Ourobos
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Everything posted by Ourobos
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As good as a Nazi can get, I suppose.
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I think the map icon will change once we take the NAV card from the final map pack, and insert it into the Buried NAV card reader.. I know Die Rise and Green Run started pulsating when their NAV cards were inserted.
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Got it.. Went and got another Buried Nav card, played Tranzit SOLO, where I already had the table built.. Took my card.. Updated my map screen. Thanks guys.
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Yeah Max, I just went BACK to the Buried card, and it was there again, so I picked it back up. I'll try it on Tranzit again in a bit and update, thanks bud.
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Could Russman be a super-soldier?
Ourobos replied to Doppelgänger's topic in General Zombies Discussion
He's as much of a super soldier as say, Tank Dempsey? Possibly, and could be nearly the same age. -
To clarify, I had the die rise nav card. Tried to pick up buried card but couldn't. So I built the buried nav table, inserted die rise nav card successfully, then went and pick up buried nav card successful. Only buried card in my inventory now. I played transit next, built nav table again (Richtofen complete), and tried to insert buried nav and got "incorrect nav card" message. Went to main screen, no transmission signals from green run icon. Played tranzit/buried again, now I have no nav card. Still no transmission signals from green run either.
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Wow. Maybe I'll try with some folks that already have it built, that's the only thing I can think of. Thanks for the confirmations.
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Great find. Side note, when you're ready to end the round, do you just blast the 'baby' dead in his arms?
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See, before I even got the Buried card, actually as soon as I installed the new pack, my Green Run icon was pulsating blue (Richtofen done), and my Die Rise was transmitting electric signals and talking (Blue also for Richtofen). I hadn't even played the map yet. Did your Green Run icon change at ALL?
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I've been reading on here that the Buried Navcard is accepted in the Tranzit reader. I would think so too, as it would illuminate the 3rd bulb on the machine in the courthouse of Buried. I just picked my Buried card up after putting the Die Rise card in the Buried reader. Proceeded to play Tranzit, had to build the table as I was playing with randoms (Richtofens side done already). The read said "That is the incorrect Nav Card". Anyone else get this, or can anyone confirm they put their Buried card in the Tranzit reader?
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Call Of Duty Zombies Buried Revisionist Historian Achievemen
Ourobos replied to MrCaffiene82's topic in Buried
Mine stayed the same round, but our inventory was what it was when we set it the first time. What would be the purpose of simply going back in time and losing all items you had gained since then? Simply a way to replay if something bad went down? -
If you're talking about the time device out of the box, my experience was : Set the bomb on round 14 when we all had our perks and weapons packed.. About round 17, 3 people went down. Recalled the time mechanism, we had the EXACT inventory we had when we set the device on 14, but it was still round 17.
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I haven't put my Buried card in the Tranzit table, yet.. BUT my Die Rise and my Tranzit global icons are already glowing, both blue due to doing Richtofen's on both.
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In co-op, everyone grab a trample steam or subwoofers and turbines. Sit right in front of jug, tramples or subwoofers out in front for backup. They only come from in front of you, one choke point. A similar effect is right in front of the pack-a-punch machine.
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The way you tied that in with the campaign had me thinking that when the final zombie map ends, we would be tossed into a campaign, kinda like when WaW ended and we were tossed into the mystical zombie world of Nacht der Untoten.. Just the opposite..
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There's a post on it a few up, the rows are the three easter eggs thus far, the columns are players 1-4.. That one shown signifies only one player has done two of the easter eggs, and since it's blue, he did Richtofen's side on both.
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Huh, I thought this was the spot like Tranzit you could galva-knuckle and transfer money, but now I see you are correct. I too wondered about the light bulbs, I should have looked if mine changed the game I put my Die Rise card in this Nav table, but didn't know.
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Hate it.. The 1 bullet drops and the ability to see wall weapons that I already know are there is kinda useless to me.. What makes me HATE it is running a train, then all of a sudden the zombies change course, and by the time you get 24 of them scattering, they turn and are back on you in a bad spot. I will never buy it again, and hope I don't get it for free.
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When you recall the time bomb, it doesn't revert rounds, just your inventory. So if you set it on round one, then recalled it on round 10, it's still round 10.
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I call him the big guy too. But have you seen his tattoos? "Sugar" and "booze" Fitting :D
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http://www.youtube.com/watch?feature=pl ... mJFF9--FvA
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There has to be another NAV card somewhere, this map or the next, or the Tranzit table was built in vane.
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Official Ranking System Discussion and Theories
Ourobos replied to way2g00d's topic in General Zombies Discussion
Hmm.. I am #500 in the world on perks bought.. Perhaps ease up on those.. Maybe I'm too 'buffed'. -
Official Ranking System Discussion and Theories
Ourobos replied to way2g00d's topic in General Zombies Discussion
Thanks Murdah, looking forward to any more tips. I too normally use the 1911 on instakill. That's one thing about the BO2 maps, no 'real' training like on BO1, I think back to Ascension and Moon.. Man you had to train or you died. -
But no PhD me thinks? Let's hope it's in there. It would be the ONLY BO1 perk to not have an appearance in a story map.. Deadshot, Mulekick, Double Tap, all the old ones have made an appearance. I still believe they will do PhD like the did Mule Kick.. A month after the final DLC drop, they will add PhD to all maps.. Let's hope.
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