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perfectlemonade

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Everything posted by perfectlemonade

  1. Way to go Jay! Sweeping the in game leaderboard. That's just how we Codz'ers roll. 8-)
  2. Whoa.... wait. The insta-kill bug starts at 160-something right? Is it every round, or every other round like WaW? If it's every round, then there has to be something up. Also, like everyone else said, the lack of lag (on a PS3 Slim no less!) has to be taken into account.
  3. Tried out the telepad, Chopper. Didn't get any high scores, but every time I PaP'd, I got Jug. The lack of dogs is what makes it. Thanks for the awesome reply. I can tell this is gonna help me out a lot. Like the rest of the game, NML is all about taking small steps, I think. Thanks again man. [brains] EDIT: 219 kills using telepad with 29 shots left. Underestimated the M&S' strength. Really proud of myself. Thanks so much Chopper! Really man, I'm feeling a lot better about NML now. You completely made my day.
  4. Okay everyone, hello, I'm kind of cranky right now because I've had a very, very rough day in No Man's Land. No scratch that, I've had a very rough experience in No Man's Land altogether. I've had only a couple games over 200 kills, both of which didn't register for some reason, so my leaderboard is stuck at 114 kills. I've mastered Pack a Punch pretty well for the most part. Once every two or three times, I get a solid Pack a Punch time and I'm usually rolling well with my Mustang and Sally. It's easy sailing from there. Right? Well, not in my case. You see, I'm usually golden to start off, got my 5000 and then some most of the time, then when I get my pistols, first shot off I get some splash damage, then a zombie or, even worse, a flipping dog springs at me with a snarling mouth and I'm dead. Just like that. No chance to cut back or screenshake or dropdodge, whatever yall do. The dog is faster than me. I'm defenseless. This has happened to me not once, not twice, but three times today. Eventually, I just raged and threw my headset on the floor, not unlike Wings of Redemption did with his poor little controller. Lpkm9bw6zpo It was that bad. My whole No Man's Land situation is bad. It's always the stupid stuff that gets me. The one shot, dog bite is a common one, as already mentioned. The phantom corners (two in particular: one on the upper left hand corner of the swamp and one on the telepad directly opposite from Juggernog) down me quite often as well. Disappearing grenades, consumed by a monstrous body of water and zombie, can ruin a good spawn. It's just the BS that screws me over. I feel that I have the skill to do well in No Man's Land, I really do, but the little stuff is what I lack. I mean, for the most part, I'm an excellent dodger. 95% of the time, I zig when I should zig, and I zag when I should zag. But the time between PaP and Jug, when you're so incredibly vulnerable and still have to capitalize on kills and sometimes do risky things, that's where a lot of my downs happen if I get that far. So what am I doing wrong? Is it just practice? Repetition? I mean, some of these incredible NML players on this site (Superhands and Chopper are the first to come to mind) do things in their videos that literally blow my mind. Superhands was frustrated at himself for a 317 kill game. Just... really? To be honest, I'm quite jealous of some of these NML players. ANYWAYS, I think I'll stop there before I say something I may regret. What I'd like to see with this thread is just for people that have trouble with NML like me come and share their problems, then some of the NML masters will answer questions. So, without further ado, I guess I'll go first: 1) Is there a specific strategy for dealing with the Mustang and Sally/dog kiss of death? 2) What is the best place to run in the linking period between PaP and Jug? A tight space where you can get the most bang for your buck, like the back pond or sidedrop, or an open area like the swamp? Or something in between? I've watched quite a bit of Chopper's videos, specifically this one: _Dwz9w3vcPw And I wonder, how does he do it? How can he shoot two rounds of M&S without Jug and be absolutely fine? And how the FUDGE does he not die 7:05-7:15?! I suppose it's just wisdom, practice, but I've spent so much time on NML with little results while these pros just go in there and destroy without much effort. I don't get it. I just don't. I can't grasp what gets the pros over the hump, so to speak. Anyways, thanks for reading. Hope to see some people having trouble—like me—get some much needed personal advice from the pros as well as this thread being a place to just vent your NML problems. -perfect
  5. This is so funny. Bringing flowers would be a good idea in order to soothe your ex-wives. Therefore I would use flowers voucher codes to get cheap flowers. Damn, that's a strategic Spambot. Agreed. Spambot of the century. I can't stop laughing. Oh, robots. :lol:
  6. I find it unfair that you can do all this crap just running at random, and I find it difficult to not kill myself with the pistols going absolute tryhard. :|
  7. Yeah, it's just been sitting on my computer for a couple weeks. I've been lurking and waiting for the proper time to strike. :lol:
  8. No! Wait! I already have every challenge that's ever been posted on the site: (3/5/12) Nathan169: -Map: Verruckt- The challenge is you camp in the BAR room. You can also play solo or with someone else in that tiny room. Only two weapons is BAR (which is on the wall in that room) and any on wall submachine gun or any LMG. No wonder weapons and mule kick (ole fashioned zombie way). You can have any shotgun too. You can have the original four perks (QR, Speed, DT, and Jugg.) Even Bouncing Betties and bowing knife is allowed. Goal: Past 40 rounds. (3/4/12) Stop mocking me0: Goal: Activate all the radios in all maps! Rules: 1 must get to round 15 in all the maps, 2 must acquire all the radios: including the songs! In one go! So just a run down: Nacth der Untoten: radio in help room(only have to use it once) Verruckt: the toilet (WTF???...) Shi no Numa: the three in spawn and the many scattered about the map... need to have Blops version!... Der Reise: all radios and beauty of Annihilation.... Kino der Toten: the radio on the far away building and the one in the chandelier, along with 115 and the reel tapes.... Five: 3 phones DOA: just get to round 15 Accession: all 8 radios and the bears, and the Matryoshka dolls... Call of the dead: all radios and not ready to die from the meteors.... Shangri la: all radios, and sweet Paredolia, you will need 4 people to do the Easter egg and get the radios on every step.... Moon: all radios, 3 teddy bears, and ax7s nightmare must play too! (2/21/12) Silentcrisis: This is a fun challenge on any map, preferably Five. The rules are simple. No kills allowed. The objective is to get the highest number of revives. Shooting the zombies is allowed, just make sure you don't kill them. Perks Allowed: Juggernaut Quick Revive Remember your score, or take a picture when you either all die or you get a kill. I have yet to try this as I can't seem to find anyone on Five at the moment who doesn't end the game or leave as soon as they die. When more scores are posted I will make a leaderboard, have fun! (2/17/12) MrCostari: You have to use the box once, and you have use up all the ammo from that weapon. Rules- - No PAPing, but you can pick up max ammo. - If you run out of ammo, you have to pick another weapon, no traps. - You can buy perks and doors and you can turn the power on. - If you get monkey bombs, Gersch devices, dolls or what ever, you are not allowed to pick those up. - You can use grenades and Semtex. (2/17/12) TheZombieChicklet: I have a challenge for you guys, I want to see how long you can survive without turning the power on. Rules You are not allowed to turn the power on, turning it on is a automatic DQ You can do this on any map but NDU and SNN (Cause they have no power, it would be cheating) and I don't recommend you do it on Der Reise, cause you'll be trapped in one area of the map possibly. but you can. You are allowed to get Quick Revive. You are allowed to hit the box and buy doors. (2/8/12) ASmoothCriminal: Challenge Name: Ring-around-the-Zombies Number of Players:4 Required Map(s):Call of The Dead Objective: Once you reach the lighthouse, all doors and blockades must be opened on the first floor. Then, you and your friends have to all survive in that very same room! (you may play regularly until people get the guns they prefer that are not banned below) There is a point system to go buy: a down costs you a negative point, a revive gains you a point, and leaving the room resets your points, or if you are in the negative you lose 1-5 points depending on how long you are absent. Players must keep track of each others' points to ensure exact scoring. Once everyone dies out, the person with the most points wins! Time Limit: none Round Limit: none Randoms Only: preferable with friends or randoms who cooperate Disallowed Perk(s): none Disallowed Weapon(s): scavenger, PaPed crossbow, VR11. (M&S are encouraged with PhD Flop) (2/7/12) Cmccorry_33: Challenge Name: be grateful Number of Players:doesn't matter 4 is funnest Required Map(s):any but ascension is easiest Objective: everyone hits the box twice and keeps those 2 weapons the whole game Time Limit:none Round Limit:none Randoms Only Disallowed Perk(s):mule kick Disallowed Weapon:any wall weapon If u get dolls or gersch then u may hit the box again but u can't hit it more than twice trying to get gerwches or dolls (2/7/12) Tankeo: Basically, you can only knife. All knives are allowed, you can't throw grenades or use Flopper. You can use the death machine as It can be hard to avoid if you only knife but NO LIGHTNING BOLT! (2/6/12) xFaTaLxRaMpAgE: Here is a challenge I am going to put out there for the whole community. I have tried it a couple times and I believe it is the hardest thing I have ever run. I got to round 12 a ways back, can you beat that? So I remember someone somewhere posting a comment that said relaxing end could train in a shoebox. Here is your chance to try it out! Der Riese Quick Revive Challenge Description: You will stay in the quick revive room for the entire game, attempting to train zombies and stay alive. Whoever gets to the highest round wins. *You must record the whole challenge from round 10 and up to be in the running* Rules: 1. This is a solo only challenge. 2. You have the first 10 rounds to build up points and get perks and weapons. 3. At the start of round 11 you must go into the quick revive room and every round after. (except dogs) 4. Zombies may only be killed while you are in the quick revive room. 5. You can leave the quick revive room only When: a. On a dog only round you can leave to buy guns/perks b. If you run out of ammo completely. This means using all 4 grenades as well. You may then go and hit the box 3 times to get 3 new weapons. You must take what you get. 6.Guns NOT allowed AFTER round 10 are the wunderwaffe and upgraded crossbow. These may be used up until round 10 but then must be traded in. 7. Monkeys ARE allowed. 8. You can buy all perks EXCEPT quick revive. (Yep, you get to run a train and watch it the entire time) (2/6/12) TheDunbarian: Challenge: Pack Addict Number of players: 1 Map: any map with Pack-a-Punch Objective: Pack-a-Punch every weapon in the map (including M1911, wall weapons, and box weapons) Time limit: none Round limit: none Disallowed perks: none Disallowed weapons: none This challenge is difficult. I've come close, but I've never completed it. It's strongly advised to keep a running list of weapons you've Pack-a-Punched. The last time I tried this was a long time ago on Kino (died at 32, Pack-a-Punched 21 weapons), I might run it again sometime on Ascension (probably easier). (2/6/12) TroubledTurkey: Challenge Name: Stop 'N Swap Number of Players: 1 Required Map(s): Moon Objective: Acquire the Hacker and 4 Perks by at most Round 10. For every Round after, the first perk in your arsenal MUST be Hacked away, and a new perk MUST be bought the same round. All perks must be used at least once before Round 20. ONLY your first slot perk can be given up. The ONLY exception is your final quick revive. All prior quick revives must be hacked if not used (if they are your first slot perk, which they eventually will be) Time Limit: None Round Limit: None Randoms Only: No Disallowed Perk(s): None Disallowed Weapon(s): None (2/6/12) Piepwns: Alright, so you play this game on Ascension. Challenge name: "Medic! Players: 4 Description: The person spawning as Nikolai has to crouch the entire game until the following is completed: Nikolai obtains the Sickle, the AK-74fu2, PhD Flopper, and a ray gun, somebody obtains a PaPed ballistic knife and revives Nikolai. Sounds simple enough, but it can be hectic. (2/5/12) K1llsteelr (awesome name, btw): NML Shangri la How many people on solo have just stayed in the spawn area in shangri la (2/5/12) Eddiethehead: On any zombies map, what's the soonest you can have all perks? Let's just stick with the four original perks, please. (2/3/12) Tankeo: As the name implies, I challenge this forum to get to their highest possible solo round (or maybe multiplayer) with NO PERKS. Not even Revive. I only tried it once against my friend and got to round 9. I'll try again later. Any map is acceptable. Anything goes, except cheating, modding, glitching, or PERKS! (2/1/12) TroubledTurkey: Ok, you know I am the working out type. A friend and I were thinking of challenges for strenuous physical activity during games of zombies. This is what we came up with: Any map will do. But if you pick a map with Boss rounds, that Max ammo will not be as much of a relief as it usually is. Ok, This MIGHT not sound hard at first, but the progression will KICK YOUR ASS! Upon finishing Round 1, you do 1 pushup. Finish round 2, you do 2 pushups. Finish round 3, you do 3 pushups. By this time you should have done 6 pushups. By round 20, if you followed the trend correctly, you will have done 210 Pushups. For a good example of the progression, but round 24, you will have completely EXACTLY 300 pushups. Boss Rounds will be more strenuous due to how short they are. Finishing round 15 will result in 15 pushups, and then the very short round 16 Dog Round will give you 16 more to do right after. Our ONE rule was: IF you cant finish the pushups, your game HAS to end. It keeps the game and the activity tied together better. Seemed cheap if we could just stop doing pushups but keep playing the game. DO NOT TRY THIS IN ONLINE PLAY! IT WILL NOT WORK WELL AT ALL!! (unless you can bust out 20+ pushups VERY fast after already doing 100+ prior.) We did this up to round 25 on FIVE. (325 pushups. And we just couldnt do anymore after that XD. It gets hard. My triceps are-a-burnin) (1/29/12) The Dunbarian (there are ton like this, so I’ll only post this one): My friend and I decided to go on Ascension and perform the following challenge: the only perk you are allowed to buy is Quick Revive, all other perks must be obtained from monkeys. So while doing this challenge, I managed to break several of my personal records, including: Highest round on Ascension (33) Highest round in Co-op (33) Most rounds without going down (33) Most points obtained at one time (roughly 171,000) (1/21/12) Vodstok: Spawn Guns Only on Der Reise Ko9r4yM0XgY Pmy3p1Y1Txs 3EaVm6Ejy-w l_1XjSaxZZ8 uP8_IILMDXU (1/13/12) TroubledTurkey: I played Ascension... I got to 30.. Took an hour and 5 minutes... I held my controller over my head the ENTIRE time! I did NOT stop for anything. Not to scratch an itch, not to use the bathroom.... And believe me when I say it is HARD. Not just hard on my shoulders, but hard in the game! The first MINUTE was easy, just kinda painful. The next 10 were EXCRUCIATING! AFter that, my arms went numb and all I could feel was a tingly warmness. I started losing orientation and my thought process began to fade, but man was the game intense! I have never had that much trouble with Ascension before, and I was doing the very easy Flopper Train. You just lose all focuss. You can still operate pretty decently in the game, but you slip up, a LOT. (1/11/12) Way2goo: Challenge Name: F*ck you kukui Requester: way2g00 Mode: solo only Description: Get to round 20 without killing a single zombie. (1/11/12) BlindBusDrivr: Challenge Name: Lander Rider Requester: BlindBusDrivr Mode: Solo Ascension Description: You have to ride the Ascension Landers 1000 times in a single game, but you cannot ride them with a crawler, it has to be mid-round. This could be really fun and it wouldn't be like some ridiculously hard challenge like get to round 1 billion with a colt in the spawn room. (1/1/12) Superhands: Name: When life gives you lemons... Challange: Not allowed to buy any weapons off the wall or from the box, or get them from QEDs. This includes Bowie Knife/Sickle. Can PaP the M1911. Map: Any (one without Flopper for more of a challenge). (12/29/11) Choppernator: The 3Arc challenge. Only use starting room weapons plus pistol, Mule Kick required. As soon as you have enough to PAP all 3 you have to do it. Challenge ends when you can't afford any more ammo. My question is do you think M&S is overpowering on this challenge? Free ammo is allowed. (12/27/11) Choppernator: SSHmQ7q7Ij8 (11/8/11) Ehjookayted: This isn’t really a challenge as much as it is a list of minichallenges to motivate yourself. So I’ll just post the link. viewtopic.php?f=53&t=18225 (11/8/11) TroubledTurkey: Map: Ascension Challenge: Go a full 10 rounds with 4 perks and have no Monkey Rounds occure. Map: Der Riese Challenge: Wall Rifles only. Kar98k, Gewehr, M1a1 Carbine. Map: Call of the Dead Challenge: Keep George angry as much of the game as you can. (this one makes it effin INTENSE) Map: Kino Der Toten Challenge: DO NOT obtain ANY Max Ammos. If ya need ammo, buy a gun. (not much thought in this one, but it was fun) (11/3/11) Superhands: Der Rum: No Juggernog (to start with). Everytime you go down you must down a shot of rum, vodka, sambuca or other stiff drink. You're allowed to buy Jugg after a predetermined amount of downs to counteract your drunkenness - this amount should be based on the strength of the drink/how much you think will tip you over the edge. Rissole25: Weapons • When someone gets a Ray Gun, everyone else but that person takes a shot. • When someone gets the DG-2, Thundergun, Winters Howl, Scavenger, V-R11, 31-79 JGb215, or Wave Gun, that person must take a drink from everyones drinks. • If someone gets the Monkey Bomb, everyone must make monkey sounds for 3 seconds, and take a drink. • If someone gets the Gersch Device, everyone must place a straw in there drink, use it whenever taking a drink, and keep it in there until the contents are empty. • If someone gets the Matroyshka Dolls, everyone must say the name of your favourite toy as a kid and take a drink. • If someone gets the QED, everyone must down/scull the rest of there drink and hope for the best! • If the song is activated, everyone must sing the whole song along with Elena Siegman/Avenged Sevenfold/Eminem. • If the Pentagon Thief is killed without him stealing any weapons, give yourself a pat on the back. 
If he is killed after stealing someones weapons, whoever had their weapons stolen must take a drink. 
If the Pentagon Thief is not killed, everyone must take a shot. • If you get a Death Machine, scream "THIS! IS! SPARTA!!!". Characters • Whenever Richtofen says something that makes him look homosexual, the person playing as him must take a drink. • Whenever Tank gives a nickname to the zombies (maggotsacks, freak-bags, etc), the person playing as him must take a drink. • Whenever Takeo mentions something about honor or the Emperor, the person playing as him must take a drink. • Whenever Nikolai mentions anything to do with Russia (Red Army, Stalin, etc), the person playing as him must take a drink. • Whenever Nikolai talks about Vodka, everyone must take a shot of Vodka. Reviving • Whenever someone goes down, everyone must yell "I'LL REVIVE YOU!". The last person to do so must take a drink. • When you go down, keep drinking your drink until you are revived, bleed out, or you finish it. George • If George Romero is killed, down/scull your drink. • If George laughs, everyone must take a drink. • If George becomes angered, the person who angered him must take a drink. Bosses • Once a Hellhound round is complete, everyone must say their dogs name. Last person to do so must take a drink. • If a Monkey round is completed and you get a Random Perk Bottle, shake hands with everyone. If not, everyone must pass their drink to the person on their left. • If a Napalm, Shrieker or Cosmonaut zombie is killed, everyone must take a drink. If kills any zombies in the process, take another. Perks, Box, PaP • If you are Pack-a-Punching, take a shot. • Once you have 4 perks, take a shot. • If you buy Mule Kick, take 3 drinks. • If the Box moves, everyone must pass their drinks to their left. Moon • If someone gets the Hacker, they must say the Alphabet at the start of every round. • Whenever it is announced that an Excavator is going to breach, scream "NOOOO!" and take a drink. You must do this for all 5 warnings if it is not stopped. • If it is announced that you need a P.E.S. in Tunnel 11, Tunnel 6, Biodome, Labs or Receiving Bay, everyone must take a shot. Utilities • When using the elevators in "Five", take a drink of water. • If a trap is activated, sit back, take a drink of water, and relax until you need to move. • If using a teleporter, everyone in it must take a shot.
If going through a Gersch Device, "Five"s teleporters, or teleported from a QED/Cosmonaut, scream "We're going through!" • When using the Lunar Lander or Mine Cart, rest for a bit and have a casual chat. • If using the CotD Zipline, Flinger, Geyser, or Gravity Lift, say "I'm flying!". If using SNN Zipline, take a drink. • If using the Ice Slide or Water Slide, say "WEEEEEEEEEEEEEEEEE" the whole time and take a shot when you land. Miscellaneous • Once the power is turned on, everyone must take a shot. • If you encounter a glitch, take a shot. • Whenever the Demonic Announcer says something, say it with them. • Take a shot every 10 rounds. (10/28/11) TheBrockstah: I'm setting this challenge to everyone. Rules: No opening doors. you can use quick revive. can only buy 1 wall weapon (olympia or m14) This is just a fun challenge so no prizes or anything. Lets see who can get the highest round! I got to round 11. mzEOmtgGrMk (9/29/11) Hydrorez: Challenge: The "M" challenge Only use guns beginning with the letter M (MP5K, MPL, M16, Mustang and Sally, etc) Oh and say you're using the M16, upgrading it turns it into the "Skullcrusher" which means you can't use the upgraded version (unless it starts with an M, obviously). (9/9/11) Superhands: "Shotgun Sally" Rules: Get to round 30 using Shotguns only. You may use grenades and tactical grenades (monkeys etc.) as well as knifing, but for main weapons you may not use any weapon other than a Shotgun. You are allowed to Pack-a-Punch. Weapons that would be allowed are: Olympia / Hades SPAZ-12 / SPAZ-24 HS10 / Typhoid & Mary Stakeout / Raid (9/9/11) Way2Goo: "Not for the weak of hearts" In Kino, get to round 20 without using any of the following Guns, pistol, box, traps,pack a punch *Grenades are only allowed till end of round 9. And also. "I am ze doctor" Mission: With or Without buying juggernog at any round past 15 in shangri la Use refribilator to revive three mates when all the zombies for that wave have spawned. All other players should down themselves at closest Box locations respectively. You are not allowed to use monkey bombs or Awful lawton and you CANNOT kill any zombies during reviving process. (9/11/11) Ehjookayted: Starting on round 10 (when all the zombies are sprinters), on Ascension, run a train in every room with a weapon to buy off the wall, buying that weapon. Switch rooms every round. Must buy sickle, but not use it, the whole game, before round 10. Example: On round 10, run in the MP5K area, NOT THE PLATFORM, using the MP5K only. On round 11, run on the platform, using only FRAG GRENADES. Round 12, run in the Junkyard, using only CLAYMORES, etc. Monkey rounds should be done normally. Rooms and the weapons required. Starting room (M14) Starting room (Olympia) MPL room (MPL) MPL room (PM63) Power room (Stakeout) Lander/Sickle room (M16) Flopper platform (Frags) Beneath platform (MP5K) Stamin-up room (AK74u) Junkyard (Claymores) (9/14/12) Fu453: On the 13th Day of Dead, my True Love Gave to me... Sponsor: Fu453 Community: Anybody! Complexity: Medium to Hard Expiration Date: Sept. 30th Reward: 6 brainz Mission: You need the AUG-5OM3 and the Ray Gun, and no perks until instructed Achieve Round 20, then in a matter of 3 minutes... Kill 1 Zombie by Frag Shoot 2 AUG-5OM3 Shotgun Shells point blank Drink 3 perks Gib 4 separate Zombies (crawlers do count) Get 5 Headshots Shoot 6 Ray Gun blasts point blank Shoot 7 bullets out of the AUG-5OM3 into a perk machine (exactly) Shoot 8 legs (has to be AUG-5OM3) Stab a zombie(s) 9 times with reg knife/Bowie Knife/Sickle Make 10 crawlers Perform 11 Dolphin Dives Jump 12 times And for the 13th...kill yourself _____ Was waiting for the right time to post this! I think this is it! Just sift out the stuff you want for the leaderboards, and go from there. -perfect
  9. We already have this and better: Mustang and Sally. They launch nades. And they are devastating till 30 and are useful until the mid 50's. The China Lake is just there to give the box some balance, I think. If it weren't there, you would essentially be guaranteed something at least decent every single time. Except maybe the G-11
  10. **sigh** You're the one that requested anonymity in the first place. Okay everyone. It's Doggy. He's this blasphemous fiend that spat on NML. ;)
  11. Hello everybody! I was talking to a user that requested to stay anonymous tonight about No Man's Land. He told me, "Perfectlemonade, I just don't see what's the big deal about No Man's Land. All it basically is kiting and getting your pistols PaP'd quickly. In my opinion, playing the actual game shows way more skill than kiting in No Man's Land" (I paraphrased that). Well, my anonymous conversational buddy, I disagree. I am in no way a good No Man's Land player. It is, undoubtedly, the weakest point of my game. I get pretty decent PackaPunch times, usually between 85-95 seconds, but it's the time between Jug and when I get my pistols that I usually go down. Crazy, right? But it's true. Anyways, I feel that conventional Zombies methods just do not work in No Man's Land. You can't buy an M14 off the wall. You have to jump in the thick of things. Take risks you usually wouldn't take. It's you, Juggernog, and your gun. That's it. There's no Mystery Box. There's no 74u. You must know how to capitalize your points in an incredible amount of time. That's why there's a solo leaderboard. And that's why, in my humble opinion, NML is in a class of its own. You can rock at solo games, rock at co op, and be ass at NML. If you can get such varying results then, would it be safe to assume that NML is a completely different game mode, not unlike Dead Ops Arcade or dare I even say Nacht der Untoten? Moreover, where is the line drawn between conventional Zombies maps? When there's no doors to buy? When there's no perks? And where does No Man's Land stand? Discuss. -perfect
  12. Two weapons you will never see me running with: Law- Upgraded it's one of my favorites, but it's not upgraded so... yeah. Awful draw speed, horrible movement, reload is bad. Damage is okay, but is one rocket that's only going to make a lot of crawlers really worth it? In my opinion, no. G11- The scope ruins it. It absolutely makes it my least favorite weapon in the game. They tried to make it a sniper. And it did not work. G11 is not a sniper. It's an assault rifle. Shoulda kept it that way. And Chopper, I'm American and it really bugs me when people say that. It doesn't make any sense. **scratches head** Oh and *Americans
  13. I always buy the M16 on CotD solo. It's a good linking weapon for camping by the power until you get the MP40 or 74u. Other than that, I don't touch it.
  14. In your defense, you didn't have anything to defend yourself with, while Super did. We all have our bad games. ;)
  15. Fantastic job. Just makes me wonder... could we really do all this destruction with conventional weapons? +1 from me.
  16. Ah yes, forgot about my old friends the MP18 and the M1917. But still, the variety just isn't there. Ya can't make a Call of Duty game with only two SMG's. We'll see though. It'll most likely be in the 60's again, but as for the 2013 game, who knows?
  17. Ok, I had the 'moment'. 50 rounds. Moon. 1 down on round 3, the other 2 downs were on suicide fails. I consider myself good now.
  18. Wow! I don't make many long posts in the intro section, but I just had to give you a proper welcome to the site. I can't remember a better first post on this site. Like Eye said, I'd definitely recommend the Master Zombies Guide as well as the Complete Solo Survival Guide. And also, as a general reference point, you should check out Rissole' Strategy Collection. Seriously, everything you could ever want to find strategy-wise on this site can be found in that thread. If you want a good starting point, you should see that thread. Other than that, welcome to the community! Enjoy yourself and have fun! -perfect
  19. Subbed! Excellent post, 5and5. I think you're gonna fit in just fine here. :3
  20. WW1 would be so boring. You know what they had in WW1? Bolt action rifles, planes that are slower than Priuses, and mustard gas. It was a dirty war. It was a horrifying war. Your feet rotted off their bones because they were soaked in dirty, bacterial water every single hour of every single day. Your skin boiled when you got hit by mustard gas. But how would you implement this in a video game? You couldn't 'spray'. There would be no thermal vision, no chopper gunner, no RC-XD, no EMP, no suppressors, absolutely bare minimum technology. What is the fun in that? Personally, I thought the Cold War Era was amazing. It captures the essence of the old WW2 sheer brutality and relative simplicity while also getting all the cool stuff of the modern era. :D
  21. Looks like the Green artifact to me... Yeah, sorta misread his post lol. :D
  22. This might have something to do with their purpose... The Nagas are also divided into a fivefold caste based upon the Hindu caste division or social order. In the east are the white kshatriya or warrior caste, in the south the yellow vaishya or merchant caste, in the west the red Brahmin or priestly caste, in the north the green shudra or laborer caste and at the center the black chandali outcastes or 'untouchables'. This color placement corresponds with the traditional directions of the Five Buddha mandala, with blue-black Akshobya at the center. Source: http://dharmasculpture.com/naga-kanya-buddhist-goddess-serpent.html - Mix Geat stuff Mix! So what do you think? Is the artifact that powers the JGB the combination of all five of these castes or only a specific one (the green shudra or laborer caste)? If it's the latter then it would be quite interesting to see what some of the other castes are capable of. In the conception, it appears the JGB is only being powered by the green caste. Not necessarily. As you can see in the A.1 concept, the JGB appears to be powered by the black artifact.
  23. When I had 65 revives on 20 rounds in Shangri La with some real life friends, and they said that I should leave college early to go pro. :lol:
  24. I'm really curious, where do you not agree?? I'm kinda very self-confident, that I have very awesome arguments to decline your disagreement : O Well, I just got done with it, and I just don't agree on the drop thing. I know we've already been over this, but I just cannot will myself to get nukes on round two with 8+ zombies left. I understand that it's a speed run, but if you ran to the sickle room down 750+ points, wouldn't it, in theory, actually slow you down? That's just me though. Like Jay said, the grey was a bit tough to see on the black-and-white, but other than that, your video was about as flawless as it comes. And I saw what you did with that hidden text. lulz.
  25. EXCELLENT video, Tom. A few of these things I don't quite agree on, but I'm glad I have this video to watch tonight! It's gonna be my pal as I sift through the mountain of homework I have! The art of the speed run has always been undervalued. You have to adopt a philosophy in which you must believe that every second that passes is a second more of boredom you must endure on high rounds, and I think, on high rounds at least, we could all benefit from some of your tips in one way or another. Again, excellent video! [brains]
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