deathb4di2h0nor
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Everything posted by deathb4di2h0nor
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Message to CoDz: As of recently I have finished the Rictofen side of the EE. Once I finished it, I immediately started trying out some of the theories on here. If I was supposed to try it in a different way that I have stated, just let me know and I'll be happy to try again. I have a pretty strong team with me and I feel like if something is there, we will find it. With your help that is. Bus Driver: This has been the focus of us for the moment. We have tried multiple things on him. Below is a list of things that don't work: 1) Emp the bus driver and try the Nav cards at the machine. 2) Emp the bus driver while he is mad. 3) Emp the bus driver while he's mad then set a turbine. 4) Emp the bus driver near the trains, get on top of the bus, and try to get on the trains. 5) Placing a turret facing the bus driver and turn it on. (only shoots at zombies) 6) Placing an electric trap near the bus driver and turning it on. 7) Unloading on the bus driver with four PaP weapons until empty. Laundry Mat Door: I've heard it said that you must stand on the glass in order to activate the beams. This is in fact false. If one gets a sniper, and you can see the door, you can activate the beams, no matter the distance. I did it from atop the Bar, as well as further down the street next to the bar. You can be anywhere. I'm getting back on today to try more stuff. I will keep you posted. The Krauss Refribulator: I have tried numerous things with this as it was used in easter eggs before. Here is what doesn't work. 1) Shooting the clock with no hands. 2) Shooting the clock with no hands while someone else activates the light beams. 3) Shooting the bus driver. 4) Shooting the clock with hands on them, one each, and then trying the clock with no hands. Avogadro: This guy has came up quite a bit, and I'm pretty sure I haven't tried everything, but here are the things that don't work: 1) Making him shoot the Laundr-o-Mat. 2) Letting him take all of the bus's power while on the bridge. 3) Killing him under the pylon after I did Rictofen side. 4) Took him damn near all over the map to each location and...nothing. 5) Still need to try out that electric trap comment.
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I'm not gonna lie. I've been thinking about how this will work. It will be interesting to see how they pull it off.
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With all of the crust broken up and the environment in shambles, I don't even need to say that the earth is tore up from the "nukes" we launched. The atmosphere is full of falling debris and ash. Completely destroyed. We begin in Tranzit with the "nuke's" EMP still having it's effect on the zombies that were already in the depot during, or shortly after the explosions, thus pacified. The zombies will not wake up if you are careful, but others who spawn in the windows will act as nothing happened, and awaken the others. This is where my theory comes in: We know Agartha plays a role in the storyline, be it a small role or big is not important. The VR11 uses vril energy, and the energy comes from a society that lives in the Hollow Earth. Agartha. I'm not sure if it has been clarified where the zombies actually come from. (besides the floor ). The holes they come out of seem to be more like tunnels, as multiple zombies can spawn out of the same hole. Here is my point: The EMP that was set off only affected the zombies that were already spawned, and not those that were still in Agartha. Hollow Earth is still intact. Could one of the hardcore storyline guys help clarify some of the parts I'm unsure of.
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Nuketown zombies gets released tomorrow.
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Nuketown Zombies Season Pass Release Date?
deathb4di2h0nor replied to yourmapper's topic in General Zombies Discussion
Do DLC's normally drop at midnight? I forget. -
Green Run is in Hanford, Washington. Nuketown is in Nevada desert.
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I hope you are on to something, but I feel like you are mistaken. (Sorry to shoot you down) When you throw a monkey out side of the map, it disappears and the laugh heard when the box moves is activated. This also happens with Gersh's.
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Tranzit Expansions "Very likely" - Nav Card Bus Routes
deathb4di2h0nor replied to OPLRazor's topic in TranZit
Throw a monkey at the driver? No..nvm. Too easy. -
The Zombies Ranking System -- Explained and Reviewed
deathb4di2h0nor replied to javano's topic in General Zombies Discussion
I'm sure everyone has seen the glitch to round skip and if you haven't then find it yourself! I'll have no part of it. In that video, just by round skipping, the people involved were placed in the highest rank, and they didn't kill or do anything. I believe it is solely your place on the rank on the leaderboards as an average for rounds. Similar to our medal system. The reason we get deranked I'm guessing, is because everyday our rank changes on the leaderboard. Just my opinion. -
Zombies Shot by VR11 were CIA? (Added Pics for Analysis)
deathb4di2h0nor replied to deathb4di2h0nor's topic in Grief
Wow! That guy looks just like the one in COTD. He also could be CIA, and therefore all of them are the same clone made from the original guy in the Whitehouse... Crazy. -
Welcome to CoDz. Sadly I am on Xbox 360, so I won't be able to join. I can however point you in the right direction. The best place to find Team-mates here is to go into the "Team-mate Finder" section: Team-Mate Finder: http://callofdutyzombies.com/forum/viewforum.php?f=13 In there you will find an assortment of options such as Spur of the Moment, Tournaments, and Teams. I suggest you take the time to check out this thread, as it outlines the new way to format the posts in the "Team-mate Finder" section: New Way To Format Posts: http://callofdutyzombies.com/forum/viewtopic.php?f=13&t=14698 Hopefully this helps you... :D
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If in fact I am right, this would also explain why the zombies attack each other after we die. I'd imagine if we could watch the game for a while after we are dead, they would kill each other until there is only one and that zombie would die from exhaustion. They don't need to eat. They are brainwashed, controlled, killers. They just want to end your life because you are alive. Once you die they are still stuck in "kill everything mode" so they kill each other.
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Everything interactable except for the PaP door. This means that doors that require power at other areas were not affected.I still believe you're right though. The trash cans kind of tell me the door can't be open. I doubt power being somewhere else can move trash cans...
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It would be sweet to have that one like: " (cough) (clear flem) (cough) (cough) 'Sorry, just getting used to the ether.....Max ammo."
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I'm not sure if this was the best place to put this, but I've been piecing this whole madness together and noticed something interesting. In COTD, when a zombie is shot by a VR11 it becomes a human in a black suit. Now that grief mode has introduced the CIA and CDC as playable characters, we can now see that the human was in fact CIA in COTD. This brings about a few questions: What were the CIA doing in COTD? If they were not there, was a member of the CIA captured to test cloning? If the VR11 uses vril as energy, how did it come to be that vril was modified to create clones of CIA agents? VR11: CIA:
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Are you referring to Nuketown 2025, or Nuketown zombies? If you are referring to 2025, then No. Nuketown 2025 is set sometime before Nuketown zombies, and therefore is before Moon. If you are referring to Nuketown zombies, the only reason they have different time period guns, is for gameplay solely. Certain things are put in the game to make it better for gameplay, others are important to the story.
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The zombies most likely have primitive sensory. They can smell flesh and so they attack it. They are wired to exterminate. Anything that remotely smells like flesh is to be killed on the spot.
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They are too busy eating bullets to have an appetite.
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Zombies release countdown and DLC news.
deathb4di2h0nor replied to punkrockzombie's topic in General Zombies Discussion
Well today Nuketown Zombies was added to the store and was able to be downloaded. For Season Pass holders it said free. Once you backed out of the game to begin download, (on Xbox), the download goes from 98% to 0%, back to 99% and this message pops up: "Cannot Download Nuketown Zombies". At this point I was furious and got on the internet to find that I wasn't alone. On the Activision forum there was pages and pages of people enraged because of this. A staff member at Activision tells everyone to delete their cache. Once these people did, Nuketown disappeared completely from the store. This ended up being a coincidence as Nuketown Zombies was removed from the store. I then call Activision, and ask what is going on. They tell me that the download was put out too early and he is unsure of a date. At the same time he is telling me this, his manager tells him to tell everyone to expect it around the 12th. Going by past dates, I think the day before that, (a Tuesday) would be a closer date...Hows that for news? :D -
So Nuketown was released today and the download is messed up. It displays a "Can't Download Nuketown Zombies" message. It has now been taken out of the store.... :x :(
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That hasn't happened to me, I'm on 360 though. One thing that really sucks though is the bus turned invisible on me and was nearly impossible to use.
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If War Machine Is A Box Weapon, could Death-Machine be the next one? War Machine is normally a Care-Package item as well as Death-Machine. (In Multi-player) If Death-machine was a power-up?Care-package item, and War Machine was an item inm the Care-package, why couldn't Death-machine be a box weapon? In conclusion, I believe that we may see a Death-Machine in the box as a primary in zombies. How awesome would it be to do what we always talked about since Ascension? PaP a Death-Machine...
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The bus driver is talking about NAV igation problems and every player can have one Navcard at a time... I just want to implant that in your brain for a second and remind you of this: The uproar that Ascension received because of a Death-Machine. We have yet to receive anything for this EE. Navcards are the key, but where is the lock?
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Good evening CoDz. I've been noticing a lot of complaint threads that are talking about how bad Tranzit is. This is all fine and dandy, but I think it is time to look back at some of the threads that made this map possible. We as a community are quick to say that a certain aspect of zombies is something we mentioned, so why all the complaints? We made Tranzit, and quite honestly, I'm proud of it. Through out this thread I will be linking everyone to posts made prior to the game's release, and explaining how they made an impact on Tranzit. This thread is not meant to single anyone out, but give credit to those who helped sculpt this mode that I have grown to love. Thank you to all who were involved. Our Part In Sculpting Tranzit The Atmosphere: The fog has got to be at the top of most people's con list, but before the game came out, everyone wanted zombies to be more of a scary game. I remember reading how the maps on Black Ops were straying away from the scariness of the WaW maps. Treyarch then responds with the easter egg at the end of Moon. Destroying the earth left them with a blank slate, and gives them a chance to go back to the dark and spooky atmosphere we all loved. The lack of visibility in the fog adds a real since of urgency when traveling on foot in the middle of the round. For this point, I won't be linking anything specifically, because I know we have all said these things before. The Buildables: This aspect 100% came from us. Some people may complain that it is too tedious of a map because of this. I argue that it offers a great array of strategy and options. This exact idea was formed on CoDz by a member we all know. Undead XP. He made a thread labeled Build-a-Trap, and most of the community ate it up. We loved it. So many options for gameplay and strategies that we had no choice but to love it. Treyarch directly implemented his idea with a few additions (power, turbine, jet-gun). I was hoping they read that thread and evidently, they did. http://callofdutyzombies.com/forum/viewtopic.php?f=100&t=20723 Double Pap/Attachment Machine: This idea was brought up by many users on this site. Treyarch may not have added exactly what we were talking about when it comes to Double PaP, but they mixed another idea brought up on this forum, Attachment Machine. The only thread I know of that I can reference for the attachment machine is my own, and again, it's not what I had in mind. The Double PaP was mentioned all over the forum but I know the best reference for this. Attachment Machine: http://callofdutyzombies.com/forum/viewtopic.php?f=100&t=20774 PaP Bloodline: http://callofdutyzombies.com/forum/viewtopic.php?f=100&t=18954 Double PaP: http://callofdutyzombies.com/forum/viewtopic.php?f=105&t=21706 Traveling between Survival Maps: Granted, when this was proposed, the majority of us were talking about maps that were already released. Never-the-less, this is what we asked for. Tranzit is composed of more than one survival map that can be played individually, as well as in the form of a giant map. Another idea tossed around was a smaller map similar to Nacht. Treyarch delivers Bus Depot. This is another one of those things that was tossed around the forum so I am unable to link proof. A Separate Group in the Same Story: This is yet another idea that was tossed around so it is difficult to pinpoint one thread. I remember it being said numerous times that we wanted a steady, separate crew (unlike FIVE and COTD) that continued along our path of destruction. This would broaden our story-line and allow for more truths to be uncovered. Now I hear how people don't like the new crew and want the old ones back. Don't get me wrong, I want them back also, but as I said before...This only helps the story. Camping Areas: Before Black Ops, there were plenty of people who still liked to hold down an area till death. Upon Black Ops' release, we began to see a decline in areas that were able to be held down. It seemed as though you train, run, or die. There was an uproar on the forum with people complaining about this. Tranzit offers quite a few different options for camping. Nacht der Untoten, the buildings in town, and cabin in the woods to name a few. Sorry about the lack of links for this one as well. I'm sure I will think of more and I would love it if you guys could help expand on this. As I said, this was not to single out anyone, but merely to open the eyes of the pessimists. Treyarch delivered on so many levels I mean look at zombies as a whole on this game: Join Session in progress: http://callofdutyzombies.com/forum/viewtopic.php?f=100&t=22684 We even predicted or implemented this! We wanted more zombies, and what do they give us? A whole world! We wanted game modes, and what did they give us? Grief, and who's to say that is all. Give Treyarch a break, I'm proud of them. I'm proud of us and I hate seeing everyone putting THEMSELVES down by hating on the map. We made it.
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Well... :? Oh well.
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