Rissole25
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Official Mule Kick Map Locations.
Rissole25 replied to AlphaSnake's topic in General Zombies Discussion
Are you playing offline? If you are than that's why it isn't there. -
Ah thank you! Glad someone saw the same thing! I suppose if its just that than I can't really say anything else about it. But we definitely need a video about it. Try and get some footage of it yeti :P
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I had a look. Stood in the top right corner, to the right of the hangar. I turned around and looked all the way down past the fence and into the sky just above it, and PaP. I saw something black brownish move a couple of times, before the siren rang. I investigated it again, but was right up to the fence, left of the area. I saw it one more time. It looked small, and almost like a bird. And the times I saw it, I kept losing sight of it. I can't recall seeing any birds in Black Ops, or in Area 51 for that matter, so why would they be there? I don't think it's a bird, but I don't know if it was a UFO either. It could just be my eyes playing tricks on me, or a glitch even. I'll investigate it further when I can but I'm not gonna say it's anything yet.
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Seems logical. It is Area 51 after all. I think it would just be an easter egg referencing the conspiracy theories behind it all, probably nothing at all to do with zombies. Or it could. Maybe the aliens in it are the same type as the alien skull in Shangri-La on the alter? But a video or photo would be nice. Since the chaos ensues pretty quickly, no-one really has time to look around or at the sky long enough to see it.
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Wow! Love the information! Are you going to be doing one for every map or just these? I would love to see Shi No Numa and Moon, as well as the rest. Somehow I think Moon would take very long, or the average time atleast considering: - time spent hacking - whether you do the easter egg - time spent in Area 51 - the respawning of zombies after arriving in the Receiving End after teleporting back from Area 51 each time - Gersch/Wave Gun/Mystery Box hits. Also, I love your profile pic!
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Just a glitch like you said. Not meant to happen, but I see it occasionally, usually in Split-Screen. It can happen on Moon with the earth in the sky, as well as Shangri-La when there's an Eclipse I believe. (Funny how they all seem to have something to do with the Moon. It won't happen with Nacht der Untoten or Ascension's moon though because they're actually part of the sky layer, not just an object that is loaded. They just made it an object in Der Riese to make it stand out more I guess). Who were you playing as? Usually Dempsey is the one to break the 4th wall and directly address the player or Treyarch.
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She tends to do that. Very nice find friend. Wouldent have noticed it if you didnt point it out for me. It's because you threw the Gercsh outside the map. It does it on Ascension too. It doesn't mean anything. There could be a certain area around the pedestal we have to through it in? Not saying there is anything to it, but I've lost count of how many times I've thrown it next to the Casimir device thing, and the plates in Area 51 and she has still laughed.
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I noticed it. I think it's just there to establish a connection between Shangri-La and Griffin Station. We know Richtofen was at Shangri-La for a while, so perhaps once he'd established a stable connection to it from Der Riese or Griffin Station, he bought various things from there. The plants in the Bio-dome may have been gotten from Shangri-La?
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I noticed the first letters of the PaP version... If you go by the first part of the names (ie:G115) the letters are GMPHRDL but with no vowels I see no word there... Now the second part (ie:Generator) the letters are GKORDI now I don't know what word would be there but I did notice the GK as in GKNova... ordi I don't know what to make of that.. The two put together is GMPHRDLGKORDI but thats alot of letters so I'll take out the repeat ones and then it's GMPHRDLKOI... Most of this is probably completely useless but the point im trying to make is that we have to continue to think about this, there are probably tons of topics about "Beware of the Six" like how it means the Nova6 crawlers, the dogs spawn close to round 6, or that there are 6 fuse boxes, there are six meanings behind this for all we know! Maybe re-arrange them? They don't have to be in that order. I don't think it's anything though.
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It's on all of them. I think it says WENDEE actually.
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He did. The Pyramid isn't there, and the glowing aura underneath Samantha is there, but no Samantha. Nice. I got excited when I saw the Ray Gun in the left hand, thinking "What the hell? How did he get it on that side? I want to do that", but than I realized the picture was mirrored lol.
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His music alright, but I would've preferred Zimmer. Finding out he did the music in The Lion King just made me like him even better, plus the countless scores he has done in pretty well known classic movies. Also MW2 had good music. But I guess I'll reserve my judgement on Tyler until I hear his music in MW3.
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Could you possibly do Richtofen's Fire Sale?
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When does Richtofen say this? I can't recall it. Also I think we can assume it is Peter. This guy says Peter's Grave EE can't be taken seriously. What a load of...of course it can be taken seriously. Why would Treyarch even put it in that map? It'd be more logical to put it in Verruckt or Der Riese going by this. Also do you have a link to the original post? "murder machinex" wrote this like you said so you probably won't be able to answer my questions, so I wanna ask him.
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Hullo. I checked your channel. You've nearly hit 50k subscribers. Very impressive! Welcome to the forums! You'll be a good addition to it! Oh and good luck on your Moon World Record attempt. :)
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I haven't tried this myself (as no-one will try it with me) but I hear it is a very good strategy. When you have enough points, make your way to the Help Room. But don't go through the Help door. Take the stairs in the spawn room, than the other stairs leading down into the Help Room. ===============REQUIREMENTS================ - Thundergun (for the better player or advanced train runner, lets say Player A) - 2 Ray Guns (they help greatly, but can start to become a nuisance at later rounds when they create crawlers) - Thompson (for the person without the Thundergun. Will become harder to kill as the rounds go on, but to keep re-buying ammo is a great thing. Player B) - 2 Monkey Bombs (you'll most likely need these when reviving, but not required with advanced techniques and knowledge) - 3rd weapon (Optional. With MK added, you can get a 3rd weapon. Good if your out of ammo, but can hinder you in some situations, so personal preferance if you want one) Finally, LEAVE THE HELP DOOR CLOSED. It must remain closed if the strategy is to succeed. ================Player A================ A will be in the spawn room. Since they have a smaller area to work with, and more zombies will go for them, they need the Thundergun for protection. They will be running trains around the pillars. They must always have the Thundergun out incase they run into any trouble while doing this, using the Ray Gun only if they are out of ammo for the Thundergun. Once you have all the zombies in a bunch, use the Ray Gun or Thundergun to deal with them, and redo this over and over again. NOTE: When using the Ray Gun to deal with them all bunched up, only use it when you have no obstacles in front of you, and you have a clean shot. You must deal with any crawlers ASAP, as they can block your path and will down you. When B needs to be revived in the Help Room, keep calm. You must let all their zombies form into your train before you run over there. This ensures there are no zombies blocking your path, and ammo will be saved. Once over there, position yourself so you can see the stairs to see when the zombies are coming. While reviving, tap Y/Triangle to bring out your Thundergun. If any zombies get too close you can blast them with the Thundergun, but while reviving B. Once revived, train a little with B and clear out all the zombies with a single Thundergun blast. Run back to your area and repeat above strategy. ================Player B================ B will be in the Help Room/Mystery Box area. They will mostly be using the Ray Gun and will be running a train around the pillars. They will receive less zombies than A, and be in a bigger area, but this doesn't mean they can be careless. They will need to know how to double back, do U-turns, Figure-8's, etc, to avoid the zombies. They will mostly be coming from the stairs, so that's the place you need to keep an eye on, but you'll also need to keep a look out on the windows for zombies coming through there. Once all zombies have been gathered up, use the Ray Gun or Thompson to clear them. NOTE: Using the Thompson to clear them can be risky. Use headshots to dispose of them quickly. Only use it when there are no zombies spawning/coming through the windows and you have a safe path behind you so you wont be runnng backwards into any stray zombies. When reviving A, allow his zombies to form into your train before leaving. When you get to him, position yourself so you can see where the zombies will come from. When reviving, press Y/Triangle to bring out your Ray Gun so you can defend yourself if need be. When revived, let A kill them all with a Thundergun blast, or both use your Ray Guns if he is out of ammo for it. Run back to your spot, and rinse and repeat the strategy. ================TIPS================ - If all else fails, throw a Monkey Bomb. If you panic, struggle, etc, you can always throw a Monkey Bomb. It is always better to be safe than sorry. Be sure to tell the other player, and try to do it upstairs, so all zombies wont go to one side, leaving 1 player to deal with it. - Be sure not to down yourself if your Ray Guns. Splash damage can be harmful! - Crawlers become a problem with the Ray Gun at later rounds. Be sure to dispose of them as soon as possible as they can still down you in two hits, and are more annoying than sprinting zombies! - If you are out of ammo for all weapons, and the other player still has some, try and get over to him safely so he can dispose of them. If all else fails, buy wall weapons. A CZ75 or a M1A1 Carbine is better than an empty Ray Gun. - Always be on the lookout! Don't assume there are no more zombies as there could be some late spawners, or the other player could have a whole horde on them. - If you know no more zombies are spawning, and there are a couple left, make a crawler and repair all windows, and do anything you need to do in RL (food, toilet, etc) and IG (weapons) while 1 person keeps the crawler occupied. When all is ready, kill the crawler and return to your spots. - If you're downed, don't waste your Ray Gun shots on the zombies than. Instead, wait until you're getting revived so you can defend your partner. - The Thundergun does not cause zombies to drop power-ups. Remember this. - Whenever there is a Max Ammo, you must get it! You don't know when the next one will drop, so you may run out of Thundergun ammo before it does. Use Monkey Bombs/Thundergun if you need too. - Carpenter is an effective tool. It will block where all the zombies come from, and will give you time to think, rest for a minute, re-strategize, etc. - Nuke will dispose of all the zombies. Do not rush for it if you are in danger, but it is useful at higher rounds. - Instakill is very good as well. A will use there Ray Gun or 3rd weapon to deal with them, and B will use the Thompson to deal with them. - 2x/Double Points are the least useful power-up. Do not go out of your way to grab. Useful in the early rounds and highscore games. - If A is struggling/getting hard for him to do, he can hang with B in the Help Room. This can be better and worse for both players. You will need to be in perfect unison, and not sprint, as this will unbalance the zombies and they will split up, causing confusion and ultimately ending the game. However, since both players are here, all 24 zombies will be here, allowing them to be all killed at once. Plus, with the box at your disposable, you have an unlimited supply of weapons. Anyway that's it. Hope I helped!
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It's a good read. Long but good. Somethings this person has said make sense, Maxis A.I., USA reverse-engineering Richtofen's M.D.T. instead of Maxis M.D.T. and that's how they got to Griffin Station, etc. They may not be true, but they certainly fit. However, some of it doesn't. They just kind of assumed some things, and some things didn't fit. Like Group 935 made the Thundergun. I thought the Thundergun was a Russian weapon? Project Thunder which Gersch was working on wasn't mentioned either. I do like the time and thought this person has put into writing all of it, and he would be a nice addition to CoDz and CODZL. Someone should get in contact with him so we can have him over here?
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How To Never Lose The Wunderwaffe In CotD
Rissole25 replied to Charles871987's topic in Call Of The Dead
I read it only does 1 damage. I mean, you'd think it would do a lot more, being the Wunderwaffe DG-2! Hell the knife does more damage than that, doing 50 damage. Well it's like George is powered by electricity so it doesn't affect him. (Nerdy Version) His elemental power is electricity so you have to hit him with a fire attack to do more damage. I suppose so. Or they just did it because it would be overkill just using it on him. Going by this logic, I'm guessing the M2 Flamethrower would have no effect on a Napalm Zombie, Thundergun possibly on the Shrieker Zombie, and Nova 6 grenades on the Gas Zombies. -
It can still lag even if you're not online. With all the body parts, blood, etc, flying around right in front of you, most likely covering the majority of the screen, it's gonna lag. It was really noticeable on Halo 1 if you kept melee'ing a grunts body so the blood keep on appearing.
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How To Never Lose The Wunderwaffe In CotD
Rissole25 replied to Charles871987's topic in Call Of The Dead
I read it only does 1 damage. I mean, you'd think it would do a lot more, being the Wunderwaffe DG-2! Hell the knife does more damage than that, doing 50 damage. -
Thank you! I thought it was a glitch or something because the box was not appearing in the Bio-dome spawn when a Fire-Sale was on, and it never moved there, so I thought I glitched it or something by hacking it. But what if you hack all locations? Does the box stay in 1 spot?
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That would actually be a very cool idea. And they could be in the newer maps as well when it occurs. At the least, I'd like to see an appearance of the PPsh, MG-42 and the M2 Flamethrower. Even better, just bring all of the World at War weapons back, with the option to have WaW weapons or BO weapons for that game. It does seem a bit iffy though. I'm sure a lot of people have asked Activision and even Treyarch to do this, yet this is the first we're hearing of a positive response to it. Even if it is real, Treyarch might not even do it if they do get enough responses.
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Haven't you guys even got Mule Kick in all maps yet? Geez. But I suppose once they release the custom tools and stuff you guys will be able to do whatever you want with them haha Though I haven't done it myself, if it was a hidden trophy, it would appear in the list still. But it's just like what they did in World at War. That had 2 more achievements on the 360 than the PS3, Getting to 1st Prestige, and getting to 10th Prestige.
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Actually no. Perks don't have 115 involved with them at all. Richtofen was working on them before Element 115 (ununpentium or eka-bismuth) was even on earth. And consumption of ununpentium with cause either A. Instant Death, B. EXTREME radiation which could lead to death, or C. All of the above with zombification(talkin zombie mode obv). Yes, 115 effects all the Wunder weapons(excluding the flamethrower *yes i count that as a wunderweapon*), the Teleportation, and the zombies but ununpentium is NOT involved with the perks. You'd die. To back this up, listen to all the radios on moon, before Richtofen is exposed to ununpentium he is completely sane, and working on all the experiments with Dr Maxis, this is roughly the same time the perks were completed, how do i know? They just found out how to use the teleporter properly, which means they got the Element. And he never leaves moon until maxis fucks shit up with sam. And the only way for a product of Dr Richtofen's to get mass produced was through Dr Maxis, the "Leader". So if he JUST got the element and figured out how to use it by using it with the teleporter, how would he have the time to make the perks? He wouldn't. Which, the only logical explanation thats possible is that HE MADE THE PERKS BEFORE he found Ununpentium I thought they were powered by 115. Isn't it said somewhere? Or in the terminal at least? I know Richtofen says the main ingredient rots your mind, and for Verruckt it says "Chemically Engineered Beverages" but yea I thought they were. And actually, Element 115 was on earth long before Richtofen even worked with it. It fell with the Tunguska event, which happened June 30th, 1908. It may have even been on earth before than, with the Vril-Ya.
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...what are you on about? You mean the one that has Samantha in it? That was found not even 10 minutes after Moon was released. Unless you're talking about something else, than just tell us what this 'secret' is. But I don't see what else it could be.
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