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Chopper

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Everything posted by Chopper

  1. I like a lot of Tom and Ways points. The funny thing is in each post you both hit on what you actually gain from NML which translates to zombies. The ability to recover and adapt. To be a good zombie player is actually fairly simple on most maps, especially co-op. There are so many strategies to make zombies easy, just look at the strategy guides here. By far and away the best anywhere on the grand interweb. However, even with the simplest strategies things go wrong. Now that may be restricted to not being able to revive a teammate and clutching but I do not like that idea. I do not like to let anyone die, especially a friend. I've said it many times but often I will sacrifice my life to get someone if I know they will get me back up. NML has given me some pretty insane reflexes and makes me think that I can get out of pretty much any situation that presents itself. Some downs on solo especially can be particularly brutal. COTD is one of the worse maps to go down on solo as it can be a real shit fuck to get back from. The confidence to kite without Juggs is a wonderful thing. If you are past round 50 it's easy to get into a slightly difficult situation and be a bit too lazy with your kiting. The speed that you get hit at + the stun effect can lead to some really quick downs. They come out of nowhere often. If you are used to these situations occurring regularly and being able to deal with them without Juggs from NML I can't see how you can't be a better player from it. I respect all the opinions on this thread; mine is not changing. I am a much, much better player following NML. Sure a lot of it only relates to specific, insanely stupid challenges but it also flows through a lot of my game. I think a lot of it relates to risk vs reward. I know the mantra is 'high rounds, play safe' but it's just not my thing. NML has definitely given me the confidence to attempt something which may seem very risky but I'm comfortable with it. When you get 2 people playing the same way in a co-op game (you know who I'm looking at ) it's immensely fun. I'm not saying it's the right way to play, or necessary but it's how I enjoy playing :D
  2. Just want a quick bit of advice from the 100 club. I'm pretty anal about hoard counts when I'm playing solo. Do you think this will help or hinder me in my first actual attempt at 100?
  3. Great idea bin! For the first room challenges I believe evidence of both doors shut is required, with your name, kills and headshots shown. Individual solo high rounds - each map For a round between say 50-80 you need to show at least 5 different pictures, throughout the game, every 10 rounds or so. Once you get above 80 you really need video evidence No power challenge every map. This should only really need a couple of photos, you should take one at the end of each round showing the power switch able to be turned on. These are the few challenges that are easy to prove. Of course you have various 'room' challenges but without video they are almost impossible to prove.
  4. If you can get 280+ in NML you can definitely get 50 both solo and co-op, on most maps. If you can get 100 solo and 50 co-op on Kino, that doesn't mean you can get 280+ kills in NML. That is the main difference :)
  5. I have spoken to both Mato and Vizual Venom directly about this, now I'd say they are two of the best players in the world, no? They and I believe that NML has improved all of our games immeasurably. The skill required is pretty phenomenal, when most maps out there it's just a simple circle somewhere. If you are able to stay in the STG room on Der Riese, past 30 then that's about all that is comparable to NML.
  6. I will be doing a 50 now on this map, my 38 solo was very impressive to me initially but I feel I can now smash that :)
  7. It would do Super but it wouldn't be as much fun that way Pretend that this is a group with an aversion to opening what some call the death door on the stage.
  8. MP40, Thompson and AK are all imo separated by literally nothing. The deciding factor is always map and location. The AK and Thompson have better recoil, the MP40 has a bigger clip.
  9. I was much too vague mate, the concept may have been right but the goal of these is to technically discuss what exactly we are thinking and doing :D
  10. Super you are English and I can't abide by this. It's I couldn't care less. American's like to think it's clever to say could care less but it's completely and utterly wrong. Just want to add that this isn't an underhanded comment against Americans, I just know that it's basis has come from the States and I've seen it in far too many US TV shows....including the West Wing which still shocks me :shock:
  11. I do like the m16 but the ak is in my opinion a much better weapon. For a start I don't really like the burst action, I burst shoot an awful lot but I prefer to control it myself. Full auto can save your life even up to 30. Regarding the pap values - if you do a direct comparison between how much better the weapon becomes I agree with those ratings. The ak gains a fair amount of recoil. Side by side though I'm certain the ak does more damage. But the m16 is awesome PAPed, almost zero recoil which is great for trains.
  12. I can kill many more zombies with a china lake however than a spectre. I base a lot of my opinions around that factor :)
  13. Tough choice, instinctively I'd go for spectre - lack of ammo, shocking sights. China lake can be used well as part of some coop strats. Ballistic is good just for kiting really, and shooting a zombie in the head with a knife is truly satisfying. I like everything else unpaped in some way or the other. Thinking whilst posting I dislike the spectre the most...not sure if it's really the worst?
  14. Yeah like Fatal says I also do not believe it is possible to pickup all 3 with no QR. I can't wait for the next one, it's a humdinger ;)
  15. With regard to validation I'm talking about it being done by Treyarch themselves, whilst the match is being played. A company developing a game as huge as this should have the resources to figure out the problem. It can't be that difficult for certain checkpoints to happen in game, which if missed do not count towards the leaderboards. Sure there may be some legit scores accidentally not recorded.....but hang on, that is happening now anyway.
  16. Chopper

    Tunnel 6 mpl Train

    Very nice strat sands I've done it before but not seriously for an extended period. I suspect that this will turn out to be the quickest strat for moon. Strategy sections keep growing and we keep getting more and more strategists on the site :)
  17. Great work Dan, I'm really happy to see so many CODZers hit 300 now, even better when they are my friends I had a spawn nightmare last night, my controller got thrown for the first time in at least a year. I was flying, 184 kills with 36 + 12 left. And then I had to wait 55 seconds for a spawn, which meant I went over 5 minutes blah blah, got the first 2 shots off expecting them to die and then rushed my 3rd after seeing that most of the pack were still standing....grhhhh!!!!!! I'm off zombies for a week, gone away for a break. I want to have a serious go at NML again, I was feeling really good last night and managed 2 300 games, but nothing special. And then I lost it, swore a lot and turned it off.
  18. Treyarch, please, please, please put in place a system where you can deal with hackers. It can't be that difficult surely? Failing that please actually do something about the ones that are obviously hacked and then reported to you. I know this would please a huge number of people. Oh, and make sure there are zombies, just normal zombies ;)
  19. I remember mine too, getting to 38 solo on Kino in around 6 hours. This was within the first couple of weeks of ever playing zombies. I didn't even kite, I map ran. Start of every single round, teleported. Map loop slowly, MP40 really sporadically. Past 20 or so was doing the same thing but looping the map twice to get the teleporter ready, before using the dressing room trap, back in teleporter etc, rinse and repeat. One of my beginners guides came entirely out of this. After I had managed this I watched my first youtube video, or first 2 actually, one from XCal and one from Jloves2game (Doctor). Learnt a lot from these two videos, basically my grounding in kiting came from there. I then practised the hell out of the stage, got it down pretty good but really mastered it on COTD. When it happened it was memorable for a few reasons - I had a 6 month old who had to go away with his Mum for a couple of days. Me and a friend didn't work for either, had 2 tvs side by side, lots of coffee and more recreational substances, and got our first 40 (still my high on Kino). Good good times. Defined my addiction for both solo and co-op, and some very, very basic strategy understandings about spawn control. Which is far and away the most important thing ALL ROUND for zombies.
  20. If you have the box above flopper I was using it at the start of every round, only once and then going to my area - either inside on 2nd floor or by AK. If I have a full hoard I would wait until a few left and then just move back to it, hit it, kill last zombies, hit it again. It's easy to get into the lighthouse from the box, or even down past flopper if it's done early in the round, 1 hit maybe 2. I would only go for it otherwise with a full hoard as you can circle the stairs kinda nicely.
  21. Wow, interesting scenario. I'm not totally convinced it is possible to get all 3, and keep them alive. The easy option would be get the guy by the elevator, and then send him upstairs to get the other 2. If you had a mic. You can hold the hoard downstairs. Finding 1 - play with a ****ing mic. Collect for around 15 seconds, get to the elevator and get the revive. Get in and get upstairs. Get Mule Kick guy first and haul arse to the other side to get the second revive. You will survive this, not too sure about your teammates ;)
  22. No worries Jay, I realised I had instead of this I haven't done much strategy work for a while except debating and discussing others with my own ideas thrown in. It's the main thing I like in zombies though, and what made me find CODZ.
  23. Thanks Jay and Eye. I've done a few guides now, COTD solo and co-op, Kino solo and co-op and some NML stuff. It's in my sig Jay, the Chopper Repository. They are also in Rissoles thread and Eye's Master :D
  24. Hey Tom, I wrote the guide from a hypothetical point of view after one game when I reached end of 39 in 2 hours 20 minutes. I'd heard so many issues around this map that I was interested from a personal point of view as to how the numbers work. I like numbers...a lot My video run through, in which I got the scav and dolls on 12, then used a Aug upgraded on 15, had the ray by 20 was completed in 3 hours and around 10 minutes. I PAPed the ray on about round 35 or so, and the Scav for the one and only time on 43. I didn't have to recycle it. It may be able to be done a little quicker, but I can't see how. Not on this map. It has taken me 70k for the scavenger before, and around 50 minutes. The map is huge, I tried to minimise the amount of running around needed, like box hitting from 8, I think the Ray Gun even came from a firesale. George was killed almost entirely during the game, with a couple of exceptions when I run him around the 3rd floor with a ray gun end of the round. I used principles from the guide but not to the exacting numbers I put down. So I had a decision at the end of 42 on whether to kill George or not, I had full M&S, full Ray, 3 dolls and 7 scav left with a few zombies. George was one shot away. I could have left him, used the scav and then PAPed it but decided to kill him for the Waffe. Used that, got ammo right after finishing it, ended the round pretty much empty and PAPed it for the first time.
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