TroubledTurkey
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Everything posted by TroubledTurkey
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The Gun YOU are best with in Modern Warfare 3.
TroubledTurkey replied to The-Legend-of-C's topic in Modern Warfare 3
UMP45 -
My Solution to Quick Revive: 1) Get used to not using it at all. Makes you appreciate it more. 2) Get used to playing without Jugg. Takes some pressure off when you go down in solo, because you know surviving wont get any harder after reviving.
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Richochet Fire, Maybe. But HELL NO to friendly fire. I can just imagine how annoyed I would be trying to revive someone and they kill me with their Ray Gun or M&S trying to cover me. I would NEVER revive anyone if there was friendly fire, just in fear that they would get me down.
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Favorite Perk Jingle?
TroubledTurkey replied to Tankeo Dempsaki's topic in General Zombies Discussion
"With The Headshot Power", not "Its The Deadshot Power" (Sorry, but I sing this one so much I hate it when people get it wrong ^^;;;) -
Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.
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If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.
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The other maps do not feel the same as NDU. Have you noticed how slow they hit you? In World at War, the way they remedy that is by making you STICK to the Zombies. You cant get close to them without getting stuck. Sometimes you will knife, and you will not be able to pull back before the second slap gets you. Its lame. NOT saying the maps arent fun though! I love them. I recommend playing the World at War version of DER RIESE before black ops..... Cant say the same about Shi No Numa or Verruckt. They are really really easy, especially if you are used to Black Ops Zombies... (24 zombies per round on Solo.) For those maps, Black Ops is a better and more difficult experience. (Opinion)
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Non-Zombie Non-Black Ops weapon here. Desert Eagle Clip: 7 Reserve: 84 Damage (Farthest range to Closest Range): 300-1000 1.1 Chest Multiplier 3x Head Multiplier Requires Double Tap to not "Jam" every 3 quick consecutive shots PaP: .50 Gut Puncher Clip: 14 Reserve: 168 Damage: 800-1000 Extra: Built in Sleight of Hand. Range Increase. Full Auto : 181 RoF (Same as Ray Gun) 1.5x Chest Mutliplier 5x head multiplier
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Der Riese. Playing online with a friend. At the end of Round 29 we decide we both want to go smoke a cigarette, but Round 30 is Dogs, so we have to wait until Round 31. Now the round starts and we decide to just go anyway. We take out our Ray Guns and blast away some Zombie legs until all 24 spawned are SLOW crawlers. We run to a far off location and go outside. I am watching from my window, making sure everything is safe still. Eventually, the crawler train reaches our location. It doesnt kill us though. Eventually one dies out, and another spawns. My friend goes down (I can hear him freaking out over the mic "My controller is Vibrating!" lol) So I make the zombie a crawler and revive him. Then another goes out, and he goes down again. I make it a crawler and start reviving him, but I realize that I am stuck on his dead body and a crawler behind me. I turn around and shoot my Ray Gun at the crawler, killing me. GAme over.
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Der Riese Loop strategy (Based on a Glitch)
TroubledTurkey replied to TroubledTurkey's topic in Classic Maps
Lol. I guess I dont know how to properly hold windows. I've never really had to hold any windows past Round 4 until I did this, and it got me killed. I am one of those people that never fixes windows, and refuses to pick up Carpenters most of the time as well. In strategies where people want me to hold a window while they camp, I just tell them Hell No and go run off somewhere. (NOt always in that tone. If people keep bugging me about it I may get rude, but I try to be respectful until that.) That was my biggest problem with this strategy. Its too campy. (I was just sharing it) I am also reminded: Stubborn Runners and Stubborn Campers (Especially Stubborn TEAMS of Campers) Dont really get along well in Zombie games o-o. -
Separate or Together (Camping and Looping)
TroubledTurkey replied to Black Wolf's topic in General Zombies Discussion
Don't you find that this gets you a disproportionate amount of the zombies? Logic would state that the campers would get bulk of it (math would say 75%), but that doesn't seem to be the case in practice. Also, do you have trouble with someone being willing to leave camp to revive you? ...I ask too many questions. :oops: Contrary actually. There are intervals where campers will get a large chunk, and I will get a large chunk, but it will usually end with me having 100s more kills (2 cases in my entire Black Ops zombie career where this DIDNT happen) And yes, the revive thing happens ALL THE TIME. My routes always leave me in a great position to Revive everyone, and I do, many many times, but when I die, they just leave me and then die. (Not EVERY time, but this is usually how it goes with randoms) Honestly, a lot of the time, when I know my partners are "bad" or not on their game, I say its alright if they dont revive me. I am a master of Comebacks. But when they are genuinely "bad players" they will freak out when I die and basicly go on suicide missions trying to revive me, regardless of what I say. -
Separate or Together (Camping and Looping)
TroubledTurkey replied to Black Wolf's topic in General Zombies Discussion
I like to note where everyone is currently camping/looping, and do a full map run by myself accordingly. When everyone else sticks together and camps it makes it a lot easier on me to run the map, and a lot easier for them because of the reduced Zombie flow. Too many games I see people camping in rooms with their backs against the wall. The Elevators in FIVE, the Catwalk on Der Riese. Places like this. Whenever I see people camping up in these areas I know I will never have a problem doing full map (or partial map) routes. Occasionally people will split up and run trains, and I usually just run in between whatever spots they are in, or find my own spot. On Ascension, I usually end up with one person at Flopper Lander Pad, one person at PaP, and one person in the starting room. When this happens, I will run from Stamin-Up, down the hallway towards and around the Auto Turret, then through the hallway in front of Flopper Pad, and then into the area with the drop off near the PaP, then back again (Or up towards the Stakeout and down the drop, and back, depending on how zombies are spawning) OR I will just kick in front of Stamin-Up. I like to atleast know 4 training spots on every map, since I know that I will always be able to have one to myself when this happens. When I find other people doing Map Runs, I will follow them until I see a pattern in their routes (or they yell at me XD) and come up with my own loop that doesnt clash with theirs (Hard sometimes) I just try to be a manageable partner to play Zombies with. But I NEVER camp. I just dont do it. -
Der Riese Loop strategy (Based on a Glitch)
TroubledTurkey replied to TroubledTurkey's topic in Classic Maps
The strategy still works without the window "glitch" thing, but it has to be tweaked slightly. (And its 1000 times easier in Co-Op) -
Der Riese Loop strategy (Based on a Glitch)
TroubledTurkey replied to TroubledTurkey's topic in Classic Maps
Its so overpowered if you have 3 or 4 people. It has been brought to my attention minutes ago that this occured in World at War as well. Perhaps it is the layout of the Map that causes this to happen, OR it is actually intentional. Who knows. -
Der Riese had a "scary" feel for me when I first played it. Though I jumped straight from Nacht Der Untoten To Der Riese without EVER playing (or even witnessing gameplay of) Verruckt or Shi No Numa, so I was really jumpy when I realized how fast they hit. I had no idea where anything was, and I just kept running into corners and camping. But as I played more, I got a better feel for the level, realized what the perks did (Didnt even know what a perk was at the time. Zombies was the ONLY CoD I EVER played) Soon the map kinda lost its "scary" feel and got more of an "insane" and "Epic" kind of feel, since everything new at the time was just sorta introduced to me all at once (Perks, Monkeys WunderWaffe, Pack-A-Punch, Teleporters, PPsh lol, Etc.) Note: Playing Der Riese before Verruckt and ShiNoNuma kinda ruined them for me. They just felt like a step back once I played them. It sucked. But Black Ops got me into those maps more, since more things were included, and the zombie count wasnt all wack (24 per round. Once I realized this NDU, Verruckt and ShiNo just got rediculousley easy)
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Der Riese Loop strategy (Based on a Glitch)
TroubledTurkey replied to TroubledTurkey's topic in Classic Maps
I was just throwing it out there because its something interesting. NOw the Crawler thing just made it a joke. Atleast when you let them through its somewhat of a challenge. A friend and I did this just with standing at the window, fixing it and unloading. We built up a massive Bouncing Betty minefield behind it, and on round 30 we just let them build up at the window, then released them into the room XD It was epic. -
Favorite Perk Jingle?
TroubledTurkey replied to Tankeo Dempsaki's topic in General Zombies Discussion
Deadshot Daiquiri's jingle has been my favorite since I heared it for the first time (All of it.) I sometimes sing it when I am on a long run, or just sitting around bored. -
Perk Suggestions for Weapons in Black Ops Zombies
TroubledTurkey replied to piepwns's topic in General Zombies Discussion
Flopper can help you with the Wunderwaffe on Call of the Dead. You can shoot it when you get enclosed (and shock yourself) without worrying about a rogue zombie's slap killing you after the splash damage. I love Double Tap with HROF guns once the round is past 25ish, just because you can expell an entire clip of a 20-30 round clip in just a few seconds, and bring your attention back to running faster. -
Perk Suggestions for Weapons in Black Ops Zombies
TroubledTurkey replied to piepwns's topic in General Zombies Discussion
I have no idea. Ask a mod maybe? Oh, and Double Tap works really good with the M14, the L96A1, China Lake, and the CZ75. (Just about everything in some way XD. I love Double Tap.) -
Perk Suggestions for Weapons in Black Ops Zombies
TroubledTurkey replied to piepwns's topic in General Zombies Discussion
You should move this to Gameplay Discussion, if its possible. (There is already a topic in there "compaining" about topics like this being in the wrong section) -
I never stick to the Pig room for more than the first few zombies of the initial round spawn. My friend (mentioned in original post) likes to do that, and when we both take the basement, he does that, while I roam around the hallways. When we do this, I'll usually just cut the pig room from my route altogether. I've tried running the Pig room a grand total of ONE time in my entire Zombie career. I usually just kick it, back to the window, until zombies come up from the right. Once that happens, I just run and jump out the window and then its non-stop running and shooting. once I get back to the pig room, I just quickly do a single loop around the perimeter, then back out into the hallways. Another thing: I personally love the uncertainty aspect of zombies, on any round. I just enjoy the "Holy shit" feeling after something throws me for a loop, or a teleporter takes me into a dangerous spot, especially if I manage to escape it. The middle teleporter has a habit of jumping you between floors, rather than around the labs though, which is why its the safest. No matter what floor it takes you to, you are pretty much safe, unless it takes you to another teleporter in the basement thats cut off by zombies (Which shouldnt happen if they are all in a group.) The zombies tend to follow you through teleporters, rather than diverting from their paths after where you appear. Heres the usual 4 person Layout in a PLANNED game of FIVE: Me: Running around in the Hallways. Friend1: Circles in Pig room Friend2: Camp in Uppermost Elevator Friend3: Circles in War Room. (This got bumped. I was just seeing how the Bump Topic button worked. o-o)
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