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Superhands

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Everything posted by Superhands

  1. Hey guys, here's a little footage (rounds 53 and 99-100) from my current world record run to 115, currently paused on round 105! As usual, half-an-hour video to come when the game is complete to show the results. From about round 40-60 I used a fast strategy as shown in the round 53 clip here, but it's pretty risky so from about round 60 onwards I started using a slower and safer strategy as shown in the round 99-100 clip here. I'm expecting to reach round 115 tomorrow night, finished the day on round 105 tonight.
  2. Cheers way, just hit 100 Took around 18 hours, gonna call it a night once I hit 105. Then should hit 115 for a suicide tomorrow evening. Hope so anyways and that nothing comes up tomorrow, not gonna have any time for this over the weekend or probably next week :lol:
  3. Currently gunning for the solo WR on Shi No Numa, started my run yesterday morning and now on round 90 as I write this. I have to get 109 for a record, but as you probably guessed I'll be going for 115 ;)
  4. You're right, I think it's an attitude thing. In co-op with friends even on high round runs, I go in very lax, I'd rather not go down but if I do it's not the end of the world and I'll expect my teammate to pick me up if we're at close quarters. If they can't and have to finish the round without me, as I said it's not ideal but the game will continue. Even with this attitude, in most games I'll still have a respectable down count. During mine and Tom's 66 on Moon, 0 downs before round 50, then tiredness took over and I gained 6 more in the next 16 rounds. In this game Tom also had some serious lag for some unknown reason. Yet we got each other to the point where we suicided. So even though things aren't ideal, we can still keep going until we don't wanna play anymore so I view co-op as easy. Now with solo, the reason I always do so well and have successful runs so consistently, is that if I go into a high round run, all I have in my mind is, "I will not fail". If any zombies are gonna pin me in a corner or slap me enough for me to get red-screened, they're gonna have to try damn hard with some horrible spawn cuz I'm not gonna let it happen on my watch So I guess, where I actually put a lot of effort in, I see solo as much more difficult.
  5. Great post Jay. I wouldn't ever say I assume the role of leader as such. What I will always do without fail though, is make a suggestion and explain why it's a good idea. For example, game on FIVE last night. As always, I ask we we should move onto the next floor, and before anyone can say no I explain that if we keep the barricade on the stairs closed then there's only 1 window each and a wall gun within reach, perfect for camping in the first 10 rounds. 2 see my reasoning and agree. The other one asks, "what's your highest round?" to which I reply, "45 co-op, also a world record holder on solo at round 115". "I'm sticking with you then" was his response. So I guess the guy with the best track record can assume leadership, but if someone doesn't wanna go along with my plans, their choice. I'm perfectly happy just going off on my own and doing my own thing. Then it turns into a game where everyone keeps going down, and FIVE is too dangerous for them to go for revives so that becomes my job, probably just left to me since I have the best track record. I make some really nice revives, but I go down once because a couple of zombs ignored my monkey bomb and trapped me in the elevator with 2 guys I just revived in it, and we all go down. One guy says,"it's over" because there's only one guy with the most downs running the War Room, and sure enough he's right.
  6. Yeah I do often go for the fastest way because I'm impatient but in rare cases I slow it down a little just because the faster strategy is unreliable at times - even though I pick something fast and a little risky, it's still rinse-and-repeat i.e. the spawns are pretty much the same each time so I can get into a rhythm. The only reason I say co-op is easier is because you can afford to screw up, your teammate is there to pick you up and it's even possible for a bad player to be dragged to rounds 50+. But to achieve on solo, you have to be on the ball or you can fail even on Ascension.
  7. Welcome to the site mate, good to see more beasts joining lately :)
  8. Excellent post, my friend. You're absolutely right, only a way of killing the zombies is needed to keep going. Juggernog is a very valuable tool that enables us to use faster and more effective strategies. BUT, it's not essential. There is a tactic for the majority of maps that you can use that's slow, but can see you through 50 rounds without taking a single hit. The basics of spawn control: Spawns will only take place in current room/area + both adjacent rooms/areas. Areas normally marked by where door/debris once where, but occasionally differ. Keeping a door closed will eliminate obviously a spawn area. So, at a certain round after 40, the spawns will be fast enough for you to have them spawn in your zone in a clump, before running out to a couple of areas away which will be a spawn-free zone. Then you just run a figure of 8 shape with all zombies coming from one direction (exactly like running the telepad on NML). If you can work out a strategy like that, you've got the safest (albeit probably slowest) strategy for that particular map). I know I've put out a couple of these types of strategies, and know more that have never been used that I haven't bothered putting out. As also mentioned, becoming a good NML player will improve your kiting abilities, therefore survivability, in ways you could never imagine.
  9. Welcome to the site mate I used to hate Shang. I did 89 solo on the first week, 45 co-op soon after, then 100 solo recently. has it grown on me? Has it f@*$ I still hate it now. The scenery just isn't for me, I hate the feel of it and the shriekers have me muting the sound becuase the sound does my head in. So yeah, if you don't like Shang for certain reasons other than the difficulty, that won't change with time ;)
  10. Just a full 1-11 playthrough to show you guys how I handle the early stages of playing with randoms, as it can be a pain getting yourself set up. The way I handle myself here generally applies to most maps. Rule #1: Work with your teammates, but NEVER rely on them. Also for Moon and all maps with PhD Flopper - never rely on the box. Just get your blade ASAP and your Jugg and M&S with Flopper soon afterwards.
  11. That's nice haha, I normally get about 4-5 respawns, but they're consistent at least ;)
  12. A lot of mine come from laziness; not having my head in the game and just going into auto-pilot. It doesn't have to be a long game for this to happen either :lol:
  13. I still say co-op is easier. 2 good team players could play like shit and still get to really high rounds. In solo, if you keep making mistakes you're not gonna get far and recovering from a down can be disastrous.
  14. For the early rounds strategy, debris between the spawn and MPL is much better closed. Once you start the AK strategy though, all doors can be open.
  15. Good posts guys. My general thoughts are that the scoreboard doesn't always tell the right story. For example, in some co-op strategies, you'll have one guy running at the frontline gathering all the zombs, and another guy sitting at the back with a wonder weapon, waiting for their partner to collect a hoard before moving in for the kill. Obviously the runner takes a lot more risk and may get downed several times. So the back guy gets all the kills, all the revives and has minimal downs, yet he's only in that situation since his teammate more or less acted as a decoy. Though, in general play with each guy gathering their own groups, low amounts of downs are always somewhat impressve. I think the only real examples of impressive gameplay happen in-game. Revives from tricky situations are always one of the most impressive things, as well as a problem solved due to smart thinking and fast acting. Also someone that I generally like as a person, i.e. was friendly, co-operative and considerate in our game is always gonna leave me wanting to play with them again. I'd much rather play with an averagely-skilled player who I have fun with as opposed to one of the world's greatest players who happens to be a bit of a dick.
  16. With all due respect to the pony lovers, they make it well known buy putting it in their signatures and avatars already. Yes, we have a few misc medals... but they're all related to the forum. I for one wouldn't accept a medal just because I love watching reality shows, or because I run my own small business. As Liam has already stated, medals are for achievements and are all related to the forum, which happens to be a zombies forum, i.e. medals are not for personal interests or hobbies.
  17. This isn't a world leaderboard mate it's the CoDZ leaderboard, so it's just for active CoDZ regulars otherwise we'd also be missing Mato, Relaxing, Alvarito, VenoM and many others ;)
  18. Still no mention of my several 100+s and 60+ co-ops in my mini-bio :lol:
  19. I think there should just be some way to pause. You can do it in solo, so it's only fair to be able to do it in co-op so there's balance. If it's only the people that spend literally a whole day to get to the really high rounds that can do it, all that shows is that all you need is time. But if everyone could have a go at it and they couldn't pull it off, those who do pull it off get more respect.
  20. I've never been reported, but you do some of the things I do in zombies you're always getting accused of being illegitimate by some fool who doesn't know what's possible or doesn't know anything about you :roll:
  21. Really looking forward to the Strategist and Theorist medals A medal for reaching 100 solo too, perhaps?
  22. Hahaaa nice mate, I can definitely get a proper game going Thursday night and the days over the weekend Tom is sadly no longer with us. He didn't die, Diablo 3 came out :lol:
  23. Welcome We have it all covered here - stories, theories, gameplay and strategy as well as other stuff. Get some posts in ;)
  24. I'd actually say Verruckt and Shangri La are pretty easy for revives, a map-loop of some sort is all that is needed and in Shang there are various options for routes. Same goes with Kino and Der Riese. FIVE can be a pain, especially if someone goes down in some place like the top of the War Room and everyone still keeps killing zombies. Especially if they're right over on the opposite side of the room to the stairs, in which case at least 2 monkeys are normally required. This is probably one of the hardest revives unless you have the Winter's. COTD can also be a pain since the map is so big. Moon is bigger but there are ways of getting round the map quicker (hopping into a Gersch Device, or dropping down from the teleporter into the power room to cut out the long route through the labs - I've used this one to make many cross-map and even power-room revives with no PES because I had the hacker). Ascension and SNN are mostly, wait for your teammate's hoard to come to you so you can go and revive your teammate safely. Nacht... if the situation is bad, which tends to happen, you'll need a hell of a lot of luck and skill to even get to your teammate alive.
  25. Ahh I see Keep pushing mate you're getting better and better at it How do you get those funky hit indicators anyways, config edit I'm guessing?
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