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Rissole25

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Everything posted by Rissole25

  1. Your skin it tastes like chocolate. And I want it now.

    1. Naitrax

      Naitrax

      But no, you had to sit in the sun.

  2. Well not really. For me at least, if I wanted to play old maps, I would go and play it on the original game. All this does is fuel the argument that CoD is always recycling stuff. The time could've been put to better use IMO.
  3. That got so out of control. Everyone was claiming Misty was going to turn into a zombie. And I can kinda see how they thought that but...it was just kinda clear she was talking about the Rift. That also reminds me of the time everyone thought Marlton was a zombie Die Rise. Sometimes the community can get a bit out of hand honestly haha. Hey guys, just remember, less than a year till they reveal Treyarch's next game!
  4. Yeah, they may as well have made a separate map pack because there's that many it fills one. In terms of BO2, they could've even thrown in an old zombie map if they wanted, call the map pack Rememberance or something weird. So yeah, these remakes whether changed or not need to be free or entirely in their own map pack. I can already tell Hijacked is the new Nuketown though. Expect that remastered in Treyarch's new game. As others said though AW should be relatively safe unless they stupidly do MW3 maps.
  5. Oh nice. Enjoy solo gibbing! Things should actually be easier now. You'll be able to make crawlers to slow things down a bit if you want. Not sure if the content filter does anything other than that on Zombies. Maybe disables any lines with swearing. Maybe removes the swastika's in Kino, but that's all I can think of. To be fair it's kind of stupid having a filter when Call of Duty is basically all about killing people.
  6. Eh, I find that better than the O4 for the umpteenth time. If they can properly flesh them out as characters right away and not wait till like the 3rd map again, they should be good I reckon.
  7. You may have the content/safe filter on. Offline/Solo it says it will disable gibbing. Online than the content/safe filter is automatically off. Check your settings to see if it's on or off.
  8. Whoa I did not know this. Surprised this wasn't a big thing when it was released. I don't recall ever hearing about it.
  9. I think the order is pretty much seen as the maps come along. Of course with a few exceptions but yeah. I don't think it really helps though. I mean Nacht's Loading Screen is probably the most confusing. I don't think anyone has really come with an explanation of what it, how it ties in with the story line and what it has to do with Nacht der Untoten.
  10. You're so awesome Craig. Thank you for doing this. Any idea how you'll structure it all? I imagine the original Asylum will merge with the new one. But will the Training Facility and Research Facility return? Or will the posts in there be moved to respective forums?
  11. Howdy all, been away for the week but I'm back now. How has everyone been?

    1. Show previous comments  1 more
    2. Lenne

      Lenne

      Fine and you? :3

    3. Rissole25

      Rissole25

      @Mocking Shouldn't affect him, after all he is Electric, and he is Jesus.

      Good to hear Lenne, I'm feeling great. :)

    4. Stop Mocking Me0

      Stop Mocking Me0

      Oh no, it's the toaster that I'm worried about!

  12. Oh god, the N4 Buried faces are so bad. Some of them are just scary. Really glad they changed them.
  13. Any ideas how you guys will go about reducing the data and cost? Only thing I can think of is deleting old threads but that is probably a last resort I imagine.
  14. Oh wow. Thank you guys! Was not expecting this haha.
  15. I think Samuel may have had these issues from a young age. Now they may not have been apparent. It is a bit hard to tell though. We know Russman raised Samuel, but their relationship doesn't seem like that of a father-son, but of just friends. It's weird. I wonder how Russman came to raise to Stu? If Russman worked at Broken Arrow, Samuel most likely knew as well, and probably learned some stuff. That could be a part of his whole conspiracy thing, because Russman (his father figure) worked at Broken Arrow. I don't even know what Broken Arrow was though.
  16. Damn that's pretty nice Ulysses. Love the formatting as well!
  17. The pirate ship image was may have been included in the Buried cutscene as one of the places they visited. Like that flooded street. It's not a map but they fight zombies there. Although not sure why they'd go on a ship to fight zombies. Doesn't make much sense story wise unless it was an amusement park or something, and they had to activate a tower in there or something.
  18. I'm talking Double Tap 2, the 4 new perks, buildables, persistent upgrades. What would maps be like? Easier? Harder? Would you welcome this if they were remastered like this or not? Some big examples might be like: - Turbine on Ascension - DT2 on Call of the Dead. - Electric Cherry on "Five"/Shangri-La - Trample Steam on Moon (I have to admit, that would be amazingly fun with no gravity) - Persistant Upgrades on Verruckt - Zombie Shield on Nacht
  19. Yeah, I differently agree with you. The Die Rise-Buried thing took a huge curveball. The tear is one thing I could maybe live with, but the changing of Buried's artwork seen in Die Rise is just a really big mistake to overlook, and it's hard thinking of a reasonable explanation for it. And I was really surprised to see a trend starting from Shi No Numa with those tears, maybe even Verruckt, if we could see behind the photo's. Granted the tears on the WaW loading screens aren't of the comics edges, but of a piece of paper inside the comic, it still applies. But yeah, like you said, Treyarch doesn't seem like they are putting in as much effort as we think they are, and that is very evident with BO2. Hopefully we see an improvement with the next game. I'll come back to this when we get the next loading screen/s, see if they are largely the same as this.
  20. Bumpity bump. 117 views (just over haha) and no one wants to discuss this? I appreciate the brains but that's why I added the last part, because I wanted input/discussion, not brains.
  21. Shi No Numa. I just find it boring and the most depressing. Next would probably be Kino or Nuketown. I don't mind them, but my drive to play them isn't as high as the rest.
  22. I definitely agree with Mega. It's awesome that guys are doing it, but no one will know to turn the options on unless they read this or the staff meeting topic. If it does annoy someone, they just have to turn it off and that's that.
  23. Random Topic is my new drug. So much fun reading old posts, seeing what we thought back than. You're doing a great job staff!
  24. I think I understand what you're saying, but it doesn't make much sense realistically. I just realised we do have a correct example of a tear showing a future map. Call of the Dead has the tear on the left, showing Ascension. But it also has a tear on the right, hinting Shangri-La. Shangri-La has this tear on the left. As if the page was turned. Die Rise's tear does not work, because its just non-existent on Buried's, and has turned into the same tear as Nuketown's.
  25. Hey guys, I just wanted share these similarities between the tears in the comic pages. Not sure if many of you know about them, but I wanted to get your thoughts on them. There are 9 maps that seem to share tears with each other, the rest don't. These 9 maps include: Shi No Numa* Der Riese* Kino der Toten Shangri-La Moon Nuketown Die Rise Mob of the Dead Buried *Shi No Numa and Der Riese aren't closely related to the rest, but there are still some similarities. These appear on both WaW and BO loading screens. Here are the comic tears. I'm showing the top, bottom, left and right sides of the comics. The top and bottom have the most similarities though. I've tried making them all roughly the same size and parallel to each other. From top to bottom: Buried, Mob of the Dead, Die Rise, Nuketown, Moon, Shangri-La, Kino der Toten, Der Riese, and Shi No Numa. I apologize for Buried's part being smaller, the similarities are still in the same areas though. I'll start off with the bottom three (SNN, Der Riese, Kino). Between half way and three quarters of the page are three dents/rips. Der Riese's is a little abstract with the black line, but it should be noticable with SNN and Kino. These rips don't appear again till Nuketown, looking like the Kino one. Die Rise and Mob of the Dead have the same rips too. Just before halfway, or the crease, is a dent/rip, and another to the left of it. These appear in all of them. It's easier to see them in Mob and Die Rise's, but scan up and down and you will notice similar dents as well. Nuketown, Die Rise and Mob share a tear just before a quarter way through. It has a shadow behind it so it should be easy to appear. From top to bottom: Shi No Numa, Der Riese, Kino der Toten, Shangri-La, Moon, Nuketown, Die Rise, Mob of the Dead, and Buried. There are four distinct bends/rips noticable on all of them. Two on each side. One just before a quarter way through, one before halfway/crease, one just before three quarters of the way, and a small one at the end. If you're having trouble, start from the bottom (Buried) and work your upwards, it should be very noticable than. From left to right: Buried, Mob of the Dead, Die Rise, Nuketown, Moon, Shangri-La, Kino der Toten, and Der Riese. Shi No Numa is not included because the majority of the left side is covered up. Der Riese just made this one. It has one similarity to Kino; a small tear halfway down (above the metal object on Der Riese's). The back page seen on Shangri-La's, Moon's and Nuketown's has a small half triangle pointing downwards just before halfway down. This is seen on a back page of Mob and Buried's. The top quarter of this same back page also appears on Die Rise, Mob and Buried, but with what appears to a faded brown page/mark behind/around it. About halfway, all except Der Riese and Kino seem to have a tear. Buried and Die Rise share the same tear, Shangri-La and Moon share the same tear, and Nuketown and Mob share very similar tears. This is the same as the bottom part, except Mob and Nuketown aren't similar. From left to right: Kino der Toten, Shangri-La, Moon, Nuketown, Die Rise, Mob of the Dead, and Buried. Shi No Numa and Der Riese are not included because the majority of the right side for both is covered up. About halfway they all share the same tear. At the bottom, Shangri-La, Moon, Die Rise and Buried share the small tears on a backpage. These are just some of the similarities pointed out, but there are many more that are just to complicated to explain. Basically, different parts of different loading screens are mixed together to create new loading screens, adding or removing new tear's. Make of that what you will. Shangri-La and Kino seem to share the most qualities with most at an early glance. Most likely being a base for new loading screens, than Nuketown being the base for BO2 loading screens. There are some points I want to bring up, that you guys might want to talk about as well. Shared tears on Mob of the Dead This is an important one I think needs addressing. With shared tear's, does this mean Al's Journal (well that page), is in the overall comic? Or is it another sign of Treyarch laziness? Same page or different? There are some examples, such as on the Left side, the back page on Shangri-La, Moon and Nuketown appearing on Die Rise, Mob and Buried but with a weird brown mark. Is this the same page on the last three? The brown marks make it appear that there is a page behind it now, as well as a couple before it (naturally as the pages turn, though comparing Nuketown's to Die Rise, it suddenly appears). Another example is on the Right side at the bottom. Shangri-La, Moon, Die Rise and Buried seem to share a brown/orange back page. Is this the same page? Tear's don't make sense This one is more a statement, and just obvious. Going from one map to the next, or "turning" the page in the comic, tear's on the right page of the previous map, should now appear on the left page reversed correct? Nope. Basically the reason why this thread was made. There are exceptions, such as new tear's as you "turn" the page (Ascension-CotD-Shangri-La, Shangri-La-Moon, Nuketown-Die Rise). This can work in reverse, such as Call of the Dead's tear hinting at Shangri-La. But there's one like that, that doesn't work. I'm talking about Die Rise's tear on the right side, that looks like a person. "Turning" to Buried, this tear is gone and does not fit Buried's left side. Is it a retcon? A story reason? Treyarch being lazy? I guess that's it for now. Basically wanted to get your guys input and feedback on this, get the brain juices rolling on it. Is everything or some things simply put down to Treyarch's laziness, or do some or all have any merit and insight to reveal? Don't forget to take a good look again, I may have missed out on some important aspects and things to focus on that you guys may pick up or notice. :P
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