Chopper
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Everything posted by Chopper
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It seems like a simple thing to add, that at least some people would appreciate. Heck, I might even use it sometime when my inspiration for any particular map is lacking.
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Dude watch my Kino Mastery, any of them, I do it quite a lot. iBWTmLLv_QU Look from 9:25 in that one, I'm sorry it's sped up but what I do in the lobby there is crescent kiting. I'm repeating the same shape over and over again until they are in a ball. Imagine you have a line coming towards you, or basically a group coming from one single direction. Imagine being in the spot that you are with a full group and the area that you can circle them into a group. Imagine how big that circle would be and try and run around it, but using only 1/2 of it. Once at the 1/2 point turn around and take the same path back. This 1/2 circle will keep getting slightly bigger as the zombies force you outwards slightly. But keep doing it, at a sprint and you will realise that they can only hit you sporadically and it gets a group formed. To me crescent kiting is whenever you do do any kind of 'loop' back, enabling the quick ones to follow your initial direction. When you then 'loop' back the slower ones will have caught up to you. If you watch all that video Costari you will see me do it all the time around the stage. Especially the corner away from the teleporter at the front. Often if I come out of the dressing room with a huge chain I will go along to the turret, and then dive back to that corner and wait for them all to come out of the dressing room, after I have lead the faster ones along the front of the stage. I really hope this helps in someway :)
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What experiences you made with playing drunk
Chopper replied to Tom852's topic in General Zombies Discussion
Me and savage have been to 40 on 3 maps together, moon der riese and cotd. It wouldn't have happened without additional help :) -
What experiences you made with playing drunk
Chopper replied to Tom852's topic in General Zombies Discussion
Ok, at the risk of offending people I will say that when my mind has been taken to another place whilst I'm playing NML my skills go through the roof. It's like 10 min maximum which a nice time limit to have to concentrate fully on. But when I tried this whilst doing my Kino no perks it was a completely different story and I got smashed! If you have been playing zombies for long enough most of what you do becomes instinctive reaction. I find that if I'm completely straight I can overthink things. In any activity in life generally the instinctive reactions are what you want to rely on once you have 'trained' enough to develop them. Zombies is a really fun game as anyone on here knows. However after playing for 5 hours in Co-op it can become a bit of a drag. Chemical stimulation of any kind at this point can really help you power through :) -
Ascension?
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Guys proof is really not necessary in this case. I believe it more than possible to do this, if you spend enough time playing. Proof is only really required IMO if someone is claiming something truly spectacular :)
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COTD and Shang with randoms.....I think not dude!
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Thanks Tom All my grenades (pretty much that work consistently) are in here - uY0fi_72vBk
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Thanks guys. One day I may make a montage of ps3 NML lag....it can be shocking. I play on 9 btw :)
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Hey Guys, This is how I try and tackle NML. uY0fi_72vBk
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No dude I just lost concentration for a split second. Everytime I watch it back I'm almost waiting for me to jump over it, which is what I would have done 999/1000!
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the Devil succeeded. at the moment.
Chopper replied to BlindBusDrivr's topic in General Zombies Discussion
Wow, nice summing up Blind, deserves more brains if I could give them Was the devil in anyway instrumental in the instructions and/or building of the MDT aeons ago? -
the Devil succeeded. at the moment.
Chopper replied to BlindBusDrivr's topic in General Zombies Discussion
I'm hoping someone can help me with something related to this theory. So the Devil is a non religious entity, alien if you will, exiled to outer Galactic worlds. The zombies are somehow related to demonic activity. But the Nazi's created zombies. How would the devil, exiled in outer Galatic worlds get involved with the Nazi's creation? Ok, I reread the OP. I will check out those threads you mentioned And [brains] for you, I like this theory. -
Hey Guys, this is an unlisted video and not meant for my subs. This is just for the CODZ community. I'm getting very very close to the WR's for kills both with and without Juggs. I have this start down pretty consistently now with a record of 55 kills at PAP. This is also by far my most favourite first greande too. FCkX2qaak3k
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WR PAP time achieved NML land - 1 minute 2 seconds
Chopper replied to Chopper's topic in No Mans Land (NML)
:D Thanks guys :oops: I wish the blusing smilie was better -
Ok I'll try and clarify what I mean about this challenge.....whilst it is more than possible to gather trains in the area there is a fair amount of luck involved. I will definitely try it again. I remember one of my biggest frustrations was the damn hole! What happens if you fall down it? IMO the challenge is over...
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Der Riese Loop strategy (Based on a Glitch)
Chopper replied to TroubledTurkey's topic in Classic Maps
Ok I didn't realise that you can force all zombies to spawn at one window. That's just a tad overpowered! On Nacht I'm talking about the solo strat of circling the spawn room end opposite to Mule Kick. If you have a ray gun and make sure you keep leaving 3 crawlers behind the window it slows the spawns and makes it more manageable. -
Der Riese Loop strategy (Based on a Glitch)
Chopper replied to TroubledTurkey's topic in Classic Maps
Do you guys think this is a 'glitch' or exploitation of game mechanics without being overpowered? I don't think Mato would have gotten to 45 on Nacht without using this basic technique. I personally do not think it is a glitch. -
WR PAP time achieved NML land - 1 minute 2 seconds
Chopper replied to Chopper's topic in No Mans Land (NML)
Thanks Dude, maybe but I'm not sure. I can't decide whether you end up in a better position by maximising your kills in the first 85 seconds. Say I'd hoarded another small group and then threw my second grenade, I might have gained 15 more kills in 20 seconds. It's tough to decide! -
Dude I tried this, it's almost impossible. I think I got to 14 somehow but that hole in the floor makes any training just too difficult. There is simply nowhere to go :o
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Enjoy guys, first actual attempt at this challenge! I asked Phxntxm if I could post this here and he will move it after a day or so B9ZzVGC4LwY
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I may post the video for this later but I think I may be able to get a higher score now
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With 5 it seems people either love it or hate it. I know for instance Super really enjoys the map. The reason's for it being so disliked are the perceived difficulties. These can be negated by following the above members guide, linked in my signature. People who can play it well still may not like it due to the ridiculous amount of time it takes. No good wonder weapon, poorly placed trap, stupid damn thief. Not much fun to me tbh.
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Alternate (but effective) 90 Second PaP strategy
Chopper replied to Superhands's topic in No Mans Land (NML)
This * 10. Try and get into the habit of jumping as you move of at the 90 degree angle. If you have been affected by the grenades this can save your life fairly frequently. -
Wow guys some good friendly competition in here! So few kills seperate the top few places now.
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