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Ehjookayted

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Everything posted by Ehjookayted

  1. I know this isn't creative, but the Scavenger re-done, with a 2.5 second delay for explosion (opposed to 2, I think) but with infinite damage.
  2. I know this isn't creative, but the Scavenger re-done, with a 2.5 second delay for explosion (opposed to 2, I think) but with infinite damage.
  3. Impressive. Can I get some tactics for how to go past round 60 from you? It's for the Master Zombies Guide. You have some of the highest rounds here, so it's only fitting you contribute. Excellent job once again. Your concentration is amazing. Well... patience, too!
  4. I believe that's a fifty. Click if you want to check. way200 has video if needed. This is an even better shot.
  5. Oh hey, man! Glad you checked out that thread. Welcome to the site. Brains to you. :D
  6. Help will always be provided here at CODZ to those who ask for it. Welcome to the site. :)
  7. Goodbye. I recognize the username and I remember you being very active on Team Grim Reapers. I will miss the threads you started and the contributions you made to CODZ. You were a very active member. Zombies will never die for some of us, and hey man, if you want one last reason to stay, just remember that zombies never truly die. Muahahahaha :D
  8. Love it man! I really enjoy your work, bud. I think that there's a tighter, faster way to run the spawn, however. I would run a counter-clockwise circle at the area by the wire fence and then move back to one of the corners to shoot or just hip spray. This wouldn't work on solo, but on co-op it's a viable option. Great guide.
  9. Dude... Don't leave! We could use the Brony population, can c'mon Faust- the great one- told you to not be inactive! Get pumped! Send me a friend request! PSN is in the sig. I recognize you (as will many others) so don't get down!
  10. *cough* EyeCntSpel *cough* *cough* jacktheripper *cough* But yeah, those are your top 5 for CODZ right there! 1. Superhands 2. ChopperNator 3. MixMasterNut 4. EyeCntSpel (me) 5. Stalking You (jacktheripper83) Anyway, my fastest time is about 85 seconds. I do agree with Chopper about fast Jugg time not being needed for 300 kills; however, in order to get 349 kills like MatoMaster21 (or over 320 for that matter), you need both a 80 second PaP time as well as Juggernog in under 2:20 seconds. Overall, the quick PaP 90 second time can be repeated by some aggressive play and can net you many kills. But, the downside is that it requires aggressive play and extra knifing after the siren, which can take a while to master. My advice in shooting for 300 kills is to aim for a PaP time of 1:45. You can easily make it in that time with 1670 and one stab, even less if you're a good stabber. That's a good starting goal to shoot for. Don't waste shots and only shoot full trains- if you train in the right places and get a bit lucky, the higher kills will come easily Check the Survival Guide if you want more help! By the way, 67 second PaP is nearly impossible to replicate without many, many hours of trying and luck. Spawns, knives, dog spawns, grenade timing, lag... It's a long list, so shoot for 1:45-2:00 if you're new, 85-90 if you're advanced.
  11. Tunnel 11 is challenging since you get tons of zombies there, even if all players are spread up. But it can be well handled with some practice. But really Ehjookayted... Tokyo&Rose and headshots?? This dual wielded gun is as precise as my 5 year old son would fire a SMG. Unlimited ammo is always nice, but imho Stamin up + LMG's (you run too slow otherwise) or Assault Rifles do the trick, in early rounds the not upgraded PM63 is for sure nice too. Oh yeah, I say after the Easter Egg because with all the perks, you move lightning fast, shoot so fast and have really good accuracy with hipfire, even on the Tokyo & Rose. The general recoil of the guns is up, so headshots are pretty common if you aim them the right way. It takes practice and may not be the most efficient, but call it a fun way to play, get tons of points, and headshots!
  12. I enjoy running the Tunnel 11 spot after the Easter Egg with hacked PM63 ammo. You are a headshot machine and point machine as well. It's an advanced spot but extremely fast, dangerous and doesn't get too boring. :D
  13. So what exactly does this constitute in terms of how long each round should take versus the general consensus before? Way, don't get discouraged. A lot of people that read this section are newer and aren't familiar with the logistics like us older users are. I gave you brains See, this is why CODZ rocks! We are redefining the game of zombies and solving the intricacies of the game, making everyone more aware of exactly how to play and how this wonderful creation works! Solid work; keep it up. Can I get a short written explanation of this for the Master Zombies Guide man? It'd be much appreciated.
  14. Welcome to the site; enjoy your stay!
  15. What's up Crownzyy! Enjoy your stay here and don't forget to look through teammate finder! :)
  16. Way, look at this video Jk9VYGGR1vk The FAMAS is even quicker. I've tested it myself. It truly is magnificent. It's a shame more people don't realize this fact.
  17. Yeah, DuckCall00 can confirm it's on his thread.
  18. An interesting approach to say the least! I like the idea of the PaP crossbow, but wouldn't Mustang and Sally be a more ideal choice? As for Round 1-30 replace the VR-11 with the PaP assault rifle of your choice (preferably AUG or FAMAS).
  19. I won't make any judgment, but you should get this verified before you start prancing around the record. It's a world record without a doubt, so get this verified. I think everyone's issue is that you came out with no verification of this record and it seemed rather improbable. But I will be the first to praise you for the skill if this is indeed legitimate, but I will also be the first to let you know that this is a hard thing for us to accept without legitimacy. Surely there are zombie experts out there who can verify this as real.
  20. Very good. Call of the Dead, will be the best covered map, as well as Moon. I am rather impressed with your strategy! Excellent job Superhands. For easy access to the Wunderwaffe, having a PaP'd assault rifle as a 2nd gun would do wonders for the ease in killing George. 2nd spot is best as losing it when you go down would suck, and it's always nice to have a gun with which to kill George easily.
  21. Yeah man, the only real hard parts of call of the dead are until you get 8 perks, recovering from a down, and finding a strategy to quickly finishing any round past 41 (when the scavenger is no longer a 2 shot kill). If you can eliminate one of those parts, then you have made this map that much easier. You do a great job making the last two very easy, but the simple ability to eliminate George with a PaP assault rifle is overpowered. AR's are pretty common in the box, especially the FAMAS, so you can easily take out George till 8 perks, switch the rifle for the VR-11 or Scavenger, and then you're ready to roll on! I'd be interested to see what you'll explore, Chopper!
  22. Great guide Chopper! Everything is almost ready; I can feel it coming. I'll actually be on tomorrow probably. Fancy a go at Der Riese? I think that the strategies you use are extremely advanced but can be done by anyone, other than the lighthouse combine. What I want to explore, however, is the use of Matryoshka dolls to make quick work of a horde. They are extremely effective and could be useful for reviving as well. By the way, include the fact that PaP assault rifles have a multiplier on George, the highest being the FAMAS with 9.2 times the damage. For this reason, I suggest getting Mule Kick over stamin-up to keep a PaP FAMAS handy or any other assault rifle. Snipers work well, too. So, the FAL, AUG, Galil, Commando and FAMAS are all better against George plus 2 snipers. If you play the odds, you'll usually get one of these weapons and with Mule Kick, you are not hindered in any way at all, especially since you'll be killing George with speed and efficiency. Pretty sure, a full PaP FAMAS should kill George on 2 players at full health. Just tips Great work again!
  23. Aw Chopper! You should have had a brilliant game with that professional PaP, how did that game end?
  24. Can someone please verify this? I want to believe this person as he is a verified donor to the site. If this is indeed legitimate, then let's advertise the greatness!
  25. Thanks Covert! Hopefully you'll be around for my group request update in a couple weeks :)
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