deathb4di2h0nor
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Everything posted by deathb4di2h0nor
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First Impression on Mob of the Dead/Alcatraz Island?
deathb4di2h0nor replied to Tac's topic in Mob of the Dead
I am probably guilty of saying this everytime a new map comes out, but this is by far my favorite map to date. The erie feeling you get while playing brings me back to the WaW days and the tight areas offer a real since of urgency. The warden is a decent challenge and I have been wanting a juggernaut type zombie for quite a while. The afterlife feature not only brings new areas of the map around, but offers a last minute option if you are in danger of being cornered. (Simply work your way to an afterlife box and down yourself before you get downed by the zombies) The overall map layout leaves room for either camping, running trains, or running the whole map effectively. I love it. -
"Now this is Asylum worthy. Care to vote community? I vote Asylum. What's that? The admin. won't let us.... Why not? They don't listen, it's not that they won't let us? Man.... that is unfortunate." Seriously though, if anyone was looking for a criteria for Asylum threads, this is it. It doesn't have to be the answer to everything, it just has to be an answer. Be it a map name or something within the map. Just take pride in your work. Think of the reader. Thank you PINNAZ.
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This forum and what is has become..
deathb4di2h0nor replied to Tjeerd's topic in General Zombies Discussion
The past few weeks? How about the past year. If you would have found this site during the WaW days or even Black ops days, you would be blown away. I myself have made a few of these posts and for the most part the answers I get are similar to the ones above. New-comers are welcome. Do some of them need to be reminded of the CoC? Yes. Do some of them need to at least check the first page for a similar post before making identical threads? Definitely. Is the reason for the site being the way it is and not the way it was because of new members? No. Well, maybe. The problems started when the site went down and the "Brains" system went with it. Some users had things in life that were more important than zombies. CovertGunman went on a mission, carbonfibah got hired by Treyarch, others had different reasons. Some people might have left because of the problems with the site/brains, but I believe the people who were mostly upset by this were those with posts lost. People put everything they had into threads back then. They spent hours on research and theories, so when their work was lost it was devastating. We are lucky to have kept a few of these people... The strategy section took a huge blow with the Superhands upset and with Black ops 2 being rather easy so far, there is little need for a map based strategy. It is pretty much the same for every map with minor adjustments. The site started this mutation when great posters left and new members oblivious to how we run things here joined. There is nothing wrong with any of this, but that doesn't mean we can't fix it. Put effort forth. Do your research. Have pride in what you post. Think before you post. Is the forum shot? NO! Is it bad off at the moment? Maybe. Can it be fixed. YES! -
To me it sounds like the end of the first "SAW" movie. If you remember, the actor says "Game Over" at the end and slams the door. We already have GAMEOVER spread across the screen, so the actual quote is not necessary and there may be copyright laws to go along with it. Maybe not, but that is what comes to mind when I here this.
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http://callofdutyzombies.com/forum/viewtopic.php?f=139&t=29162 http://callofdutyzombies.com/forum/viewtopic.php?f=139&t=28688
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Death Slide glitch at the bottom of the elevator shaft
deathb4di2h0nor replied to Nasdaq401's topic in Die Rise
I'm surprised that someone as high up on the chain as Telixion would claim this to be over reacting in not one, but two threads on the subject, and numerous reports from countless users. In the first thread it was taken lightly by me, as evidently some people haven't experienced it as much and associated it with fall damage. By now I would figure it would become apparent that with such an uproar on not only this forum but others as well, it wouldn't be a question of fall damage anymore. -that was my view on that note. As far as any help I can offer: The outside area of the map where many people (as well as myself) have GLITCHED out, and gone down losing perks, guns, and other items, is slanted from the zombie spawn to the AN-94. The high end of this ramp is near the zombie spawn, the low end is near AN-94 or "playable-area". When looking down at the initial "death-jump" the ramp I am speaking about is slanted from right to left. The right side is the zombie spawn, the left is the AN-94 or "playable-area". After looking at myself in theater while jumping toward the left, right, and middle, I can say that for the most part the right is the way to go. No matter which way you jump you are thrown into the same corner with a little piece of concrete that juts out and catches the character. Jumping right simply gives you a different angle at which you hit this small piece of concrete, and is not a perfect solution as others have reported deaths after this. This does cut down on it happening tremendously. The actual glitch occurs when a player gets caught by the piece of concrete I am talking about. It makes the game think you are trying to cheat by getting out of the map, so it kills you. It is understandable except for the fact that no one in their right minds would camp on that little ramp. I digress... Hope this helped and I wasn't bashing anyone, just shocked really. -
I'm not 100% on this, but I read that if you have insta-kill and don't kill the last zombie, he won't hit you. If this was purposely put into the game it is not a glitch. If it is a glitch, it is not welcome here.
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Forget what everyone says about Super', there should be a Superhands medal that looks like the "Fasthands" perk on Black Ops 2. This medal would show superiority among the solo artists.
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Edward Richtofen after touching the MPD
deathb4di2h0nor replied to Scoldon's topic in General Zombies Discussion
You do......what? Get your post count higher? -
Losing Parts Out of the Map Glitch--Please Patch!
deathb4di2h0nor replied to bagel_'s topic in Die Rise
Yeah, I have experienced the second one quite a few times. It normally works out better if you build the Trample Steamer ASAP. Drop down and build that first, then move on and turn on power. If you turn on the power first, don't grab any parts. -
Ok I just want to clarify that it is called Agartha.
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The Missing Link! - Nuketown, Die Rise, Green Run (Theory)
deathb4di2h0nor replied to Blitz's topic in TranZit
I'd have to agree. (supporting evidence ) +1 -
sctreen shake help
deathb4di2h0nor replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
Never saw that one, but the screen shake in the intro is INSANE! Perfect execution. @OP: The screen shake is a series of left and right turns that seem to confuse the zombies a little, as well as what was posted above me. The character seems to be somewhat 2D in the since that he/she is wider while looking at them head on and skinnier while looking from the side. To get good at this, i recommend starting with a quick left/right movement on single zombies. The better you get at realizing what holes you can and can't fit through while using this technique, the better you will become. Even I underestimated the gap in Chopper's intro (especially not to take one hit) so I will save the pro tips for him. What I have said is more of a starting point. -
I have personally revived someone who went down in Town, while I was on top of the Bus and starting to cross the bridge. As for Die Rise it is most definitely useful, but as far as long distance goes it is more of a "down multiple stories" type of long distance, rather than a "across the map" type. There have been multiple times I wished I had it on Die Rise when people go down across a gap that I can't get too quickly. I am forced to watch them bleed out and left feeling like crap because of it. Krauss Refribulator is a must for any map.
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I sure as heck hope so. Whether or not the quote is of significance I want to visit hollow earth. Here is a link to my Agartha map idea. It is pretty thought out so prepare for a read. The pictures help negate from the long reading. Hope you enjoy it. http://callofdutyzombies.com/forum/viewtopic.php?f=81&t=20920
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The Missing Link! - Nuketown, Die Rise, Green Run (Theory)
deathb4di2h0nor replied to Blitz's topic in TranZit
Nuketown happens during Moon not "right after" just to clarify. -
Also if you drop down by the escalator, you don't have to buy the escalator debris. You will land on the PDW platform. It IS tricky but I thought you should know. I would not travel alone in this map, at all. I do it occasionally during random matches, but during matches with my friends, we always travel together. Two of anything in zombies is better than one when it comes to things we can obtain. Also you can revive each other if something goes wrong. That wasn't me trying to down your strategy, but instead trying to give pointers. Just a little reminder though, there is a separate section for strategies on every map. View this area as somewhat of a general discussion area for Die Rise.
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The best theory I have come up with is having one person get the turret and place it on the bus at the back facing backwards. One person grabs a turret and places in the back facing frontwards and the other two have turbines. Everyone sits inside of the bus and the two with turbines will alternate the turbines when they blow up. The turbines can still power the turrets even though the bus roof divides them. The turrets are less affected by the hazards one would face on top of the bus. (i.e. the bridge, the tunnel, the fallen towers) The turbines are destroyed immediately if they get hit by these hazards so it is best to keep it inside. The turrets and the electric trap CAN be destroyed by these hazards, but they can take much more damage from the map than the turbine. Another good one is replacing the turret facing forward with an electric trap to protect the turret facing backwards. This is not as effective but if one person ends up with an electric trap, that is how I would do it. In the PaP room I tend to put two turrets in the corner where the two hallways meet. One facing the PaP machine and one facing the entrance of the PaP room. Again, two people should alternate their turrets, as two turbines takes up a lot of energy and the turrets won't last long. In the low rounds, you can probably get a couple/few rounds in before the turbines time out. In the higher rounds you will be lucky to make it a whole round with your turbines and turrets. It is best to not rely on these devices and use them more as extra fire power. That is the reason I use them on the bus. The turrets kill off a bunch of zombies behind the bus and you are still relying on yourself to stay alive. Hook up the bus with the ladder, plow, turrets, and turbine. Ride that tank around until you can't anymore and hop off. When you can, start your rounds on the bus and abandon ship if necessary. -My best buildable strategy. Hope it helped.
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Yes there is a time-line for you to revive yourself. If you survive as your ghost, and your body bleeds out, you will begin anew with only a pistol I believe. I could be wrong about what you get for guns (as you might get your guns back) but you definitely lose your perks. For the longest my cousin never knew you could revive yourself and spent this whole time trying to survive and ended up losing out on a lot of perks and such. I have yet to lose my body yet, so I can't confirm what happens. As for the OP's question... I don't think they should add anything. As stated above, you have a few ways of dealing with this. If you notice, when you go down with "Who's who?", you have a few seconds while switching from body to ghost. This gives you time to ready yourself for a rough ride. If you are spawned in an area where it is hopeles to save your body, start stocking up on guns and perks and such. If you are in an area where you can train for a second, and get back to your body, do so and hurry. If you come to a situation where it is 50/50 chance of recovery, buy a good gun from around you and fight your way back. I don't think they should add anything to this, as it is kindof like a Easteregg conclusion in the past. You down and keep your perks and stuff. It is up to you what you decide to do and it is up the game if it is possible. Try to think about this perk with everything you do. "If I go down right here, will I be able to recover?" If not, don't do it or at least wait till a better time. (i.e. In between rounds while someone is watching a walker.) Also stated above, I would only use Quick revive during solo and buy the perks you really want. Don't worry about free perks as you might accidentally get "Who's who. That's just my opinion anyway.
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Chapters, not Map Names.
deathb4di2h0nor replied to deathb4di2h0nor's topic in General Zombies Discussion
I completely agree DB4D. LiamFTW posted that he thought the names sounded as though they were referring to chapters for a overall story aswell. So far it makes sense. I think that the DLC maps will be China, Cuba, Vietnam & Russia. Lately I've been looking for a 'common' type of name for an event that occured in these countries. Im very hesitant to say this as its probably completely wrong. If we go by the name of the first DLC - Revolution - all of these countries had some type of revolution through the 60's & all of the countries were connected at the time in some way. All of these countries feature on the BO version of the Nacht Der Untoten Loading Screen. But, looking back to Der Riese, what ever happened to England & France that were in the Teleporter rooms? I think you misunderstood what he was referring to. In real life, the Green Run Project happened in December 1949 and the Great Leap Forward occured between 1958-1961 - The Republic of China was created in 1949. These are real life event names but bear no resemeblence to the map itself. My apologies to LiamFTW as I must have missed his thread. If you wish you can delete/merge/dismiss this thread and continue on with life. Do you have a link PINNAZ? I'd love to see what someone else thinks of this. Not that the comments here aren't appreciated, I would just like to hear someone's honest opinion that hasn't read my theory. Completely unbiased you know? As for Nuketown, I think it has SOME story significance as we now know where one of the missles from Moon landed. We also know that this map happens at the same time as Moon and during the soul swap of Rictofen and Samantha. It doesn't have a chapter, but it definitely has significance. It's not just extra. -
As someone reminded me in my "ranting" post about Treyarch. Activision is pushing them so hard to complete games that they have no time to fix everything. Activision is the one to blame. I don't know much about making games, but I'd imagine it takes longer than a year to develop, fix all the bugs, create ideas for DLC and still meet the timeline. The zombies development team is a very small portion of the overall Treyarch team and have to put in long hours just to complete the maps by the deadline. Give them a break and direct your hatred to the Illuminati that is Activision.
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I wish one of the old maps would have been here as a little easter egg. Possibly take us to the ground floor where we can exit the building and enter a swampy area not too far away. Oh well, my theory for the nav cards still stands. My theory for the old maps has been lost. Unless they introduced all of the old maps + one new map for the last map pack... Shino Numa Verruckt Der Riese Map with old crew..
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Sorry to go off topic but does anyone else get reminded of the Gorillaz? "What happened? I'm feeling glad. I got sunshine in a bag. I'm usless but not for long. The future, is coming on, is coming on, is coming on, is coming on...
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My feelings exactly. +1
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