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perfectlemonade

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Everything posted by perfectlemonade

  1. You can start running PaP on Ascension at 45. Spawns max out at 64.
  2. This is me. I MAY FINALLY RETURN TO MY HOMELAND
  3. Oh mai gosh it's TheeFrenzy! Check out the strategy section, bruh. You will enjoy it.
  4. Great job, man! I have nothing else to add here—essentially what I do. :D
  5. That drop is glitchy. Sometimes you simply never take damage from that fall, for some odd reason.
  6. yea i would love to see how to un patch it. didn't even know you could. If you get a ton of puddles on top of each other, the Sliquifier magically stops dropping these extra puddles. The easiest way to do this is just to camp on the PDW escalator for the first 35 rounds or so. Have fun. ;)
  7. I'm quite curious how you did it without passing tramps through the wall. You need the tramp to get back after you build the sliquifier but to build the tramp you need to leave the spawn. You can't get back once you leave but you need to go to the sliquifier via the main elevator which is in the SPAWN! My head is starting to hurt, trying to figure out how you did it. you can go from the trample steam room to the roof, and from the roof to the hole in the ceiling and from there you can get to two of the box rooms. Ah, but that begs the question: how does one get back? I know there's that strafe jump across the gap, but that is really, really sketchy if you ask me.
  8. I recall you yourself confirming this with that "One Chance in China Room" challenge you did a while back. ;)
  9. 70 co op on Call of the Dead is infinitely faster and easier than 100 solo. It is just, straight up, not possible. I think the absolute highest anyone could go is 90—and that's pushing it.
  10. It is maybe possible, but it would take much, much longer than 200 on normal Black Ops maps. You could kill 36 zombies with a VR11, but come on... that's recycling at least 50 times in one round on round 99.
  11. nah.. treyarch would perfect this perk and it wouldn't be glitchy at all. you would spawn perfectly and everyone would rejoice at another perfect perk :roll: Just like Who's Who... or not
  12. I actually think there is. I think it's tied with the Ballistic Knife. I feel it's faster than the Ballistic Knife. At least, it feels faster. I think the running speed is at least 120%. But yeah, most good players go with the Chicom because you run insanely fast with it.
  13. I had this happen to me once at round 20. Literally had everything—4 perks, monkeys, Sallys, SVU Pap'd. All I needed to do was get rid of the SVU to build the Sliquifier. And, of course, BAM! Death. **sigh**
  14. 1) Die Rise 2) No Man's Land 3) Call of the Dead 4) FIVE 5) Der Riese
  15. This dude figured out how to 'unpatch' the Sliquifier. Basically, what you have to do is get a lot of puddles on top of one another. I'm not sure how many—someone should definitely look into that. Anyway, if you do that, the zombies will stop dropping extra goo and you can go back to chainbanging in the China Room.
  16. Sorry for the dumb question but what is the Fog round? It's not a dumb question—most folks don't even know about. At a certain round, it can be 40 or 100 or anything in between, zombies stop dropping additional goo. Sometimes it doesn't even work. Sometimes the Sliquifier is just eternally sucky. So yeah, that's the Fog Round.
  17. I can't see how that can be true mate. I've never got the fog round, and neither has Boysta. He has done a few 70s and 80s since the patch, I've done a load of 60s and a 70, and we both chain like crazy. Hmm... well I got it on 53 the other day and I noticed I was chain banging particularly well that game. Perhaps it's just luck...
  18. Well, once you get the Fog Round—that is, when zombies stop dropping additional goo—it becomes easy to chain there again. Just throwing that out there. I think the Fog Round is directly related to the amount of chains you pull off and how long those chains are. :)
  19. Maybe not greif, but definitely Grief.
  20. I've been calling the Man's Room the Dragon Room... much more precise IMO. Regardless, I agree with this. I love dat China Room. Man Room. Whatever it's called.
  21. Ah, metaphors. How I love thee.
  22. don't you dare put the MTAR on the same page as the Commando, the MTAR is the Famas at best. I'd have to say the M27 and AN-94 are as close as it gets to matching the Commando's beasty awesomeness yeah m27 seems to have less firepower than the commando but a bit more accuracy Whoops. Forgot about the M27. That is certainly the BO2 equivalent of that gun. :p
  23. I didn't read a good majority of the posts in this thread. As Tom said, tl;dr. In all honesty, I feel they just made futuristic equivalents to the Black Ops guns and threw them in the box. Commando --> MTAR Spas --> S12 L96A1 --> DSR HK21 --> RPD I could go on forever. That beings said, though, there are a couple of truly new additions to the box (the Executioner comes to mind). So, yeah. I don't have much to add on this debate. Guns are guns—as long as we can kill zombies efficiently and creatively, I am happy.
  24. It's kind of funny how I am always labeled elitist on the internet. I own no major world records; I am merely a dude that happens to be good at Zombies. I like writing guides for you guys to help you get BETTER because I know a lot of you struggle with the game. Do I take pride in my achievements? Somewhat. But I am no good at high rounds—I always lose concentration in the mid 70's. One could argue I'm pretty good at No Man's Land, and I suppose I am, but really, that's nothing to brag about. I don't even think I'm in the top 15 in No Man's Land. And as for not using offensive terms, I never use those, be it in real life or on the internet. I am a very passionate supporter for gay rights and I am a member of the Gay-Straight Alliance at school. It, personally, offends me when I hear people use the term 'gay' in a negative fashion. Same goes with rape. People do not understand the magnitude of that word. Just throwing around the word 'rape' can possibly affect someone, bring back the horrible memories. I use the term 'kiting' because I'm respectful, not because I'm 'elitist'.
  25. Most high round games start out camping because that is the fastest way. The smart players only run trains when you can't do it anymore, but even then, 'training' is a very loose term. The fastest strategies never involve the horribly inaccurate image of people running the Flopper train on Ascension. Because, let's face it, when you think train, you think of Flopper on Ascension, Biodome on Moon, or the stage on Kino. All three of these spots are atrocious. Kiting is supposed to be about speed, efficiency, killing power. Easy spots like the three aforementioned locations can be run by everyone and their mother. But, do me a favor. Get to round 50 on Moon, then go and run where Stamin Up is in Tunnel 11. I'd like to see your reaction. Or, even better, try No Man's Land. Good luck camping there. Also, fun fact buddy, Zielinksi said in an interview a couple years back at CodXP that his favorite part of Zombies was the zombie train. But yeah, definitely, camping is the way it's supposed to be played. Yup, no doubt about that. Don't believe me on the Zielinksi quote? Check for yourself. http://www.youtube.com/watch?v=WxW6QbnblSs&t=29m23s But yeah, you're definitely right. Camping is how the game is supposed to be played.
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