
MegaAfroMan
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Everything posted by MegaAfroMan
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Wonder Attachment Machine (WAM)
MegaAfroMan replied to deathb4di2h0nor's topic in General Zombies Discussion
Very good point... The hacker did take time and it still worked... hmmm perhaps your idea could work then :D -
Wonder Attachment Machine (WAM)
MegaAfroMan replied to deathb4di2h0nor's topic in General Zombies Discussion
Moved for ya Great ideas, however unless this is put somewhere out of the way (such as the projection booth in Kino) I feel like it would be too long of a process to select you attachment and then buy it. Perhaps if it was random it would work, but then it might annoy some players. But anyways, great post. I love the images. -
That's just how I roll Jolteon 8-) I know about 80% of this forum like the back of my hand, combined with some awful disability that forces me to overdo everything. Makes for great guides and explanations! Which reminds me I have to revamp the User's Manual. That thing is officially obsolete, unfortunately. :(
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But... Tankeo... I'm on Xbox It's not my fault you lag out of most games And I don't know what you are talking about I haven't done anything.
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I think I can try to help you! Fear not! To Send a PM by: MegaAfroMan There are three easy ways for sending a PM to someone, and I will go over them quickly for you. The first involves the User Control Panel. The second involves finding a post they have made. The last involves finding their profile. First, you must get to the PM section of the User Control Panel which can be found by going to the UCP (user control panel) on top of the page ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Next you'll have to click Private Messages ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Or you can get to this menu by just clicking the "new messages" link next to your avatar on the top of the page ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- When you arrive at the Private Message menu you should click "New PM" ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- You will then arrive at a blank PM screen. You'll have to fill in the names of the users you wish to PM, and click "add" after each individual user. You'll have to give the message a subject and you'll have to write a message. When it is finished click "submit". ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- You can also PM from a post or topic that someone has made or commented in. Underneath their avatar and medals, there is a button labeled "PM" You'll want to click that. ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- You will again enter the PM screen, but the difference is that here, it will quote the post you selected the "PM" button on and insert it into the message, it will title the subject "RE: threadnamehere" with threadnamehere being the name of the topic, and it will automatically fill in the one recipient for you. You can add more by typing in more names and clicking "add" ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Lastly, by clicking on anyone's username as it appears in the forum you will be sent to their profile page. From here you can also click "send private message" ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- You will be sent to a blank PM screen very similar to the others, except one of the recipients will be automatically filled in for you. Additional recipients, subject, and the message all have to be done by you though before you can click "submit" and send it. ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Well I hope this was nothing short of complete overkill as an answer to your question! Cause that's just how I roll. Good luck and Happy slaying, from your friendly neighborhood MegaAfroMan 8-)
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You may have missed plenty, or almost nothing at all. I'm sure you've noticed the site layout and the medals. Not sure if you were fully here for that. Ummm we have a good amount of notable new users, one in particular being Jay. Otherwise, I haven't actually been here much myself due to technical problems, so we're on the same boat! Either way, glad to have you back Liz! It has been too long!
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FIVE: Super's Trap Strategy v2 - Faster and more fun!
MegaAfroMan replied to Superhands's topic in Five
I am really diggin this music Just wanted to tell you that. Anyhow, great strategy, any particular reason against MS for this strategy? I'll have to give this and some of your other FIVE strategies a shot. I never could quite get the hang of that map. Great job as always. Although reading your description made me feel like I was on a rollercoaster... "Veer left! Turn Right! AAAAAH!" - Sort of Superhands. :) -
I Am Leaving (But Only For A Little While!)
MegaAfroMan replied to perfectlemonade's topic in Introductions
Run Andrew! CoDz doesn't like escapees... I tried but, it was too late for me... it found me Andrew, I hope you have a better chance than I :? It always finds you... always. On a lighter note, see ya around bud. When you get back, we've got a score to settle with Shangri-la that we should probably get around to. Have fun! -
CoD Zombies: Weapons manual (Unfinished*)
MegaAfroMan replied to MegaAfroMan's topic in General Zombies Discussion
] Unfortunately, I am only going to give out stats for guns as they appear in Black Ops, otherwise this would take a lot longer. The Classic map guns will appear, so as long as their stats are the same as in WaW then you'll see some of them, otherwise, I'm afraid it will be a project for a different time. And your situations idea, I am trying to include at least minor notes in each description, but I cannot dwell too much. If you count all the weapons in black ops zombies and their pack-a-punch versions, I have around 96 separate weapons to detail and comment on. This has been dead too long to wait for that. So I probably won't get around to that point as much as I would like to. However perhaps in some other post, or maybe from some other author... stay hopeful and your dreams will come true! -
CoD Zombies: Weapons Manual Well I hope you enjoy your time here! I shall start by bringing you the complimentary bread sticks. And now that the waiter bit is over, I would like to explain this guide a little bit first. As you might have figured out, zombies like to die. It appears that the quickest way to help them achieve their goals is to use weapons. If they do not achieve their goal, they get cranky and start attacking things, so it is generally best to help them on their way, and often times helping one zombie attracts more to come and meet this generous, and kind person who goes out of their way to assist the zombies in fulfilling their goal. So that brings us to our first point. [ #Weapons = Friends# ] Weapons can be broken down into several sub-groups. The ones I shall be working with are: Pistols, Semi-auto, full auto, shotguns, misc/explosives, and wonder weapons. I know the full auto and semi auto can be broken into rifles, SMGs, snipers, assault rifles, and LMGs but I will just leave it as is for now. Simpler that way for me, and perhaps for you as well. Each group will be covered in a moment. In most situations you will want to have a weapon with ammo on you at all times. Eventually you will find this difficult to achieve, so keep in mind that on Kino Der Toten, Five, Ascension, Shi no Numa, and Der Riese every 5 rounds or so you will face an enemy different than the usual zombie, and will be rewarded with a Max Ammo at the end of the round. On Moon, with 5000 points and about 5 free seconds you can make a Max Ammo out of any power up using the Hacker Device, and on Shangri-la, you can try to let the monkeys grab a power up and change it to a Max Ammo before killing them. On Nacht der Untoten, Verruckt, and Call of the Dead, there is no way other than luck to get a max ammo. If a gun runs out of ammo you may want to consider your options, any gun is usually better than an empty gun, but there are always exceptions. Usually those exceptions are the wonder weapons, and even those may have to go if you plan to reach ridiculously high rounds. You will not get max ammos frequently enough, so you will have to re-spin your wonder weapon by returning it to the box, and using the box until your wonder weapon reappears. These weapons vary in ability but in general most of these weapons are not worth having in the later game. Exactly when to get rid of them depends on you and the specific gun. As far as I am aware every pistol fires semi-automatic, and all but the python has a quick reload speed. Now time to delve into the details of the delicious deadly might of the handgun.... The M1911 This is the reason to hang on to that M1911. Mustang and Sally packs a whopping 1000 damage with anywhere from 75 to 1200 splash damage possible within a range of 5 meters. The damage multipliers do increase mostly, at head shots being 4x, and neck shots being 5x, however chest shots are now only 1x, torso shots only .9x, and shoulder shots only .6x. Point estimates are difficult to give as the splash could hit 1 or all 24, and it will likely kill some zombies so I will just leave it with you get 10 points for every zombie that is hurt and doesn't die, and 50 for every one that does die. M&S has an RPM rate of 300, you can fire off both clips (12 shots) in 1.2 seconds or so. Which equates to about 12900 - 26400 points of damage! Keep in mind that is using all 12 shots, the 6 in each gun, all at once. This will get kills up until round 17 using individual shots, and using the entire clip up until about round 43. In all you get 62 shots at full ammo, 6 shots per clip, per gun. It is dual wielded and the rounds are explosive, hence the splash damage. This gun will hurt you without PhD flopper, so use with caution, and keep in mind if you get rid of your M1911 you can not get it back unless you completely respawn. Some players love Mustang and Sally, others hate it. You can decide for your self now that you fully understand what it can do. Python I personally, think this gun is also underrated by most people, but the reload time is a major negative factor. Also being a weapon which can only be obtained from the Mystery Box generally people try to get "better" guns instead of the Python. This gun can be surprisingly helpful for a long time, but Speed Cola is a must if you intend to carry the Python past round 15 for an extended period. PACK-A-PUNCH! Cobra Okay so although the upgrade may not seem worth it, as the base damage does not increase, it really is more powerful than is represented here, the python delivered 1.5 times its base damage to head and torso shots, the cobra does 3 times its damage to head shots, so its head shot power doubles and any shots in the upper torso will be effective slightly longer than the quoted rounds above. This gun is one of my favorite pistols, as when it is upgraded it has the power of a shotgun, but a much greater range and firing speed. The speed reloader that reloads all 12 bullets simultaneously is a massive improvement over loading each shell individually, and makes this gun actually not a bad idea for rounds before 25, and it can be used semi-effectively until the late 30's. By 40 though, unless all 12 shots hit the head, you can assume even a full clip will not kill anymore, which means the gun is pretty much useless. CZ75 The CZ75 may lose damage over a distance but not much. It only drops by 50 over about 25 meters. So unless you are trying to shoot zombies from a distance you will probably have the full or at least mostly full damage potential of the CZ75. Aiming for the head in the earlier rounds will make this gun definitely worthwhile as its head shot multiplier is 3.5x, which means in optimal ranges the damage is around 525, so using one or two shots in the head can keep this gun useful until round 10 at least. PACK-A-PUNCH! Calamity The upgraded CZ75, is a decent gun, and definitely an enjoyable one, but in comparison to most of the wall SMG's when upgraded, the only thing Calamity has going for it, is the head shot multiplier, and the fact that is can be pulled out as a last stand weapon. The head shot multiplier does make a difference, but like the CZ75, the spread and kick are somewhat difficult to work with unless you practice with it extensively, and if you are willing to dedicate that much time to practice, there are probably better weapons to dedicate yourself too. However just to throw it out there a full clip of 20 head shots will do 21000, at optimal ranges. This can last you until round 41 before it takes more than one clip to kill a zombie, so if you do become efficient you can use this gun for head shots for quite a long time. Dual CZ75 Aiming with these is difficult. Being dual wielded they can not use ADS (aim down sights) so accuracy depends on your hip-fire abilities, and they still have the kick and spread of the normal CZ75, so getting an entire clip of head shots into a zombie is highly unlikely, but if it should happen it would do 12600 damage, and would kill a zombie until round 36. It is nearly impossible to get an entire clip of head shots, but in close ranges if you try for it you will easily get at least a third of the combined clips into the head and neck area, so it makes for a good panic gun as long as you shoot into their upper chest and neck area, at extremely close ranges. PACK-A-PUNCH! Calamity & Jane Calamity and Jane are definitely enjoyable guns. Being dual wielded, fully auto, and still having the poor spread and kick of the normal CZ75 these guns can be tough to handle. Even at really close ranges you will probably miss one of the 40 shots that you can fire before reloading. However, the damage capabilities of this gun cannot be ignored. Although it would probably be safe to say it is impossible for someone to shoot the Calamity and Jane, and hit one zombie in the head with all 40 shots, it is still very interesting to note that the damage resulting would be 42000 Damage. This much damage would kill until round 48! That would last longer than the famous Mustang and Sally! However if you fight close enough and even make half of the shots head shots, 15 in the body, and 5 miss ( I think that is a reasonable number to work with if some one was trying for head/neck shots at a really close range) it would equate to about 25500 and would kill until round 42. That was all speculation, but mathematically I believe it works out. Calamity and Jane are actually very nice, and if you had previously underestimated these little hand guns, well think again and maybe take them for a spin (for added fun use Double Tap, and Deadshot Daquiri to increase the potential of these weapons!). Happy slaying, indeed... Hand guns overall are actually much stronger than most would think, but true power can be found elsewhere as well. Although Calamity and Jane, and Mustang and Sally deserve special mention for being extremely powerful. Now time to move on to Semi-Automatic guns!
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My favorite box weapon (excluding Wonder Weapons) would have to be the AUG. Definitely. In my opinion it is the second best non-lmg gun, and I absolutely love the AUG-50M3. Even though the masterkey is usually useless by the time I get it, I still love the idea of having that extra hidden shotgun. Makes me feel like a bad-ass. 8-)
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If I am correct, you are referring to the Zombies App available for iDevices. In that case, I am sorry to inform you, that we are not Treyarch, nor are we Activision. We are merely a community forum, and as such we have no control or ability to make an android zombies app. However, we can try to call attention to the idea, and the demand by creating the appropriate thread on forums such as this. Unfortunately, this post then needs to be in a different place, as Questions, Suggestions, Issues, is more for stuff we here in the forum can control, such as site issues. If you wish to try and make this plea to Treyarch it should go into a different section. I will be moving it there, but I do believe you deserve to know why, if you should ever come back and view this again. I second the notion that CoD: Zombies for Android would be very well received and I am somewhat curious as to why it never happened.
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Greetings, welcome to CoDz. I welcome you here to my humble home. Here at CoDz you will find all the best. The best stories, the best strategies, the best theories, and definitely the best users. If you wish to improve your skills in general, or map specific pay attention! If you are a solo player check out this guide written by our very own, Superhands. It details how to reach high rounds in solo play. If you always play with a friend, read this guide by our very own, Ehjookayted. Both guides are very long, so I would just skim through for the map you like, and start there. Last, but not least, I HIGHLY recommend you click the red link in my signature below. It is a guide to help you find your way around the forums, and on how to use some of the features here at CoDz. It is a little old, so somethings will not be the same. Due to upcoming planned updates, I am holding off on changes until updates are complete. I apologize for any inconveniences this may cause. Feel free to PM anyone here, and definitely feel free, and even encouraged to PM me, any questions you may have. Enjoy your time here at CoDz, and as always, Happy slaying.
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Round Two: The Redefined Master Zombies Guide?
MegaAfroMan replied to Ehjookayted's topic in General Zombies Discussion
Alas, This is not my realm of expertise, but, if you can give me a job, I will do my best to complete it, and you know what my best can be worth. (on a side note, I have been absent for awhile, most of my projects died due to the lapse. I plan on trying to bypass the still present issues I have with my computer however, in order to contribute more to this wondrous site. Unfortunately I am well above Par right now ) -
Welcome to CoDz! I think you'll find your way around here just fine! :D
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Do you miss being on this side of the veil? I find it unfortunate that I never really go to see you in action.
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Well, I was close! In my users guide near the end I mention how I think your name should be some really obnoxious multicolored .gif Since you want a prowresters entrance, would you also wear nothing but a stretchy man-thong? :shock:
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Do you want me to show you around, Tac? ;)
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I see what you did there, Carbon ;)
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I mentioned this on the other thread as well, but in the codes the following is always true 34.X4XX6X,-XXX.2XXXX6XX1 the X's are the numbers that change, but the ones I filled in are always that number in that particular spot, in every code.
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Official CallOFDuty.com BO2 Viral thread - UPDATE 7
MegaAfroMan replied to Strwrsbob's topic in General Discussion
In all of the codes, the following numbers are always in this exact spot, 34.X4XX6X,-XXX.2XXXX6XX1 The X's change but the numbers I've filled in never do. -
Official CallOFDuty.com BO2 Viral thread - UPDATE 7
MegaAfroMan replied to Strwrsbob's topic in General Discussion
I managed to get 5 separate frames in this gif, well there were 6 but one was a duplicate. The last one, if it matters. -
Official CallOFDuty.com BO2 Viral thread - UPDATE 7
MegaAfroMan replied to Strwrsbob's topic in General Discussion
That would be a Full Metal Jacket reference I believe. Regards Alpha Why would they reference a different media in this viral though? It seems to cross lines that they need to be careful not to cross. -
Official CallOFDuty.com BO2 Viral thread - UPDATE 7
MegaAfroMan replied to Strwrsbob's topic in General Discussion
Has anyone considered the importance of him calling the machine "Charlene" yet? It may help with this, or perhaps further complicate it. Just some food for thought :D -
Official CallOFDuty.com BO2 Viral thread - UPDATE 7
MegaAfroMan replied to Strwrsbob's topic in General Discussion
Sure sounds to me like a confirmation of zombies "Zombie terrorists sure know how to have a good time!"
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