MegaAfroMan
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Everything posted by MegaAfroMan
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This is a great strategy, you make it sound so easy! Of course it really isn't. That should be stressed. Without Jug, the game can go from great, to over in less than a few seconds. All it takes are a few well timed double hits, and you both are done for. Nevertheless it is a great strategy for anyone who wants to have a shot at surviving here!
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Tell me what is your opinion about double tap?
MegaAfroMan replied to Nathan169's topic in General Zombies Discussion
I do not use it for survival's sake much, however in theory it could help (barely) increase round speed in the 40's. Anything before that and the T-gun is much faster and Ammo is plentiful enough. After the 40's no weapon other than the T-gun will really do anything. However, it is an enjoyable perk and can make some of the weapons really entertaining. If I have an empty perk slot and no desire to fill it, I will perhaps buy Double Tap. -
New Wonder Weapon Idea! The compressor. Clip size 4. spare 12. Effect, zombies in certain radius (say size of the lobby in kino maybe) all rapidly fly towards the target and receive impact damage with objects, and other zombies. If 15 zombies are affected, a Gersh effect is triggered, and will last for 5 seconds. PACK A PUNCH! Aperture Portal Device Clip size 2. Infinite Shot with left trigger fires 1 portal, and right trigger is 2nd portal. Zombies can enter. Any zombie who exits a portal can take falling damage and die past a certain distance. Not sure if this would be good guns for game play purposes but it would be fun. Portals can only be created on certain surfaces, to avoid game breaking actions.
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My god... That was just crazy. It sent shivers up my spine and inspired me to learn more, and practice more, until I can ,hopefully, one day be able to do half those things.
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Anyways, welcome to CoDz, I am sure you will like it here! We have plenty of nice ideas, and many nice people. Enjoy your stay and PM me or anyone else here with any questions you may have! Until then, happy slaying!
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It would definitely provide variety to the environments we have played in. It could be an Egypt based map and could tie the pyramids into the story too, so it would not be horribly off base. So it would be a neat possibility. However for future reference, remember to post things in appropriate forums. This post would probably be better suited in the Treyarchs Next Game forum. Anyways, not a bad idea.
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So I suppose I should stop quoting your intro line to new members now... Welcome back Eye! I am glad everything worked out.
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The Four Guardians ***GROUP REQUEST THREAD***
MegaAfroMan replied to carbonfibah's topic in Site News
Going for 50, game lagged out at 44. So I guess I will take Dempsey. Here is a pic at 42, it looks better than the other pics from the next 2 rounds. So close.... -
That would be ridiculously fun and entertaining! I would think it would need some sort of effect though to differentiate it from the monkeys Option A: Attract time is the same, all zombies become excessively slow if they consumed brains (anywhere in a certain radius) for a certain time. Option B: Attract time is longer (1.5 or even 2 times longer) but all zombies become enraged afterwards and sprint at max speed until killed.
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Well hello comrade! Welcome to CoDz, I am MegaAfroMan (as Dark Jolteon has mentioned) and I would like to present you with your very own CoDz User's Manual! Just click the red text in my guide and it will send you to my guide. If you have any questions feel free to PM me, or anyone else on the forum. Until then, happy slaying!
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Interesting name sir. ANYWAYS. Welcome to CoDz, I am sure you will find what you are looking for here, if you need help figuring out how to properly use, and work the forum read my guide by clicking the Red text in my signature. I hope you come to enjoy it here. Until then, happy slaying! Felt like your intro was missing a certain members response! He'll be back soon to say hello personally!
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Hmmm, ask SuperHands maybe...
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Well good luck. I think that spawn has been the number one reason as to why I absolutely hate the Astronaut.
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I suppose. However when I attempted to do the EE for the first time, and whenever I try to prep for a high round run, I usually reset it, just because it is so much easier to fill the canisters in the 10-20s as opposed to 20 and up. Plus there is a very annoying astro spawn right behind the pyramid....
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I am not sure about the most speculative parts of this theory, but I never really connected the fact that the earlier you turn on the power, the earlier the excavator can attack. I should have connected it myself when I did a Moon solo run and Epsilon was attacking on round 1! If Pi is not the first excavator, do you recommend resetting the game?
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Interesting point, this should not be possible without a particle accelerator... Great catch!
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Well if you think about it in simple terms of frequency. If the Jgb shoots a sort of 115 radiation that bombards the atoms of the target causing them to compress together, then to amplify the frequency you would need to match that frequency with the crystals by using resonance from the gongs to get the crystals vibrating at their natural frequency. Then when the Jgb (which may shoot something similar to light radiation? Because it would fire a particle, and still have wave like properties perhaps?) Would have the frequency of its energy amplified and able to successfully overcome what ever resistance the molecular structure of the 115 meteor provided.
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Welcome to CoDz! Hopefully my User's Manual can answer some of your questions for you! The link is the red text in my signature! Otherwise! I hope you come to enjoy it here. I do, and I am sure you will too. Also to cover for another member... "Here we got strategy, story, and teamwork all covered." - Ehjookayted Anyways. Enjoy your time here and feel free to PM anyone with any questions you may have!
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Chopper! Wow! 323?? How in the world am I supposed to beat you now? :shock:
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I have not really had any issues with this myself, but I also have not had any really high rounds in Der Riese either. Just up to 30. And I run trains and "super circles" so I do not teleport unless I am in a jam, or desperately need Ammo.
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WR PAP time achieved NML land - 1 minute 2 seconds
MegaAfroMan replied to Chopper's topic in No Mans Land (NML)
Wow! Way to go man! I thought I was good at NML. You are a GOD at it. Congrats, lets see if you can make it in 60 By the way, that was a great starting spawn you had. Too bad the perk wasn't jug. You might have been able to beat your 323. -
And here I thought kills about 200 something had to be verified. Way to go man, I'm still working on breaking the 250 barrier most of the time I play. 271 was a good run for me. :)
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They're getting smarter.... those spam bots...
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What is the problem with having an active member? We all should be posting this often, not criticizing those that can dedicate this time to the forum. I encourage you to continue posting because, from all of the posts of yours I have seen, they all fit the context of the thread they are in, are not spam, and usually are well thought out. I highly disagree with what LMW-YBC said here. I usually am not the kind of person who outright disagrees either, but in this case, I do. Please continue posting sir, it is nice to have a member who is this active. As long as your posts are more than 4 words, and make sense with the subject, I see no err.
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It all has to do with the Shangri-la epic easter egg. Supposedly it vibrates the crystals to a certain frequency so that they can properly amplify the power of the JgB and shrink the 115 meteor into the focusing stone. And they sound cool.
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