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deathb4di2h0nor

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Everything posted by deathb4di2h0nor

  1. Theoreticly, you wouldn't need "No Man's Land"(the place). All you would need is an area with jugg and PaP. Of course it would need decent size and no round timer. Maybe work a few power switches in early...ex:You spawn where ever we end up. Apon looking around you see jugg and pap and a power switch. No windows, zombies spawn from ground. Everything as far as difficulty goes, would continue as normal.(progressively getting harder/eventually runners) However, no matter how many beeps go off,(s*** forgot about the beeps...think.think. idk) once you turn the power on for pap and jugg, all zombies are runners and move up one level in damage. I hope I am being clear?
  2. Here's everything i could gather for you. Beryllium compounds used in the Nazi Bell were called “Xerum 525.” During WW2 Nazi scientists discovered paraffin was useful as a moderator in reactor experiments. Paraffin would fit the description of "Xerum 525" as a pinkish jelly like substance. Pink colour possibly came from the mixing of Mercury (II) Iodide also known as Red Mercury into the compound, thus by implication Xerum 525 most likely contained Beryllium and Thorium suspended in heavy paraffin. "Xerum 525" was apparently highly radioactive, being purple in color, and housed in cylinders with lead lining 3 cm thick; Die Glocke was comprised of two counter-rotating cylinders, rotating a purplish liquid-metallic looking substance code-named "Xerum 525" by the Germans, at high speeds;
  3. Edited and researched as much as possible (when I got the chance). Work schedule is a little hectic at times.
  4. At CODXP in LA, the zombies team confirmed that Moon was actually going to be called Paris.This intrigued me and so I began researching early Vril Society in the 1900's and the zombie storyline, provided by various members of CODz. These are my findings: Being as Treyarch kinda took the easy way out on Die Glocke, I have revised my theory to include earlier versions of said machine. Vril-ya did not only possess powers of healing and destruction. The Vril society created flight disks or "Flugscheiben". They also created transmission rods that produce potent energy rays(golden rod), as well as a Vril powered pulse ray cannon.(VR11) In 1917-1920, Junkers were supplied by the Vril Society to create flying discs for the Great war. The end result of the funding were two crafts named Vril 1 and Vril 2. The crafts were unsuccessful for control reasons but did manage to stay aloft for hours. Seated two. In 1925, a craft named Hannebu 1 was invented. The control problems from the previous models perfected and size quadrupled.This device could stay aloft for up to eight weeks. Seating eight crew members the craft was tested and put into "storage".(you don't say, hmmm) In 1926-1930, a Kuegal-Bauells project had begun. The project yielded over 30 single seater recon craft, but could only travel short distances. These craft were seen over occupied Germany and were dubbed "Foo Fighters".(possible outside song artist?) In 1938-1942, the second generation Hannebu was created, or Hannebu 2. This craft seated 20 and could stay aloft for 8 weeks. When tested with "traditional" armorments(such as Panzer VI turrets), however, they lacked the manuverability for dog fights so were dismantled. In 1944 Hannebu 3 and Andrmeda projects began. Hoping to perfect previous models, the Hannebu 3 could seat thirty and stay aloft indefinetly. The andromeda project yielded a single cigar-shaped craft capable of exiting the atmosphere while carrying two other craft and seating eighty crew members. Only one was ever made and again, whereabouts unknown. At this point you are asking yourself, " how does this fit the storyline?". Rictofen and Maxis are hard at work on Die Glocke, (which ends up a freakin teleporter instead of an awesome trap or something)while the Vril society is creating what Die Glocke should have been, air craft. They also created the all powerful Vril generater or as we know it the Golden Rod. There is a chance that Rictofen is not as all-knowing as we thought. He knew of the Vrils powers so I am willing to bet he made off with a few items from them. Germany invaded Paris in 1940. Going by this timeline, and if the crafts were successful in flight, Germany would have wanted their best weapons up front. When invading Paris it is possible that Hannebu 1 and 2 were in Paris. Hannebu1 would have simply been there for side by side comparison and then put back into storage,most likely in France. Hannebu 2 was dismantled so it was worthless. When they lost Paris, they lost Hannebu 1 and possibly quite a few "Foo Fighters" as well. It is quite possible that when Samantha was stuck in limbo, that she learned a few secrets of her own about Vril and aims to do the same thing. Make off with the weapons and find Rictofen. Will there be disc shaped air craft we can drive, H*** No, this aint Star Fox. I do want to see them outside the map however. Maybe even a new type of Flytrap easter egg including space craft that fly off when you shoot them. IDK prolly not. The Vril-ya and Xerum 525 is where we are headed I think. We know so much about element 115. We've only touched basis with Vril and have yet to experience a gun or anything outside of Die Glocke with Xerum 525. Thanks for taking the time to read.
  5. To me it seems only right to go to Paris. The zombie team already had plans for Moon to be Paris, but felt it lacked the grandness for a "season finale". I have a feeling we will show up in Paris with the earth still cloudy from the missles. It's obvious the war has officially begun between Samantha and Rictofen, but I see it taking a bit longer before they find a weapon to end him for good. I look forward to a reasonably hard easter egg that will set something off to clear the smokey dusty air. If that is not the end result then I look forward to some sort of mask (i.e. gas mask/infra dead vision) and the epic return of the hacker.
  6. i agree in some ways but lets not forget verruckt had electric doors and jugg in the first room. Granted the size of the first room would not permit it, but I could see it working. Ok so it is kinda pointless but I for one always try to stay in the first room in any map,(after I have already conquered 30+ levels on it prior), of course. I have also seen quite a few others doing the same. No jugg challenges, pistol only, knife only, first room only, etc. The point would be you can if you choose to.
  7. I think we can all agree that No-man's Land on Moon is one of the best additions to zombies, period. It gives you the option to get a few points and get out or stay around and beat records, before you even start your game. I propose a drop that could work similar. Im not to sure how it would be "before you even start your game" but i was hoping you could help with that. Power Drop Occurance-Only in the first room. No doors can be bought. Occurs once a game, in rounds 6+. Maybe higher. Use-Turns on power for as long as you are in the first room. Once a door is bought it returns to being shut off. Explanation- Jugg IS accessable, however, the second you grab the drop all window boards drop and the number of zombies double. Not to sure if the boards should remain down or if thats too much "but i digress". This wouldn't have to be an every-map thing, maybe just throw it in a map where jugg is attainable in the first room and there is decent size. Thanks for your time and please give feedback.
  8. This is prolly pointless and has no meaning at all, but the elevator on five says ten person limit. I know every elevator says that but you never know with treyarch. Also I like to think five has a lot to offer as far as the next game goes. No proof just sayin'.
  9. This is why I think it wouldn't work. A) we already have looters in the form of astronauts, pentagon thiefs, cosmonaut monkeys, and temple monkeys. Each of which "loot" something different, in different ways. Even though I like to think people could have survived the earth explosion through bunkers or something of that nature, I have to admit, it would take so much away from zombies. I mean why are we trying so hard to survive on the maps we are on, if we could simply go where the survivors are and sip tea. C)I HATE SURVIVAL on MW3. You seem to get shot from the most retarded angles, and you know if it were you shooting, you wouldnt have got the kill. I feel like it would be a little to close to blending the two. That said, I could see maybe a group of the ascension type zombies (duckin and rollin) that ran with the normal type zombies. They could possibly be random in what they steal but again it would have to be a boss round. I cant tell you how mad i would be if I thought the zombie im running straight at(and try to screen shake away) grabs me up and takes my gun/perk/money/drop/etc. BOSS ROUND ONLY!
  10. I like the thought of a mixer actually, waffles. I imagine a big machine similar to a paint mixer. The perks go back to their roots,i.e. :tuffbrew, candolier, etc.. When you buy a perk it doesnt kick in right away, instead you get the perk bottle at the bottom of your screen. You must have two different bottles to make one perk. They could prolly get away with keeping the perks the way they are, and allowing you to mix them. The actual mixer could be free to use. This would eliminate the need for five slots being as you could have 8 perks in four slots. Before the complaints about OP OP wah OP, I would like to emphasize the fact that they dont kick in right away. You must buy the perks, mix them, then consume.
  11. As soon as I played moon and got the hacker I said to myself: "Man I hope they bring this back in the next game." Right about the same time I was like: "prolly not cause they would need something to swap it out for." This is by far the best idea IMO for the new game. Period. The power turning off, the easter egg ideas...HACKER maybe. Awesome posts and great ideas. [brains] to the OP
  12. Im sorry if I angered anyone as far as the dates or whos video it was, I was simply viewing this video as a zombie fanatic and noting the familiarity. Apologies.
  13. First of all, bare with me on the title, but the familiarity is uncanny. Browsing youtube, as I usually do, I came across this video. You can take it for fake if you will but it really happened. On Jan. 16-17 2012 a sound was heard around the world. Here is a montage of different places globally hearing the same sound. You can do your own research if you like but i assure you it was heard globally. http://www.youtube.com/watch?v=yyDW7vGw4t0 The only reason I bring up HAARP is on a lot of documentaries and research it explains the HAARP as a "HUM WEAPON". I could be goin way out there guys and gals, but I would like some feedback just to hear A zombie fanatics input. Thank you for reading. EDIT: I feel like I should show you what I saw in the documentaries/ research I did. http://www.youtube.com/watch?v=-CpOmzk_Zgs I hope you see the similarity
  14. IMO this is getting blown way out of proportion. I know here at CODz we tend to hop on anything that may have clues, but come on. This song as well as nightmare were out before the maps. If it does say 935 now, it didnt then. Which shows you other than the things they changed, the song didnt fit. I think the songs by the original group we are used to, are far more in depth as far as zombies go. On the video the songwriter even says the hardest part of his job is coming up with lyrics that fit the story. A7X was just a change of pace. I mean whats next eminem has all the answers on five?
  15. I think you made some great points and it sparked a great idea, regarding destroyed Der Riese. Previously on this site there was a thread regarding whether or not Treyarch would bring back the maps from BO and WAW on COD 9. Treyarch is known for suprising us all the time. Saying that, we also know almost every zombie map has an outside area we're not allowed to treverse. Mods and no-clip videos are posted as soon as new maps come out, and we know Treyarch sees them. My theory is this: If Treyarch did bring back all the maps, they could redo them destroyed completely, opening all the "hidden rooms" that are normally trolled over. Treyarch normally takes jokes and turns them into the greatest contributions to zombies. EX: The shrink gun from shangri la. (baby kicker) Will it take time and money? Yes. Will people pay for it? HELL YES! as long as the updates bring new items/features to each map. Otherwise, I will still have Black Ops and will simply play it. Thank You for reading.
  16. id like to see a black guy added at some point. I know it seems simple but come on, not one black guy this whole time?
  17. After research the only german word that I could come up with remotely close to unsgeric/.... is ungerichtet. Yes I know there is a missing "s" in this word but bare with me. Ungerichtet means unfocused or undirected. If Treyarch spelled it wrong to throw us off and if the internet serves any purpose:The note should in theory read "if the attachment is undirected the pipe". This sounds like a piece of a sentence. If you add the "s" and a space (uns gerichtet) you get "when we directed the attachment, the tube" which is also incomplete. Anyways, I hope this is of use. After thinking about it a while I think it may read like a time and place. When we directed the attachment(time), The tower(place)
  18. First off the earth is not destroyed, not sure what happened to it, but i think it just changed. All of the zombies eyes start glowing blue, leading me to believe we now have a definite starting point as far as time travel in the story. (before big bang and after) Jimmy Z already said Moon was set to accually be Paris but they changed it for an epic finale to the game. I have a feeling when we start up COD 9 we will have new characters for reasons stated above. Also I think the state of the zombies will remain the same from Moon. Paris might not make for much of a finale but it could potentially make one heck of a beginner. Who knows maybe the bombs we set off that changed the zombies could be what makes them smarter and ups the AI.
  19. OK i dont know what that is :!: but could some one tell me what you think about my post a few posts up. Was it so far out there it didnt deserve recognition. Not asking for brains just wondering what you think, you know, feedback.
  20. Sorry if this is the wrong way to go about doing this and yes I know this is what ELITE is for but frankly, im not gonna buy it. Today I will be playing some Infected in private match. I was wondering if there was some people who maybe wanted to join. I havent set a time because I realise there are players around the world online. I will however warn the people outside the US that the signal with me could turn out laggy due to distance or whatever the reason is. This brings up a few questions, what is the original setup for the game? What are your opinions on the best setup to use.
  21. I agree with all of you. I think it would also be cool if they "auto upgraded" according to how you use your gun. For the regular guns, once you pack a punch it, it comes out with spider camo and increased damage/more ammo, but no attachment. If you hip fire more than ADS you could get the grip or undermounts. If you ADS more you could get a wide variety of sights. And not sure how but you could incorporate extended mags into accuracy or # of kills. You could prolly add more "vrill" type attachments in there but you get what I mean. For the wonder weapons it would vary however. You would have to go gun by gun and utilize what that gun actually does when shot. In the interest of space here is an example. Wave Gun more= quicker "cooking"/possible different effect for teammate? Dual weild more=more accurate apon spraying/ more splash damage Lastly, I cant help but think how cool it would be if you could get a wonder weapon with regular attachments. Change the appearance of course, but a wonder weapon with a noob tube or flamethrower sounds EPIC.
  22. Well on a zombies note, and I know you will hate me for saying this, I hope bring new characters into the old story. I think they should pick up where they left off also. Allow me to explain: The group goes to the moon and frees Sam. Sam takes over Richtofen, Richtofen gets trapped in the void. Perhaps the characters die on the moon which frees Sam for good. Richtofen's soul being stuck allows him to live on as A Samantha type being. The new characters come into the story after the missles hit earth. The reason I say all of this is not because I am bored with zombies at all. I just think a change of pace would ensure that it will never be boring. They could possibly keep the old characters on the moon for a while, maybe for a few map packs. Introduce the new characters on the first map of cod 9. Keep them for a while so we can learn all we can,then bring back the crew. This would allow the story to become so broad it will never end. They could also mix up the characters for even more variety.
  23. THANK GOD...i thought it was only me. This happened to me and my friend a couple times before. this person also experienced it. You have to skip to about 5 min or so but this is the "VIDEO PROOF" everyone always screams about. http://www.youtube.com/watch?v=8uVf1-AnyzM
  24. OH MY F GOD!!!!! Not to long ago I posted on this thread and I mentioned the level of lag in survial being unbearable on pc, because of a video I saw on youtube. The two people playing were doing fine when all of a sudden it lags real hard, and one of them goes down...No problem, except when the guy who revived him said something to the notion of: "Man you suck". The guy who went down told him he did not go down. The same exact thing happened to me today on xbox. Long story short, the game lags hard and somehow makes one person see the other walking into a wall...and vis versa. I go to revive him even though hes not down on his screen, and all he sees is me runnin in circles and going down. Its a complete game ruiner.
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