Chopper
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Everything posted by Chopper
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Heck yeah! We did great considering I've never split the 74u like that before! I finished 7 headshots shy of 1000 lol. Your a beast chopper! I haven't learned anything from watching another person play zombies for a long time! Thanks man, I think we proved it really does take 2 to Tango on high level zombies. Next time I would't mind videoing some of the higher level stuff, especially getting ammo and switching those circles. I think videos of that would help many people out.
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We fucking rocked it, on a 2 bar connection. Sick play. The only down that wasn't recovered out of maybe 12 in our game was when I was left with a full waffle.
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Hey mate can you do Sat instead?
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Hahaha I've actually contemplated waiting til I get a game where someone does it, let em get to like Round 25, then open the door and record the reaction on my capture card. Then put that video of the kid getting all pissed on Youtube. It would have to be a serious rager, but it'd be hilarious! He'd feel so salty if he ever watched himself on Youtube getting all pissed off. The ultimate payback for that glitcher! :twisted: I played with 4 players yesterday to 31, my first down was on level 2 and my next was on 31. A kid got into the glitch and pretty much didn't move. It did make me laugh when on around 25 he suddenly started talking about how boss he was for having no downs.....well yes, if you are in the glitch you aren't fucking likely to go down!
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There are 2 ways to use the glitch - Totally abuse it....1 person on the glitch, other inside the lighthouse at the back - 95% of zombies will go into the door. Abuse it a little.....1 person on the glitch, other outside the lighthouse running around. Only around 10-20% of zombies will glitch behind the door. I've used the glitch and not used it. I've been to 44 with it, and 49 without it. It was quicker getting to 49 without it than 44 with it. It takes longer as on high rounds you want to gather all the zombies first, before getting rid of them as 1 group. It takes much longer to gather all the zombies when you are glitching. The only good thing about the glitch is the ability to have breaks whilst playing. Me and my partner have developed a high level strategy that involves keeping the lighthouse door closed, but without glitching. What we do sometimes though is to take a 20-30 min break each, at some point by sitting on the glitch. Sometimes we will play an entire round like that. But the key thing we figure is that we have already done it without it, so I don't mind abusing it a little at opportune moments. Once you have figured COTD out like we have, there really is not much challenge to this map. The challenge I have found has been to work out the damn map, which I think we have. Every time I have aimed for a high run I have been over level 40. I'm aiming to play with Savage this weekend, the TC who is against this glitch. We are going to go for a level 50 run. We shall see how we get on using my proposed method of using the glitch only for 'safe' breaks.
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Yeah the sickle basically gives you a free pass to level 9, OHK is amazing. And it stabs so quickly 2 player you should be able to get it by level 4, normally on level 5 if you don't get a bit of luck with max ammo and *2, and get bombs instead. Also if you aren't both on the same page you won't get it on round 4, you need to maximise absolutely everything. The key is to not buy a gun at all, and be confident in your ability to stab and not get hit. Even a zombie sprinting directly at you can be stabbed and you not get hit at all by either a well timed drag back before you stab....you want to trick their animation into stumbling at you.....or a sidestep and side slash, this is my favourite as it totally negates the dreaded double swipe. Stay in starting area for the first 3 rounds regardless. You have to spend a bit of time eeking out extra points and bullets, so... Round 1 - make sure you line up at least 2 zombies and fire 6 shots into both, then stab both, ideally it should be 3. Never shoot into a single zombie. Don't bother shooting the rest of the zombies, just stab them. Round 2 - stab the first spawners twice, then again try and line up 2 or 3 and fire 8 bullets into them all. The first zombie will require 1 stab, the second 2. Although if you fire into a line of 3 zombies, once you kill the first one you can shoot 4 bullets into the next 2 and then 1 stab will down them. You should be able to complete round 2 with around 8-12 bullets left....6 in round 1, 2 * 8 in round 2 plus 4 more = 20 bullets, or 500 plus point per player. Round 3 - ASAP stab the first zombies coming up 3 times, you should be able to manage the first 8 or so without having any issue. Your remaining bullets are for the real sprinters, 4 headshots plus 1 stab will do it. You will normally have got a max ammo by now, if so unload 8 shots into each zombie then a couple of stabs. Round 4 - at the end of 3 get George in the water all the way over at Quick Revive, then both players get to the boat which leads to the lighthouse. Stand in front of it and look back at the spawn. These zombies are just 3 stabs each still, you can tag team them, alternating stabs. When overwhelmed open the boat, get to the flopper perk and open this door into the lighthouse. You basically need 3000 points each, plus 750 for the first boat, 1000 for the flopper door and 1000 for the ice slide door. So total cost of 8750 / 130 = 67 zombies killed before opening door. There are 65 zombies the first 4 rounds. 1 = 7 2 = 12 3 = 18 4 = 28 That doesn't take into account any bullets you may hit them with, or any 2*. The only time I don't get the sickle on round 4 is when we hit a bomb or an insta kill. They both take points away. Good luck mate.
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Useful information there. Thanks I was itching to do this for a while but I kept forgetting, one day I will make a chart of # of zombies per round. [brains] for you. Thanks man, I just wish I knew the definitive formula to calculate this.
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I'm going to have some fun tonight when I get home with randoms. I'm aiming for 100, not sure how long I'll have to play. I need to find some split screeners who just want someone to carry them far. Agreed! - Kino is def the map to play with randoms - just to improve there record. I'd fully recommend the ballistics knife - it was a lot of fun. I used to think this, I now actually find COTD easier to take randoms high on, if they leave George alone. I know Kino is piss easy but you have so much room to move around, it's difficult to get trapped on COTD once you know it!
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I like this man's thinking. Did you add me savage? I think I can play with you on Sunday my time if you are free? My mate always claymores Juggs, end of every round. It helps so much below level 28 or so. I would stay with a downed player though, wait at the top of Juggs with trusly old M&S and make sure they can make it through the ship and out to the spawn. Once there they are going to be good I'm playing with my mate all Saturday, but from like 12pm Sunday, so 6pm MDT for you on Saturday I can play with you. Don't mind just messing around with randoms, or going for a high run on any of the maps. I'm looking forward to playing with you, you are my kind of player. Thats a perfect time for me. I'll grab a couple energy drinks on my way home from work! I'm thinking CoTD high-level run. With the skill and intelligence we're gonna bring to the game, I think 50+ is easily attainable! I keep forgetting to add you. I'll write a note right now and stick it above my t.v. Im looking forward to it as well! Hey Savage I'll be on an hour later now, 1pm here, 7pm for you. Played a lil later than I thought last night!
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I like this man's thinking. Did you add me savage? I think I can play with you on Sunday my time if you are free? My mate always claymores Juggs, end of every round. It helps so much below level 28 or so. I would stay with a downed player though, wait at the top of Juggs with trusly old M&S and make sure they can make it through the ship and out to the spawn. Once there they are going to be good I'm playing with my mate all Saturday, but from like 12pm Sunday, so 6pm MDT for you on Saturday I can play with you. Don't mind just messing around with randoms, or going for a high run on any of the maps. I'm looking forward to playing with you, you are my kind of player.
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Call of the Dead Zombies Zipline TIP!!!
Chopper replied to XxSandDragonxX's topic in Call Of The Dead
Don't really get it.....you know you can take all the zombies up the inside of the lighthouse, fall of and they will all zip to the ship. -
I agree with a lot of what you are saying. The way I've gotten around the difficult shot is to pick a place you are going to use and get it all lined up before you even use it. If the person who will be shooting knows where to stand and aim, and the person getting shot knows where to be in relation to this it's ok. I find that you need to gather the group as far away from this guy as you can, so when you sprint to him he has enough time to make it.
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Definitely interested but not this weekend mate, the one after. You're 16 hours behind me which I believe is somewhere in the middle of the US?
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Neither of us asked for help. Just don't cheat and I won't :evil: :evil: :evil: on you. You know on the other forum I posted this someone called me basically a douche for wanting to expose it, and then asked if I'd wait for them to have gotten to level 99 first!
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If you are talking to me I'm not sure. Maybe send the link to Treyarch showing it as a problem. I'm going to make it clear in my video that I made the video to expose the glitch.
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I posted this exact glitch on another forum the other day. The lighthouse door stays shut and the zombies ignore the player on the steps and collect behind the door. If the other player stays inside the lighthouse the majority will collect in this door, leading to shooting fish in a barrel. The alternate way is for the running player to run around outside the lighthouse. This leads to more like a solo game, with the runner still dealing with all the zombies outside. It's good for breaks, and I have used it that way. I think it should be patched however as it could be totally abused. I have a video I'm going to upload tonight showing the glitch being used on round 30. The way I'm using it is not total abuse but it does mean 1 player can do nothing for a round. I made this video hoping that it would get patched if Treyarch sees it.
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Hey Doctor, it's a shame we are never going to get a chance to play together. I know you only trust a couple of people fully to play high rounds with, I only trust 3 myself. I do plan to move to Montreal in a year or so, maybe we can play then. Or see if when I'm in Europe the lag isn't too bad.
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1 other thing that I found really helpful was to start checking your kills at the end of round past 35 or so. 35 has around 240 zombies 37 - 250 40 - 310 41 - 320 42 - 340 43 - 345 44 - 350 45 - 370 46 - 390 47 - 400 48 - 430 These stats are scewed by a few bombs but knowing whether you need to buy a new VR-11 at the end of a round becomes important. I found that you average around 20 kills per VR-11 shot, and you have 36. So 44 you are going to need roughly 18 shots. 40 only 16, 47, 20. If you have dolls add another 20 per doll to the kills you can get. Also counting the kills throughout the round roughly means you know where you are in it. As these are taking 30 minutes or more it's nice to know when to slow down to make sure you leave a crawler.
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If you are going 2 p this is how I do it....I don't use QR btw and haven't yet had a problem without it. First 3 rounds, starting area regardless. You know the score. Round 4 - it's still 3 stabs and so depends on how brave you are. I wait by the boat leading to lighthouse and open once overwhelmed. Sprint to the front of the lighthouse and wait until you have 3000 points each and an additional 2k, then get the sickle. Stay here until round 8/9, one inside and one outside then head to power. Get Juggs, then Flopper, then Stamina....get QR if you want but I'd always prefer speedy. By end of round 11 you should both have 4 perks and PAPed M&S. I grab an AK and stay here until round 20. If either play gets a death machine leave is as long as possible and hoard the zombies, 1 player grabs it and gets into George. I like to have all 7 perks by 20, it just makes life easier. Rounds 21 - 29, try for a big AR, and just keep 1 inside and 1 outside. Your revive method seems spot on to me, but only use M&S if absolutely essential, you want the downed player to have an as free a path as possible to juggs. By 30 you normally have enough points you can stop whoring. I'd use the scav until end of round 33 for some quick rounds. From 34 onwards it becomes pretty regimented. Kill George at end of 33, make sure the new round ticks over before picking up the gun. You now have 2 free rounds without him, plus 180 guaranteed kills. Player without scav gets VR-11, and PAPs it. With the waffle get rid of all but 2 bullets first, then let your partner try for some ammos...either a doll or a couple of bursts of M&S can still get rid of 20 zombs. If nothing just get rid of WAFFLE. Your strat past 40 is what we basically do from 34. It's kinda personal and really needs the 2 players to figure it out between them. With good timing the player in the lighthouse can bring his group out and get down to the pool and leave all zombies with the other player. Run a tight circle at AK and then sprint to your friend waiting to give you insta kill. Choose whatever method you wish to get rid of the zombies - scav, grenades, ar, crossbox, it all works the same. Be prepared to spend some time doing it. It took us 14 hours to get to 49, but we wasted a shit load of time. We ended with nearly 8000 kills. We are aiming for 55 this weekend, that's the top 100 then worldwide. Currently we are at 250 and 252. Good luck mate, COTD more than any other map really requires a good strat for past 40....communication and discipline are really key. Every chance you get on levels below 15 or so empty your pistols into George if you ever see a max ammo. Again, communication is the key.
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I have both, find that it runs better on 360 but I have a much larger friends list on PS3. GT - ChopperNator PSN - Chopper-Nator Live in Sydney, going to UK in 2 weeks. Looking for some people based in Europe for some zombie ownage. Unfortunately we had killed him at the end of 47 if I remember correctly, so he was MIA I do love the 'challenge' of COTD but once you get it the map is easier than Kino and not far behind Ascension as the easiest map. We killed him at the end of every round he came back, just for the WAFFLE!
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Hi Guys, Playing COTD on the weekend I managed to get up to 49 with 2 players. We went down due to tiredness and carelessness, that was all. We hadn't had a death from round 25 until 49. We used the VR-11 past 34, I'm sure some of you understand why. The mistake made was that the VR-11 player went down and then went mental with his M&S. He created insane amounts of crawlers, and killed a few. I've always said I could revive anyone anywhere, in this situation I just couldn't do it. He was outside the lighthouse, I managed to round all the zombies still running, go up the middle and drop off, but just the amount of crawlers around him made it impossible. So I'm on 49, with full M&S, Dolls and nearly a full PAP Scav. The Scav managed in total around 20 kills after using all ammo. M&S around 5 kills. Dolls took out full groups of around 21. Now I know that I could have grabbed and AK74u and PAPed it, but I didn't want to spend 3 hours then completing the 400 or so kills left in the round. Is there anything I have managed to miss on this map that enables you to kill without the VR-11 PAPed at those levels?
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Kino is as simple as - Power once you have 3k in points for Bowie, then Juggs ASAP. Work with pistol and bowie until round 9, 10 use 4 pistols and 1 knife, 11 use 8 pistols and 1 knife. Grab an MP40 or M16, both good until 20 or so. Get Thunder and Monkeys by 25, then just loop the stage.
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Hi Guys I'm Chopper and love all things Zombies. I enjoy playing it and talking about the various strategies that can be used. I'm a plus 40 player on Kino, Ascension and COTD. Just don't enjoy five, and don't have the original maps. Play from Australia but will be moving back to Europe in 2 weeks. Always looking for serious players to go on 2 p runs with and have some fun with randoms. I enjoy helping randoms get to high levels.....once you have done it yourself a couple of times the appeal drops.
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Go for the sickle first, you can get it by round 5 with 2 or 3 player. Stay at this area until round 8/9, then go for Juggs. By round 10 or 11 playing this way everyone can have 4 perks and PAPed M&S. VR-11 - worst weapon ever? Try getting past round 40 without it. When a full HK PAPed may kill 10 zombies. George - learn to kill him and he will help you out massively past level 30. End of round get a crawler, kill George and kill the crawler ASAP. Wait until round ticks over before picking up perk and waffle and he won't be there for 2 whole rounds. This gives you 180 guaranteed kills with Waffle. 30 - 33. Round zombs and kill with scav. If necessary lead them away from George. 34 - 38ish. Point whore or kill quickly. Either use an AK74u for some really long rounds but massive points or do the strat from 39 and above 39 and above. VR-11 upgraded and Scav upgraded / RPK / HK upgraded. Round zombies, player with VR-11 runs away, you run up to him with group behind, shoot the ground with scav and then he shoots you with VR011. 20 - 24 zombies each time. Without the VR-11 it would be almost impossible to get above 45.
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Round 49 this weekend, number 252 in the world. PSN - Chopper-Nator 6841 kills, my partner had 990. I used Scav, Waffle and Rocket Launchers past 30, he used VR-11 and HK/RPK.
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