is monkeys. Even if the box moves, you can stay until the end of round 9 and will have enough points to buy your knuckles. Ideally you get them before the box moves and then you can build the liquid gun immediately. It's all about trying to get things moving as quickly as possible and not doing unnecessary map loops. Here is a video of a game I just played, 15 minutes worth which gets me to round 9 with 4 perks, monkeys and the liquid gun. I do things a little differently in this video as I had a different goal in mind this game, but the principle is pretty much the same. I also had a lot of points in round 3 and tried to pinch a nuke on double points at the end of 3 for 800 and so had to do round 4 as well. gmMAWqhb4n0
-
Lots of threads on this topic, lots of opinions. Time for my opinion on the most consistent way to start. *Some other methods can gain you more points, but it's completely random as to how well they do. This method assumes no random drops, as they are rare and a bit silly to rely on as in some other 'strats'. Drops are points based, the first 3 coming at 2500 points, 5000 points and then around 7500. Using ammo in the first 2 rounds is completely pointless. If you stab all the zombies in rounds 1 and 2, you will be on around 2400ish points. Edit - I forgot to say that either on round 1 or 2, I use 3 bullets on 2 zombies in a line to bump me closer to 2500. This means that the first zombie killed on round 3 will leave a drop. Any ammo you have wasted in rounds 1 and 2 takes away from the amount you have in round 3, and it screws up the points figure meaning you will get a drop towards the end of round 2. Round 3, stab the zombie twice, then headshot twice. Drop appears. If it's ammo or insta kill, empty as much of your pistol as you can before taking either drop. If it's *2, I personally aim for the heads with about 4 shots, and then stab for the 260 rather than the lots of 20s. Generally, if you get a *2 you will pass the 5000 point mark....so when you are just below it, make sure you shoot to kill so you can choose the drop. If it's a nuke, ignore it and try and finish the round...if you get less than 3 zombies left, just take it. Using this method I always have the Bowie on round 3 on Die Rise, and round 4 on every other map except Ascension.
-
Mate if you want to edit the how to unpatch in, or make a new thread I'm cool with it. Sure all the other mods will be too All members should watch these videos, truly epic stuff. Especially the round 88 one.
-
Great great post mate. Lots of useful stuff in here. I understand entirely what you mean but I think the best wall gun by far is the SVU. Not for early rounds, not for points but for pure vaporising of zombies faces, you can't beat this. Did the AN challenge the other day, and the PDW/SVU today. SVU will get you out of more bad spots up to round 40 than the AN will. SVU is probably my favourite ever wall gun in zombies. Nothing else is OSK until mid 30s :)
-
Ok, playing with some other guys tonight, the custom trick does not work. As soon as the players join in round 2, that lift shuts down.
-
TBH I posed the question to see if there were any easier ways. There have been some great ideas in here and I'll speak to the guys about them before we next do it.
-
You can't do it. You can only get the elevator down with 4 players. If you go down it initially, you are stuck in the power area. If you get to the power area with a trample steam and jump across the elevator is stuck in spawn.
-
You can't get from the trample steam area back to spawn without power.
-
Shit happens you know? Try getting a GSpawn on round 49 with 2 hoards left on 3p when 50 is your long term target. Or having someone lag out on 39 on Kino 4p when 40 is a long term target.
-
First - Riley, massive congrats on your 100 coop. Me and Boyce have 2 days next week to get it done....we were hoping to be the first but I really don't mind you getting there first. I know how good a coop player you are, and a nice guy to boot so big congrats Ok, here is how we did it. A note quickly - I see a lot of no power challenges which allow you to get free perks. That is not truly no power to me. Round 1, 2 and 3 - bottom of lift shaft, leave 1 zombie end of 3. Whoever has the most points, builds the gun on their own, picks it up and then dives of the building. Gun is now in box. Player respawns on 4, all players go up the lift. End of 4, 1 player goes to the PDW area, the other 3 take all 4 parts down to the trample steam. We discovered this when playing 3p earlier, but if you use the drop at the bottom of the escalator, someone can shuffle 2 parts down. Even if they don't manage, the following players will get that last part down. Player 1 stays in PDW area, the other 3 all have trample steams and are free to go between trample steam, dragon area and upside down area. If player 1 goes down it's pretty much over, although you can revive through the wall where Edward mentioned. Keep moving the box, player 1 is only there to be able to move the isolated restaurant box. Voila! We got to 25 before quitting doing this, after getting all our guns by round 18. We want 40 ideally, but that's a really really long arse game. BTW Riley - me as yellow player was able to run that hole with the others hidden in the corner. It's sometimes a bit funky, but very manageable. Such a good strategy that one!
-
I'll respond in the morning when I wake up with how we did it ;)
-
I'd forgotten about that mate! Well, double and triple confirmed then from gaming tonight :)
-
It is possible as we did it MMX. Edward I never knew that mate. The way we did it took just one bleed out. The main problem we couldn't overcome was getting from tramp area back to the restaurant. We ended up leaving someone in that area until everyone was setup, then we joined up.
-
Be able to use them all, and then join back up once setup with all you need.
-
Ok 100% confirmed that you keep it past 15 until you go down.
-
You have 4 players who want to play a challenge. No power, no perks. Box is allowed. How do you get the liquid gun built, trample steam built and all boxes able to be hit until you get your final weapon setup? Took us nearly 3 hours of gaming to work it all out, interested in seeing what you guys think of this.
-
The connecting alley which runs from the two windows in the restaurant, to the window in the alley leading into the restaurant are terrible for this, especially with monkeys. Zombies literay turn around to go back through the window they came out of, to then go along the alley and come out somewhere else.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.