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Ehjookayted

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Everything posted by Ehjookayted

  1. Welcome to the site! Here at CoDz, we got strategy, story and teamwork covered pretty well. If you have any questions, let me know! Enjoy your stay. 8-)
  2. Of course, the symbolic representation of water symbolizes rebirth, conjuring images of those baptismal waters so present in religion and in the broader sociocultural context. It fits perfectly. You're damn good at what you do, BBD. Keep it up. 8-)
  3. It is in Siberia. What is this England teleporter you speak of?
  4. "Others" here, ready to help the community. Don't forget EyeCntSpel! Great video Chopper, as always.
  5. This could be better served in the General Gameplay Discussion because the strategy of Dead Ops is rather unnoticed. Besides, it serves to illustrate the differences between regular zombies and Dead Ops, as well as the various strategies used to attain high rounds on Dead Ops, some of which differ greatly from normal strategies. Like Fatal's said before, Dead Ops is also substantially faster than regular zombies in getting to high rounds. Clearly, round 80 with 4 players is not practical in regular zombies but for the sake of comparison, we could keep it in General Discussion. If you want to move it back Phxntxm, go ahead. I see what you're saying, and I just think that with a bit of tweaking from Fatal, with regards to the OP, it could fit perfectly here.
  6. Second this I.
  7. Well, it looks like you've found a place where the conspiracy theories come to play! Here at CoDz, we got strategy, story, and theory pretty well covered. Welcome to the site, enjoy your stay, and feel free to ask anything if you need it! Also, have some brains to start. Here at CoDz, we are one nation, united under Richtofen, with liberty and zombification for all. 8-)
  8. Please post your threads in the correct section. ;)
  9. Wow, simply amazing. Great work guys! Your teamwork is awesome. The strategy is indeed sound. I would go as far to call this a revolutionary strategy for NML co-op. Some incentive for world record breaking as well I'd say. Hey Chopper, perhaps you and me could attempt this? 8-) Some friendly competition between PC's 309 and 290, and PS3's 323 and 295, eh? :twisted:
  10. I'd love to see a video from you Superhands, detailing how you run the pig room and deal with it accordingly. Someday, I would love to get high rounds on Five, co-op and solo (current high is 31). Plus, the thought of using the AK74fu2 the entire game is something awesome, and I would love to try out the pig room. Thanks man!
  11. Welcome to the site. Here at CoDz we got strategy, story, and teamwork all figured out. If you need anything, let me know. Also, check out MegaAfroMan's User Manual found here: viewtopic.php?f=93&t=19005 It's a great guide for new users, like yourself. Enjoy your stay!
  12. We could make a global announcement or something of that nature. I'm not entirely sure if that would be the best way, however. I could look into it.
  13. Alright everyone, playdate tomorrow! I won't be there, again, but have fun! 8-) I'm busy like crazy as of late and I barely have time to get on here and chat with you all. I know you all understand. Thanks!
  14. In the game, there many a difficult place to train. Some are rather rewarding, others just show off skill. What are the places that you have found to be beneficial to learn how to run, even though they might be slightly difficult or even challenging to manage? Finally, what are the hardest trains you know of to run, from when the zombies start to spawn? For the sake of this discussion, let's exclude No Man's Land, for the rewards are rather obvious. Here's one that I love to run; it isn't extremely difficult but running it properly lands you with a place all to your own, with little chance to ever run into the demon known as George. COTD- Semtex Train The train here is rather tight, often times require judicious use of the screen shake or other dodging techniques. However, if run properly, it is extremely rewarding in terms of being alone to just run without George or the lighthouse. The MP40 can be used as well as unlimited semtexes for fun. Ascension- Sickle Train This train is hard, no doubt about it. It requires intense focus and actually depends on a bit of luck to get the right spawn. Every training technique you'll have ever heard of needs to be used here. Let's hear it then- your views on the hardest train to run, as well as the hardest train to run that rewards!
  15. Ehjookayted

    TEAMS

    Your thread has been unlocked since Saturday.
  16. Definitely a great new idea that is going to be a lot of fun! Be open to this guys! Also, Liam, the highest rank on the site is Zombie Lord, achievable at 15,000 brains!
  17. We should talk to MixMasterNut; he's an expert in Cinema 4D, as he works for the company that makes it. He would definitely help with any YouTube projects, I'm sure.
  18. Hello sir! Here at CoDz we've got a lot of things figured out. For you, it seems you want to look at strategy. We've got a couple solid guides. The Master Zombies Guide- viewtopic.php?f=83&t=18800 This was a community project I put together with some of the best, and it will definitely help. Complete Solo Survival Guide- viewtopic.php?f=83&t=19165 Superhands, one of, if not the best solo players on the site, wrote this for all solo strategies. It also contains some cool co-op guides as well. MegaAfroMan's User Manual can be found here, which lets new users find their way around the forums with ease: viewtopic.php?f=93&t=19005 Also, have some brains to start off. Feel free to contact me if you need anything. Welcome to the site!
  19. An excellent point indeed Tom. The great part about this guide is that it is everything you need to know, the fundamentals. Substance rooted in numbers with their immediate effect on the gameplay, and while Mr. Perfect Lemonade, does throw in some of his own, well-researched meaning, it is basically up to us whether or not to use the strategy guide to our advantage. I do love seeing a good debate however. 8-)
  20. Thanks for the thanks, Mr. Perfect Lemonade. This is really a well done thread. The thing I like the most about your threads is the organization; it seems to make all the content, which is top notch, seem really easy to understand and absorb. This is one of those guides that all those struggling with zombies should read. Why? Because in order to survive you need to move. How do you move? Doors, which need to be bought. What if you can't move? You need guns, which need to be bought. Zombies too strong? You need better guns, which need to be bought. All of these need points! An excellent work worthy of multiple brains. 8-) In addition, the voice and style present in even your strategy threads is the mark of a true writer!
  21. Number 1 is definitely cool, as is number 3. I think that number 3 is one of the most plausible ideas. The fact that it is limited to certain guns would be great. Double PaP could only work for wall weapons, but the second PaP would give a slight damage increase but more than double the ammo. The ammo would still cost 4500, but with more than double the ammo of a PaPed weapon, you are sure to make it up. Designing camo for a 2nd tier of Pack-a-Punch would certainly be something cool. It'll be interesting to see how that would play into the storyline, with the Black Magic and such.
  22. Guys, from about 0:17-0:36 is the pinnacle of how to use the cut back to your advantage. Notice the sharp turns and the crescent turns he makes. This is a great video to show not only advanced training techniques on Nacht, but in all of zombies. I know many would say that is a tight area, too small to train. However, the cut back can be used in many places that would normally look too small. It allows us to expand our kiting environments and get right near the zombies. While it may seem daunting- and certainly it is- trying the cut back out once or twice, and succeeding, will get you hooked. I know it did for me!
  23. Alright guys. As per Phxntxm's request, we will be having yet another playdate this weekend. You guys are so good about this stuff; plus, our community is great. Keep posting here guys! Also, way, I think it's a good idea for you to post the video. Get the PS3 community at CoDz some respect. 8-)
  24. That was awesome! I really like the background that you used and the intro is interesting and mysterious, just like zombies. Well done. +1
  25. With Juggernog, it's pretty easy to shoot two bullets into a horde at full health. However, the next thing that hits you will red screen you, so be warned. Without Juggernog, shooting two shots into the water at a pretty safe distance seems to work well. One shot won't kill you at full health, no matter what, but if you are hit directly after the shot, you will die. Hope that helps.
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