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perfectlemonade

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Everything posted by perfectlemonade

  1. Thank you man! This is exactly what I've been looking for! I will gladly look over your story for you! As for Daniel being too comical in a serious situation, well, I think I like that about him. He (I) likes to give comic relief. Plus, I have trouble writing really serious characters. They bore me. Also, and I'm not sure if I forgot to put this in (this is the first draft; everything will be tons better once I look it over and make it all nice and shiny), but Daniel has always had a thing for zombies. He's prepared for this. And yes, while he is obviously kind of nervous about a zombie outbreak on a cruise ship, he knows precisely what to do because he's prepared for this. But alas, I have definitely taken this advice to heart and will be implementing this on the final draft. Thank you again! This is awesome feedback!
  2. This. If we don't tell Treyarch that something gets on our nerves, how will they ever know it needs to be fixed? Nova 6 crawlers disappeared—except for one very small area on Moon—after FIVE and Kino. Why? Because they read the forums, and they know that we don't like them. But yeah, I like them at times. They are moving traps. Even in the 30's and 40's, if you spam enough MP40 ammo into them, they'll go down and take half the horde with them. On the other hand, they can get in the way and really mess you up kiting wise. So it's a give or take kinda thing. ;)
  3. There's all kinds of explanations. Some people say it's from killing him too many times, others say it's being online. Who knows? lol
  4. I didn't really mind the Black Ops trailers, except for the Ascension one. That was AWFUL. I like the fact that they tried to spice up the trailers to give them a cinematic quality. Shangri La had an incredible trailer. Lots of new stuff hinted at and an oxymoronic song in the background. But yeah, it wouldn't hurt for them to release one or two badass, screamo trailers.
  5. Murder, I collected all the challenges together a few months ago because it was getting cluttered. Never made an actual thread for it, but I posted it in someone else's thread. viewtopic.php?f=83&t=20845 Scroll down a bit lol. You may use that as a starting point. ;)
  6. http://www.charlieintel.com/2012/06/18/ ... 630pm-est/ "Huge demo tonight." Hopefully it's not a rerun like the last time... but ya never know! :D
  7. I've always been an HK guy. I remember that the HK was the first gun I ever got from the box and it was love at first sight. I feel the iron sights of the RPK are obstructive and the HK probably has some of the best in the game. The RPK feels like a glorified assault rifle but without the mobility. The HK21, on the other hand, is truly a zombie killing monster, with the low rate of fire and incredibly high ammo count perfect for headshots. However, I'd take a Galil or Commando over both of these any day. Great work! [brains]
  8. Everyone, this person, is ME. MLH figured it out! I made a fake account with the codeword for Body Count in the username. If you clicked the 't' in 'eat' it would've taken you to a Google Doc confirming it is me. The games have officially begun. -perfect
  9. HOW. HOW. OMG. Can you ever livestream sometime? I'd love to see you live in action. ;)
  10. Galil: Galil Commando: Commando HK21: HK21 Thundergun: Thundergun 3179JGB215: 3179JGB215 Python: Python Thompson: Thompson Ray Gun: Ray Gun As you can see, I'm not very creative with my gun nicknames....
  11. Excellent work, my friend! I must disagree with you when you put Alvarito as the most skilled player in the world. While his is no doubt a very close second, I feel Steve is just a tiny bit better. Some of his escapes are just... wow. Have some [brains] ! :D
  12. Both this and this seem to be popular. ;)
  13. I disagree with you here. MW3 was the last conventional CoD. If Zombies is as huge as we all think it will be, I honestly believe that Zombies will be the face of CoD (or at least Treyarch CoD) once this game has had its say. But, of course, 10 DLC maps is unrealistic. I think we'll see a similar format to what Black Ops had (3 DLC with 1 zombie map, then a Zombies-exclusive DLC with the Black Ops maps and one, perhaps two new maps). That is what I am expecting from the DLC of this game. :D
  14. Just a little bit late there. Anyways, I'm pumped for it. Black Ops 2 is going to innovate on all fronts, be it campaign, multiplayer, or Zombies. The more I think about this game, the more excited I get. And sad (still 5 months away!!!!!!).
  15. 144? Challenge accepted. For now, though, 101 will do. Quality is crappy, I'm sorry. I accidentally put my Xbox on 1080i so my PVR won't record! By the top I realized it was round 68 and too late. :| rO0eI2TQKkY
  16. Something like that. ;)
  17. Thats the smartest strategy since trains began, brains to you good sir. Thanks man! I think something similar could also work for Kino or Der Riese with the teleporters. :D
  18. I've figured out a way to get a 115% safe 2-for-1 on the Stamin Up trap. It involves collecting zombies in the spawn, going up the long way through Jug to the 74u area, calling the lander, running back to the Stamin Up trap, and hitting the trap. After that, you will want to run to the lander and take the lander back to the spawn. The zombies will follow you and they will be killed by the trap. Still working on a way to get a similar method to work for the MP5K trap and the sickle lander. More info to come... this is a pretty huge improvement, I'd say. ;)
  19. All of these guys are, unfortunately, on PC or PS3 only. I know, right? It sucks.
  20. I kinda like George. Without him, there would be no way to get 8 perks and, let's face it, on a map like CotD, you need every perk you can get. :)
  21. How would you know? Have you ever been to Havana? And not seen a diner?
  22. All the classifieds were like this... there is probably some sort of connection, but I doubt it's anything significant/decipherable. :)
  23. They've already shown Strike Force, and on last years Jimmy Fallon, Spec Ops mode was revealed for Modern Warfare 3 for the first time. It's not likely, but you never know, could show zombies Ah beat me to it. Whatever. Yeah, not really expecting Zombies, but it's not out of the question. One could say that Spec Ops is the Modern Warfare 3 'spiritual equivalent' to Zombies, so it's not that far fetched to hope for some Zombies. Regardless, it'll be fun to hear some entertaining commentary from the funniest guy on TV to some Black Ops 2 gameplay. :D
  24. This One’s For You, MurderMachineX I am a flawed person. I am. Just like every person, there are things I am good at, and things I am poor at. Taking drawing, for instance. A classmate, commenting on my self-portrait I painted in 9th grade, told me that my face resembled one of the monsters in Amnesia: The Dark Descent. Which, if you don’t know what that looks like, I’ll leave it as a spoiler image. But be forewarned, it is quite scary! Now for Murder’s response. Well, Mr. Machine, I thank you for your very detailed response! A lot of this stuff is truly situational, but after reading through some past works, I have decided that you make very, very solid points (no pun intended). Drops are always kind of iffy in the early rounds. It really just depends on what your goals are. If you are looking for a million point game, I personally feel that one should not take the Insta Kill or the Death Machine early on, but that’s just me. However, that is only one side of this argument. I think I get what you’re saying, and this is basically it: if you pick up an Insta Kill or a Death Machine you are, in the long run, saving ammo, which can be used on zombies later on. By that logic, grabbing a Death Machine would surely result in more points. To be honest, there are no right or wrong answers to this question. I have thought about this for SO long, and I’ve come up with the answer, finally. No matter how you look at it, whatever path you choose, to take the drop or to not take it, has its pluses and minuses. It’s a question without an answer. A paradox (kind of[not really]). Heh. Never thought you’d see a paradox arise in Zombies, would you? So really, yes, Mr. Machine, you are 115% correct in your statement, but at the same time, I am 115% right as well. It just depends on how you look at it. That’s really all it is. Exhibit This one is from ‘Finding Your Comfort Zone’, a thread that our good friend jayghf1978 is a personal favorite of his. Ok, well, I can’t really quote everything, so I’ll just leave it as a spoiler. And Mr. Machine’s response: My dude, after reading through my guide again, you are right. I have always been more on the brave, risky, borderline-stupid side rather than the laid back, not-afraid-to-pause-in-solo-to-think-it-out, conservative side. And I will admit it, this state of mind accounts for 95% of my downs that are my fault. I just do stupid stuff. I go after that extra zombie for that extra 130 without Jug. I risk my life for that revive on round 4. I dive into a horde of Zombies for a Nuke on round 25. And this is something I need to work on. For me at least, I think the skill is all there. Just had a game to 50 with 1 down. But you know what my one down was? It was trying to get through a gap, on 44, to cover for my partner, Vodstok, who had no Jug. He had to clutch it and come back to revive me with no Jug. I have thought about that down, about how I could’ve done it differently, about how I could’ve cutback instead of trying to sprint jump through a foot-wide gap and, let’s face, a cutback is far more conservative than a sprint jump. So I’ll end this debate of conservatism versus bravado here: while I, and many other at least decent players are quite reckless with Zombies, there are countless others that are incredibly smart with their decisions (Superhands and Way2goo come to mind) and wouldn’t be caught dead in a situation that has not been completely thinked out first. This is the part of my game I am trying my hardest to improve on and I think that it’s reflective of my results. An explosion in No Man’s Land productivity, coupled with a near flawless gameplay, has proven that an increased focused on better decision-making and going the conservative path can really pay off in the long run for us risk-takers. So for that, I thank you very much. While I may not have done conservatism justice in this thread, I have done it justice by improving my game a lot due to the fact I have paid more attention to being conservative recently. Exhibit C) This one, the last counterargument I could find, comes from the debate on what your final two perks should be on classic maps. I made a thread to hopefully end it, but my boy way2goo had a different opinion on the subject. The original thread (spoiler again, because it’s not an exact quote that needed to be pointed out): As you can see, every perk has their setbacks, be it a potential waste of ammo, additional time it takes to whip out a panic gun, or simply the sheer cost. But you’ll have to figure something out eventually and take your losses, because there’s only two slots available and three perks to buy. So, Vodstok and I were talking about Verruckt, right? We both agreed that Speed Cola was in, no doubt (for the most part, Speed Cola always gets in. Except for one map). But we came to a disagreement when we came to Double Tap vs. Mule Kick. His argument was that, on a tight map with a lot of blind corners like Verruckt, you really need a so-called ‘running gun’ (namely, the Ballistic Knife) to give you that extra pop in your step so you can juke any zombies that stand in your way. Next you need a killing weapon and lastly you need a point-whoring weapon. And I saw the appeal in this. I really do. I understand why someone would want this setup. I mean, that extra 10% in your running speed the Ballistic Knife can give you is HUGE. And, on a map with Pack a Punch, the extra 10% can also really help you with those cross map revive sessions. However, I disagree with what he’s saying. Why, you may ask? Well, let’s think it through. For most maps, and Verruckt is certainly no exception, your killing gun and your running gun are one on the same. I mean, I never go with the Ballistic Knife on maps like Verruckt, because you have the Ray Gun. The Ray Gun is a potent, potent killing machine. And this killing power is only amplified with the addition of Double Tap. While the Ray Gun does carry its splash damage, which is also amplified by Double Tap, in a sense, by the time it loses its firepower and you find yourself requiring more than two or three shots to take out zombies, you will be switching over to traps anyways. So really, what’s the point of the Ballistic Knife? Sure, it can help for high round dodging, but is it really worth it? Is it really worth the slower rate of fire on your point whoring weapons, which can have dangerous side effects as you try to keep your points up in the high rounds? In my opinion, no. All you really need is a killing weapon and a point whoring weapon. The killing weapon will get you out of tight spaces on these maps without Flopper. Will it save you when you are cornered? Not necessarily. But will it clear a path in the zombies enough so you can dash through them? Yes. It will. Besides, if you have a Winter’s Howl and a Ballistic Knife on Verruckt, which one would you run with? Food for though. And the Winter’s Howl actually makes this transition very nice, as I’m now going to talk about what I see as the exception to my philosophy. Yeah, you know what it is. I’m talking about FIVE. The map so many love to hate. As you know, there is no true power/panic weapon on this map, which means you have to rely on your own skill and a Crossbow to get you out of tight corners. So really, you only need a running gun (preferably a Crossbow, but there’s only one of those to go around) and point whoring weapon, right? Well, this works pretty well, until the Pentagon Thief rolls around, that is. This is often the downfall of so many great co op games. And this is why you need Mustang and Sally. These bad boys absolutely DESTROY the Thief. On any round. I keep them for only that and Insta Kill. Which leads me to proclaim FIVE as the only map in which Mule Kick is recommended. But perfect, should you buy it over Speed Cola or Double Tap, you may ask? Well, I’d usually go with Speed, but the killing power that Double Tap brings to the table is insane. Especially if you’ve got an LMG or a Commando—something without the best rate of fire in the world, but can be easily remedied with some Double Tap. That is why I have started to abandon Speedy entirely on FIVE and just gone with Double Tap and Mule Kick. It may feel weird at first, as I'm sure you've become accustomed to quick reloads on most maps, but you will get used to it, eventually. It is not a 'gamechanger', so to speak. On the other hand, however, Double Tap can speed up the game tremendously, which is the very reason I value it on FIVE, as it already slow enough to begin with. So, to sum things up, the basic idea is that most killing weapons and running weapons are, in fact, the same, so there’s no need for Mule Kick. The exception to this rule is on FIVE, where the Pentagon Thief will really mess you up. And that is why you need Mule Kick, so you can have a Thief killer (Mustang and Sally will do the trick) and maybe even get through the round with a Bonfire Sale. Well, that’s all I’ve got! If you have anything to add, leave a comment! I’m out. PEACE. -perfect Way’s response: Loved this response. A lot. And you’re right. The tough maps, well, they can be a bitch, to be blunt. And while Revive helps, it does not have that immediate effect that can be a big boost for your morale that having Mule Kick can often have. You just feel… cooler, for lack of a better word, with a third gun. Screw revives, a third gun can be a gift from Heaven. And while the 4000 is a steep cost, it’ll be worth it in the end, as you’ll have loads of points to get all the goodies you want from the Mystery Box once it’s all said and done. So I agree with this statement. Solo, no doubt, you need to go with the original four. It’s not even an argument. But co op, well, that’s where it gets interesting. You need that extra burst of firepower for those tough maps, and what better way to deliver on this necessity for a third gun? That’s why I hereby revise my argument and say that once you have your 3 perks (Jug, Speed, Double Tap) go with Mule Kick as your last perk on the tough co op maps, said maps being Verruckt, FIVE, and perhaps even Shi No Numa. Once you’re set and have a plethora of points, don’t be afraid to down yourself and trade out Mule Kick for Quick Revive, a running gun, and a point gun for those co op traps. Ok guys, well that’s about all I’ve got. This has been a fun thread, finally had the opportunity to give some of these posts the proper response that they so dearly deserve! Thank you as always for reading. Leave your opinions on some of these matters below. Have a wonderful day! Until next time… -perfect
  25. I'd be so nervous while doing that! I admire your collectiveness! Awesome job. I jelly.
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