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Ourobos

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Everything posted by Ourobos

  1. I'm thinking death is the only endgame, UNTIL 1-29-13.
  2. Yeah.. Don't need confirmation. But thanks. If you consider that a problem? You've been here 2 days, I've been here a year and a half, so I don't know what weight that confirmation would carry. Like I said, anyone who's played much knows what it is. Otherwise they know now.
  3. WTF are you talking about Evil Potato? You talking to ME? I think anyone who's played VERY MUCH at all, knows that when HE is spawning.. I don't need your 'confirmation'. Take it elsewhere.
  4. That is HIM spawning inside the power reactor.. He spawns when the power is turned on the first time.
  5. ^ Really.. I'll give that a try on 1-29
  6. Even Ascension had jumping zombies..
  7. If anyone in your party has done whatever side you're attempting, it won't work.. So if the pylon is already lit blue, you can't do Richtofens.. If it's lit red, you can't do Maxis's..
  8. About Richtofen's side.. You MUST kill the zombies under the tower with explosives.. Mustang Sally is best IMHO. Only takes about 30-40 zombies before he speaks to you again about reducing the power by a factor of four.. So your buddies at the diner can be killing away also, you'll definately get 40 zombies under the tower.. On Maxis's side, I believe he says something about he needs power at the pylon.. Perhaps someone else can chime in on that.
  9. If I get a chance soon I'll try on Maxis's side also.
  10. Well I tried it today.. Everyone had a nav card.. Richtofen egg 'done'.. Wouldn't take the card with JUST the trap under the table.. Would take the card with the turbine powering it. Debunked.
  11. Why not just go the main menu and play the map you desire? Kinda silly IMHO. I'm still thinking the NAV card is an ATM card for the bank, on any map.
  12. I played it once, thought it was pretty darn neat. Only thing was the confusion with 4 Russmans running around and 2 Mistys..
  13. I would think a powered electric trap would kill you.. I know it has me before. Let us know how it turns out :)
  14. Taking this to PM's with you.. Edited.
  15. Try it out.. You can see for yourselves. How much more of a fact do you want? There may be other ways to lose it, but if you attempt to revive and fail, you lose it. Try it. You don't need to dictate to me your 'greek' philosophy on what a fact is. I have a science degree, I'm quite aware of what a 'fact' is. Jerk. (that's a fact too) :)
  16. Although it COULD be lost some other way, the way I listed IS a fact.. Try it out.. Partially revive someone. Let them die. Your quick revive is gone. As for you dying too much way, I have no idea. I don't tend to die a whole lot.
  17. I'd say you're correct..
  18. Yeah test em both.. I can tell you my quick revive post is 100% correct, as is my steel barrier FACT.. Headshot may be every 24, seemed like it was per round.. Don't take my or HIS word for fact. Test it out.
  19. I've already debunked it as far as I'm concerned.
  20. I don't know how dying on 10 and coming back on 9 can be rectified.. Good luck
  21. Gameplay. Try it yourself. Have quick revive. Attempt to pick someone up, but stop and let them die. Next attempt, it's gone. Get the steel barriers.. Go a whole round without boarding a window.. Listen for the sound, cause it'll play at the end of the round, you lost them. Same with the head shot damage perk. You'll hear the sound at the end of the round if none are made. I noticed this one by using only galvaknuckles many times on the lower rounds.
  22. Get this troll bullshit out of here. First, you die on round 10, and when you come back to pick up your tombstone, it's round nine. That shows you edited the video right there. Next, when you die, if you watch your team mates points, they don't lose the SET 5%.. Therefore your death didn't affect their points as it should have. Try to fool someone else.
  23. It would make sense, since once of the original four were evil.. I would think Stulinger.. He hears the voices.. Could he be tied to Jackass Flats before Green Run?
  24. Steel Barriers - You must build at least 1 board EVERY round, or you lose it. Xtra Headshot Damage - You must get at least 1 headshot EVERY round or you lose it. Quick Revive - If you attempt to pick someone up but fail, you lose it. That includes you going down while attempting to. If you think you can't get them, don't attempt it. Those are all facts.
  25. * To strengthen your point.. This forum right here is the Tranzit forum.. Now we have a Die Rise forum.. What if Die Rise has a trazit mode.. Shouldn't this forum be called Green Run instead?
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