Rissole25
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Everything posted by Rissole25
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I believe the story is that once you defeat CS, the other one's are his brothers. So no reliving the same fight, just fighting his brothers.
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Links between Black Ops 1 and MoTD!
Rissole25 replied to TheBurningWaffle's topic in Mob of the Dead
Didn't all Dead Ops Zombies have red eyes? As well as the Space Monkeys? Could mean some connection. -
What would you do with the mod tools?
Rissole25 replied to Stop Mocking Me0's topic in General Zombies Discussion
I'd have so much fun. I'd place a Lunar Lander on top of a rocket. You activate it, and the rocket would fly up. That's all I got so far. :P -
Only like 10 levels. I'm more of a 2X Weapon XP guy, don't really care about my current level. I thought there'd be an abundance of A.G.R's in Nuketown 24/7, but I literally only encounted one. I need them for the FHJ-18 AA Gold Camo :(
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[DECODED] "Where Are We Going" Secret Message?
Rissole25 replied to Rissole25's topic in Mob of the Dead
Oh there wasn't really a key to figure out. In the notepad picture, using the code and the hints Kevin provided, I wrote down all possible letters. The "Let Go" part just stuck out for me, and I started seeing more words forming. The hardest part was "Beginning", because I wasn't sure if Kevin had provided all the letters yet, and didn't even think there'd be a word that long. But I don't see any other combination that can be made. So I truly believe this was the message. I'm thinking it's pointed at MOTD like others have said, but I wouldn't rule out links outside of it. TBGxRyan brings up a very good point about the Der Riese description. "The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?" -
[DECODED] "Where Are We Going" Secret Message?
Rissole25 replied to Rissole25's topic in Mob of the Dead
Thanks guys. I'm liking some of the ideas you all have. I'm gonna speculate when I have the time (it's Mother's Day ) Added a video to the OP as well, just basically goes over what I wrote and stuff. -
[DECODED] "Where Are We Going" Secret Message?
Rissole25 replied to Rissole25's topic in Mob of the Dead
Thanks for keeping interest in this guys. Otherwise this may have never been decoded haha! Let Go And The Beginning Will Become The End You can use these to double check it's right as well. That's the secret message along with the list Kevin has in his description on Youtube. So thankful Kevin has being updating it. It gives me hope that this will happen again in the future. So does anyone know what to make of it? Oh yeah, I've got a video uploading now, so I'll update the OP with it and all when I wake up tomorrow! -
I think the most likely would be Kino or Moon. Kino for the fact it is essentially the Nacht of BO1. As well as boosting the whole zombies craze and fan base to a whole new level. And than Moon just because of it's story implications and crazy gameplay. I'm gonna go with Kino on this one though.
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I'd like to point something out about Brutus's idle animation. I have seen George Romero do the exact same thing multiple times in Solo, always when I've died. He bats his electric light against his hand the exact same way you have described Brutus's idle animation. I always thought it was odd, because he never usually does it. Your reasoning about the animation not being used, but still left in the game, I think that fits George actually. The circumstances are similar in a sense. With that said, I believe George's assets were used in creating Brutus. Basically just copying George over, but changed model, texture and sounds, just because they are very similar. They're both big, have a melee weapon, they run at you. I've heard that he even has the same scream as George, so that would fit the reused assets part. Anyway, just something I wanted to point out that might explain the animation.
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That's pretty cool. Sometimes I regret giving it away, and wish I had kept it for Mustang and Sally. So is it rarer than getting a Wonder Weapon?
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Amen. Legit, the only games I will ever play a random Shotgun in, is Grief and sometimes Turned if I'm lucky for them to play it. All other modes, they will back out 3 seconds after joining the lobby. And repeat. They keep joining and backing out of the same lobby till thankfully someone else joins the lobby and stays. If I join a 3 Shotgun lobby, I back out right away. Just because I KNOW they will back out if I stay. I'm not saying all Shotguns do that, but just 95% of the one's I've encountered are like that. Custom Matches should just count if no settings have been changed. It's exactly the same as Public Lobby but just under a different name. :roll: I know I read recently on Twitter that they confirmed it was an issue (I think it was ACTIAssist, not sure). But that's it. Regardless, it's a bit to late if it is ever fixed.
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^^Not to mention, that even though Reznov had overridden Dragovich's sleeper message, I believe the original one was still present. Reznov never programmed anything about assassinating JFK, yet Mason nearly does in U.S.D.D. and may have even done it ultimately in the end. Oh yeah, and Reznov is in the A7X concert in his Rebirth attire. He's with Old Mason than disappears, and Mason is all confused :lol:
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Yeah, the only points I can recall him is during Kravchenko's interrogation (His voice only, not a major thing, you only learn of a mole if you resist him, which still doesn't tell you anything) and him saving Mason, Woods, Hudson and Zhao. Even than Woods tells David he's father was hallucinating. I'm secretly hoping he actually did save them. Ugh, such a disappointment. I prefer Reznov over Woods any day.
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I'm always switching mine up. I don't use a core loadout, because I love/want to get camos for every weapon. I've Diamond' Shotguns, and I'm currently on Snipers, which I'm nearly done with as well. I also like getting the calling cards for challenges, so my perks and attachments or usually switching up/odd combonations. But if I'm gunning for the Bloodthirsty's, I'll put perks/attatchments I might have already done. SVU-AS Silencer w/ Zoom Lightweight Cold Blooded Dexterity 2 Shock Charges 1 Bouncing Bettie FHJ-18 AA (I'm doing Rocket camos as well) Oh, and I play on Hardcore. SVU is beastly there, especially since it is Semi-Auto.
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Fair enough haha. Yeah they shouldn't have had those in, or at least make Returns take away from your downs.
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All good dude. Your the only person to have replied so far, so I'm happy with your input. I get what you mean with the whole story situation and all, but Turned literally turned (lawl) the tables on Zombies. I only suggest Zombies have perks just so it evens out with humans, otherwise it might be unfair. But yeah.
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The only secure way I have is keeping a Jumping Jack around. But it's not really a suitable option, so I'm in the same boat as you buddy.
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Just an idea that I believe would up the value of Turned. Turned doesn't seem the same (obviously) as normal Zombies. As in, the speed they run, zombies one hitting, no perks. I suggest that a system involving perks that is similar to the Sharpshooter mode. Turned's default weapon loadout is listed as "Reverse Gun Game", so why can't another Party Mode be involved. In Sharpshooter, you gain perks by getting killstreaks, or kills without dying. And they last till you die. I think that idea can work, except that it's based off your current score. The perks would work on Humans & Zombies. So you don't just lose it as soon as you die. You would keep it for the rest of the game, or if your points went low enough that it would be taken away. So for example, at 3000 points, you gain the Speed Cola perk. It would work as normal, so reloading is a lot faster as a human, and as a zombie, your waiting times between swipes would be halved. Say it 5000 points (extremely rare to get that high before the game ends, so maybe 4000), you get the Juggernog perk. This will allow you to take 2 swipes as a human, as well as some resistance as a zombie, so you don't die as quick. As I said above, the perks are retained for the rest of the match as a zombie and human. I'm not sure if other perks could work, maybe possibly Stamin-Up and Deadshot, but that's it. But yeah, that's just an idea for a perk system regarding the points, since all they are used for is score. If you don't like that, well maybe make Random Perk Bottles appear?
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CoDz official Turned general feedback and first impressions
Rissole25 replied to MegaAfroMan's topic in Turned
Understandable. I get what you mean. It's the same speed as when they run after the bus. Plus some power-ups have me confused. I believe blue power-ups can be picked up by anyone, but I'm not sure what the "chained" Monkey Bomb (the blue one) does, or how it's different to the normal. I've noticed that it becomes a power-up immediately after it explodes so you can use it again, but that's probably 1-2 to times tops. If perks were involved (for both sides or human at least), it would seem more 'realistic' to zombies. -
^^Didn't know about the US thing, so I might drop out.
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Pretty sure Misty says at one point that her dad died, I think by a zombie? Doesn't mean it's not possible though. I think it would be awesome if she was a relative.
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Idea for the eye color of your rank
Rissole25 replied to The Infected Hunter's topic in General Zombies Discussion
I'm indifferent about the whole favourite map thing, but it really would be cool if we could have yellow, blue or red eyes. /inb4greeneyesnext Heck, even if it was decided by what path you took in the easter eggs would be great. -
Can anyone get a picture? It's not that I don't believe it, it's just that it would be good to see. And I think this would than point the map to being their own personal hell thing moreso than Lucifer changing history by keeping Al alive.
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[DECODED] "Where Are We Going" Secret Message?
Rissole25 replied to Rissole25's topic in Mob of the Dead
I know Kevin said its probably not DNA, but that's probable. So there is a chance. Plus he could be taking the sh*t out of us. For the lols (no hate Kevin). In other news, he has updated the hints to include m = a So: If e = a m = a a = A, than e = A and m = A. There is no e or m though... Maybe a can be m or e. Perhaps it makes a message? Eh I dunno, you guys got anything? I'll update the main post with his clues. -
I like variety in maps, so I agree. I don't want it too small, but I would be happy with Call of the Dead size. Not the biggest map out there. Or I wouldn't mind a Green Run like map. A big map with several smaller Survival sections. No fog or any of that crap. If you could make sections of MOTD or Die Rise as Survival, that would be perfect. If they added small EE's in them like songs, or EE's that have a little backstory, it would be the best of both worlds.
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