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RadZakpak

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  1. When I initially decided to do chapters with Peter and Cornelius I imagined them having a similar relationship to Archer and Cyril from the show Archer, where Archer/Peter is a capable spy who is an asshole and shows no respect for anyone while constantly making jokes on the job, while Cyril/Cornelius is a man behind the scenes who is pathetic and gets no respect from anyone. Over time I drifted away from that after that first chapter I wrote, partially because it was so derivative, and also because I wanted Peter to contrast Richtofen as the more moral and everyman type main character and the way I originally envisioned him was not very likable. It also just didn't fit tonally. Alpha Omega further reinforced the new Peter by making him sound like a very caring, loyal person. I also like Cornelius much more as he is now.
  2. New chapter! Chapter 25: Eviction: https://docs.google.com/document/d/119PjSqvTF3pVxpt7SW2YC9AXeOYYVObOCDe-zwwqfL0/edit#heading=h.pokbj05d74l8 I cut the original Chapter 25: Heart of the Reich, another Peter-focused chapter because it just didn't quite fit in with the story I want to tell. Eviction is Peter-centric, but much more laid-back and dialogue heavy. Next chapter, Judgement Day, has potential to be one of my favorites, whenever I do eventually decide to write it.
  3. Nikolai in his mech suit will have a variety of attacks to damage you. He can shoot you with his guns at range, stun you with rockets, leap across the arena and stomp on you, and he can launch RAPS which will roll towards you and explode. Meanwhile, zombies and Manglers will continue to spawn and swarm you. Stick to the edges of the arena to avoid his ranged attacks, and be ready to strike when the time is right. There are four weak spots on the mech: Two of them are glowing orange lights always present on the front of the mech, and two of them are glowing orange cylinders that pop up on his shoulders after some of his attacks. Shoot these spots until they are no longer glowing to damage him. After all four have been destroyed, a more obvious weak spot will appear under the cockpit window for you to damage. Defeating Nikolai starts the end cutscene and completes Love and War.
  4. When you are ready, head to Dragon Command and all players should stand on the grate where Sophia was. You will be dropped into the sewer and out towards the boss arena. A dragon will spawn in and occasionally light up the arena. You will need to hold out your shield to survive in this fire without damage. Eventually the dragon will perch on top of a building with an orange glow on its wings or chest. You must shoot this glow to damage it. If done enough, as it flies Nikolai will damage it further with his mech to open another weak spot. Avoid dying by zombies and Manglers during this fight, and the dragon will eventually die. A short cutscene will start before you must face Nikolai.
  5. A Groph Module will spawn outside the map somewhere near a dragon location. Zombies will not spawn inside the map, but they will spawn outside and attack the Module. Defend it by shooting down below with your weapons and Dragon Strikes. Undead Man Walking can help in defending the module. Do not worry about watching your back. Once completed and the pod is opened, release the Whelp from the Gauntlet of Siegfried. It will fly towards the pod and retrieve cargo for you to pick up. Take the cargo and give it to Sophia to complete the challenge.
  6. This Challenge always comes last after the five others. Under the trophies a drawer will pop out with a keycard. Pick up this keycard and all players should go to the house. On the ground floor there should be a red computer screen near the toilet. Placing the keycard here will start a lockdown. An infinite number of Manglers will begin to spawn in during the lockdown, and you must survive while the computer downloads. You should see its progress on your screen. After completing the lockdown, pick up the keycard from the computer and return it to Sophia. She will give you a power core and leave the map. Pick up the power core and return to spawn. Using the Gauntlet of Siegfried, release the Whelp and it will bring the power core to Nikolai. You will be able to begin the boss fight now.
  7. Head to the spawn room and stand towards the left-hand side past the graves. A friendly Valkyrie drone with a green light should spawn in. Standing near it will cause it to move forward towards Dragon Command. You need to stay near it until it reaches the end point, avoiding death due to the infinite zombies. Undead Man Walking makes the step much easier as well. It is also very easy to accidentally destroy the drone, so be careful when firing. Once it reaches Dragon Command, the challenge is done.
  8. Search the map for a friendly Mangler that is roaming aimlessly. Getting close to it will cause it to follow you. Lead it towards Dragon Command in the corner to the right of the trophies onto a pad. It should get pulled up into the ceiling to complete the Challenge. Stepping too far away from the Mangler on the way will cause it to leave you, and it will occasionally shoot you with its arm cannon. Zombies are infinitely spawning and should be incredibly fast by this point, so this is a great time to use Undead Man Walking if you have it. Also, be careful not to accidentally kill the Mangler.
  9. There are six bombs on the map that must be defused within a short amount of time in order or they will explode and kill anyone nearby. Make sure you know where every bomb on the map is and have someone nearby ready to activate them before starting a new challenge until this Challenge is done. There is a bomb in each area of the map planted on the wall. As soon as the Challenge is chosen, the map on the screen will flash each area in the order that you must defuse the bombs. It might be safe to record this with your phone in case you forget, but you need to tell your team the order immediately and communication is key to ensure the bombs are deactivated in the correct order. One wrong move and the game could potentially end. You will have less time the more players you have in the game, so with a full team it is crucial that every player is placed near one or two bombs before starting. The bomb locations are: [pics of all six locations]
  10. A yellow wisp will be floating around the map through different walls. You will be able to hear Gersh talking when you are near. As soon as you see the wisp, start damaging it with Pack-a-Punched weapons and Gersh will start screaming. He will eventually teleport to another area of the map where you must continue shooting him until he eventually ends up in Dragon Command and the Challenge will end. [pic of Gersh}
  11. On the opposite side of the room from Sophia is a large screen. Below the screen you can place down the trophies you have collected. The button in the middle should now be green, and interacting with it should start a new random, uncompleted challenge. During each challenge, zombies will spawn infinitely. If you fail a challenge, you must wait until the next round and go back to the button to activate your challenge again. You will need to complete all six challenges to head to the boss fight. NOTE BEFORE STARTING A CHALLENGE: The Bomb Challenge will present to you a sequence of locations on the map that you must note the order of, so read through that challenge description first. You should have a camera ready or be able to note the order quickly as failing this challenge will instantly kill any players in the game even remotely near the bombs around the map, which can potentially end the entire run. You can fail it by running out of time or deactivating bombs in a wrong order. When initiating a new Challenge, lights will circulate between the trophies before settling on one. Based on the trophy and Sophia's instructions you can figure out which Challenge must be completed. The Challenges based on trophies from left to right are: The Gersh Challenge The Bomb Challenge The Mangler Challenge The Valkyrie Challenge The Group 935 Challenge (This Challenge always comes last) The Groph Module Challenge
  12. Go to the room under the house where you incubated the egg, and notice a generator covered by a green tarp to the right of the incubation machine. Wait for a Valkyrie Drone to spawn, and kill it near the generator so that it explodes nearby. The generator will now turn on for a limited time. If you fail to acquire the cylinder in time, go back to the generator and interact with it to restart. [generator] Around the map are six valves; one of them has a green light above, and one of them has a pink cylinder floating around inside the valve. Note these locations, and input them into this website. It will give you a list of numbers to change the valves to around the map. If you've done this correctly, you can return to where you saw the cylinder, and it will be available for you to pick up. Here is a map showing the locations of these valves on the map: http://www.kronorium.com/img/locations.png Go to Dragon Command and go up to Sophia. Interact with her and wait for her to finish speaking. You can then place the cylinder into the machine. Letters should now show up vertically on the machine, and you must type in a password by shooting the letters to change them. The password is KRONOS. With the password ready, interact with Sophia again.
  13. There are six trophies around the map acquired through various means that you will need to advance the quest. Outside of Dragon Command is a tank and above it on a wall there is a mural of Russian soldiers. Shoot the trophy out of the hand of the one on the right, and it will drop down for you to pick up. At the Tank Factory next to Double Tap is a window seemingly held open by nothing. Blast it with the Guard of Fafnir and the trophy should pop up. After going to the house with Pack-a-Punch, drop into the sewer and as you are being sent back to the spawn room, look up towards the top of the sewer. There should be a red light and switch that you must shoot as you pass under it. If it turns green, you can head back to the house again, and on the ground floor there should be a toilet now clogged with the trophy sitting in it. In the Supply Depot, activate the Laser Trap for 1500 points. On the floor where the laser impacts, you should now be able to acquire the trophy. Drop down from Speed Cola near the Supply Depot. Near the wall is a puddle of water. Aim the Dragon Strike on this spot to cause the trophy to spawn. After acquiring the Gauntlet of Siegfried, head to the safe next to the shield build table. Release the whelp from the Gauntlet, and then punch the safe open. The trophy is inside.
  14. Suspense is what I was going for by playing with expectations. I was never quite sure if the S.O.P.H.I.A. robot was limited to only the fracture, which I believe she is now, but I don't believe this version of Maxis would do such a thing, despite how low his life has gone. He's dug himself in too deep, and now he wants nothing else than a quick escape to restart his family life.
  15. Believe it or not, Chapter 24: "Pygmalion" is finally ready to read. I put in several hours trying to update the site version of the Storybook, but it is still way too finicky and I need a better solution for copying over the updated chapters. For now, check out the newest version of the Storybook here: https://docs.google.com/document/d/119PjSqvTF3pVxpt7SW2YC9AXeOYYVObOCDe-zwwqfL0/edit?usp=sharing You can click to view the latest chapter using the outline on the left. With the doc you can also add comments on the right, so if I've made any mistakes, let me know. I hope you guys enjoy, as it felt good to come back and finish! I know it's been a while since I've updated, so if you are new and have not read any of the Storybook, check out the OP for more info and read from the link I posted above. I also went back and updated Chapter 16: "I Will Build My Church" to fit the new information we have about the Angola excavation and finding Jeb Brown's work.
  16. You may now enter the elevator, and interacting with the panel inside will take you to the lower level where the boss fight is. By this point you should be prepared with good weapons and perks, shields, a gas mask, and someone with the Masamune. Using the Masamune, shoot some orange spores out of your path to get into the room. To start the fight, shoot one of the four arms that has a glowing orange spore with the Masamune. Many Thrashers and spiders will spawn. Start running around, killing as many as you can, avoiding the arms as they slam to the ground. Occasionally after killing enough Thrashers a max ammo will spawn in the middle of the room. Once one of the arms of the boss has a glowing orange spot, shoot it with the Masamune to damage Takeo. Repeat this two more times and the fight will be over. The trickiest part is simply surviving long enough until the orange spores are revealed. The cutscene should then play and you will have completed Seeds of Doubt.
  17. You must collect three cogs to repair the elevator to the boss fight: 1. Use the Anywhere But Here! Gobblegum at any point after you mesmerized the poster, and you will be teleported into an Egg Hatching Room, and a cog will be on the floor to collect. You can then drop down to one of the laboratories to leave. 2. Electrify your shield the same way you did when upgrading the KT-4, and approach the zipline at the laboratory. Pay attention to a small dock below the zipline. On that dock is the cog, and you must take the zipline, and drop at the precise time onto the dock. In Solo, you should electrify the panel, then take the zipline, and knife while you are over the dock. In Co-Op, one player should take the zipline, and the other should electrify the panel while the other is over the dock. Be very careful here as you can drop into the water and die. You can do this from either side of the zipline. Once you are on the dock, collect the cog. 3. Plant seeds anywhere on the map, and water them with Blue Water, then shoot them with the KT-4/Masamune. Do this three times, and there is a chance that it will grow into a plant you can open and reveal an AA Shell. Pick up the AA Shell, and approach an AA gun to the right as you enter the bunker, where the KN-44 wallbuy is. Over time, a cargo plane will repeatedly fly over the map and in the path of the AA Gun. Simply interact with the AA Gun to place the shell inside, and then wait for the plane to be directly in its line of sight. Once it is, interact with the gun to fire and destroy the plane. If you destroy it, a cog will fly to one of three locations on the map and will be smoking. It can be on the right path to the Blue Water, near the bunker entrance, or near the Green Water. With all three cogs collected, go to the entrance to the bunker, and upon entering and to the left is an elevator close off. Use the Skull of Nan Sapwe to mesmerize the wall to the left of the elevator, to reveal an area where you can place the cogs into the machine.
  18. First, acquire the KT-4 by collecting three parts: 1. A vial, which spawns on a glowing zombie. Once killed, the vial will drop to be picked up. 2. A sample of Spider Venom, which can be obtained at Lab A. Approach the Panel adjacent to the cage and activate it - causing the cage to lower. Then, lure a spider into the cage, by standing near it. Return to the panel and activate it, upon which the spider will be killed and the venom will be produced. 3. A special plant, obtained in the underwater section past Mule Kick. Continue down through the watery cavern until reaching the bottom, where the plant can be found. (Note, it is recommended the player shoot the spore to the left of the plant in order to replenish their oxygen) With these three parts, locate the table in the room just before Mule Kick which has the KT-4 suspended on it, and add the three items, crafting the KT-4. If you lose the KT-4, it can be reacquired from the box. To upgrade the KT-4, you need to acquire three more items and place them at a table adjacent to the original in the same room. 1. An upgraded vial, which can be obtained in a new area underneath Lab B. First, every player in the game must complete their challenges at the Shrine of Nan Sapwe, to the far right from spawn. Once all challenges are complete, lightning will occasionally strike the shrine, and electrify the ground. A player with the shield should stand in this electricity with it out to electrify their shield. Now, go to the laboratory near Green Water, and electrify a panel near the cage. A player should step inside. In Solo, the cage will lower on its own. In Co-Op, another player must lower the cage. In the area where you are lowered, collect a vial inside a skeleton found there. 2. An upgraded sample of Spider Venom, which can be obtained by defeating the Spider mini-boss. Past the blue water outside Lab A, glowing webs can be found blocking a passageway. These must be shot with the KT-4, opening a slide down to the boss-arena. The Spider will shoot webs and spawn smaller spiders, and at some points its mouth will glow orange, at which point it should be shot there. It will jolt back after enough damage three times, before eventually dying. Once it dies, approach its mouth and collect one of its fangs (Note: there is no prompt for this). Exit the cave up ahead, passing a pool where you can obtain free Widows Wine. 3. From the room where the KT-4 was initially built, use the fast travel pipe to Lab B. Midway through the travel, you will pass a spot with glowing rocks, and should interact at a precise moment to pick up rainbow water. You will know you have picked it up when the bucket icon appears full of water. Now return to the underwater cavern, and with the Skull of Nan Sapwe, mesmerize the wall to the right of where the plant was obtained. A hidden room will be revealed with a spot to plant a seed. Plant a seed, and water it with rainbow water for three consecutive rounds. You can then pick up the plant. (The Rainbow Water can be obtained once this 115 rock is on screen) Now you can craft the upgraded KT-4, the Masamune, which you will need for this quest by placing the three items at the table next to the original.
  19. NOTE: Before even entering a game of Zetsubou No Shima, one player should have the Anywhere But Here! Gobblegum equipped. Around the map there are four pedestals with a set of symbols on them. You will need to note the symbols on them, and approach the Temple of Nan Sapwe where you can read your challenges, and in the center are four red skulls with symbols under them. Pick up the skull with the symbols for each pedestal, and then place the skull down to begin a short mini-game where you defend the pedestal from zombies, spiders, and sometimes Thrashers. The pedestals are located at the following locations: 1. In the spawn room: 2. Near the airplane trap: 3. At the bottom end of the zipline, near power: 4. In the room where you build the KT-4, near Mule Kick: As you defend the skulls, going down or allowing the zombies to do enough damage will force you to grab the skull and place it down again. Once cleansed, however, pick the skull back up and return it to where you found it. After each skull is cleansed, an electric burst will hit the Temple and a fallen tree will rise into the air, revealing a staircase. Go down the staircase, and interact with the Skull of Nan Sapwe. Corrupted Keepers will begin to spawn and attack you. Simply survive long enough until they disappear, and you can pick the skull up. With the Skull acquired, go into the bunker where the Purple Water is found, and across from it is half a poster on the wall. Pull out the skull, and hold the left trigger to mesmerize this poster and reveal the second half, and the rest of the Easter Egg can begin.
  20. Every player should be prepared for the upcoming bossfight with whatever weapons, gobblegums, and shields they need. Each player should place the Ragnarok DG-4's on one of the blue panels around the pyramid using the left trigger. If you don't already have them, here at the locations. Killing Pandzer Activating the death ray, then using the wundersphere to collect it. Rocket test site, when rocket test goes off, activate switch and go back inside Once rocket test is finished, activate switch on computer and then the part will spawn inside the teleporter. Once you have placed the four Ragnarok DG-4's around the pyramid, you will then be transferred into the boss fight The Keeper will soon spawn along with many skeletons and begin its attacks. Simply survive until the Keeper returns to the middle of the arena, and a ball of white electricity appears below him. Immediately, a player should place down Ragnarok DG-4's below the Keeper to stun him once he descends. Then, the symbol on his chest will glow orange, and every player should damage this symbol as much as possible while avoiding death by the skeletons. If you do not place the Ragnarok DG-4's under the Keeper in time, he will do an attack that instantly downs all players not hidden behind a pillar. So it is crucial you place them down quickly to avoid death. If enough damage is done, the screen will shake and the next stage will begin. Panzers and more skeletons will begin to spawn, as well as a max ammo in the center. Survive and kill to charge your Ragnaroks. Eventually the Keeper will spawn again, and you should repeat the process of placing the Ragnaroks under him during his attack, and shooting his chest symbol. You will repeat this process one more time, as even more Panzers and eventually Hellhounds begin to spawn. With each successive appearance, the symbol on his chest will have more and more health. After the third time successfully damaging his chest, he will be defeated, and you will be returned to the map. Pick up the Summoning Key from the MPD. Then place the Summoning Key at the computers at the top of the castle near the clock tower, and watch as rockets destroy the Moon. The cutscene will then begin, and you have completed My Brother's Keeper.
  21. By this point, you should have at least one bow upgraded per player. It is recommended you do not upgrade more than you have to. You should now shoot the four wisps in the same way you did in step 2, and teleport back in time once again. You will be in the same room, but must approach and interact with a computer to the right: Then, approach a box near the wall opposite the teleporter which should now be open, revealing a stone tablet. Pick up the tablet, and wait to return to the map. Now in the center of the courtyard where the pod crashed down, there should be a Vril Rod on the ground to pick up. With the Vril Rod and Tablet in hand, approach the tomb in front of the Wrath of the Ancients, and place the Rod inside the tomb. A Keeper Ghost will now spawn, and wander the map to one of four locations. The Keeper will approach one of four tablets, and when it stops, a ring will spawn on the ground. When you stand inside, the ring will widen, and a color will surround your screen corresponding to one of the upgraded bows. Whoever is holding that bow should simply gets kills, and souls will begin to enter the Keeper. At the end of the round, the Keeper will begin to move if enough souls have been collected. Here are the four locations the Keeper will go: 1. The courtyard: 2. The tunnel near Mule Kick: 3. The junction near Double Tap (At this location, there is a spot on the wall next to the Keeper where there should be a tablet. Place the tablet here to begin collecting souls.): 4. The knight room by power: After the fourth time, the Keeper will fully materialize, and approach the pyramid in the undercroft. It will teleport the MPD into the room, and in one of the corners of the pyramid, a canister will be missing and black gas leaking. Place the blue cylinder you picked up earlier here.
  22. With the items from the safe, return to the Tesla Trap, and below each Tesla Coil, there should be some rods that shoot electricity up to the top, with one missing on each. You can place the rods you acquired from the safe into these spots. Now switch the generator from protect to destroy. Now you must play a game of Simon Says at the computers you interacted with earlier, and at the computers at the rocket test site. The way the game works is, after interacting with the computers, the four symbols will appear for a short time, and you must remember which monitor corresponds to which symbol. They will then disappear, and one of the symbols will appear on the large monitor. Simply interact with the monitor corresponding to that symbol, and then a new one will appear. Repeat until the game ends, and one of the Tesla Coils will have a white glow. Now repeat this with the computers at the rocket test site. Be weary, as if the rocket begins testing during the game and you abandon it, you will have to restart the process on both computers. With both coils charged, approach the Tesla Trap generator, and a button will now be glowing green, and you can interact with it. The rocket holding Dempsey's pod will now be blown up, and it will fly down to the courtyard.
  23. After returning to the map, a Panzer will spawn. Make sure you do not end the round, before you input the code. Head to the tesla trap, you can place the fuses you picked up. Then, go to the right side, and there should be a meter with an arrow pointing to the word destroy. Interact with it so that it is pointing to protect. Now approach a set of green monitors next to the clock tower and Wunderfizz, and four symbols should appear on the monitors. @anonymous @RadZakpak @NaBrZHunterpictures need to be added You must input the three symbol sequence that Groph entered by interacting with the monitors. If done correctly, you can return to the teleporter room, and the safe will now be open, with some items inside to pick up. If you input the wrong code or advance the round so the code is different, you must hunt down the wisps again on the next round and watch Groph input a new code.
  24. After upgrading a bow, a player will need to use the non-upgraded Wrath of the Ancients to shoot six electric coils above the teleporter. This is possible in one shot in the right position. Once shot correctly, they will glow orange, and after all have been shot, you will hear a roaring noise, and must now search for a set of wisps. An electrical wisp will spawn in one of eight locations, and must be shot with an upgraded bow before time runs out. These are the eight locations: 1. On the table in front of Quick Revive: 2. On the car between spawn and Double Tap: 3. In the room above Double Tap on top of a cabinet: 4. On a globe past Samantha's Room: 5. On a phone in the power room: 6. On a clock in the mission control laboratory, above the dragon head: 7. On some machinery in mission control on the lower floor: 8. On a clock going upstairs from the courtyard: Once one is shot, it will disappear, and the roar sound will be heard when the wisp respawns somewhere else. You will have to shoot the wisp four times without running out of time. If you do run out of time, you will need to wait until the next round. After the fourth wisp, you will hear a different noise, and the teleporter should now have a purple glow on its pad. Every player will now need to enter and teleport back in time. You will only be here for a limited amount of time, so in that time you will need to grab two items, and watch Dr. Groph input a code. The two items to grab are: 1. The fuses, which are on a set of boxes to your right as you leave the teleporter: 2. A blue cylinder, which is to your left as you leave the teleporter: Now approach Groph, who will be placing something inside a safe and he will type a three-symbol passcode. You should watch him put in the code, and be able to recall the code later. The code will be different every game. If you acquired everything you need, you can move on to the next step. If you missed something, you can wait until the next round and shoot the wisps once again.
  25. After turning on the power, the first step will be acquiring an upgraded bow. You only need one upgraded bow to begin the easter egg, however you will need one of the upgraded bows for each player in the game in a later step, so each player should begin upgrading one. What this means is in Solo, you will only need one bow. With two players, you will need two bows, and so on. Before you can upgrade a bow, you will need to acquire the original Wrath of the Ancients. To do this, you must feed six zombies each to three dragon heads around the map. One is near the mystery box spawn just past double tap. One is inside the main castle area where Speed Cola is located. One is in the undercroft next to the pyramid. After acquiring the Wrath of the Ancients, you craft any of the upgraded bows. There are four bows in total Lightning Bow Wolf Bow Void Bow Fire Bow Here are the steps for each: Lightning Bow Step 1: Shoot the weather vane above the Bastion with the bow. It will drop an arrow to pick up at the base. Step 2: You must light three pyres on fire with the bow. One is located near the bastion behind the clock tower: One is located just past the rocket test site and can be shot from the Bastion: One is visible from the rocket test site looking up the mountain: Step 3: Activate low gravity in the undercroft by standing still on four panels surrounding the pyramid. While in low-gravity, wallrun along the walls of the undercroft, passing over several glowing blue wind-like symbols until a progress bar appears in the top right of the screen and none of the symbols are glowing. Step 4: You will need to kill zombies near some sparking canisters, then electrify the arrow of your bow and shoot the same pyres you shot before. To electrify your arrow, hold back the arrow as if you are about to fire, then approach the canister and the arrow will be sparking. Then you can attempt to hit the pyres. If done successfully, the fires emitting from them will have lightning. One canister is inside the clock tower under the stairs. Use this one to shoot the pyre behind the tower. One canister is across from the buildable table that is near a Wundersphere. Use this one to shoot the pyre in the distance past the test site. One canister is inside the tunnel at the rocket test site, across from the teleporter. Use this to shoot the pyre up the mountain. Step 5: Return to the weather vane and interact where you first picked up the arrow. After it rises to the vane, it will drop as a fixed, glowing arrow. Pick it up. Step 6: Go to the undercroft and interact with the box surrounding the pyramid with a lightning symbol. You will receive a max ammo. Insert your bow into the box, you must kill zombies near the pyramid until the box is charged up. Once no more souls enter the box, you can collect your upgraded bow from the box Wolf Bow Step 1: You must interact with four paintings around the map in the correct order to reveal a wolf symbol of each one. One can be found in the hallway connecting Samantha's Room to the Armory, near a barrier. One can be found in the clock tower. One can be found in the room underneath the clock tower. One can be found in on the walkway in the main room of the castle, near the doorway that leads to a staircase down to the courtyard. The paintings are randomized each game, however they must be interacted with in the same order: The king on his throne with a wolf, a knight riding a horse, a castle engulfed in flames, and then the King struck by arrows. If done correctly, as you enter the undercroft from the laboratory area, the broken arrow will appear from the wall where there is a wolf symbol. Pick up this broken arrow. Step 2: Head to the rocket test site, and shoot a red flag up and to the left of the big door. If hit, it will drop a wolf skull which will come tumbling down and you can pick it up. Step 3: Go to the pyramid in the undercroft, and approach the box with a wolf symbol on it. To the right is a wolf skeleton missing its head. Place the skull on the skeleton, and a ghost wolf will spawn. You must follow him around the map, and he will eventually stop and paw at the ground. You must then kill zombies near that location until the wolf digs and the spot is glowing. Pick up the bone from the hole, and the wolf will start moving again. Keep repeating this process until the wolf ends up in the undercroft and starts pawing at the wall. Step 4: Activate low gravity in the undercroft by standing still on four panels surrounding the pyramid. While in low-gravity, wallrun along the walls of the undercroft, and while still wallrunning, shoot a set of wolf symbols above where the wolf is pawing the wall. A platform should then form underneath for you to stand on. Interact with the tomb on that platform, and a skeleton will form, and hand you the fixed arrow. Step 5: Go to the undercroft and interact with the box surrounding the pyramid with the wolf symbol. You will receive a max ammo, and you must kill zombies near the pyramid until the box is charged up. Once no more souls enter the box, you can insert your bow into the box, and it will come back out as the Wolf Bow. Void Bow Step 1: Go to the area with Double Tap, next to the gumball machine, and look up. You should see some purple symbols on the wall above the gatehouse with the bow. It will then drop a broken arrow for you to pick up. Step 2: In the room below the clock tower, a purple square should appear on the ground. Kill a zombie with a melee kill over this spot and it should break open. Interact with an urn inside the hole, and it will rise into the air. Step 3: You must collect six Keeper skulls around the map that will disappear when interacted with. One is in the tunnel leading to Mule Kick: One is on a windowsill up the stairs from the courtyard: One is in Samantha's Room in a toy chest to the left of her bed: One is to the right of the broken wall leading to Double Tap: One is to the right of the teleporter in a sink: One is at the rocket test site on the back of a truck: Step 4: Got to the room underneath the clock tower and make crawlers, it will be around 6 required Once completed, shoot the urn, you need to remember the words. Step 5: Head to the undercroft and kill zombies, some of them will drop purple symbols. When you pick up the symbols they drop, that symbol will glow on the ground around the urn. It is okay if you collect symbols you do not need, but once the three symbols you noted earlier are lit up, you can shoot all three with your bow to finish the step. Interact with a flame that comes from the hole, and after a moment you will get a fixed arrow. Step 6: Find the three knights matching the words spoken in step 4 Step 8: Remember the symbols shown to you when you found the correct knights and head back to the room underneath the clock tower and shoot the corresponding symbols. They will then appear in the air and the voice will confirm, that is his name. Now collect the arrow Step 7: Go to the undercroft and interact with the box surrounding the pyramid with a purple symbol. You will receive a max ammo, and you must kill zombies near the pyramid until the box is charged up. Once no more souls enter the box, you can insert your bow into the box, and it will come back out as the Void Bow. Fire Bow Step 1: Inside the clock tower and up the stairs, shoot out the wall with a red symbol using the bow to get a broken arrow. Step 2: Go to the rocket test site, and wait for the rocket to begin testing. Wait near the door with your arrow pulled back, and as soon as it opens, you must shoot a rock up and to the right which has a glowing red spot. If done quickly enough, a fireball will shoot up to the castle. Step 3: You must shoot three red glowing rings while in mid-air using the Wundersphere. This is one of the hardest bows to get for this step alone. If shot correctly, the rings will have fire around them. One is found between spawn and double tap, and can be shot on the Wundersphere from the rocket test site to spawn. One is found on the bastion in front of one of the Wunderspheres, and can be shot using the Wundersphere from the courtyard. One is found next to the landing pad at the clock tower, and can be shot from the Wundersphere near the buildable table. Step 4: While standing on each ring, kill zombies to collect their souls until no more can be collected. Step 5: Head to the top of the clock tower and interact with the cogs where you collected your arrow. A symbol should appear you will have to light a fireplace corresponding to that symbol. There are three fireplaces Church Room upstairs at first dragon Near samanthas room You need to light the fire place. At the circle closest to the fireplace a little volcano appears and this is how you know you are in the right circle. Stand inside the circle and shoot strategically to position for your second shot. Your last shot needs to go into the fireplace. From the starting point, you must fire your arrow into the air, and wherever it lands, some glowing red rocks will appear. Standing in those rocks, you can fire again for another set of rocks. Eventually, you will want to end up in front of the fireplace so you can shoot directly into it. You must do this in three shots or less, however, so it is key your arrow lands in a good place each time. If the ring near Double Tap is glowing, you will need to light the fireplace near Samantha's Room. The easiest way to do this is to stand on the ring, shoot the snow underneath the bridge, then shoot up towards the entrance to samantha's room, and then shoot into the fireplace. If the ring by the Death Ray and Wundersphere is glowing, you must shoot your arrow into the fireplace near the laboratory under the dragon head. The easiest way to do this is to aim and shoot to where your arrow lands in the courtyard near the entrance to the castle, then shoot into the laboratory, somewhere where you can see the fireplace, and then shoot the fireplace. If the ring is by the clock tower is glowing, you will need to light the fireplace on the other side of the castle, in the room where the Wunderfizz machine is. The easiest way to do this is to aim high and try to land in the area under the bridge, then aim up to the walkway that is able to see the fireplace, and then shoot the fireplace. Once done, you can interact with the fireplace to acquire your fixed arrow. Step 6: You now need to interact with the fireball in the courtyard at where the weather vane is You'll now receive your arrow Step 7: Go to the undercroft and interact with the box surrounding the pyramid with a red symbol. You will receive a max ammo, and you must kill zombies near the pyramid until the box is charged up. Once no more souls enter the box, you can insert your bow into the box, and it will come back out as the Fire Bow.
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