S1ippery Jim
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Everything posted by S1ippery Jim
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Probably the fairest thing is to go by the map rules accepted by sites like zombie records, since these are generally accepted by the high round players. For example, they don't accept the flag ammo method on SoE. I don't always agree with their rules on what is and isn't an exploit or glitch but at least it's more or less a consensus the community can refer to.
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How to upgrade the Apothican Servant legit?
S1ippery Jim replied to steviewonder87's topic in Shadows of Evil
This isn't true, I have pack a punched the servant holding a double pack a punched gun. I find the trick is to hold down the F key (pc) a few seconds rather than just tapping it when swapping weapons -
It's a good map though, overall I'm happy personally I only do the easter egg once to get it out of the way, I'm more interested in working out efficient strats and high rounds myself. Treyarch have really gone OTT with EE's since Ascension.
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The producer, like most people at the time, did not know the means used to complete the easter egg.
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Your experience might be different but being involved with a few different gaming communites eg warframe, elder scrolls online etc and I can tell you that they have a completely different feel to the COD community, both in game and in related forums.
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Great post., I'd just like to say my experience on the codzombies forum here has always been pleasant, considering how toxic the COD community has become. I have been a member of various other zombies community forums one in particular I ended up quitting for good due to the hostile way the mods and site admins treated new or infrequent visitors combined with their unprofessional and offensive behaviour and comments relating to the death of someone in the community however this place has remained a pretty laid back friendly place to come and talk about zombies. Keep up the good work guys
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concept What we want in Call of Duty Zombies 2015
S1ippery Jim replied to Matuzz's topic in Research & Development
Some really good ideas, I particularly like this one, if I get to 25 on bus depot it should be worth more to my ranking than getting to 25 in Tranzit or Buried -
concept What we want in Call of Duty Zombies 2015
S1ippery Jim replied to Matuzz's topic in Research & Development
To be honest I was being a little tongue in cheek with a couple of things like the commando roll I agree with you on the thunder gun. However I suppose they could have a boss like George drop a gold plated one or something if we kill them (like he dropped the waffe). Wonderweapons should definately be unique for each map,although I don't mind if they carry over some wonderweapons for a map or two. However the ray gun is a pistol wonderweapon, considering the original ray gun has been in every single map since world at war I don't see why a ray gun mark 3 would effect having a unique primary WW for each map. In terms of becoming a zombie, it works pretty simply in exo zombies, if you die in coop your player becomes a zombie for the rest of the round which has to be killed. You can't control it as you are in spectator and you still respawn like normal the next round. However I guess that doesn't really make sense if you think about it as if you kill the zombified character how can they respawn... You don't like my idea of brutally killing off the BO2 characters? I have this whole scenario planned out where Stuhlinger gets a craving again for 'the flesh' which tips him over the edge into complete madness Apocalypse Now style and he kills the remaining BO2 characters starting with Marlton (maybe Misty gets away) then becomes a zombie himself. But that's just me. -
concept What we want in Call of Duty Zombies 2015
S1ippery Jim replied to Matuzz's topic in Research & Development
Since it's a coop mode I don't have much of a problem with rewarding veteran players with weapons, they can help the newcomers in their games survive. This works pretty well in similar games like Killing Floor, for example in which veteran players start with weapons which they can drop for newer players to sell. Also I think, for instance if you are X veteran rank and you have a chance of getting unique X wonderweapon or gun in mystery box or X unique perk in wonderfizz would be pretty cool. I kind of liked the idea (if not implementation) in exinction of certain rewards you could work towards to add 'ultimate' abilities or perks etc. To keep zombies more traditional the weapons could have the same damage just be a different model, for instance the higher ranked player could have a mauser starting pistol instead of a colt or something similar, or just a gold cammo or something. I personally had zero motivation to rank up in the BO2 zombie ranking system since you only got an emblem. Also you're kind of unusual in not liking wonderweapons, personally Iove them as do most zombies players but each to their own -
concept What we want in Call of Duty Zombies 2015
S1ippery Jim replied to Matuzz's topic in Research & Development
Bring Back the PPSH Bring Back the Thundergun NO MORE BUILDABLES Zombies respawn should work like this: zombies eventually respawn (rather than die out like waw) somewhere else in the map to prevent zombies getting stuck in glitches outside the map but this is not triggered if you move between zones, damaged zombies also eventually respawn (like in BO) you can keep a zombie or crawler alive and stop it respawning by feeding it (letting it hit you) like in WAW A ranking system that A) We clearly know how to rank up in and Rewards us in some way eg cammo, starting weapon, perma perk, provides the ability to access a rank specific locked wonderweapon SOMETHING Slightly more challenging zombie AI, similar to Exo Zombies Bring back original characters, maybe kill off BO2 characters in first map A game mode option in which you have to keep killing zombies to extend time left in order to prevent a game ending situation (similar to beast mode in GOW3) this makes gameplay more aggressive and fast paced rather than defensive Easter Eggs provide a random persistant reward each time it is completed such as a unique starting pistol, character skin, melee weapon, perma perk etc in other words like raids Make maps that play quicker and are faster to get around (not necessarily smaller) Less ghosts/supernatural themes and go back to the sci fi goodness of waw storyline Make sure Samantha actually has a German accent unlike Origins and pretend the origins easter egg ending was all an alcoholic fever dream Nikolai had after too much vodka Flopper should be in every map not mule kick If you die you become a zombie in multiplayer like in exo zombies Instead of a dolphin dive or knee slide have a commando roll Bring back Elena Siegman on vocals Ray gun mark...3? ONE more thing, most importantly: RADIANT FOR BO3 ZOMBIES OK thats all I can think of for now off the top during my lunch break -
Is Extinction the future of codz forum?
S1ippery Jim replied to Z0M3IE_SLAYA_115's topic in Extinction Mode
I haven't read the other comments but I'd just like to point out that storyline is completely unnecessary for a game to be good. Nazi Zombies never had a storyline originally, the storyline was introduced later when it became popular and the fans started making up parts of the backstory themselves. That's why Nacht der Untoten has absolutely no connection the zombies story as we know it today. -
It's you. The shield is more useful in this map than any other, and I personally prioritize getting it first thing. Apart from basic protection it provides from zombie slaps from behind while worn on your back here are some uses for it: *Can be held out in front of you while training around generators you are powering up for almost complete protection in early rounds *Can be used as a decoy when planted to distract last zombie while standing under robot foot to get teleported without killing zombie *Can be used to easily melee kill zombies at holy water and tank station to get G-Strike grenades as early as round 6 *Can be used to block Panzer Soldat's claw of death *Can go prone with it on your back for complete immunity to robot stomp (actually I made that last one up it would be cool but don't try it hahaha )
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Some of the rings have the same symbol more than once. Because all four lines of symbols have to be in the right order to match the wall symbols you may need to rotate one of the symbols to the next symbol which is the same to line up the other three lines correctly. Hope this makes sense.
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Air Strike Monkeys w/o Thunder Fists by Round 5
S1ippery Jim replied to yourmapper's topic in Origins
I got the G-Strike nades at round 7, its actually pretty easy using the shield bash, here is how I did it: tG7yi6DxSBE -
This is a forum dude. You need to put in text steps otherwise its just video spam
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Mega Cool Uber Effective Hi Round Strat for Buried
S1ippery Jim replied to S1ippery Jim's topic in Buried
ah first of all this thread is kind of tongue in cheek. ...But actually if you tap the fire button slowly it never overheats, personally I find it never gets over 30. You need to use it right is all ;) -
Step 1: Get Paralyser Step 2: Hide in the Jug alley or the Saloon corridor Step 3: Mash fire button until boredom sets in [insert View Whore Youtube Video Spam Here]
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I have updated with a couple of more abilities I have confirmed during gameplay
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Only if the wiki info is verified/abolished. Sure. I will remove additional wiki info and test later today when I get home from work to update once verified. I know for a fact some of the things mentioned on the wiki re the Giant aren't correct so your point is valid.
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Thanks for the suggestion, I have updated with text list and link. I'm actually a big fan of text explanations myself.
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ATTN Treyarch (Please fix) - Green mist + Paralyzer is OP
S1ippery Jim replied to Dahniska's topic in Buried
I do think the gas is OP, but camping is a legitimate strategy, in fact it is as old school as you can get in Zombies, running trains is kind of more exploiting the zombie pathfinding and is not necessarily indicative of skill. -
Buried How To Free Huckleberry & Tricks He Does
S1ippery Jim replied to MrCaffiene82's topic in Buried
There's already a thread on this -
Hi Guys This video explains the ways you can use the Giant in Buried to your benefit! KT4-9zipML0 Video link: http://youtu.be/KT4-9zipML0 Abilities: Confirmed in this video: Given booze with his back to a breakable barrier the Giant will spin around and destroy the barrier Given sweets in a crowd of zombies the Giant will follow you around and protect you by killing zombies for a period of time Given sweets near a workbench the Giant will go gather parts and return to instantly build a buildable item eg the turbine, subsurface resonator, headchopper or tramplesteam Given sweets near a drop the Giant will change the drop into something else eg turn a carpenter into a nuke Given sweets while a weapon is available for collection at the Mystery box the Giant will re roll the box for you to get a different weapon Given sweets near a vacant Mystery Box location the Giant will go get the Mystery Box from elsewhere in the map and bring it to the location near the player Given sweets near a crawler the Giant will pick up the crawler and carry it around with him, rendering it harmless to the player Confirmed in this video: http://www.youtube.com/watch?v=2D6AcMHMdPs Given sweets near a placed Subsonic Resonator the Giant will go fetch a Turbine (provided it has been built) and place it next to the Resonator to power it Confirmed this myself but did not record: Given sweets near the Mystery Box the Giant will smash the Mystery Box and it will stay in that location
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Here is a way you can pack a punch on round 1 solo. yM8axk-AFpA
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Electric Cherry, stunning sensation or electric death trap?
S1ippery Jim replied to MegaAfroMan's topic in Mob of the Dead
THIS is why Electric Cherry is such a great perk jdPkf5ytgSU
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