perfectlemonade
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Everything posted by perfectlemonade
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Crossbow. I love laughing at the little box noobs that get Scavengers, Thunderguns, etc. from the box when I'm going for Mustang and Sally, a pack a punched crossbow, and a good wall weapon. :D
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:facepalm:
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The second most game breaking glitch on moon.
perfectlemonade replied to selectyeti89's topic in Moon
That's why I try and keep one from an early round for as long as possible. A few days ago I was on 34 I believe (it's not 69, but whatever) and it went into the gersch glitch. But it was the same one from round 8, so all it took was a few ray gun shots. If you're running trains in the dome, you can keep him stuck between you if someone is kiting around one rock, then another in the hallway. Just a suggestion though. You're the guy that's number 1 on Shi No Numa, not me. Oh yeah, and what is the most game breaking glitch on Moon? Excavator? Stuck in between rounds? -
Today I got two drops from one zombie. Wtf.
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The Four Guardians ***GROUP REQUEST THREAD***
perfectlemonade replied to carbonfibah's topic in Site News
I'm perfectlemonade. Doggy and I got to 40 a few weeks ago. Props to generaldempsey for supplying us with the pic! -
Yeah, Thompson definitely. At round 25 it's still fairly effective un PaP'd
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I know right. If only they added in PaP instead of mule.... Not trying to flame here but, would be just shut up about pap. You dont need it! I always thought of it as a luxery. I only would do it if I had 30k and up.....I dont need so why shold you. I despise PaP unless im playing moon. Sorry this is my opinion. -Pancakes Why? Pack a punch is invaluable. They extend the longevity of guns nearly two fold. Galil starts to suck at what, 20? Pack a punched, it's still going strong at 35. On Moon, yes, the addition of the hacker makes me take pack a punch for granted, but especially on wonder weapons, it's invaluable when you're out of ammo. I can't think of how many times I've been out of thundergun ammo on the mid 30s, but then remember that I can still pack a punch. It's really quite amazing.
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How old are you, dude? I dont mean to come off as a troll or anything, but rape used in your described connotation is very, very common in my high school and, I'm assuming, the youth of America. Yes, the term is vulgar, and I prefer calling it just a 'train' or 'conga line', but I've observed that all so-called 'cliques' and 'groups' of my high school—whether it be jocks, gamers, losers, preppies, or skaters—use the word rape to describe when they defeat something or are defeated by something. Examples: Damn son, that test raped me. We raped Southwest on Friday You just raped my mind. The connotation of the word rape used in this way is very common amongst the youth of America. But, again, I don't use it as I have a very dear friend who was raped as a child, and the event has influenced the outcome of her life. Anyways, happy slaying. Just wanted to point that out.
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Just camp the waterfall. Have two guys cover the mudpit maze, another on the window to the immediate right and the other covering the hole in the wall. When you get pushed back and have to slide down, just plow right back through, the guy with the babymaker in the lead. Only tricky part about this is the fire zombie, though with a babymaker you can take care of him no problem and get a free trap out of it. And for solo, just do full map loops. Very, very easy if you take your time.
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Wait... so does the gersch kill it? Or does it respawn him without the moonwalking glitch? If so, then Gersches are now far and away the best choice for secondary grenade on Moon. Something to kill the astronaut with besides a QED! HURRAY!
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Holy shit dude. That ending was absolute bullshit. I can't imagine how hard that must've been. How many times have people been Treyarched on stupid things? Script error on Yote's 69 run on Shangri La, invisible excavator on Mr John Basedow's run on Moon, and now this. Completely unacceptable. Treyarch, get your shit together for Black Ops 2. If you want to get serious about Zombies, sweet, but you've got to fix these high round issues ASAP.
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Hey, so when I'm playing with randoms, I like to let the less experienced players take the flopper train as that is very, very easy. I just got finished playing a game with randoms with me running the Stamin Up train. I only went down once—when we died on 19, but anyways, I really enjoyed that train. It was actually extremely fun, and I really loved trying out something besides the same old Flopper train. I really want to get better at it, so does anyone have any tips as to how one can successfully run that train? Part of it, I know, is figuring out how the zombies spawn, but besides that, does anyone have any good advice for that train? I had an ak74u for points, raygun, PaP'd crossbow with jug, flopper, revive, and mule kick, but is there another gun/perk that could go well with this train? Thanks! God, this train is so fun!
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What he said. I am willing to put aside our past and say, for the greater good of Zombies, they need to at least put the Ppsh in the box. I don't really care about anything else, though there have been times when I've craved to smash in a zombie's face with a Browning. Anyways, yeah, please Treyarch? It can be like Nuketown 24/7 or Double XP weekend. Just for one weekend, but different guns in the box. Please? Just one weekend?
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I feel like it's a lot easier to survive in the mp40 room than it is the alley before you can get jug so I say top. And it's a lot easier to run the stage train with the top door open and the m16 door closed. :)
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How To Never Lose The Wunderwaffe In CotD
perfectlemonade replied to Charles871987's topic in Call Of The Dead
Just a quick question, how does the wunderwaffe do against george? -
I'm beginning to think that the Gersch astronaut thing actually isn't a glitch. I think this is 3arc's way of telling you that you aren't, you know, supposed to throw a Gersch at the astronaut. But I've found at least five devastating/unfair glitches so far (ie invulnerability with the landers, getting stuck between rounds, invisible excavators, astronaut disco, [perhaps] astronaut moon walk, etc) on Moon, and they keep on piling up by the day.
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I guarantee you this is not true.
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This is a widely accepted theory. :D
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Shangri La. Never know what's gonna happen on that map. Really, really fun to play. Its tightness means that you always need to keep aware, and that just makes it all the more enjoyable for me. Plus it has the most entertaining gun I've seen in a video game since the portal gun. :D
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Oh my GOD! I got Der Reise. It's sooooo much different than Blops! I get what people say about how different it is. I was running trains by the power, get hit once from behind, and suddenly BAM I'm surrounded and die. Holy guacamole. The hits are so much more... traumatizing in WaW. It's like I got zapped by George Romero, except not as extreme. You get slowed down a lot. It is a completely different game in World at War. The waffe is beast pack a punched. I think I'm in love. All over again. :D
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I have 800 microsoft points to spend and i want to give the WaW maps on WaW a try. I'm thinking Der Reise, but I've always wanted to get to like, round 700 on Shi No Numa. But Der Reise has Pack a punch, and the wunderwaffe upgraded is beast on WaW... AHHHH! TOO MANY DECISIONS!
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I don't think it's the actually layout of Five that makes me dislike it... it's the lack of a solid weapon. Five is the only modern Zombies map that doesn't have a legit power weapon. Even Call of the Dead, where the Scavenger starts to suck past 34, you have the wunderwaffle almost at will. Five wouldn't be that hard if the Thundergun was on there...
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I've already posted this in a previous thread, and it's not exactly a perk, but more like a combination of perks that lead to another perk. Like, for instance, you buy double tap and mule kick. Those two perks together lets you switch weapons faster. Double tap and deadshot let you ADS faster. Flopper and Stamin Up gives you more resistance to the elements (ie walking faster through water, less time stunned by electricity). There are tons of possibilities with this, and I don't think it's too incredibly ridiculous to ask for of Treyarch. Stamin Up and Speed Cola already kinda gives you extra sprint (Speed DOES increase your sprint by a second or two) so there are already perks that work together to give you another benefit. Anyways, what do you guys think? Do you think 3arc could pull this off?
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Yeah, definitely agree with that. Mustang & Sally do take up a lot of ammo to clear out gaps past 40 though. But if you combine M&S, good teammates who can communicate well, and the self-down with Ray Gun & Sally, you're in good shape. Past 50, the only guarantee (even though it can occasionally fail), after all the maps, is the Thundergun. Upgraded crossbow? Or are you talking about actually clearing gaps, or just getting out of tight spaces?
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I think it definitely will! Maybe in December they release an update that puts PaP on Shi No Numa! Wouldn't surprise me.
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