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RadZakpak

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  1. Now you will have to locate three items around the map and shoot them with any weapon. Every time you shoot one Maxis will confirm this by saying something. The locations of the items are: Inside a compartment under Teleporter A. On a balcony just outside above the power. Inside a vat in front of Teleporter B. After all three have been shot, you can go to the furnace in the garage, and grab the Annihilator Specialist Weapon. You will get progress towards A Better Tomorrow.
  2. To do this step, the player must obtain a Pack-a-Punched weapon. Now, you have to go the alleyway in the direction of the animal labs, the area to the right of the Pack-a-Punch machine but before entering the building. Look outside the barrier: Far in the distance you will notice a control panel on a pillar. Shoot it with your upgraded weapon or throw a grenade at it. If done correctly, Maxis will speak to you Several items around the pillar will be emit a green glow and start to fly up in the sky and disappear.
  3. Activating the Pack-a-Punch machine is a relatively easy step. First, one has to open enough doors to gain access to all three Matter Transference Devices (M.T.D.'s), also known as Teleporters. The following map perfectly indicates the three locations: Now, you have to link them to the mainframe in the spawn room. To do this, step inside an MTD and press your activation button, which will be followed by a mechanical noise and the appearance of a clock on your screen counting down from 30 seconds. Within this time period, someone must go to the mainframe and activate the receiving pad in front of the Pack-a-Punch machine. Do this with each MTD until the door is fully open. This will permanently allow the players access to the Pack-a-Punch machine.
  4. For the final step, three players must be located at or near a train station, and the last should be in the center of the map where three Keepers are surrounding a Giant Gateworm. Someone at one of the train stations must go into human form and have a goblet ready to transform back into Beast Mode. They must call the train to their location, and immediately return to Beast Mode. The players near the three train stations must shock a box on the top corners of the stations where you would enter the train. They must keep shocking the box so that the rails stay glowing blue. Quickly, before the train passes through the middle of the map, the central player must zap all three Keepers. If done correctly, as the train passes by the Gateworm will be killed and the final cutscene can begin. You will receive progress towards A Better Tomorrow and a Calling Card.
  5. The entire map will be filled with purple glyphs and Margwas. If you touch the purple glyphs you will become damaged. Additionally, your screen will turn red every thirty seconds. When this happens, you must run to one of the white orbs floating around the map to prevent yourself from going down. You may notice the stone goblets around the map will have red flames instead of blue flames, preventing you from becoming the beast. To recharge a stone basin you must kill at least one Margwa. All four players will need to be in Beast Mode, three of them in Canals, Footlight, and Waterfront, with the final player being in the center of the map near the crane. Beast mode will last for an infinite amount of time. However, if you revert to human form, let the Margwas hit you too many times, or allow the screen to turn red for long enough without touching a green orb, you will need to kill another Margwa to recharge another stone basin. So always be ready to grab a white orb as you perform the next step.
  6. All four players should go into the Pack-a-Punch room, and four Keepers should be near the Gateworm pedestals. Interact with each of them, and then the boss fight will begin. The Shadowman will appear, and when he has a circular aura around him he cannot be damaged. But when it disappears, all players should begin shooting him with their automatic weapons, and continue to do so as he teleports around the room. With enough damage in a short amount of time, he will teleport closer and closer to the ritual altar. Once he is above it, a player will need to interact with the altar to pull the Shadowman into the Summoning Key, defeating him. If you fail to damage him enough in a short amount of time, interact with each Keeper to get rid of his aura and try again.
  7. Hey everyone, it's been a while... again. Truthfully I kind of lost my mojo with this story for a while, and it took a long time for me to get back into it. But, I have good news: 1. I have gone through all 23 chapters and edited them for a combination of clarity, consistency, and continuity. Gone are many grammatical errors and awkward sentence structures. I also made sure that things previously unclear in my writing should make a little more sense, and there shouldn't be anymore continuity errors with certain characters. For example, recently I've gone into how Schuster studied Chemistry heavily, and it is his passion, yet I forgot that in early chapters I say Schuster doesn't know much about Chemistry, and Groph does. Now Schuster loves Chemistry the whole way through. 2. I am also introducing a new concept to the structure of the book: Story Scraps. These Scraps will be short messages, letters, or diary entries placed between chapters to add some depth to the world or shine a spotlight on minor characters without taking up more space in a normal chapter. Currently, I have added only three, and one is simply a Schuster diary entry that used to be a part of the main chapter, and two are data servant entries. I have several others planned, some even between chapters already written, so look forward to those. 3. I have had issues with updating the storybook through this site, and while that is currently being worked on, I have made a google doc for the storybook with handy navigation tools, and you will have the ability to comment anywhere on the page to ask me to add more clarity or fix errors. Here is a link to the doc. Don't worry, this is not the version I will be working on, so go crazy adding what you want! Go here for the version with all the updates for now. 4. Chapter 24 is being written right now! I will add it to the doc once it is ready.
  8. So with the release of Alpha Omega, there are of course going to be new additions to the story, and I knew that at least some of the changes would conflict with the story I planned on telling. Thankfully, it doesn't change a whole lot that is already written. Richtofen's story remains the same, but Alpha Omega did a lot with Cornellius Pernell and Peter McCain, two characters who previously had little to no known backstory so I saw fit to fill that in. I had a plan for where the two characters would eventually go narratively, but some of that is now changed. For now, I'm going to designate the current Peter chapters as non-canon until I can find a clear path I want to take with them and the ones I had planned. I was afraid with his revival by Pernell and immediate joining of Broken Arrow that Peter would turn out to be just a follower and not someone who would do anything for the greater good. But that quickly changed as he reported his old friend to the DoD as he was clearly a danger to those around him. Anyway, initially my plan with Peter was going on a few missions in Europe before ultimately preparing to infiltrate Group 935. His mission was to learn what he could about the Wunderwaffe and progress on the undead army. After being transferred to the Verruckt facility, he would discover that Group 935 is barely in control and call for Pernell to send the extraction team. Only then does Pernell reveal that his mission is actually to recover an Elemental Shard that scientists as the asylum are using to try and control the dead. Peter believes it should be destroyed, but is ordered by Pernell and his superiors that that is the priority over anything else. Peter is subsequently captured, however the outbreak worsens and Peter breaks free, losing his arm in the escape. He commandeers a plane and receives the last transmission from Pernell telling him to rendezvous at the Rising Sun Facility. As Peter prepares to jump with the shard and the experimental Mk 3 weaponry, he decides to the shard is better off in no one's hands, leaving it on the plane as he parachutes down. Unfortunately the chute malfunctions and he dies having destroyed the shard. In Book 5, Peter awakens in a city surrounded by fire. There are winged beasts flying through the sky, and he is on the ground, his parachute having been activated. He comes to realize he is in Stalingrad, and is soon chased inside a building by the undead. They are too strong and break inside, not before he sees a bright flash of light and feels his body becoming weightless. He awakens again in what looks like a castle made of stone. The open sky is exposed, but there are no clouds. Only a bright, blue orb in the sky surrounded by stars. He hears voices, yelling, shooting, explosions. He grabs his weapon, exploring the ruins, before discovering it is connected in some way to a building made of wood. He steps inside, revealing a massive auditorium, a theater. As he gazes upon the projection screen, memories flood into his mind: There's a pain around his neck, a gasping for air. He sees himself hanging from a rope, his arm missing. Four men are looking at him as he swings limply. Again he feels weightless, and there is a flash. All he sees is utter blackness, before finally, he falls to a stone street. There's Jazz music in his ears, and there are hundreds of people walking along the sidewalks around him. The air is cool and the night sky illuminated by the street lights. The people's faces, however, are blank. No features whatsoever. None of them speak. Just walking. Peter follows the source of the music and finds himself in a club. The people within this club have faces, all smiling and chatting away as they drink. There is a lone couple dancing in the center of the club, slowly. An older, bald man with a white beard, and a young brunette in a dress. Peter, still wearing his marine uniform covered in dirt and soot steps up to the couple, who stare at him, confused. The room fades as the couple approach Peter. They reveal themselves as Dr. Maxis and Sophia. Peter says he was told to find Dr. Maxis, and asks him where they are. He reveals that they are inside the Summoning Key. Inevitably, The Great War, now the Final War begins to defeat Doctor Monty with Primis and Ultimis leading the charge. They would enlist the help of former associates across dimensions, including SOPHIA, Maxis, and Peter from within the Key. I won't go into all that since it doesn't seem to be going that way, but Peter would reunite with Pernell... who I didn't think would turn out to be a bad guy, but hey... So yeah, anyway, I'll probably focus on finishing Richtofen and Maxis' journeys, and then worry about Peter, if at all. I might just delegate Peter to side material for the sake of length and consistency.
  9. Treyarch has revealed the name of the next Operation coming July 9th, 2019 on PS4: Operation Apocalypse Z Operation Apocalypse Z will be a Zombies-themed operation with new content coming to Zombies, Blackout, and Multiplayer. This includes the release of the new Zombies experience Alpha Omega, the second-to-last installment in the Aether Storyline. Let's break down what we know so far about what is coming to each respective mode. Zombies - This Operation will see the release of Alpha Omega, a new spin on the classic Nuketown map and the penultimate map in the Aether Storyline. Yesterday Treyarch released a mosaic poster for Alpha Omega; Pictured on the poster are Primis, Ultimis, as well as a zombie face in the center of a mushroom cloud. It is unknown which of the two groups will be playable, or if even both will be. Treyarch also released the Aether Returns video for Alpha Omega, which may potentially be the intro cutscene. It depicts many key moments in the Aether Storyline with a narration by Nikolai hinting at what is to come. Treyarch also tweeted blueprints for a new weapon meant to be appearing in Alpha Omega. It seems to be a new version of the Ray Gun Mk II, originally from Black Ops 2, with four different elemental modes to be used. - Due to leaks by Joshwoocool on Twitter, we also know a new perk is coming to Zombies called Bloodwolf Bite. It is unknown what effects it will have. - On Monday at 11AM PT, Treyarch will be hosting a livestream to reveal some of the new content coming in this Operation, including a gameplay reveal of Alpha Omega, and there is mention of a very special guest coming. This guest (or guests) may be members of Avenged Sevenfold, and we may be seeing a new song released with the map, or in a future map. Blackout - The Blackout map will be receiving an update, most likely with the addition of a classic zombies map drop location. - Alcatraz will return, as well as a "dark new twist" coming to Alcatraz during the Operation - Splitscreen co-op will return as well on July 9th. This feature was removed recently for unknown reasons. - We can also gather from the initial teaser gif from Treyarch's Twitter that Russman will be arriving as a playable character sometime in the operation. From voice lines in the files for Misty, we can gather the rest of Victis should be arriving at some point as well. We also see two characters riding a motorcycle with a sidecar which will most likely appear in the Blackout map update. Multiplayer - The new Operation will see the release of new maps with the Black Ops Pass, and there will be walkthroughs coming on the Monday livestream. it is speculated that there will be two, and both will be themed after Zombies. This is based on two tweets from Treyarch with mysterious gifs from two unknown locations that contain Zombies assets. Treyarch has similarly hinted at Multiplayer maps in this manner in the past. The first gif has coordinates which point to Austria, meaning this map may be themed similarly to Der Eisendrache, though they are not exactly at its real-world location. The second shows both assets from the Aether and Chaos storylines, and with the description "Exit through the gift shop", we can gather the map may be some sort of Zombies-themed museum. - The livestream will also feature gameplay for a brand new mode. Data-mined Leaks have also been revealed *Spoilers*
  10. Ah, I’ll need to update the mobile menu when I get the chance. I always forget.
  11. Glad you enjoyed! Yes, those 46 chapters + prologue and epilogue are my plans for Book 1 as a whole. But I do have another chapter planned that I want to put in somewhere, and when I get around to a planned chapter if I don’t feel like it will make a good chapter I may scrap some.
  12. Chapter 23: "Alone" is now up! https://www.callofdutyzombies.com/story/book1ch23/
  13. Chapter 22 is now up on the site!

  14. After a long wait, here is Chapter 22: "Watched"! This is from the view of Doctor Maxis as he presents the first milestone in the project to control the undead to General Lehmkuhl. I hope it was worth the wait. The next chapter is certainly going to be a departure from the norm as well, hopefully in a good way! Thanks!
  15. Chapter 21: Departure is up! https://www.callofdutyzombies.com/story/book1ch21/
  16. Chapter 20: "Uniform" is up! Times are changing! (Literally...)
  17. Chapter 19: Sacrifice is here! https://www.callofdutyzombies.com/story/book1ch19/ This is a spicy one, for more than one reason. Also if you are squeamish about blood/dismemberment, maybe you can skip a few lines near the end of the chapter.
  18. Howdy! I have added Chapters 17: "Semper Fi" and 18: "Pressure" to the site! Chapter 17 follows Peter, now invited to be a member of the American intelligence-gathering organization, the OSS. Chapter 18 follows Doctor Schuster as he and Doctor Groph discover something incredible regarding the MPD. We're getting into the really gritty, fun bits of the story coming soon. I am really looking forward to it! I also added the names of upcoming chapters to the side bar mostly as a sort of code name system for me to keep up with what chapters are coming. They may or may not stay the same when I eventually write the chapters.
  19. I think Honor's Suffering has a lot of potential and I may start writing it soon. Zetsubou has such a great atmosphere and the story I had planned would tie in so well to Primis' arrival to the island in Book 4. As for Jeb Brown, I really look forward to writing that one because its connections with the rest of the story are minimal and I did have some chapters planned out, I just needed to iron out a satisfying ending. With the Vietnam story I've debated placing some of that story as chapters in Book 2, I just have to work out some kinks with the timeline and how I will want that book to be structured. Definitely something Grief-related would be very interesting. I have something similar planned for Book 3 with the Victis crew proving themselves against another group of survivors to win Richtofen's favor, but with completely unknown characters could prove interesting, and maybe set up some of the backstory behind Green Run before Victis' arrival. I would certainly like to see some of the ideas you had for your creation. Peter is certainly intended to keep the reader grounded in reality with someone far more relatable than Richtofen, who while he starts with good intentions, he is a genius and you can't quite predict what he will do next. A problem I don't want to run into with Peter, however, is having his chapters just be about him finding out information we, the reader, already know and only by the end will he be caught up before he dies. People tend to dislike stories where the main character just goes through everything they already went through when learning about the world. So it is important that I find a way to have Peter learn things that Richtofen, nor the reader knows to keep things interesting. I also do not want to detract from the Richtofen story, as his and Peter's only intersect at one point near the end. Peter's story should have an impact on the entire series to justify him standing on the same level as Richtofen, Schuster, and Maxis as main characters in this story. I definitely have a lot of that planned for Book 2 and portions of 3. In Book 2 we will follow, along with Ultimis, Cornellius Pernell as he tries to create Broken Arrow, the threat of Samantha is realized, and as he heads Broken Arrow early in the Cold War. Portions of Book 3 involving Russman will be interspersed with flashbacks to his missions as an agent of Broken Arrow (Think Men In Black). For this reason alone I have thought of Russman as my favorite member of the Victis crew. So many years behind him he barely ever mentions...
  20. Just want to update that I have been working on the next chapter of Book 1, not up yet. I think I'm going to try and wait until I have a couple of chapters done before uploading. Because I tend to finish one, upload, then just wait a while before beginning the next one because of the satisfaction of posting about a new one. Also I'm a bit anxious as we get further in to the real meat of the story because so much could change with the next two DLC's lore wise. Summer is almost here so I should have a good amount of time to get a good portion of Book 1 done. In the meantime, I want to ask, what are some side stories that you guys want explored that I can work on when I'm not really feeling like working on the main story? I'd like to revisit the Attack on the Pentagon and Whispers of Morg City to update them with new lore, but there may be more stories I am not thinking of that would make for a good short story to tie into everything else. I think if the Marvel Cinematic Universe has taught me anything it is that if you want a big interconnected universe with branching paths and teams of characters, you need to start with small and personal stories, which is what I hope to do with Richtofen's story in Book 1 before he becomes as important as he is. Also, what do you think of Peter? I know I haven't written much of him yet, and the next chapter is about him, but what more do you want to know about him? How do you relate/not relate to him? Is he boring or intriguing? What situations can you see him in as a spy in the OSS?
  21. You and me both. I just get this sneaking suspicion as I spend hours working on these chapters that I'm going to have to make a major rewrite after these new maps release... I'm sticking to Pre-World at War content for now in the hopes not much of that is revealed, but any question could be answered at any moment or any existing character completely ruined. I got really lucky with Classified that it seemed to fit with my plans very well to develop Pernell more, and Schuster's character in radios is still consistent with my work. I just hope Treyarch can hold off on answering SOME questions so there is room to speculate even when it is all over.
  22. It's certainly possible years down the road! For now I want to focus on Aether since the story is coming to an end, and it will take a long time before it is complete. But if by then I really enjoy where the Chaos story is headed I would write one for it.
  23. Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
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