We will make 2 versions of the map. One will be the true map for the story and innovation.
The other will be a watered down version with the O4 default models for the characters.
The real version will be left on the table for someone who has the will to achieve greatness.
Good luck making the 'true' version with the innovative features and amazing storyline and player quotes then...and good luck finding a mapper for the 'lite' version
Stevie is actually one of the guys I have been talking too, and learning an awful lot about how custom maps are made.
It shocked me just how much effort goes into making a really detailed map. Remember when I said that this was just an idea, and not a promise or guarantee?
It's for the reasons I stated, that it takes such a massive undertaking to make a quality map.
I and the staff will only be able to help with one map if we are even able to do that. And it certainly will not be a watered down version of anything. If we are able to make this happen, it will be a detailed and well thought out map.
I wouldn't insult either us, or any mappers by making something which is inferior to what crazy concepts you can come up with.
I don't believe that's what you mean for a second @Black Hand Smith, and when I say crazy I genuinely mean in a positive sense, because some of the ideas I've seen from you guys on the site are awesome, detailed and innovative. They are really crazy, but crazy good.
However, most of the ideas can only be accomplished by Treyarch in their latest engines, being done by a large team of professionals.
Having seen some of the works out there now, unfinished but being collaborated on by some really talented guys, there is a lot possible.
But the WAW engine is limited.
I think that's why DBZ and Stevie said to concentrate more on the storyline. These guys are capable of some pretty crazy stuff, but it's easier for them to work from a simple concept and then see what magic they can bring to it, rather than having a crazy concept and not be able to deliver because it's just too far out of reach.
I'm not saying don't bring ideas, or features as NV just suggested but don't go too far out, as it's just going to be impossible even for a group of mappers to make, and it will make it incredibly difficult for us to get anyone to agree to work on something.
If we get this on board, it will be a large undertaking and it has to be manageable. The mapper/s have to be able to bring their own ideas and features, and see how they can use their imagination and knowledge to try and meld that to a concept. Not the other way around.
Guys this could be really amazing, but we got to keep it in check a little.
Chopper