
S1ippery Jim
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Everything posted by S1ippery Jim
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Well they're both made by Kalashnikov and use identical ammo
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Its not all about ammo capacity, otherwise you would be turning down the Thundergun because it only has 12 rounds lol! The RPK deals 18% more damage per second (1625 damage per second as opposed to 1335, non upgraded) due to its higher rate of fire (12.5 rounds per second as opposed to the HK's 8.9 per second) but has 20% less ammo (non upgraded). Killing quicker doesn't just mean quicker rounds it also means safer as it kills zombies quicker in tight situations. Besides if you don't get a max and run out of ammo you can always upgrade. That said neither the HK or RPK is probably the kind of weapon you want long term. Long term you want the map specific wonder weapon and/or traps and a convenient submachine gun style wall weapon for points building.
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RPK does more damage per minute (about 20% more damage whether pack-a-punched or not) due to high rate of fire. Hands down better than the HK. http://callofduty.wikia.com/wiki/User_b ... bie_Charts
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World At War Shi No Numa High Round Weak Zombies Video
S1ippery Jim replied to TroubledTurkey's topic in Classic Maps
Nice! Brains to you! Here is one of my vids of the nuke thing on SNN: fkgNTLX_EEE SNN strategy including rounds where zombie health glitches to round 1 health: FEcF-AWMTWg -
New breakthrough in SNN location! [UPDATE]
S1ippery Jim replied to Matuzz's topic in General Zombies Discussion
Classic case of overthinking guys. It couldn't be much clearer. SNN is in Japan. Let's move on. -
Flanking by zombies
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New breakthrough in SNN location! [UPDATE]
S1ippery Jim replied to Matuzz's topic in General Zombies Discussion
You have done very well to point out the Kookaburra sound effects in SNN, I mention this too in my Shi No Numa strategy video on Youtube, eg that Kookaburras are only located in Aus or PNG. Due to the use of this in the map it is logical to surmise the map is located in PNG as this is the only area the Japanese were present in WWII (apart from a few isolated bombing runs in Northern Aus). You can hear the distinctive 'laughing' Kookaburra sound effect clearly by going out the back of the fishing hut where the fishing pole is... However your theory is not correct, however well thought out it may be. From the original trailer for SNN: (directly off the w@w website) "Soldiers, We’ve got some bad news. The zombie infestation previously plaguing isolated areas within Germany has spread to the Pacific. Communication is shoddy at best, but we’ve pinned what sounds like an SOS signal to a remote jungle location in Japan. Heavy fog and impassible swamp terrain have left reconnaissance efforts near fruitless. However, we have secured intelligence supporting the survival of an Allied force in the area. The map below was found on the ground near the signal location, but evacuation became necessary as night began to fall. Our recon squad is made up of some of the toughest and meanest soldiers you’ll ever meet, but they’re smart enough to get out before the dogs start preying at night; those hounds of Hell make their living counterparts seem about as threatening as a bunch of kittens after dinner. With the war demanding every ounce of strength we can muster, there’s no telling when a full search and rescue operation will be conducted. For now we can only hope that our soldiers in the swamp can hold the zombies off." This is also evident from Takeo and Richtofen quotes in Kino in which they say (about the meteorites found in Kino) "I wonder if they stole this from Japan" eg referring to the Shi No Numa swamp meteorite. -
Call of Duty: Black Ops Zombies for iPhone, iPad and iPod
S1ippery Jim replied to Covert Gunman's topic in Black Ops
The writing on the wall in Kino is in the Illuminati code, just like that used in Der Riese. Eg what looks like a 'n' is actually an A, what looks like a 'J' is actually E, what looks like an 'r' is actually T, the '.' is H, * is an E and circle with line through it is an R. Which gives us A E T H E R. So translates to "Aether" and may be a reference to how Richotofen Dempsey Takeo and Nikolai were transported from Der Riese to Kino (eg via Teleporter). Der Riese has similar graffiti which says 'return through Aether'. http://www.bibliotecapleyades.net/image ... i30_03.gif -
Nice run, shame about the frustrating error fail... Xbox is the way to go for long runs. I have 2 Xboxes. one specifically for high round zombies. I have left it on (during summer) for three weeks and longer and no issues. While the old Xbox used to fail a LOT (I personally had 3 RROD, but all were replaced for free) the new one seems to be a lot more reliable. I have only had two errors, both 'G-Spawn: no free entities' but worked out pretty quickly this was caused by my team mate saving too many claymores in a corner. After that, didn't save any and no problems.
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1. yes 2 not possible 3 servers are good 4 non sens Being able to Pause in coop is totally possible, other games have it where the host can pause the game. I would personally like to see a second zombies mode as well as the standard format, one in which there is a time limit to each round in order to progress, eg if you run out of time you die, killing zombies adds time etc similar to beast mode in GOW3. This encourages more aggressive play and faster more intense games
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4 Player Zombies-Do games take too long?
S1ippery Jim replied to milkjuggernogs's topic in General Zombies Discussion
I don't think it's so much about the length of the games but about how easy they have become. If you have ever played zombies past round 40 you know how repetitive it becomes. It is hard to sustain a sense of fun playing a 5hr+ game if it is overly repetitive, unless you are playing with friends chatting with them the whole time making your own entertainment of course, but it becomes an excercise in concentration and stamina. I would prefer a short intense game - in fact this is the way zombies was originally intended to be, as a short intense minigame. One way they could change this up is by introducing a time challenge. GOW3 does this well, by having 'beast mode' as a compliment to Horde mode. Now bear with me here because this is relevant to Zombies...Horde mode is to round 50 and can take over 5 hrs depending on the difficulty setting, however beast mode is based on finishing the round within a certain time limit (time is extended based on kills etc), this makes it a short fast, intense game of only about 12-14 mins ending at round 12. This is actually something that could be introduced in Zombies as a new game type for a quick fast intense game of zombies. Eg Each round could have a time limit you need to finish the round within to move on to the next round. -
4 Player Zombies-Do games take too long?
S1ippery Jim replied to milkjuggernogs's topic in General Zombies Discussion
Absolutely. Coincidentally I make exactly this point in the commentary for my latest video (Verruckt strategy). In Verruckt, for example they removed the sprinting zombies from BO version of the map to make it easier. Now anyone can get to high rounds in Verruckt by just walking laps of the map. Plus the introduction of QR for solo (I refuse to use it), mule kick on all maps, bigger maps that may be more complicated but have wide open areas easy to run a train in, etc etc etc. This all results in ridiculously long games. I have no doubt Treyarch/Activision went down this path to make Zombies more 'accessible' to new or inexperienced players. I definately believe Treyarch should release at least one or two really small maps that are difficult. The NML mini-game (leaderboard) is a great idea but difficult map or two would be welcome for the more advanced hardcore zombies fans. -
Hmm..can't help noticing your highest round on Nacht is 31, so I'm guessing when you're talking about what happens at round 35+ it is theoretical
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Why does the group go to Nacht der Untoten and Verruckt?
S1ippery Jim replied to KatZombieFanatic's topic in Classic Maps
Nacht was not part of the storyline...gotta love the classic marines dialogue in Verruckt eg "screw you maggot face"!!! -
Best black ops zombies map?
S1ippery Jim replied to WhatsHisFace305's topic in General Zombies Discussion
Easily Ascension. -
Highest round/with no downs/without turning on the power (because there is no power ) ...1337 Solo World at War Shi No Numa Highest headshots...3533 Highest kills...25776 Over 3 million points fV2lzZaCBTc I'll also post some BO stuff when I get home from work and I can actually view my YouTube vids I never use QR in BO solo so it should be easy to find a few high rounds in different BO maps with no downs
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I love this type of info, so thanks! One thing I will mention is that the number of zombies per round is demonstrably incorrect. Yote had well over 2K zombies at 150 whereas this code/formula would predict 540 for solo round 150. Mind you that is on XBox not PC...
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Greetings Zombie Slayers! I thought it would be great to create a thread listing the high round and highest points world records for each Zombies map, both World at War versions as well as Black Ops, for both solo and coop. IMPORTANT: To qualify as a world record there must be a video available eg on YouTube etc showing actual gameplay and it must be legit - no hacks cheats or glitches. If you are aware of a current World Record, please leave a post with the record holders gamertag, map, the final round or points tally and a link to the video.
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way2g00, you do realise that your call of the undead challenge would blow away the current WR for COTD and may in fact be nearly impossible (due to Scavenger weakening in later rounds)? Ambitious...
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I don't think you can discount the iPhone easter egg so easily. Shi No Numa on iPhone has no hanging man and a grave with "Peter" written on it. I think it's pretty clear evidence the hanging man is Peter. I believe Cornelius is the other hanging man, the one in Der Riese as implied by the walkie talkie message in Der Riese where he hangs himself after finishing his message to Peter.
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This kind of 'rare' dialogue is built into all the maps, it is not an easter egg.
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Sorry but dialogue during normal gameplay does not qualify as an easter egg. As for Treyarch saying they only introduced easter eggs with Ascension, they clearly forgot the fly trap easter egg in Der Riese, which in my opinion was the first major easter egg (radios and what not not qualifying as major).
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The term 'kiting' was being used by Zombies players a long long time before people started using Syndicate's favourite term 'rapetrain' for the technique. The actual definition of 'rape' in almost all cases is the familiar one, despite Syndicate trying to explain it means taking something by force, this is a rare an unused definition and is simply not the common usage and is never how the word is understood in any situation in our day and age. I personally never call it a rapetrain, as I find the term vulgar - I'm not 10 yrs old like many gamers who enjoy using the term, having life experience and if, like me, you actually knew a few people who have been raped you would not use the term casually. Anyhoo, back on topic, Der Riese is easiest followed by Shi No Numa, then Verruckt and then Nacht (all BO Versions). Shi No Numa in WAW is hands down the easiest map of all time, even a monkey could get past round 1000 in that map.
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