MegaAfroMan
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Everything posted by MegaAfroMan
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Hello from Tomikaze - the custom zombie map reviewer.
MegaAfroMan replied to tomikaze's topic in Introductions
I'm glad to have you around. Your reviews, brought to my attention by DeathBringerZen, have helped me jump into the world of Custom Zombies. It made sure my first jump would be successful and enjoyable. -
MurderMachineX has recently released a video/audio version of the story. It is very long and not necessarily easy to grasp. But the audio version is probably the easiest way to get the whole complete story in your head. There is a link to it on this forum. The thread is "A Zombie Trilogy".
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Oh would you look at that? Word seven looks a lot like "videos". I also enjoy so very much, how every "come back" you've used on me, was just a watered down versions of what I've said to you. No substance. Just empty words. I'm sure this attention you've gotten from me, is the most you'll get. Best of luck with your future here.
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You've alluded to your possession of this video already. Generally that would be followed by showing the actual video. Just as well, you completely threw out the idea of giving steps earlier "I'm not a teacher" sound familiar? Couple that with your excellent insult "your weird" and we can see what kind of attitude you have. How you've responded to me, is nothing compared to how you've responded to Jbird. Your posting attitude is atrocious. Come back when you've gained a little eloquence. This is boring me, you have no wit. No skill. You're empty words. I recommend you gather all your data, and come back with a new account, better typing skills, and a better attitude towards those who question you. You'll do a lot better.
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One picture is not pictures and video. You also haven't refuted any of my points with anything logical. Accept this. Leave now.
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I'm sorry, what photos and video? You haven't linked to any of them in this post. You'd only be here if it was real? Based on your attitude it is much more likely you're here because you have nothing better to do and you just want to upset some people. Again, please go away and don't come back. You don't belong here. I'll spell this out for you slowly. Premise: You don't belong here. Basis: Your attitude is poor (you used sarcasm or flat out insults on at least two members so far.) You aren't providing actual evidence, just claiming to have possession of it. You aren't willing to negotiate, or discuss your findings. This is a forum for discussion. You aren't sharing any replicatable situations. Easter Egg hunting thrives off each player being able to replicate something. Conclusion: You don't belong here and would be better suited somewhere more receptive to your type of communication. I hope that makes sense to you. Good bye.
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Please go away. Don't come back. If you had a valid argument here is what any sane logical person would do: Present minimal proof, if not all available proof in order to gain support. Be polite in attemtping to gain support. Provide a method in which people can repeat and recreate your result. Thing is, you haven't. So either you have nothing, or you aren't a sane logical person. Please go away. Don't come back.
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My plea to Treyarch - ranking and purchasable content
MegaAfroMan replied to Chopper's topic in Research & Development
I'm against anything that differentiates players in-game other than cosmetic changes. Sorry Mocking, but that includes weapon swaps, because there are very few, if any TRULY equal weapons (Remmington Model Army has a slightly quicker reload speed than Python for full clips, but slower for 4 or less bullets). Also your point of the Mauser makes no sense. Of course I don't feel stronger because EVERYONE who plays Origins will start with that Exact Same Gun. I am however very open to taking zombie maps off of the standard MP DLC packs, and making them standalones for a cheaper price... -
Unfortunately, this looks like it'll be around for some time. Like the Hacker Duplication glitch on Moon.
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Welcome to the site! I hope you enjoy the community here! I'm pretty sure there are plent of other 'Crafters around here, if you need a change of pace from zombies. Do whatever the above post says. It's helpful.
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Again, I'm torn. I think it'd be a neat feature. It'd be a nice motivator. But in the end, I'd hate for them to have to repeat a TranZit and cut ideas short because they spent too much time working on this. Since I can't know how much time either actually takes to set up, I think this is something they should consider but on a low priority basis.
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Nice thread idea! Your first option/feature, I'd say doesn't matter to me. I think it'd be fun if they did include it, and as long as the changes are only visual it wouldn't affect gameplay at all other than to add more unlockables. The only downside is the time spent crafting and tweaking this system will be unable to be used elsewhere. Not a large downside. Some may find the idea tacky, but again, it doesn't affect anything other than the allotment of their resources during this creation period.
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Creationism vs Evolution debate tonight starring Bill Nye.
- Show previous comments 3 more
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It's not terrible so far.
Each debater gets a full 30 minute slot of uninterrupted time to make a case after they each got a 5 minute openning statement.
No rebuttals have yet been allowed.
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Just watched it. It was very well moderated, much to my satisfaction. I'm a supporter of Bill Nye, and I enjoyed his bit of it, but I also learned something from Ken. So it was worth the watch in my opinion.
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Agreed. It's still available free on YouTube for some undisclosed period of time. Unfortunately after that time it will then be sold, so watch it while you can folks!
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You misunderstand the reason people don't like "game breaking" or "easy" inclusions. It's not always because it is too easy for them, it's often because it waters down the difficulty for everyone. No intelligent person going for a world record would choose to avoid things that they feel makes the game "too easy" so they can't just ignore it. There is no feature on the leader boards seperating people who use the bank from people who don't. It doesn't affect your game if you ignore the bank, but it affects how your game relates to everyone elses. You could say that doesn't matter, but if that were true, the leaderboards would have been removed ages ago for being a waste of space.
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Wonderfizz Poll: More Or Less?
MegaAfroMan replied to Stop Mocking Me0's topic in General Zombies Discussion
I think this is a feature that must return. Whether it will is to be seen, but I think it provides an excellent way for the devs to cram as many perks as they want into the map without needing to figure out the physical zones for each seperate machine. I hope they have 4 or so physical perks, and then ever other perk ever available (except maybe the revival based perks, and the OP vulture aid.) in the Wunderfizz. Eventually they may need to cap it, but 9 perks isn't that high yet. We can eaisly go another gamesworth of new perks to add. Granted there is something kind of interesting about having 1 perk unique to a map... Well either way, bring on the wonderfizz to put all the currently existing perks into all future maps. -
CoD is a yearly purchase for many. You won't know if it'll be bad until you purchase and play it if you insist on having it day one. That being said, most CoD games are hated on pretty badly. This one seems to be getting a lot of hate, but just like every CoD, you'll find a mix of reviews. If you can play one without buying it, it'd be the best way to decide for yourself. Otherwise, just try to read reviews for descriptions of features. Not overall opinions or scores. Then judge for your self. Even the worst game in the world, probably is one persons favorite game.
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Extinction Constants And Variables
MegaAfroMan replied to Stop Mocking Me0's topic in Story Discussion
I don't agree with this, but I think your thread was interesting and very well formatted and deserves some response. Thank you for posting it.- 3 replies
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- Extenctionsam
- richtofen
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(and 3 more)
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ReCaptcha, that annoying thing you do to prove you are a human? Well it also helps Google digitize old books that computers couldn't properly recognize. Yeah.
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I've never appreciated automated new member messages from the receiving end, but I can see I'm a minority here. I can see the useful nature of it, but it comes down to a utilitarian vs a deontological view. I think people deserve better than an automated response, and users deserve having the responsibilty of welcoming and guiding new members left to them. Taking the job off of them, is almost like saying "you don't do this well enough" at least to me. If there is an automated message pointing new users to all the same threads I'd point them to, why should I even post? Just to say "hello and welcome to codz"? That's on the verge of spam by fragment. It has no weight. Again, I see I'm a minority, so I conceed, but I think in the long run this is not the best option.
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The first "you're" should be "your" I guess this is the best utilitywise but being greeted by a machine seems kind of lame to be honest. I feel like this is something the users and staff should be doing without the need for a proceduralized machine. I could see this maybe being better as a PM, rather than an Intro reply.
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What Is Your Favorite Persistent Upgrade?
MegaAfroMan replied to TheBSZombie's topic in General Zombies Discussion
I didn't pick flopper because it's only on buried, and that map has a wonder weapon worth trading M&S for, if you don't want both for whatever reason. Half of is nice, but I often forget to use it. The sniper bonus is nice, but I only really use it on Buried. I imagine it'd be nice on Die Rise too, but I keep forgetting it carries over. Tranzit only has Box Snipers no SVU. The Barrier is only really useful on TranZit if you frequent the bus. The rest I either lose too easily, never had in the first place, or don't understand the benefit. -
He's that groups builder. He actually makes weapons. Tank, Nikolai, and Takeo just use them. Even though any player can "build" the shield, Richtofen "designed" it.
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Jay is correct, but at the same time, it is situation specific. Running the flopper pad in Ascension wouldn't give you a care in the world towards carpenters. Trying to run the dragon room in Die Rise, with the bar and the food and etc, will make you care a lot if it's any time past 15 or so. Granted I hope not to get that far with randoms.
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Buildables I thought were alright. I'd like to see their return on a few conditions. -No buildable wonderweapons UNLESS there are four. Even then it's iffy, I'd still rather some other method besides running around grabing parts. However 4 Wonderweapons in the Box would be gross. I'd like some method of getting the weapon without using the box. Maybe building, or enabling (like Der Riese Pack-a-punch) some special Wonder Weapon locker or something... -More than one USEFULL buildable. I'm not talking necessary, like the turbine, or ridiculous like the turret. I'm talking something I'll WANT to have at all times, like the shield. Make me struggle with the choice between shield or this other thing. Dont just make buildables for the sake of buildables. -Die Rise and TranZit had it right. Keep all the parts, in a relatively small area, near the work bench. Buried turned me off by putting them all in the one building, far from work benches. So, Buildables: Yes (improvements encourgaed.) Persistent Upgrades, they were kind of a mess. The concept is alright, and some of them were fun. The steel barricades, and the headshot bonus were nice and relatively well made. Some were fun because they were simple OP. Like Flopper, the Perk Retention Upgrade, and even the Double Points upgrade. I'd do things like this IF they were to be brought back: -Make them harder to earn, but also harder to lose. The Barricade is easy to lose. Flopper is easy to lose. It's annoying. -Give us somewhere to see which ones we have and which ones we dont. Put up descriptions of how to get them and what they do. -I'd have the upgrades be unlocked and lost by in game activities, BUT you'd have go into a My Upgrades menu to enable them for use. You'd only be allowed to have 4 or so active. If they aren't active, you can't lose them. But you also don't get their effect. So, Persistant Upgrades: Meh (if yes, preferably with serious overhaul.) The Bank was a problem. I'd only feel negative about it's returning. I'd feel less negative, still negative though, if: -Withdrawls per round were limited. -It was hidden away in a dangerous area, in one of the last possible rooms to open. The Weapon Locker has more promise. However I think it too must be hidden in a dangerous area in the last possible room to open. Getting to it too early makes the game a little too easy. So, Bank: Absolutely not (major changes please if you really must bring it back.) Weapon Locker: Maybe (please hide it a little better) Two sided Easter Eggs... I'm not sure. It's a cool concept, but so much can go so wrong with it. For starters, it usually requires one side to either win or be cannonized. Which makes the other side pointless. To be worth having two seperate EEs they must be different. Different steps, maybe even different rewards. However to be fair, they must not be easier or more beneficial than the other. I'd rather they spend more time figuring out cool things in the map, than trying to balance two seperate EEs. The button was a neat concept, but far too picky, and overall a hassle bacause of the reset it caused to all your EE progress. So, Two Sided Easter Egg: I'd rather not (but it won't upset me) Button: Not without overhaul. Game Over Cutscenes, No. Just no. If you want the EE to queue a cutscene to play upon the tradtional game over via death, that's fine. That'd be cool. Please don't end our game because of the EE though. It removes any desire to do the EE more than once. Origins was alright, in that the cutscene could be avoided on the last step, and you'd still have the elemental fists and the not-so-crazy place, but still. No ending our games. Game Over Cutscenes: No. (Not unless they're played after we all naturally die.) Dig system. Just like the hacker, it was a nice little unique feature for a single map. I liked it a lot. I wish things like this would appear more often than just the finally maps. I don't necessarily want to see the dig system become an every map thing though. I just like the neat little innovations. Dig system: Kind of. (Something similar but not the same would be prefered) Challenge system, yes oh yes. Although I have some thoughts on that as well: -Some maps (either half of the story maps, or all of the alternate "survival version" of the story maps) should have short, minimal objectives. Like turn on the power or get 115 headshots at MOST. Some people most of the time, or most people some of the time, don't want to go through massive complex hoops every zombies game. -Some maps (either half of the story maps, or all of the "Main Story" modes of the story maps should have small objectives mized with several larger objectives, such as obtaining the hells retriever or upgrading the Origins staves, at MINIMUM. Some of us love the complexity and the objectives present in those maps. I absolutely love it. Is it a hassle sometimes? Of course! Do I want it reduced or gotten rid of? Not a chance. I think these kinds of innovations is what keeps ME interested in zombies. I do however hope they try to please both sides with REAL survival gamemodes. Not the crappy Green Run types we got. (Although Town isn't too bad.) So, Challenge system: Yes please! (but do be careful...) Interactive Objects, this one is tough. I like the TranZit bus. I don't like TranZit. I think TranZit could have been more popular if you were able to control the denizen teleports in some way, or if they were more predictable. The bus is cool. Being forced to ride the bus is not. So, if there is to be another map where a large defendable transport is present, there must be offered a secondary choice that isn't just walking. Being able to turn on teleporters at each stop for future use perhaps. I like them, but I could live without them. Interactive Objects: Yes (But give us alternates for the BIG Transports.) The Big Guy, just like the hacker and digging, it was a one map thing. I'd rather not see something like him again. He gave us nice features, but he was annoying, and quite OP. I'd rather see a stationary machine, or a mobile equipment version of him. Big Guy: No thanks.... Other. Well. - I think they need to add many more doors, and take away the short cuts they insisted on puting into TranZit, Die Rise, and Buried. They promote rushing waay too much. To be ready for your end game strategy before round 2 is a joke. -We need a legitimate Survival Mode for every Story Map. --The whole map should be usable (Still need to by doors though), BUT --buildables should already be built. They should insted require a purchase. --individual power systems (Generators, Voltmeters) should all be rerouted to a single power switch, --Challenge items (Hell's retriever) should be purchasable instead of earned. --Upgrade challenges for Wonder Weapons, should be replaced with a simple (maybe two or three times more expensive) Pack-A-Punch. --Persistent Upgrades should be disabled. - I think LATE game should be considered more. Origins tried with making some doors ridiculously expensive, but that's not enough. There needs to be some doors or machines or weapons, or something that simply Level-locked. Not available until round 20 or 30 or even 40. HOWEVER, this should not apply to most things. It should not apply to 90% of things. There should be a feasible (but maybe not ideal) set up that can be aquired before round 20. Everything unlocked with time, should just be icing on the cake. Sick of point spamming with that wall gun? Buy this super sniper off the wall for some fun. Sick of reloading? Buy this auto-feed perk that just unlocked on round 40 that makes your clip the size of your entire ammo reserves. And stuff like that. -Innovation. Compared to BO1, BO2 Zombies tried many many more new ideas. Both in map design, and in the gameplay. I'd like to see that continue. BO1 mainly capitalized off of making Der Riese clones with minor mutations, getting more mutated with each DLC. BO2 tried something mostly new almost everytime (arguments can be made for Origins Similarity to MotD, I know, but it's still very new) I hope that continues. Sure it means they'll risk making a less popular map. But it'll give them more feed back for unique ideas to put into the NEXT map. Just repeating the Der Riese clones, will make every map feel the same. Well. There you have my thoughts. Enjoy
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So he was definitely a little stiff?
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