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Rissole25

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Everything posted by Rissole25

  1. Regarding donations on PayPal, do you need to have a credit card to donate, or is there some otherway to do it without a credit card? I don't have PayPal, but my sister does, and she only has to link her bank account and put funds into her PayPal account, and that's it. I'll make a PayPal if I can donate without the card.
  2. Awesome guide! I don't think I saw this on here, so you should include that past Round 10 (I think it's Round 10) if you go down and bleed out, and also have under 1500 points, the next round when you spawn you'll automatically be topped up to 1500 points.
  3. Wow. I did not even think of that, but that is actually a very good reason. Probably the most realistic reason actually. FML I thought it could've been something :/
  4. I just like it when someone's appearance changes. I'll probably like him better with the hat on sometime soon. I'd like to see Nikolai without that hood thing he wears. But I guess it's getting off-topic haha. On-topic: Someone find out about that red square. :D
  5. I meant Takeo looks cooler with his hat off. So if the cool reason was why Richtofen has the suit on, than Takeo should have it off for that same reason. You could be right about the hat thing. But I don't think that is the case in the iOS games. We probably won't even get Moon, so they more than likely just made the standard model with Takeo's hat. Richtofen on the other hand, which I doubt they made two models for him, will use it for Ascension and Shangri-La.
  6. I doubt it was for that reason. Otherwise Takeo wouldn't have his hat haha. Was the red square always there?
  7. I've actually done a comparison of all the weapons here viewtopic.php?f=83&t=19885 But thank you for offering anyway :)
  8. Well he doesn't actually have it when he has this on. He only has it when he's in his uniform. Takeo's still got his hat however. I'm hoping it isn't for the saving space reason. I'd like to think it could contribute something to the storyline, but it's really the only possibility I can think of.
  9. That's right. Richtofen is actually wearing his spacesuit thingy-mi-jig in iOS Kino. [center:ekaamycj][/center:ekaamycj] It could possibly be to save space so the developers don't have to add his normal attire, but this means he'll be wearing it when Shangri-La comes out. Tank, Nikolai and Takeo's outfit are the same, although they look more like how they do in Ascension, because of all the blood and stuff. What do you all think of this? Something that should be considered in relation to the story or not?
  10. That's right. Richtofen is actually wearing his spacesuit thingy-mi-jig in iOS Kino. It could possibly be to save space so the developers don't have to add his normal attire, but this means he'll be wearing it when Shangri-La comes out. Tank, Nikolai and Takeo's outfit are the same, although they look more like how they do in Ascension, because of all the blood and stuff. What do you all think of this? Something that should be considered in relation to the story or not?
  11. I love Blues Clues references haha! Welcome to the forums boysta. Seen a couple of your vids, you're a very good player! You'll fit in just fine. :)
  12. I agree that it's over, but one thing bugs me. What was the deal with HITSAM and HYENA working in the LUNA letters? Were they ever figured out?
  13. Honestly, I'm glad the major change with Call of the Dead came. No boss rounds, no traps, achievements for EE's, and just for CotD, 4 Wonder Weapons! But seriously, if zombies stayed the same, then it would get very repetitive and boring! I don't think I could stand having to face Hellhounds in 8/10 maps. Pentagon Thief was new and exciting! He a faster-than-you enemy that stole your weapons, was very hard to overcome at first. You rewarded with the new power-up Bonfire Sale, which reduced the PaP Machine to 1000! Space Monkeys were a welcome change. One of the most annoying, and smallest enemy, they'd steal perks, something that the community had not ever experienced! George Romero was the first boss stay around all the time. It eliminated camping for long periods of time, and required quick tactics when enraged. He was a game changer, dealing in death, random perks, and DG-2's. I honestly loved the idea of the George character. Yeah he gets annoying, but don't all bosses? Napalm was a simplified version of George. I only felt it was unique because it was a fire zombie, but nothing more than a George copy. It added to Shangri-La's difficulty, with it exploding and PhD not saving you. Shrieker was similar to the Thief, with it's speed and weakness to Insta-Kill and Nuke. The screech blurring the screen was an interesting concept, but it's basically same as the blurry vision from grenades and Nova 6 gas. I was more interested in Napalm, which I was disappointed with. Zombie Monkeys were just the same as Space Monkeys, except they stole power-ups which was new. Although not considered the boss of Shangri-La, these guys changed Zombies with the ability to change power-ups as well as granting a massive 500 points upon death. The Hacker is essentially based off them. Astro-Zombie/Cosmonaut is a combination of George and a Space Monkey. Considered the most annoying enemy because of it's ever increasing health, Gersch running glitch, perk stealing, and spawning anywhere abilities. So I reckon these changes were good, because they were all mostly new experiences that tested a players skill. I do miss however the boss rounds, so I'm hoping in the next game that each map changes between boss round and non-boss round.
  14. It's because of Nat Type problems. Usually, you'll find Type 1/Open hosts will be hosting, because they can connect to everyone. Type 2/Moderate may occasionly host, but only if there are no Type 3's/Strict people in the lobby because they cannot connect. Type 3/Strict people can host ONLY if everyone else is T1. T3's can only connect to T1's. T2's may be in the lobby (because T1 is hosting), but it won't reconnect to them because T3 is in the lobby, and thus the lobby will close. I hate T3 Actually when Black Ops first came out, I swear I had Host Migration in Kino. Happened mid-game while I was reviving someone, and when it did the countdown and got back in, the person I was reviving had been fully revived, so I figured it could be a nifty trick if it ever happened again. It never did haha!
  15. It could possibly be a port of some sort, I mean they could actually do that. But I think it'll be different (but based on CoD 9, like Black Ops DS, but not as terrible). Link in with the main story of CoD 9, but from someone else's POV. Keep the guns, graphics, even a multiplayer mode. Zombies mode should be good on it if it's included.
  16. Chapter 2: First Impressions: Part II Takeo Masaki sliced his foes head off with a swift swipe of his katana. The zombie, surprisingly, kept running towards him. With a ninja kick, Takeo brought it down, finally dead. He sheathed his katana, brought back out the Type-100, and continued on through the Communications Room. Several radios played static, while others played undecipherable messages. While it may have added to the eeriness of the swamp, Takeo was neither phased nor scared. Takeo rounded into the next room. More radios were around. He spotted a table to his right with a telephone, radio and what appeared to be a microphone on it. He looked around and pinned his ears, making sure no more zombies were around. Getting confirmation, he propped his gun up against the table, sat down in the chair and tried the microphone first, speaking into it. "Hello?", he said. He was surprised at how well he could speak English now, yet you could still tell he was Japanese. He hoped whoever was on the other end was not a Japanese hater. If there was anyone there... "Hello!", he repeated, "Is there anybody there?". Silence greeted him. Takeo sighed. He turned his attention to the phone now. Faintly he could hear a dial tone. At this, Takeo picked up the phone, and started dialing a number. It started to ring. Takeo waited patiently as it was ringing, when it suddenly stopped. Dead air now. As Takeo put the phone down in frustration, a voice, like a loud whisper, echoed around the shack. "I know when you're sleeping..." Takeo got up and looked around for the source, but couldn't find it. It was like a ghost watching him. He heard a creak in the floorboards, and turned to face the doorway, whipping out his .357 Magnum. It was Dempsey. "Classic...", Tank chuckled to himself. "But uh...that was a pretty freaky voice". Takeo grunted, returning his weapon to it's holster. He thought it might've been Dempsey, but it obviously wasn't now. "Anyway, the doc said we're leaving soon". He walked back out the room, soon saying, "Geez, I'm surprised you didn't put a smoke in his eye", as he passed the decapitated zombie. "Ugh", said Takeo in disgust. The only thing he liked about America was .357 Magnum he had nearly shot Dempsey with, and Dempsey was certainly not the "gun" that he claimed to be. He picked up his Type-100 propped against the table, took one last look around the hut, and left, wondering where the drunk Russian was.
  17. Occasionally when I'm at a mates or they're at mine, we love to get absolutely smashed and play games, Zombies being one of them. Can't say we do better, but it's so much fun and it's really funny for some reason. At the start of the games (when I've had some drinks), I think I do better than I usually do at that time, but it just plummets as the drinks continue.
  18. This story will be following our heroes journey, from Shi No Numa onwards. Although we don’t know what they say/talk about/how they arrive between maps, this is only just a story on it, based on what we know. Some facts might be wrong, and I apologize for that. There will be parts where it will skip suddenly (ie; Kino to Ascension) because there is no information about it, nor any very plausible theories about these parts. I don’t want to add in something that turns out wrong because I want to keep as true to the story as possible. Saying that, new information we find out about past things (ie; Moon’s radios) will be added as flash-back/scenario like sequences in future chapters. These will be used for skipped parts as well if information comes to light on them. At this time, I don’t know if I will add the president’s/celeb’s point of view. Anyway I hope you enjoy it. : ) Chapter 1: First Impressions: Part I The dust settled as the last zombie dropped to ground, dead once again. The fog began to clear and Tank Dempsey could not see anymore zombies in sight. Carefully, he lowered the MG-42 he was holding, and reloaded it once more. Must be the last of them…but I wonder why there isn’t anymore coming..? He walked onwards towards the main building, bringing out his Kar98k which he had obtained many hours ago, aiming as he walked pass the piles of dead undead bodies. He looked up and smirked at the Flogger, knowing it was great killing machine like him. The spikes glistened and shined with blood and body parts, although he didn't know how they were shining when the sun was covered by clouds and the fog. He continued on and turned right, going inside the main building where they Mystery Box once was. All at once, questions started to riddle Dempsey's mind, questions he needed answers for. Becoming agitated at the unknowing, he became angry. “What the fuck is going on!?”, he shouted out loud in frustration, as if expecting a reply from the woodwork of the old building. Nothing. Seriously! These meatbags just came out of nowhere, and they keep coming! I can’t remember anything. And that doctor! I’ll fucking kick his ass when I find him!... Many more questions filled his mind, but they were interrupted by the howling cries of a nearby zombie. Knowing it came from upstairs, he refocused his mind, propped his weapon up, and ascended the stairs to see a zombie crawling towards him. “Poor meatbag…” noticing its lower body had been blown off. It reminded him of the war, except his buddies weren’t crawling around when it happened to them. Dempsey took aim, intending to fire, when suddenly. “NEIN YOU FILTHY AMERICAN!!”. Dr Richtofen suddenly appeared out of nowhere with an angry face. He held a box, which he soon threw at Dempsey. Dempsey stumbled backwards to avoid it. “Don’t kill ze damned thing!” “Why shouldn’t I!?”, Dempsey getting angry. Richtofen sighed. “Idiot fool! Haven’t you noticed for ze past day that they are coming in vaves? You keep ze last one alive, and the others don’t approach.”. Richtofen laughed to himself, smiling at animated corpse. “Look at ze crawler!”. Richtofen chuckled to himself again, obviously cheerful. “Yeah but…...........er…...............um……..........”. Dempsey stopped talking. He noticed the doctor was right, but Dempsey didn’t want Richtofen be right if he was wrong. Dempsey felt absolute hatred towards Richtofen but he didn’t know why. All he knew was that the German was bad news, and that he was right in hating him. “Whatever”, he said annoyed, and focus his attention to the crawler. Richtofen began studying the things on the many shelves in the room. As Dempsey started entertaining himself with the crawler, Richtofen said out loud. “Vere are the Jap and Russian?”, not looking at the marine as he spoke. “The fuck I know”, replied Dempsey casually, always just staying just out of the crawlers reach. “Be a dear Dempshey and go fetch them. Bring zem to my quarters. We’re leaving soon.” Dempsey clenched his fist in rage. No one ordered him around. He would’ve belted, hell even kill Richtofen right than and there, but he knew it wasn’t a good idea. Richtofen was the only one who knew what he was doing, and he knew much more than he was letting on, like how he’d just revealed that he had his own office here. Dempsey decided not to do anything...just yet. Dempsey said nothing at first, than got up and left the crawler with Richtofen. “Hope it eats ya asshat”, Dempsey muttered as he descended the stairs. “Ja”, the doctor replied, not even hearing what he had said. Richtofen had finished examining the items on the shelves. He proceeded through the open warning gate towards the zip-line. As he did so, the hanging body caught his eye. Richtofen turned and glanced at it. Smirking, he continued onto the zip-line and activated it, but not before saying. “You got vat you deserved Peter…” (My Richtofen impression is probably bad. I'm not sure when to replace t's with z's, and w's with v's without sounding like an idiot. Takeo will probably have the same problem. But give me advice on how I'm doing, how the characters sound, etc, and what I can improve.)
  19. I might be changing my opinion now. What does he mean by time circuits? If it's someway to keep the user from going to a different time, I thought Richtofen didn't even know the MDT's were capable of time travel?
  20. This the one you're talking about? Good find! It's upside funnily enough, and it's square shape unlike the one in her room. I'm not sure if it means anything actually. Perhaps just a picture they used instead of the HD picture on the console.
  21. It's possible, but I don't think there was anything he had that could let him time-travel. The Golden Rod could've been used, but I don't think it has that kind of power (until Moon). The DG-2 might also be a possibility, but I don't think it would've been strong enough to cause a rift in time IMO. That is if you consider the DG-2 a gift from Richtofen and not that it randomly appears. I'm guessing that if they hadn't traveled to far into the future, the door wouldn't have been locked/frozen/whatever keeps it closed, and Richtofen himself could've obtained it. Oh and Shape, I would die and hate Treyarch if that happens lol. :P
  22. I believe Call of the Dead and Shangri-La do take place in the present, but Moon is questionable. It doesn't seem like any time-traveling occurred when the characters went to Shangri-La, and they arrived there immediately after Call of the Dead. Moon takes place after 1950, that we know. It could be assumed that it is still present time, but that's just it. It's an assumption. We know nothing between Shangri-La and Moon.
  23. Do you think the campaign has something to do with it? Those style of numbers do appear a lot. Especially during Revelations? (The interactive cutscene after Rebirth). Also, has anyone noticed any specific, perhaps repeating numbers coming out of the GD/teleporters/Thief? Could be a clue if there are any.
  24. The thing is, I have never actually used it haha! I've only semi-tried it once, and that was with 3 people. Where I was up top and the other two where in the help room. I did have the T-gun, but because it was kinda my first time, I was only okay at it, not good or great. How I write it may make it seem easy, but in reality it is probably a pretty hard, repetitive strategy by the looks of it.
  25. So I actually wrote this guide mid October last year, and posted it as a reply to a help thread. I completely forgot about it until today, where it has being revived from the dead. I'm not sure if it helped the OP of that thread or anyone, so I thought I'd repost it as an actual thread. So here is my first ever guide again I haven't tried this myself (as no-one will try it with me) but I hear it is a very good strategy. When you have enough points, make your way to the Help Room. But don't go through the Help door. Take the stairs in the spawn room, than the other stairs leading down into the Help Room. ===============REQUIREMENTS================ - Thundergun (for the better player or advanced train runner, lets say Player A) - 2 Ray Guns (they help greatly, but can start to become a nuisance at later rounds when they create crawlers) - Thompson (for the person without the Thundergun. Will become harder to kill as the rounds go on, but to keep re-buying ammo is a great thing. Player B) - 2 Monkey Bombs (you'll most likely need these when reviving, but not required with advanced techniques and knowledge) - 3rd weapon (Optional. With MK added, you can get a 3rd weapon. Good if your out of ammo, but can hinder you in some situations, so personal preferance if you want one) Finally, LEAVE THE HELP DOOR CLOSED. It must remain closed if the strategy is to succeed. ================Player A================ A will be in the spawn room. Since they have a smaller area to work with, and more zombies will go for them, they need the Thundergun for protection. They will be running trains around the pillars. They must always have the Thundergun out incase they run into any trouble while doing this, using the Ray Gun only if they are out of ammo for the Thundergun. Once you have all the zombies in a bunch, use the Ray Gun or Thundergun to deal with them, and redo this over and over again. Alternatively, A can be in the Sniper Cabinet room. This may result in more zombies for A, and less for B though. There's a lot more room here (in terms of train route) than the spawn room, which may make things easier. Starting around the stairs to the Help Room, gather up some zombies, take the right route, and back up towards the stairs, going through either columns depending on your situation. NOTE: When using the Ray Gun to deal with them all bunched up, only use it when you have no obstacles in front of you, and you have a clean shot. You must deal with any crawlers ASAP, as they can block your path and will down you. When B needs to be revived in the Help Room, keep calm. You must let all their zombies form into your train before you run over there. This ensures there are no zombies blocking your path, and ammo will be saved. Once over there, position yourself so you can see the stairs to see when the zombies are coming. While reviving, tap Y/Triangle to bring out your Thundergun. If any zombies get too close you can blast them with the Thundergun, but while reviving B. Once revived, train a little with B and clear out all the zombies with a single Thundergun blast. Run back to your area and repeat above strategy. ================Player B================ B will be in the Help Room/Mystery Box area. They will mostly be using the Ray Gun and will be running a train around the pillars. They will receive less zombies than A, and be in a bigger area, but this doesn't mean they can be careless. They will need to know how to double back, do U-turns, Figure-8's, etc, to avoid the zombies. They will mostly be coming from the stairs, so that's the place you need to keep an eye on, but you'll also need to keep a look out on the windows for zombies coming through there. Once all zombies have been gathered up, use the Ray Gun or Thompson to clear them. NOTE: Using the Thompson to clear them can be risky. Use headshots to dispose of them quickly. Only use it when there are no zombies spawning/coming through the windows and you have a safe path behind you so you wont be runnng backwards into any stray zombies. When reviving A, allow his zombies to form into your train before leaving. When you get to him, position yourself so you can see where the zombies will come from. When reviving, press Y/Triangle to bring out your Ray Gun so you can defend yourself if need be. When revived, let A kill them all with a Thundergun blast, or both use your Ray Guns if he is out of ammo for it. Run back to your spot, and rinse and repeat the strategy. ================TIPS================ - If all else fails, throw a Monkey Bomb. If you panic, struggle, etc, you can always throw a Monkey Bomb. It is always better to be safe than sorry. Be sure to tell the other player, and try to do it upstairs, so all zombies wont go to one side, leaving 1 player to deal with it. - Be sure not to down yourself if your Ray Guns. Splash damage can be harmful! - Crawlers become a problem with the Ray Gun at later rounds. Be sure to dispose of them as soon as possible as they can still down you in two hits, and are more annoying than sprinting zombies! - If you are out of ammo for all weapons, and the other player still has some, try and get over to him safely so he can dispose of them. If all else fails, buy wall weapons. A CZ75 or a M1A1 Carbine is better than an empty Ray Gun. - Always be on the lookout! Don't assume there are no more zombies as there could be some late spawners, or the other player could have a whole horde on them. - If you know no more zombies are spawning, and there are a couple left, make a crawler and repair all windows, and do anything you need to do in RL (food, toilet, etc) and IG (weapons) while 1 person keeps the crawler occupied. When all is ready, kill the crawler and return to your spots. - If you're downed, don't waste your Ray Gun shots on the zombies than. Instead, wait until you're getting revived so you can defend your partner. - The Thundergun does not cause zombies to drop power-ups. Remember this. - Whenever there is a Max Ammo, you must get it! You don't know when the next one will drop, so you may run out of Thundergun ammo before it does. Use Monkey Bombs/Thundergun if you need too. - Carpenter is an effective tool. It will block where all the zombies come from, and will give you time to think, rest for a minute, re-strategize, etc. - Nuke will dispose of all the zombies. Do not rush for it if you are in danger, but it is useful at higher rounds. - Instakill is very good as well. A will use there Ray Gun or 3rd weapon to deal with them, and B will use the Thompson to deal with them. - 2x/Double Points are the least useful power-up. Do not go out of your way to grab. Useful in the early rounds and highscore games. - If A is struggling/getting hard for him to do, he can hang with B in the Help Room. This can be better and worse for both players. You will need to be in perfect unison, and not sprint, as this will unbalance the zombies and they will split up, causing confusion and ultimately ending the game. However, since both players are here, all 24 zombies will be here, allowing them to be all killed at once. Plus, with the box at your disposable, you have an unlimited supply of weapons. Anyway that's it. Hope I helped!
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