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Chopper

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Everything posted by Chopper

  1. Until there is a high quality intro available, we can't upload anything. The one I originally did just won't really cut it, and I have neither the ability or time to do what is required. If anyone else can, then we can start uploading stuff.
  2. I went for speed, quit on 61 after 108 minutes. Round 50 in 1.5 hours. Pre or post patch?
  3. I'm not so sure, I imagine areas like the buddha and upside down hole were designed with the slopes in mind, and to be used as described by yourself but not the ones like the galva. I can't imagine Treyarch designing a gun which enables someone to not move an inch, and get to ridiculous high rounds. No way they would clear the boards and patch them just because some people complain. Many many more people used them than complained about them.
  4. Our capacity as slayers has gone past the game's capability to deliver a steady, robust and glitch free experience. 3 people all got to 120ish on Die Rise, the game froze in some way for all of them with different errors. Within a week a patch is introduced to make it almost impossible to get past 102 (or so they thought). 12 claymores only etc....it has been designed to limit how far people can go, in my opinion due to the fact that they can't develop the game well enough, or our consoles aren't powerful enough for what was possible on BO. Just my theory.
  5. I hear you mate, it's kinda like the people who used to say 100 was easy because they had gotten to 35 and gotten bored.....chancers and dreamers I like to call them.
  6. I'll put a different spin on this. In my opinion it's madness to have people spawning up by the Jugg lifts. It can lead to all going down, or sometimes at best lead to another round out of the game. I think that you should get your teammates to put a couple of trample steams in the corner of the china room/restaurant whatever you call it, and then have the downed player spawned there with the white player. The downed player sits behind the trample steamers, and the white player and other players get all the zombies spawned in, either all in this area or where the other 2 players are running....all that matters is all zombies are spawned in. Now you hold. Downed player has at least a pistol and 1500 points, 40 bullets at 30 points when each one goes into 3 zombies makes enough to buy Jugg. Couple of nades added and you should be able to build enough to get Jugg. You can then leave and get your stuff done, while everyone holds their zombies. Much better to spend 5 minutes like this, especially if you have enough points to get fully setup. You are then free to do what you want at the Dragon area without worrying about zombies appearing.
  7. I'm sure there are some people out there like this, but it's certainly not all. Some people believe it or not really do not care either way.
  8. Here's that video. It's an unlisted video only on CODZ. I will be making a strategy video out of some of it, with probably the same music so it was no big deal to render and upload like this. PS - on youtube unlisted videos do not count towards your stats in anyway, so I don't mind posting them pretty freely on here as I get absolutely nothing for it. 107IfZCSneU
  9. Not really, it just offends me, and I know it does others so I do it. Maybe I'm wrong, maybe I'm right but it doesn't change the context of the original post. I will speak to the other mods about adding it to the CoC. On topic, here is my strategy post patch....can do 50 in under 100 minutes running this aggressively 107IfZCSneU
  10. Funny topic.....with my usual 3 others, we say a lot of real funky stuff, that would offend a lot of others. We are all plus 30, know each other and say it in jest. Even our way of naming rooms and women and mens rooms could be construed as offensive.....we all have partners and women in our life that we respect, it's just a typical stereotype to use that there is a women's way, and a man's way to do something. Kinda macho, but we aren't hurting anyone. When it comes to randoms, it can irritate me but then I rarely play with randoms. I think it's different depending on whether the person is just a horny 16 year old or what not, or a perverse 18 year old. Ignore the ages, it's more about how they are saying stuff, and what. There's a distinct difference between a horny joke, and a disrespect for women. I think most of the older guys would understand what I mean by that.
  11. I've thought about it before, I'll speak to some of the guys about it. TBH I'm not sure it can be, it's so well known throughout the community that it's a tough one to define. Personally I hate it, and edit it out of any post I see it in.
  12. Dude you have been a member for 2 years and posted 73 times. Maybe if people were more active the site wouldn't be 'dying'.
  13. Notice I said too glitchy for me. I don't believe it is a glitch, it is probably as intended. However, with all these spots you are hoarding once, killing that hoard and then starting again. Sure it's effective, but it personally does absolutely nothing for me. You are also never going to get any kind of decent chain going playing like that. Smart yes, boring yes, for me, no.
  14. Mate it takes a lot of practise to get it post patch. I just did a crazy run to 50 and am rendering a few rounds for you. Hope it helps :)
  15. Right, so even though there are another 7 hours to go post patch, it's too easy? People who say it's too easy, are those that have never tried it.
  16. Ok the pdw room then is the Chuck Norris room is using the sliquifier. It's literally impossible post patch, and was hard enough pre patch.
  17. Yeah I removed the comment and then edited the posts that had quoted him....sorry I was in a rush otherwise I'd have made it clearer.
  18. All those places you mention seem a bit too glitchy to me....you are creating a situation where you basically can't be hit. Not my cup of tea.
  19. Don't rush on this map is the main thing. By that I mean when you are moving around doing stuff. It's easy to fall off many places, as I'm sure most have done. Go down the slide from the mystery box in the middle. Go down the power drops carefully. When you jump from the dragon to the trample steam, make sure you stop running if you have sprinted up the catwalk, before sprinting again to jump. Simple stuff, but has downed all these things have downed me more times I care to count when in a rushing mindset. Rush the rounds, don't rush the stuff between.
  20. Well to me and everyone I play with, the China room, or man's room as my closest friends and I have taken to dubbing it is basically the restaurant with the food counter. Man's room simply because it's the most difficult room to run. We call the Buddha room, the ladies room.
  21. I have an old one mate. PadvQw-LFKQ The problem is this was pre patch, but it still works the same way kinda. The main difference now is that extra slime is dropped, and the gun needs to be kept out. I did round 43 yesterday with 2 shots, but it was kinda crazy...you'll see what I mean once you get one going. It's difficult to get a chain going in early rounds regardless as the new zombies don't spawn in fast enough. However, if you want chains you really need to shoot early in the hoarding process, preferably in front of the bar in the china room. Rounds 20 - 30 are pretty easy as they don't spawn in fast enough to give you trouble, 31 - 34 get a bit more difficult and from rounds 35 - about 50 it's extremely difficult. But really if you are doing it in any round, the best way to get a chain is to shoot early, once you have 10 or so just throw a shot into them, and it means that the ones from the current spawn will get caught, and the ones that die in the initial shot are respawning a bit quicker. Getting a whole hoard and then shooting in the early rounds is unlikely to start a chain mate, it's just the way it is. Make sure you keep the gun out!
  22. I've deleted 3 posts on here, play nicely please.
  23. 100 solo pre patch. 80 solo post patch. 49 3p pre patch.
  24. There really doesn't need to be a debate on what is best here. What's best is either what is most fun for you, or what is most efficient. Camping until you can no longer camp is clearly the best choice for a good team, as it's the fastest. The only way that it's ever game over is when you just aren't good enough I'm afraid. By that I mean you clearly know when the rounds are getting tougher and tougher, and you either need a bailout camping spot (closed door behind you) or monkeys and a backup plan. The next quickest is the hybrid, 1/2/3 camp by someone running a train. Then it's individual proximity kiting, where once trains are made, they are combined and a single hoard is killed. Then it's individual kiting, individual killing. What you prefer is irrelevant to the original point in the topic, the above is the fastest order in which you can play the game.
  25. Nuketown and Tranzit both suck in my opinion, Die Rise is a brilliant map. Who's who is an amazing perk, both solo and coop especially when you get it into your head to start the monkey process anytime before you're down. I haven't not revived myself since working this out.
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