Rissole25
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Everything posted by Rissole25
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Infinite Warfare will have Zombies, EE Hunt Begins
Rissole25 replied to GRILL's topic in Zombies in Spaceland
@Poyuma I get why Ghosts didn't get a sequel, but it just leaves a bad taste in my mouth with it just being abandoned when it clearly had more to tell. Admittedly 3arc does this too, especially with Black Ops 2. And I'm sure the Zombies mode will be fine. The gameplay isn't the problem for me though, it's just the concept of zombies again. From what I played of Exo Zombies, it wasn't bad. But the yellow eyes, dogs and power-ups just really made it seem like an imitation at times. I would hope IW would stay away from that route with the original comment. I just would've liked to have seen more variety between the 3rd modes from each series. -
Infinite Warfare will have Zombies, EE Hunt Begins
Rissole25 replied to GRILL's topic in Zombies in Spaceland
Even though I didn't play it, I'm disappointed they've thrown away the Ghosts and Extinction storyline. They could've had a real potential to turn it into something great if they focused. And I kinda annoyed it is Zombies again. I mean, if you're fan, great. But I feel like it's just too much. I think they should've done what CoD Online did and reskin them into Cyborgs just to differentiate it. -
Wait is this Lullaby, Rest or a hybrid of both? Sounds awesome either way.
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Pretty sure it's once a round, but Max Ammo's can replenish it I think. So think of it more like a grenade I guess, except you have a max of 1 instead of 4.
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Civil War in 3 days! So excited
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The one in TranZit is just an easter egg, that isn't actually Nacht der Untoten. Just a nice reference to show how far we had come.
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- nacht der untoten
- second outbreak
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(and 2 more)
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Eh, I'd consider Die Rise to be the worst in terms of story (well that map in general). Maybe the reason is that this is new ground/a new group? Div 9 were introduced in DE, but they've made them out like they've been there all along like a partner to 935. Whereas DE, we got things and answers to already established stuff. Eagles Nest, Groph, Griffin Station, etc. Plus we weren't really expecting Dempsey 1.0 to die at that point, or not that I noticed anyway. So that could be a reason why. Also most of the cutscene was about the Emperor's betrayal, which is a character/area we haven't really explored. I'll admit I did find it a bit dramatic when Takeo 1.0 mentioned that, and than the camera focused on Origins Tak and it was shaking and the music lol.
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Paraphrasing here, but Richtofen also says that he/they will probably meet him soon in The Giant I think.
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It's early days for me. I don't hate the map, but it's kinda over complicated. I guess I shouldn't be surprised though. Der Eisendrache is fairly simple and easy, where as ZNS pretty much the opposite. I do like the return of the Challenge Chest from Origins in the form of the Trials. One thing I can certainly say I do not like is the amount of doors and how expensive they are. Three 1500 point doors in the Bunker? No thanks.
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I believe these patch notes actually also contain what has been added in the hotfixes over the past months, so I don't think those Bow balance notes are new. I do remember hearing something about Storm being nerfed than buffed a while back.
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If you have only 1 Firesale than sure, but if you have the Firesale GobbleGum, they stack together already, so if you pop all 3, you'll have it going for 1:30. It would honestly work well with Double Points on low rounds or Insta-kill on high rounds. Death Machine it's not really worth it unless you're camping. And I don't think or know if it would even work with Carpenter's, Nuke's and Max Ammo's. Regarding stopping the Firesale drops from being added to the cycle, I have a feeling it won't stop it, but it's just one of those we won't know for a little while. I'm actually really liking these gums. The last batch was okay, but this one is even better.
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Reminds me of how you could nullify George's lightning slam effect if you insta-kill knifed an electric zombie.
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Here are some of my last minute predictions: - The NX Shadowclaw will be in the map - A Soloable EE again - Classic style Wonder Weapon from the box that can be PaP'd. - WW2 Takeo won't die as easily as Tank - Nikolai will get gain some relevance finally (he hasn't really been relevant with any quotes or plots points so far) - A new gimmick to the map (like Moon's Hacker, Buried's Big Guy, Mob's Afterlife, etc) What do you guys predict?
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I'd love Treyarch to have an MP map take place in Morg City. Not necessarily the playable Shadows of Evil area, but I just love the look and aesthetic look of it.
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I'm curious to hear thoughts on what the small pyramid is in the Undercroft? It seems like a mini-MPD but not. But it does seem to have a connection with the MPD though. Right when the Keeper turns solid, this pyramid sinks into the ground, where the Keeper than takes it's place, teleports to Griffin Station, and brings back the MPD itself. Not to mention, the pyramid "charges" up essentially, turning the room into a low gravity area, which I imagine is because the MPD is located on the moon.
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2 days for Cryptos, 2 days for LD me thinks.
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It's annoying if you die pretty much after you set them. But I would say it's best used to block off a lane or defend an objective. It works better if you're a Defensive player more than an Offensive one. And the pods are still active while in killcam so you should always watch all of it if you have some active. Seraph's Combat Focus is very very good for great players and high killstreaks. If you're capturing B owned by the enemy, manage to kill 2 enemies, than actually capture B, that should give you 1200 points, enough to call in a HATR.
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I mainly play Hardcore Dom, so Battery's Kinetic Armour has been great for that. I'm trying to get all their gear though, just need to get a couple of abilities on a few before I unlock Hero requirements. Vision Pulse is nice, so are Gravity Spikes. HIVE is great when it gets multiple people.
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It's not out of the realm of possibility. It's a completely different situation but Oz was killed in the beginning of the 3rd Exo-Zombies map. Same situation with Die Rise's intro. I don't think it will happen but it's not impossible. Regarding realism though, I mean the rockets travelled from Eagles Nest to the Moon in 30 seconds.
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Zetsubou No Shima opening cutscene full transcription
Rissole25 replied to DragonGJY's topic in Zetsubou No Shima
Thank you for this! -
It's in-between CoDz LFG and CoDz Apps in the header bar. And cool beans HW. So it'd be good to grab all the official videos from CoD Youtube and Treyarch's Youtube as well.
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What kind of videos are you looking to be added HW? Also you gotta swap the O and E around for Theories.
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From Black Ops 3 I'd say Combine Exodus and Hunted. Two of the biggest maps in the game, and I think they could make some really neat locations with some fine tuning. Black Ops 2, I think Aftermath should've been the location of TranZit instead of a country side. Maybe just expanded slightly, along with an underground area, and I think that could've been a fan favourite map. Cove is what I want the Island map in DLC 2 to be based off. Of course the island should be bigger, it should have a big facility. But I want to see the beach, the ocean, the sunny sky. And Cove has all these qualitys.
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